Mortal Kombat 3
From Sega Retro
Mortal Kombat 3 | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||
Publisher: Williams Entertainment (US) Acclaim Entertainment (EU), Acclaim Entertainment Tectoy | ||||||||||||||||||||||||||||||||||||||||
Developer: Midway Sculptured Software, Software Creations | ||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Midway | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad Gear-to-Gear Cable | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Mortal Kombat 3 is a fighting game and is the sequel to Mortal Kombat II. It was initially released in arcades in 1995, though was brought to the Sega Mega Drive, Sega Master System and Sega Game Gear, DOS and Windows-based PCs, the Game Boy, Sony PlayStation and the Super Nintendo in the following years. The Sega Master System version of the game was an exclusive Brazilian release by Tectoy and is mostly identical to the Game Gear version, save the larger resolution.
Unlike Mortal Kombat II, Mortal Kombat 3 did not appear on the Sega Saturn (though such a release was planned), reportedly due to Bernie Stolar (in his pre-Sega days) securing a exclusivity deal for the PlayStation. The updated version, Ultimate Mortal Kombat 3 did see a release, however.
Contents
Story
Using the Outworld Tournament from Mortal Kombat II as a diversion, Shao Kahn's forces have invaded Earth, and it is up to Raiden's chosen warriors to stop him.
Gameplay
The game plays much like its prequels Mortal Kombat and Mortal Kombat II, although with several new additions to the gameplay. After selecting a character, players can choose a 'tower', which determines the order and number of opponents fought before reaching the final opponent, Shao Kahn. Before each fight, if two players enter a certain sequence of codes before the fight begins, a code will be activated, enabling one of several different effects, such as the disabling of certain moves, having the winner of the match skip directly to one of the final opponents, or starting a mini-game.
A combo system is also introduced in this game, with the game displaying the number of hits and damage inflicted with each one performed. All characters have their own specific combo string performed by hitting a certain sequence of buttons while close to the opponent. Characters are also now able to run towards each other with the use of a dedicated button, although use of this move is limited by a meter displayed under the character's health bar.
Characters get two fatalities, a friendship, and a babality each, with a new kind of finishing move known as an Animality introduced, where the character will transform into an animal before killing off the defeated opponent.
Characters
Mortal Kombat 3 makes significant changes to the game's cast, with even returning characters such as Sub-Zero sporting a very different look. Most notably, Mortal Kombat 3 takes some steps to reduce the number of palette-swapped characters - only the "cybenetic ninja" robots share sprites. MK3 is also notable for omitting fan-favourite Scorpion.
Shang Tsung | |
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Missing in the 8-bit versions. | |
Sindel | |
Jax (Major Jackson Briggs) | |
Kano | |
Liu Kang | |
Missing in the 8-bit versions. | |
Sonya (Blade) | |
(Kurtis) Styker | |
Missing in the 8-bit versions. | |
Sub-Zero | |
Cyrax (LK-4D4) | |
Sektor (LK-9T9) | |
Nightwolf | |
Missing in the 8-bit versions. | |
Sheeva | |
Kung Lao | |
Missing in the 8-bit versions. | |
Kabal | |
Motaro | |
Shao Khan | |
Smoke | |
Unlockable character Smoke was kept a secret in the arcade version, but is openly talked about in the Mega Drive port's manual. | |
Noob Saibot | |
Versions
Despite being the more technically advanced game, the Mega Drive Mortal Kombat 3 is a closer match to its arcade counterpart than its two immediate predecessors, Mortal Kombat and Mortal Kombat II were to theirs. The port is again limited by the lack of on-screen colours, and much lower sound quality than the arcade version, however the latter also applies to the Super NES port, whose sound is noticeably more muffled than other versions of the game.
Some of the finer details in the Mega Drive version, such as the HUD and menus (not to mention the larger resolution), are more accurate than on the Super NES, however while the Mega Drive version retains more of the arcade game's character aimation, the larger colour palette of the Super NES generally leads to a better looking game. Content-wise the two are identical.
The Master System and Game Gear versions, however, are severely stripped down, with fewer playable characters, far fewer frames of animation and fewer moves. In contrast to the 8-bit Sega ports of Mortal Kombat II, there are virtually no backgrounds in Mortal Kombat 3, no voice samples, and in the Game Gear version, no in-game music when fighting.
Production credits
Mega Drive version
- Kano and Kabal: Rich Divizio
- Sonya: Kerri Hoskins
- Jax: John Parrish
- Kung Lao: Tony Marquez
- Stryker: Michael O'Brien
- Sub-Zero and Shang Tsung: John Turk
- Sindel: Lia Montelongo
- Liu Kang: Eddie Wong
- Nightwolf and Sektor: Sal DiVita
- Cyrax and Smoke: Sal DiVita
- Shao Kahn: Brian Glynn
- Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
- Lead Programmer: Jim Henn
- Programmers: Patrick Alphonso, Mike Crandall, Paul Blagay
- Art Manager: Gary Penacho
- Sound and Drivers: Chris Braymen, Roy Wilkins
- Artists: Neil Melville, Jeff Knight, Mary Scriven, Mike Lott, Kent Barney
- Art Conversion: Jim 'Crash' Jung
- Director: Jeff Peters
- Development Tools: Ned Martin, Adam Clayton, Jim Henn, Rob Nelson, Mike Callahan, Patrick Alphonso
- Testing Manager: Gary Rowberry
- Night Shift Manager: Garon Galloway
- Graveyard Shift Manager: Chandler Holbrook
- Game Testers: John Howa, Scott Hanks, Chris Olsen, Ben Nielson, Greg Murphy, Ryan McBride, David Hanks, Ryan Milligan, Jason Humphrey, Tristan Bracken
- Special Thanks to: John Blackburn, Todd Blackburn, Scott Perras, Altair Lane, Kevin Alphonso, Leanne Hornbuckle, Bill Trail, Chad Korb, Amy the Dither Monkey
- Manual Design and Production: Debbie Austin, Steve High, Shawn Murphy
- Quality Control: Brian Johnson, Williams Entertainment Testing
Game Gear and Master System versions
- Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel
- Programming: Mike Ager
- Graphics: Haydn Dalton
- Producing: Marc Dawson
- Chris Brooks, Paul Essue, Craig Dobson, Simon Hundleby
- For Game Info: John Tao
- Technical Assistance: Paul Lee
Magazine articles
- Main article: Mortal Kombat 3/Magazine articles.
Promotional material
also published in:
- Consoles + (FR) #51: "Février 1996" (1996-0x-xx)[2]
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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88 | |
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Based on 28 reviews |
Master System version
Game Gear version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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4MB | 1995-07 | Cartridge (US) | ||||||||||
✔ |
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4MB | 1995-08 | Cartridge (EU) | ||||||||||
? |
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512kB | Cartridge (BR) | |||||||||||
? |
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512kB | Cartridge (EU) |
References
- ↑ File:EGM2 US 15.pdf, page 21
- ↑ Consoles +, "Février 1996" (FR; 1996-0x-xx), page 129
- ↑ 3.0 3.1 File:MeanMachinesSega37UK.pdf, page 86 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega37UK.pdf_p86" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 137
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 18
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 132
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 336
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 96
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 78
- ↑ GamePro, "November 1995" (UK; 1995-09-xx), page 61
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 10
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 70
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 52
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 187
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 68
- ↑ Players, "Nov 95" (BR; 1995-xx-xx), page 38
- ↑ Random Access (UK) (+0:00)
- ↑ Secret Service, "Grudzień 1995" (PL; 1995-12-xx), page 24
- ↑ Sega Magazine, "October 1995" (UK; 1995-09-12), page 92
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 32
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 36
- ↑ Sega Pro, "July 1996" (UK; 1996-05-xx), page 22
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 81
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 34
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 50
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 120
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 81
Mortal Kombat 3 | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
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Mortal Kombat games for Sega systems | |
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Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II (1994) | |
Mortal Kombat II (1996) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
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