Pengo
From Sega Retro
Pengo | |||||
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System(s): Custom arcade hardware, Atari 8-bit Family, Atari 2600, Atari 5200, Commodore 64, Sega Game Gear | |||||
Publisher: Sega, Atari Colosoftware | |||||
Developer: Sega, Coreland | |||||
Genre: Puzzle | |||||
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Pengo (ペンゴ) is an arcade game developed by Sega and Coreland and published by Sega. It stars Pengo the penguin who must navigate a maze and defeat all the enemy "sno-bees" by pushing blocks of ice. It was released in 1982 and was a reasonable success.
In the original release, the main music track in Pengo extremely similar to the 1969 synthpop instrumental Popcorn. This was changed in a revised version (which also draws its maze instantly), and again in the many home ports and conversions. Also included is Beethoven's Symphony No. 9, third movement for the intermission screens.
Contents
Gameplay
In Pengo, the main objective of the game is to eliminate all the snow-bees on-screen in the shortest time possible. Comparisons can be drawn with Hudson Soft's Bomberman franchise, though rather than laying bombs, Pengo must push blocks.
Every block in the level can be pushed in one of four directions, provided there is space for the block to move. If an "ice block" is aligned next to another block, Pengo will smash it. Pushing a block will cause it to slide across the screen until it hits a solid obstacle (i.e. a wall or another block).
In each stage, three "diamond blocks" exist, which cannot be destroyed. If the player can line them up in a row (or column) of three, a bonus is awarded.
Pengo is joined by a number of snow-bees, who typically wander around the stage acting as a hazard. If Pengo touches a snow-bee, a life is lost, but if a sliding block collides with a snow-bee, the snow-bee will be killed. More points are awarded for killing two or more snow-bees with the same block. Snow-bees can also be hit by Pengo when "stunned", caused by "wobbling" the edge of the stage (if a snow-bee is positioned on that edge of the screen) or by aligning the three diamond blocks.
Two types of snow-bee exist - a normal type, which simply wanders around the stage, following Pengo if it is close, and a more aggressive type, which can destroy ice blocks. Snow-bee "eggs" can also hatch from beneath ice blocks (which are highlighted at the start of each stage).
Similar to games such as Namco's Dig Dug, if only one enemy is left on screen, it will try and escape by running off to one of the corners.
Scoring
Crushing a snow-bee with an ice block awards the player 400 points. It is 1600 if two are crushed in one push, 3200 if three and 6400 if four. Walking over a stunned Sno-Bee awards 100 points. 10000 points are awarded for aligning the three diamond blocks together if at least one is not touching a wall, but only 5000 if all are against a wall.
Smashing an ice block will award 30 points, or 500 points if it contains a Sno-Bee egg.
A bonus is awarded upon round completion, depending on time elapsed:
5000 points for under 20 seconds
2000 points for between 20–29 seconds
1000 points for between 30–39 seconds
500 points for between 40–49 seconds
10 points for between 50–59 seconds
0 points for 60 seconds or more
By default, Pengo begins with three lives and a bonus life is awarded at 30000 points. These values can be changed (anywhere from 2 to 5 lives, and the bonus life can be awarded at 50000 instead) through DIP switch settings.
Ports
Pengo was ported to the Atari 2600, Atari 5200, Commodore 64 and Sega Game Gear (where it was one of three launch titles for the system in Japan, along with Columns and Super Monaco GP). There were also numerous clones, such as Pengi for the BBC Micro and Acorn Electron. Capcom's Don't Pull (Donburu), a game which features as part of Wonder 3, is based on Pengo. Pengo was also released as part of Sega Ages Memorial Selection Vol.1 for the Sega Saturn.
An enhanced version of Pengo was later released for the Sega Mega Drive in the form of Pepenga Pengo. Papenga Pengo also contains a reproduction of this game to play.
A 2010 version of Pengo was released in 2010 for Sega RingWide arcade hardware, adding 8-player support and a higher screen resolution.
Pengo the Penguin was recently found as an unused model in Sonic the Fighters.
Credits
Arcade Version
In the arcade version, the credits screen can be accessed in the attract mode by holding on both joysticks, holding both action buttons, and pressing START .
Directed by: Nobuo Kodera
Programmed by: Akira Nakakuma
Designed by: Shinji Egi
Coreland Technology Inc. 1982.9.1
Physical Scans
Game Gear Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 18 reviews |
Atari 2600 Version
Atari 2600, US |
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50x50px Cart |
Atari 5200 Version
Atari 8-bit Family Version
Atari 8-bit Family, US |
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50x50px Cart |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 231
- ↑ Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 84
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 111
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- ↑ FX (UK) (+0:00)
- ↑ Game Power, "Dicembre 1991" (IT; 1991-1x-xx), page 71
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 20
- ↑ Hippon Super, "February 1991" (JP; 1991-01-07), page 42
- ↑ Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 110
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Player One, "Décembre 1991" (FR; 1991-xx-xx), page 110
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Power, "June 1992" (UK; 1992-05-07), page 34
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "April 1992" (UK; 1992-03-19), page 56
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Zero, "May 1991" (UK; 1991-0x-xx), page 91