Jet Set Radio/Production credits

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Japanese version

Thanks For Playing!
Source:
In-game credits (JP)[1]

Source:
Patents[2]

Overseas version

  • Director Of Product Development: Naohiko Hishino
  • Executive Producer: Kats Sato
  • Producer: Daniel Llewellyn
  • Assistant Producer: Akiko Koutstal
  • Test Manager: Jason Cumbersatcn
  • Lead Testers: Nick Benet, Dawiel Slater, Pete O'brien, Mark Dearsley, Wayne Gardner
  • Localisation Coordinator: Roberto Parraga-Sawchez
  • Translators: Angelika Michitsch, Roberto Parraga-Sawchez
  • European Product Marketing Manager: Jim Pride
  • European Product Marketing Exective: Mark Fisher
  • Project Management: Koji Kuroki, Shinobu Shindo
  • Manual Translation, DTP: Michael Hanna
  • Voice Director & Casting: Greg Weber (Webtone)
  • Recording Engineer(Webtone): Greg Weber, David Nowlin
  • Voice Talent: Andria Batise, Kevin Blackton, Billy Brown, Ryan Canfield, Jeromy Carssow, Matthew Chavez, Errin Clark, Jessica Crispi, Steve Duell, James Gutierrez, Machiko Harashima, Corina Harman, Marcie Henderson, Mike Inouve, Roger Jackson, Jeremy Jones, Jeff Kramer, Resi Mamizuka, Kevin Miller, David Nowlin, Kevin Oshea, Jason Tinker, Andrew Willis, Justin Worsham
  • Special Thanks: Sandy Castagnola
Source:
In-game credits

The following credits are omitted from the Overseas version, some of which may be because they left Sega between releases.

Breakdown

Masayoshi Kikuchi

  • Co-invented a solution to allow for a large number of enemies to be active during gameplay and follow the player character without causing slowdown.[3]
  • Designed the Shibuya-cho stage.[4]

Takako Higuchi

  • Co-invented a solution to allow for a large number of enemies to be active during gameplay and follow the player character without causing slowdown.[3]

Toru Oosaki

  • Co-invented a solution to allow for a large number of enemies to be active during gameplay and follow the player character without causing slowdown.[3]

Ryuta Ueda

  • Developed characters, worldview and script.[5]
  • Co-invented the Manga Dimension lighting system[2].
  • Co-invented a solution to allow for a large number of enemies to be active during gameplay and follow the player character without causing slowdown.[3]
  • Voiced the character Pots.[6]

Kazuhisa Hasuoka

  • Programmed various player actions.[5]
  • Co-invented a solution to allow for a large number of enemies to be active during gameplay and follow the player character without causing slowdown.[3]

Outa Sano

  • Programmed all enemies, including Captain Onishima and the Police.[5]
  • Co-invented a solution to allow for a large number of enemies to be active during gameplay and follow the player character without causing slowdown.[3]

Kazuki Hosokawa

  • Oversaw design of all stages.[5]
  • Created the Shibuya-cho stage.[5]

Miho Takayanagi

  • Designed the Benten-cho stage.[5]

Tomokazu Honma

  • Designed the Kogane-cho stage.[5]

Yuichi Higuchi

  • Designed the Police (Keekan), SWAT team (Jieetai) and assassin enemies.[5]
  • Created the explosion effects.[5]

Hideki Naganuma

  • Composed music.[5]
  • Selected songs from external artists.[5]

Takashi Iwade

  • Co-invented the Manga Dimension lighting system[2].

Takashi Ando

  • Co-invented the Manga Dimension lighting system[2].

References


Jet Set Radio

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Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Merchandise | Compliance | Technical information | Bootlegs


Books: Jet Set Radio Perfect Guide (2000) | Jet Grind Radio: Sybex Official Strategies & Secrets (2000)
Music: Jet Grind Radio Music Sampler (2000) | Jet Set Radio Original Sound Tracks (2000) | Jet Set Radio Sega Original Tracks (2012)

Sega Dreamcast
Prototypes: 2000-08-22 | 10-03