Undeadline
From Sega Retro
Undeadline | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: PALSOFT | ||||||||||
Developer: PALSOFT | ||||||||||
Original system(s): MSX | ||||||||||
Developer(s) of original games: T&E Soft | ||||||||||
Genre: Shooting[1][2] | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Undeadline (アンデッドライン; also referred to as Undead Line) is a 1989 shoot-'em-up for the MSX2 by T&E Soft. It was ported to the X68000 in 1990 and then to the Sega Mega Drive in 1991; the MD port was done by PALSOFT. No version of this game has ever left Japan. M.I.J.E.T. fan translated this game in 2007.[3]
Contents
Story
In the beginning, the world was inhabited by gods and giants who fought over which race would rule. To win, the giants created four "living weapons" who were so fearsome and effective, both sides lost. The day of the monsters's creations would come to be called Ragnarök. Ages later, Count Brahzen, a leader of demons, invaded the Gitane Kingdom, who were able to defend themselves solely by tactical decisions made by their King Fahrenheit II... only to discover Count Brahzen is seeking the Spirit of Roshufa in order to revive one of the four legendary monsters. You are Leon, a fighter chosen by the King to obtain the Spirit before Count Brahzen does.
Gameplay
shoots; rapidfire is turned on with the "Rensha" option in the Options menu.
casts a shield around you; it will only last until you die.
shows up as "CHOICE" in the Options menu but appears to do nothing in game (please fill this in).
Production credits
- Director: F.Yamamoto
- Main Designer: T.Hattori
- Effect & Sub Director: S.Aoyama
- Programmer: F.Yamamoto
- Map Designer: T.Hattori
- Character Designer: S.Aoyama
- Music Composer: K.Hasegawa
- Music Programmer: K.Nishiwaki
- Adviser: H.Kotani
- Special Thanks: MSX Undeadline Team
- Debugger: T.Naito, J.Ogura, T.Hachiya, Y.Goto, K.Watanabe, H.Kouno, S.Matsuhisa, Cherry
- Produce: T&E Soft
- Presents: PAL SOFT
Magazine articles
- Main article: Undeadline/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 21 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1991-09 | Cartridge (JP) |
References
- ↑ File:Undeadline MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ http://mijet.eludevisibility.org/Undeadline/Undeadline.html
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 324
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 79
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 24
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Computer + Video Giochi, "Aprile 1992" (IT; 1992-xx-xx), page 63
- ↑ Famitsu, "1991-12-20" (JP; 1991-12-06), page 40
- ↑ Games-X, "16th-22nd January 1992" (UK; 1992-01-16), page 26
- ↑ Game Zone, "May 1992" (UK; 1992-04-22), page 61
- ↑ Hippon Super, "January 1992" (JP; 1991-12-04), page 93
- ↑ Joystick, "Février 1992" (FR; 1992-0x-xx), page 146
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 80
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ MegaTech, "March 1992" (UK; 1992-02-20), page 44
- ↑ Power Play, "5/92" (DE; 1992-04-15), page 146
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 58
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 28
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 214
- ↑ Video Games, "2/92" (DE; 1992-04-06), page 27