Desert Demolition Starring Road Runner and Wile E. Coyote
From Sega Retro
Desert Demolition | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: BlueSky Software | |||||
Sound driver: GEMS | |||||
Genre: Action | |||||
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Desert Demolition Starring Road Runner and Wile E. Coyote is a Mega Drive game released in 1995 which stars the Road Runner and Wile E. Coyote from the Looney Tunes cartoon series. The game is developed by BlueSky Software, the company well known for making the Vectorman series. The player can play as either the Road Runner, who spends the game avoiding the Wile E.'s traps, or Wile E. Coyote, who spends the game attempting to catch the Road Runner.
The game was later released in North America as part of the Mega Hit Series.
Contents
Gameplay
Both Road Runner and Wile E. Coyote have a slightly different game to go through, having different items to collect and sharing some of the levels but having a completely different level order.
Wile E. Coyote
Press to leap, to run, and to jump. Hold down and walk to crawl.
Crates - Jump into one of these to obtain one of Wile E.'s famous gadgets, such as Rocket Shoes, Spring Shoes, a Jackhammer, a Flying Suit, and an Umbrella.
Road Runner - If you're able to catch him, he'll quickly run off-screen and leave behind six Stamps and a clock that will attract towards you.
Boulders - If you find any with dynamite, press down on the wooden box to blow it high. Run underneath it or jump on top of it to explore new places, though it'll quickly fall back the way it came.
Road Runner
Press to "meep meep", to run, and to jump. Hold down to peck and eat bird seed.
Boosters - Hit one of these to quickly fly forward at incredibly fast speeds.
Loops - Road Runner is fast enough to run around loops reminiscent of Sonic the Hedgehog.
Wile E. Coyote - If you see a crate, watch out, as Wile E. will pop out and try to grab you. If he catches you, you'll pay with a large portion of health. If you trick him into smashing into something however, he'll drop six Stamps and a clock that'll attract towards you.
Levels
Wile E. Coyote and RoadRunner have different second acts depending on the character. Playing as either will result in the first two stages being flipped; Wile E. gets Red Rock Rendezvous first, then Buttes and Ladders, while Road Runner gets the opposite.
Screenshot | Description |
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Red Rock Rendezvous | |
Buttes and Ladders | |
Choo Choo Terrain | |
Karl's Bad Caverns | |
Granite Gulch | |
Grand Finale |
Production Credits
Producer: Tony Van
Assistant Producer: Greg Becksted
Project Manager: Jennifer Cleary
Lead Programmers: Barbara Michalec, Ron Thompson
Programming Team: Keith Freiheit, John Fulbright, Bonita Kane, Jason Weesner
Animation Team: Marty Davis, Drew Krevi, Amber Long
Background Art and Design Team: Jeff Jonas, Geoff Knobel, Amber Long, Mark Lorenzen, Brandan McDonald, Tom Moon, Jeff Remmer, John Roy, Rick Schmitz, Joe Shoopack
Sound and Music: Sam Powell
Test Leads: Gregg Vogt, Arnold Feener, Aaron Loichinger
Test Team: S.O.A. Test Staff
Marketing: France Tantiado
Special Thanks to: Rosie Crosgrove, John Crumlish, Jerry Huber, Rich Karpp, Chris Kreidel, Sharie Lynn, Willie Mancero, Laetitia May, Chuck Osieja, Catherine Sollecito, Jane Shrigley, Holly Stein
Physical Scans
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66 | |
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Based on 31 reviews |
Mega Drive, US (Mega Hit Series) |
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Mega Drive, AU |
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- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 192
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 18
- ↑ Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 106
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 62
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
- ↑ Digitiser (UK) (1995-05-09)
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 78
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 95
- ↑ Freak, "5/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 50
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 44
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 14
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 71
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 48
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 79
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 96
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 98
- ↑ Players, "Dez 95" (BR; 1995-1x-xx), page 22
- ↑ Play Time, "4/95" (DE; 1995-03-08), page 106
- ↑ Power Up!, "Saturday, May 13, 1995" (UK; 1995-05-13), page 1
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 92
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 56
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 38
- ↑ SuperGamePower, "Agosto 1995" (BR; 1995-0x-xx), page 70
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 51
- ↑ Todo Sega, "Abril 1995" (ES; 1995-0x-xx), page 47
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 49
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 92
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 66
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