Death Duel

From Sega Retro

n/a

DeathDuel title.png

Death Duel
System(s): Sega Mega Drive
Publisher: RazorSoft
Developer:
Genre: Action

















Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[1] T-56036
Sega Mega Drive
AU

Death Duel is a 1992 action game for the Sega Mega Drive developed by Punk Development. In the far future, interstellar disputes are resolved by duels to the death. Nine alien races have blocked the Federation's nine flight paths, leaving it unable to operate. The player character must battle against the champion of each race to save the Federation, using his own personal giant robot to battle each champion.

Gameplay

The game takes place from the view of the player's robot, with the player and his opponent always facing each other. Each match takes 90 seconds, and if the opponent is not defeated by the end of that time, the player loses a continue and must restart the duel. The goal of each match is to destroy the opponent by depleting their health bar, using weapons attached to the robot such as cannons, missiles, and machine guns. The player must also dodge projectiles fired by their enemies, while destroying barriers scattered across the battlefield that both the player and the opponent can use for cover.

Specific body parts on both the player and their opponent can be destroyed if they take enough damage. Normally, health will regenerate for both the player and their enemy if they avoid damage for a long enough time, but damaged body parts will add permanent damage onto their life bar that cannot be recovered.

The player has three weapon slots, left, middle, and right, assigned to the A. B, and C buttons, respectively. The left and right shots will fire at an angle, needing a more careful aim to get successful hits on an enemy. Each weapon also has its own ammo count, and when the ammo count is depleted, it can no longer be used in that duel. If the player runs out of ammo for all three weapons, they will lose a try and must restart the duel.

After each match, the player receives money based on how well they did, and move onto a qualifying round they must complete to proceed to the next duel. In the qualifying round, players must fire at creatures to earn extra money, needing to reach a certain amount of money that grows with each qualifying round before a timer expires. If the money goal is not reached in the time limit, the player loses a try and must restart the qualifying round. After every qualifying round, the player is taken to a shop where they can purchase different weapons with their earned money. Each weapon behaves differently, and some opponents are more susceptible to different weapons than others.

Controls

D-Pad: Move cursor
A: Fire left weapon
B: Fire middle weapon
C: Fire right weapon
 START : Switch between aim/movement modes

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #27: "October 1991" (1991-xx-xx)
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Print advert in GamePro (US) #29: "December 1991" (1991-xx-xx)
also published in:
  • Sega Visions (US) #7: "Winter 1991/1992" (1991-xx-xx)[2]
  • GamePro (US) #16bit: "16-bit Video Gaming: February 1992" (1992-xx-xx)[3]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)
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Physical scans

Sega Retro Average 
Publication Score Source
85 №15, p140/141
80 №39, p54[1]
50 №5, p32/33
61 №4, p50/51[4]
34 №13, p46/47
34 №39, p32
82 №14, p68/69
62 №18, p65
30 №14, p70/71[5]
Sega Mega Drive
58
Based on
9 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[6]
Consoles + (FR)
85
[7]
Cool Gamer (RU)
40
[8]
Game Power (IT)
80
[9]
GamePro (US) NTSC-U
80
[1]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
50
[10]
Mega (UK) NTSC-U
61
[4]
MegaTech (UK) NTSC-U
34
[11]
Play Time (DE)
66
[12]
Sega Power (UK) NTSC-U
34
[13]
Sega Pro (UK) NTSC-U
82
[14]
Sega Pro (UK) PAL
62
[15]
Sega Force (UK) PAL
30
[5]
Supergame (BR) NTSC-U
90
[16]
Tricks 16 bit (RU)
58
[17]
Sega Mega Drive
59
Based on
15 reviews

Death Duel

Mega Drive, US
DeathDuel MD US Box.jpg
Cover
DeathDuel MD US Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 a9804dcc
MD5 2bd0bcddda80b6dac8be82dc7e3a3d76
SHA-1 21390cc3036047f3de4a58c5f41f588079b0e56f
1MB 1991-11 Cartridge (US)

References

  1. 1.0 1.1 1.2 1.3 File:GamePro US 039.pdf, page 56 Cite error: Invalid <ref> tag; name ":File:GamePro US 039.pdf_p56" defined multiple times with different content
  2. Sega Visions, "Winter 1991/1992" (US; 1991-xx-xx), page 34
  3. GamePro, "16-bit Video Gaming: February 1992" (US; 1992-xx-xx), page 80
  4. 4.0 4.1 File:Mega UK 04.pdf, page 50 Cite error: Invalid <ref> tag; name ":File:Mega UK 04.pdf_p50" defined multiple times with different content
  5. 5.0 5.1 File:SegaForce UK 14.pdf, page 70 Cite error: Invalid <ref> tag; name ":File:SegaForce UK 14.pdf_p70" defined multiple times with different content
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 56
  7. Consoles +, "Décembre 1992" (FR; 1992-1x-xx), page 140
  8. Cool Gamer, "9" (RU; 2002-10-13), page 60
  9. Game Power, "Gennaio 1993" (IT; 199x-xx-xx), page 56
  10. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 32
  11. MegaTech, "January 1993" (UK; 1992-12-20), page 46
  12. Play Time, "2/93" (DE; 1993-01-07), page 110
  13. Sega Power, "February 1993" (UK; 1993-01-07), page 32
  14. Sega Pro, "December 1992" (UK; 1992-11-12), page 68
  15. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  16. Supergame, "Janeiro 1993" (BR; 1993-01-xx), page 14
  17. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 49