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Tintin in Tibet, distributed with localized names such as Tintin au Tibet in French, is a 1996 action game by Infogrames for various platforms, including the Sega Mega Drive and Sega Game Gear, tying into the Tintin in Tibet comic.
Programmed by: Eric Angellier, Lionel Laissus, Alexandre Bacquart, Frederic Bibet
Tools Programmers: Vincent Pourieux, Yannick Turbe
Graphics: Delphine Personnaz, Nathalie Jeanbart, Barry Hutchinson
Music: Fabrice Bouillon, Emmanuel Regis
Design: Xavier Schon
Executive Producer: Edith Protiere
Production: Bruno Bonnell
Thanks to: Francois Bourgaux and Moulinsart S.A., Frederic Jay, Nadege de Bergevin, Anne Lena, Sylvain Branchu, Stephane Pradier and all the testing deparment, Beate Reiter and all the translation department.
Source:
In-game credits
Game Gear version
Production: Bruno Bonnell
Executive Producer: Edith Protiere
Production Assistant: Nadege de Bergevin
Design: Xavier Schon
Developed by Bit Managers and IWP: Isidro Gilabert, Alberto Gonzalez, Ruben Gomez, Ricardo Fernandez, Sergio Palacios, Daniel Lopez, Alberto Pleguezuelos