Super High Impact

From Sega Retro

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SuperHighImpact title.png

Super High Impact
System(s): Sega Mega Drive
Publisher: Arena
Developer:
Sound driver: GEMS
Genre: Sports

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[2] T-81146
Non-Sega versions

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Super High Impact is a 1991 arcade American football game by Midway. Iguana Entertainment and Arena (by then a subsidiary of Acclaim) ported it to the Sega Mega Drive exclusively in the US in 1992.

Magazine articles

Main article: Super High Impact/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #39: "October 1992" (1992-xx-xx)
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Print advert in Sega Visions (US) #10: "November/December 1992" (1992-xx-xx)
also published in:
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Print advert in Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)
also published in:
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Physical scans

Sega Retro Average 
Publication Score Source
39 [6]
84 [7]
85 [8]
83 №13, p59
81 [9]
68 [10]
39 [11]
62 [12]
39 [13]
46 №37, p48-49
73 №13, p70-71
73 №18, p68
79 [14]
Sega Mega Drive
65
Based on
13 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[15]
Mean Machines: The Essential Sega Guide (UK)
39
[6]
GameFan (US) NTSC-U
84
[16]
GamePro (US) NTSC-U
85
[17]
Gamers (DE)
33
[18]
Game Informer (US) NTSC-U
90
[19]
Joypad (FR) NTSC-U
83
[20]
Joystick (FR) NTSC-U
81
[9]
Sega Mega Drive Advanced Gaming (UK) PAL
68
[21]
Sega Mega Drive Advanced Gaming (UK) NTSC-U
68
[22]
Mega (UK) NTSC-U
39
[23]
MegaTech (UK) NTSC
62
[24]
Mean Machines Sega (UK) NTSC-U
39
[25]
Play Time (DE)
79
[26]
Sega Power (UK) NTSC-U
46
[27]
Sega Pro (UK) NTSC-U
73
[28]
Sega Pro (UK) NTSC-U
73
[29]
Sega Force (UK) PAL
79
[30]
Tricks 16 bit (RU)
60
[31]
VideoGames & Computer Entertainment (US) NTSC-U
60
[32]
Video Games (DE)
57
[33]
Sega Mega Drive
64
Based on
21 reviews

Super High Impact

Mega Drive, US
SuperHighImpact MD US Box.jpg
Cover
SuperHighImpact MD US Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments

References

  1. Sega Pro, "August 1992" (UK; 1992-07-16), page 27
  2. GamePro, "December 1992" (US; 1992-xx-xx), page 139
  3. Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 35
  4. Electronic Games (1992-1995), "February 1993" (US; 1993-01-12), page 19
  5. Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 5
  6. 6.0 6.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 100
  7. GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6/26 (6)
  8. GamePro, "December 1992" (US; 1992-xx-xx), page 148-150 (137)
  9. 9.0 9.1 Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 155
  10. Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 32-33 (32)
  11. Mega, "November 1992" (UK; 1992-10-15), page 58-59 (58)
  12. MegaTech, "November 1992" (UK; 1992-10-20), page 48-49 (48)
  13. Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 86-88 (86)
  14. Sega Force, "December 1992" (UK; 1992-11-05), page 82-83 (82)
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 297
  16. GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
  17. GamePro, "December 1992" (US; 1992-xx-xx), page 137
  18. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 27
  19. Game Informer, "November/December 1992" (US; 1992-1x-xx), page 6
  20. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 59
  21. Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 32
  22. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  23. Mega, "November 1992" (UK; 1992-10-15), page 58
  24. MegaTech, "November 1992" (UK; 1992-10-20), page 48
  25. Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 86
  26. Play Time, "1/93" (DE; 1992-12-09), page 93
  27. Sega Power, "December 1992" (UK; 1992-11-05), page 48
  28. Sega Pro, "November 1992" (UK; 1992-10-08), page 64
  29. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  30. Sega Force, "December 1992" (UK; 1992-11-05), page 82
  31. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 253
  32. VideoGames & Computer Entertainment, "October 1992" (US; 1992-xx-xx), page 67
  33. Video Games, "12/92" (DE; 1992-11-23), page 62