Toy Commander
From Sega Retro
Toy Commander | |||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: No Cliché | |||||||||||||||||||||||||
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||
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Toy Commander, known in Japan as Totsugeki! Teketeke!! Toy Ranger (突撃!てけてけ!!トイ・レンジャー), is a Sega Dreamcast game developed by No Cliché in 1999. During development the game was known as Gutherman[6][7].
Contents
Story
After the player (called Andy in the US and Guthy in Europe) receives some new army-themed toys for Christmas, his older toys, lead by Huggy Bear, rebel against the new arrivals. The overall goal is to stop Huggy Bear and his various generals and reclaim the house. By defeating a general, the toy can then be used against the final boss.
History
It was a launch title in both North America and Europe, and was used extensively to advertise the Dreamcast's 3D rendering capabilities. In the game, the player controls a variety of toys, ranging from cars to planes and helicopters, and must complete various tasks in a 3D environment.
No Cliché developed Christmas and Summer time hoilday spin-offs for the Official Dreamcast Magazine. They also released a sequel, Toy Racer, a racing game with online capabilities which did not see the same level of success.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Toy Commander | Toy Commander |
English (US) | Toy Commander | Toy Commander |
Japanese | 突撃!てけてけ!!トイ・レンジャー | Totugeki! Teketeke!! Toy Ranger |
Production credits
- Creative Director: Frédérick Raynal
- Art Director, Original Concept: Didier Chanfray
- Technical Director: Serge Plagnol
- Executive Producer, Missions Design, Script Coding: David Chomard
- Project Manager, Main Programmer: Frantz Cournil
- Physics, Dynamics, Algorithmic: Cédrick Collomb
- Libraries, Tools, Menus, Script Coding: Pascal Dubois
- Libraries, Optimization: Sébastien Viannay
- Game & Missions Design, Script Coding, Resources Manager: Lionel Chaze
- Animation, Additional Programming: Awen Limbourg
- Real Time 3D Intro, Additional Script Coding: Alain Jarniou
- Additional Script Coding, Internal Tests: Hugues Tardif
- 3D Computer Artist For Cut Sequences And Graphic Design: Benoit Boucher, Merlin Pardo, Ludovic Rubin, Frédéric Taquet
- Vehicles, Characters, Special F/X, Animation: Arnaud Lhomme
- Characters, Animation: Paul-Henri Michaud
- 2D Artist For Background Design And Menus, Marketing Support: Sabine Morlat
- Additional Concept Artist: Yaël Barroz
- Music, Sound F/X: Philippe Vachey
- Game Design, Text: Didier Quentin
- Quality Assurance, Micro Computer Manager: Jérôme Roseau
- Accounting: Véronique Palmier
- Internal Tests: Eddie Javelle, Romain Chavanne
- Special thanks to: Valérie Rochereau, Studio Vox Populi
- Sega Europe
- Chief Executive Officer: Jean-Francois Cecillon
- Chief Operating Officer: Kazutoshi Miyake
- Director of Product Development: Naohiko Hoshino
- Producer: Dave Nulty
- Producer of Japanese Version: Kats Sato
- Assistant Producer: Miyuki Morozumi
- Technical Support Manager: Colin Carter
- Senior Software Engineer: Thomas Szirtes
- Software Engineer: Elton Bird
- Hardware Engineer: Tamer Tahsin
- Senior Test Manager: Jason Cumberbatch
- Senior Designer: Paul Jerem
- Designer: Ross McLeish
- Localisation: Roberto Parraga, Angelika Michitsch
- Test/Quality Assurance: Daimion Pinnock, Steve Curd, Marlon Grant, Michael Lawsiriphat
- Special thanks to: Jean-Francois Cecillon, Kazutoshi Miyake, Naohiko Hoshino, Naoya Tsurumi, Hiroshi Okuno, Richard Jacques, Giles Thomas, Begona Sanz, Cedric Marechal, Philippe Renaudin, Jose Angel Sanchez, Tina Sakowsky, Lisa Narbutis
- Sega of Japan: Shoichiro Irimajiri, Kenichi Iwanaga, Shuji Utsumi, Junichiro Takahashi, Takahiro Obara, Hakuroh Matsuda, Keiko Terashima
- Sega of America: John Byrd, Arnold Feener, Stacey Kerr, Jason Kuo, Tom Miley, Jonas Robledo, Mari Schaal, Andrew Stein, Ralph Thomas
- Presented by: Sega
- ©Sega Enterprises, Ltd., 2000
Magazine articles
- Main article: Toy Commander/Magazine articles.
Promotional material
also published in:
- Gamers' Republic (US) #19: "December 1999" (1999-11-15)[8]
Artwork
- Toy Commander eu cover art.jpg
Physical scans
77 | |
---|---|
Based on 37 reviews |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ Press release: 1999-11-04: Fun, Nostalgia and Multiplayer Warfare Collide in Toy Commander for Sega Dreamcast
- ↑ 2.0 2.1 Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 56
- ↑ 3.0 3.1 3.2 File:CVG UK 218.pdf, page 73 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 218.pdf_p73" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:CVG UK 218.pdf_p73" defined multiple times with different content - ↑ 4.0 4.1 4.2 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 37
- ↑ File:Hyper AU 076.pdf, page 64
- ↑ Edge, "December 1998" (UK; 1998-10-30), page 11
- ↑ Computer & Video Games, "July 1999" (UK; 1999-06-16), page 76
- ↑ Gamers' Republic, "December 1999" (US; 1999-11-15), page 25
- ↑ 9.0 9.1 Arcade, "December 1999" (UK; 1999-11-01), page 101
- ↑ DC-UK, "October 1999" (UK; 1999-09-29), page 24-27 (24)
- ↑ Dreamcast Monthly, "October 1999" (UK; 1999-09-30), page 76-79 (76)
- ↑ File:DCM_JP_20000121_2000-02.pdf, page 23
- ↑ 13.0 13.1 File:Dorimaga JP 20021011 2002-18.pdf, page 33 Cite error: Invalid
<ref>
tag; name ":File:Dorimaga JP 20021011 2002-18.pdf_p33" defined multiple times with different content - ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 58/59 (56)
- ↑ 15.0 15.1 File:Edge UK 078.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 078.pdf_p78" defined multiple times with different content - ↑ Player One, "Octobre 1999" (FR; 1999-xx-xx), page 104/105 (104)
- ↑ 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 40
- ↑ Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 116
- ↑ Dreamcast Monthly, "October 1999" (UK; 1999-09-30), page 77
- ↑ DC-UK, "October 1999" (UK; 1999-09-29), page 24
- ↑ Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 76
- ↑ Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 42
- ↑ Dreamcast Magazine, "2000-02 (2000-01-21,28)" (JP; 2000-01-07), page 23
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 58
- ↑ Dreamzone, "Novembre 1999" (FR; 1999-10-16), page 77
- ↑ Electronic Gaming Monthly, "December 1999" (US; 1999-11-09), page 267
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 281
- ↑ Famitsu, "2000-01-07,14" (JP; 1999-12-24), page 32
- ↑ Fun Generation, "11/99" (DE; 1999-10-13), page 76
- ↑ GameFan, "Volume 8, Issue 1: January 2000" (US; xxxx-xx-xx), page 20
- ↑ GamePro, "December 1999" (US; 1999-1x-xx), page 190
- ↑ GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 60
- ↑ Game Informer, "November 1999" (US; 1999-1x-xx), page 67
- ↑ Gamers' Republic, "December 1999" (US; 1999-11-15), page 74
- ↑ Joypad, "Gennaio 2000" (IT; xxxx-xx-xx), page 96
- ↑ MAN!AC, "12/99" (DE; 1999-11-03), page 48
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 63
- ↑ Mega Fun, "01/2000" (DE; 1999-12-01), page 60
- ↑ Neo Plus, "Grudzień 1999" (PL; 1999-xx-xx), page 48
- ↑ Next Generation, "December 1999" (US; 1999-11-23), page 104
- ↑ neXt Level, "Januar 2000" (DE; 1999-12-03), page 32
- ↑ Next Level, "Enero 2000" (AR; xxxx-xx-xx), page 23
- ↑ Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 78
- ↑ Official Dreamcast Magazine, "January 2000" (US; 1999-12-05), page 98
- ↑ Player One, "Octobre 1999" (FR; 1999-xx-xx), page 104
- ↑ Playmag, "Octobre 1999" (FR; 1999-xx-xx), page 124
- ↑ Sega Magazin, "Dezember 1999" (DE; 1999-11-01), page 18
- ↑ Video Games, "11/99" (DE; 1999-10-20), page 108
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