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Line of Fire (ライン・オブ・ファイヤー), also called Bakudan Yarou (爆弾野郎) in Japan, is a Sega X Board light gun game released in 1989. In the game, you play as two escaping POWs who were captured after either disabling or seizing a "secret machine gun unit" from the enemy.
The game is presented in 3D first person, though walls will only meet at right angles. This is similar to the ray-casting graphics of later first-person shooters. It also anticipates the look of later texture-mapped 3D polygons, but with sprite manipulation rather than polygons.
The game was ported to several home computers in Europe by U.S. Gold, but never to a Sega home console. A retooled version with vastly different gameplay was released for the Sega Master System.
Production credits
Amiga version
The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.
- Programming: Richard Aplin
- Music: Uncle Art
- Graphics:
- extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent
- extracting sprites from the original arcade game ROM: Richard Aplin
- color reduction for the Amiga: Andy Heike, Nick Vincent, "and some students in Manchester"
- PCM sample extraction: Richard Aplin
- Copy protection: Tiertex
- Management: Steve Fitton (US Gold), Tony Porter (US Gold)
Atari ST version
The rant mentioned above notes that Richard Aplin is also the programmer for that version, but unlike most Sega Amiga ports, this version was developed later.
Magazine articles
- Main article: Line of Fire/Magazine articles.
Promotional material
- Main article: Line of Fire/Promotional material.
Physical scans
Arcade version
Sega Retro Average
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Publication
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Version
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Score
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Amiga version
Amiga, UK
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Disk
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Amstrad CPC version
Sega Retro Average
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Publication
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Score
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Source
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Zzap! (IT)
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38
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№54, p16[17]
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Amstrad CPC, UK (cassette)
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Amstrad CPC, ES (cassette)
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Atari ST version
Commodore 64 version
ZX Spectrum version
ZX Spectrum, UK
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Cassette
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ZX Spectrum, ES (Especial 8 Bits)
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References
- ↑ https://sega-interactive.co.jp/special/history/title/lineoffire.html
- ↑ http://sega-interactive.co.jp/special/history/title/lineoffire.html
- ↑ 3.0 3.1 File:ACE UK 40.pdf, page 55
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 File:CVG UK 109.pdf, page 167
- ↑ File:CommodoreUser UK 77.pdf, page 89
- ↑ 6.0 6.1 File:ACE UK 41.pdf, page 60 Cite error: Invalid
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- ↑ 7.0 7.1 File:CUAmiga UK 011.pdf, page 56 Cite error: Invalid
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- ↑ 8.0 8.1 File:CVG UK 110.pdf, page 130
- ↑ 9.0 9.1 File:Raze UK 05.pdf, page 52 Cite error: Invalid
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- ↑ 10.0 10.1 10.2 10.3 File:Zzap64 UK 071.pdf, page 69 Cite error: Invalid
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- ↑ 11.0 11.1 Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 59
- ↑ 12.0 12.1 Computer & Video Games, "January 1991" (UK; 1990-12-15), page 74
- ↑ The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 42
- ↑ 14.0 14.1 Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 200
- ↑ Power Play, "3/91" (DE; 1991-02-15), page 120
- ↑ Tilt, "Février 1991" (FR; 1991-0x-xx), page 79
- ↑ 17.0 17.1 17.2 17.3 File:Zzap IT 54.pdf, page 16 Cite error: Invalid
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- ↑ File:STAction UK 34.pdf, page 80
- ↑ ST Action, "February 1991" (UK; 1991-01-xx), page 82
- ↑ ST Format, "February 1991" (UK; 1991-01-10), page 90
- ↑ 21.0 21.1 File:CommodoreFormat UK 06.pdf, page 42 Cite error: Invalid
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- ↑ 22.0 22.1 File:YourCommodore UK 77.pdf, page 24 Cite error: Invalid
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- ↑ Power Play, "4/91" (DE; 1991-03-15), page 119
- ↑ 24.0 24.1 File:Crash UK 84.pdf, page 63 Cite error: Invalid
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- ↑ 25.0 25.1 File:SinclairUser UK 107.pdf, page 52 Cite error: Invalid
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- ↑ 26.0 26.1 File:YourSinclair UK 61.pdf, page 25 Cite error: Invalid
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- ↑ Svet Kompjutera, "Jun 1991" (YU; 1991-xx-xx), page 75