Metal Head
From Sega Retro
Metal Head | |||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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Metal Head (メタルヘッド) is a Sega 32X action game developed and published by Sega.
Contents
Gameplay
Metal Head is an early first-person shooter, in which the player controls a bipedal mech tasked with destroying enemies on the map. It is one of the few 32X games to take place in a full 3D environment (with textured polygons), though comes at the expense of relatively low draw distances and frame rates (averaging between 10FPS and 12FPS during gameplay). There is also a large amount of digitized speech.
Despite the US box claiming otherwise, Metal Head is a single player game.
History
Development
Metal Head was first announced in mid-1994, although at the time the game was in a very early state of production, with the only available footage being pre-rendered scenes and technical demos. It was originally planned to be a launch title for the 32X, however a series of troubles put the game back a few months until early 1995.
Production credits
- Producer: Koichi Nagata
- Director: Masahide Kobayashi
- Metal Head Team Leader: Masahiro Wakayama
- Chief Graphic Designer: Koichi Sasaki
- Graphics Designer: Tsuyoshi Tsunoi, Tsutomu Nakatsugawa, Kazuki Aizawa, Maiko Kitagawa
- Chief Programmer: Masahiro Wakayama
- Programmer: Naoki Kobayashi, Akio Setsumasa, Takeshi Sakakibara, Nobuyuki Tanioka
- Main Planner: Ryutaro Nonaka
- Planner: Katsunori Yamaji, Hideki Anbo
- Additional Graphics: Akio Setsumasa, Norihiro Sekine
- Sound Designer: Jun Senoue, Atsumu Miyazawa, Yoshiaki Kashima, Teruhiko Nakagawa, Tatsuya Kouzaki
- Text Coordinator: Ryoichi Hasegawa
- Character Voices: David Leytze, Steve Ray Burton, Henry Giesen, James Spahn, Scott Alexander
- Special Thanks: Tatsutoshi Narita, Shinji Kawahira, Naoyuki Machida, Norihiro Sekine, Koji Umeda, and All Testers
- Presented by: Sega Enterprises, Ltd.
- Producer: Jesse Taylor
- Marketing Manager: Haven Dubrul
- Associate Producer: Greg Becksted
- Lead Testers: Atom Ellis, Peter Clark, Dave Dodge
- Testers: Rick Greer, John Melchoir, Roger Somerville, Peter Trkovksy, Mark Subotnick, Edward Riel, Jon Ries, Joe Cain, Rachel Briston, Jennifer Vernon, Patrick Tello, Arnold Feener, Jason Friedman, Erick Simonich, Dana Green, Kenneth Ratcliff, Stan Weaver, Bart Larrenaga, Leonard Sayers, Ilya Reeves, Crisi Albertson, Chris Lucich, Howard Gipson
- Special Thanks: Anne Jordan, Shelly Berliner, Clint Dyer, Eric Smith
- Manual: Wendy Dinsmore
Magazine articles
- Main article: Metal Head/Magazine articles.
Promotional material
Physical scans
73 | |
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Based on 36 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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3MB | Cartridge (EU) | |||||||||||
✔ |
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3MB | Cartridge (JP/US) |
References
- ↑ File:EGM US 067.pdf, page 136
- ↑ 2.0 2.1 File:CVG UK 160.pdf, page 90 Cite error: Invalid
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tag; name ":File:CVG UK 160.pdf_p90" defined multiple times with different content - ↑ File:CVG UK 161.pdf, page 65
- ↑ 4.0 4.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 28
- ↑ File:Metalhead 32x us manual.pdf, page 20
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 86
- ↑ CD Consoles, "Mai 1995" (FR; 1995-xx-xx), page 126-129 (126)
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 90/91 (90)
- ↑ 9.0 9.1 File:GamePlayers US 0804.pdf, page 45 Cite error: Invalid
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tag; name ":File:MegaFun DE 1995-04.pdf_p76" defined multiple times with different content - ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 66-68 (66)
- ↑ 14.0 14.1 File:NextGeneration US 04.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 04.pdf_p92" defined multiple times with different content - ↑ File:SSM_JP_19950301_1995-03.pdf, page 131
- ↑ File:VideoGames DE 1995-04.pdf, page 85
- ↑ CD Consoles, "Mai 1995" (FR; 1995-xx-xx), page 126
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 122
- ↑ Digitiser (UK) (1995-04-06)
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-03-03" (JP; 1995-02-17), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "April 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 100
- ↑ Mega, "February 1995" (UK; 1995-01-xx), page 30
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 78
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 64
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 66
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 103
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 106
- ↑ Power Up!, "Saturday, April 15, 1995" (UK; 1995-04-15), page 1
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 48
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 80
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 35
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 57
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 48
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 20
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 131
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 34
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 92
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 79
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 89
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 72
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