The Cyber Shinobi
From Sega Retro
The Cyber Shinobi | |||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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The Cyber Shinobi is a Sega Master System game released in 1990 by Sega. It is a futuristic-themed sequel to Shinobi starring the grandson of Joe Musashi.
The game was not well received because of its slow gameplay and the large status area that covers a third of the screen.
Contents
Story
Set in the future time of "2XXX," the player controls the grandson of the ninja master Joe Musashi, also named Joe, who is on a mission to defeat the minions of Cyber-Zeed, a terrorist organization founded by the remnants of the Zeed organization that the original Joe Musashi destroyed. Joe must fight his way through a series of six stages in order to prevent Cyber-Zeed from launching its stolen stockpiles of plutonium around the world and starting a nuclear war. The stages consist of a construction site, a harbor, a heliport, a jungle, a waterfall, and the enemy's hideout.
Gameplay
Cyber Shinobi is an action platforming game. The objective is to make it to the end of the stage and fight a boss. There are no hostages to rescue, unlike the previous Shinobi game. The player is occasionally prevented from proceeding onward at certain points of each stage until certain enemies are eliminated, similar to a side-scrolling beat-'em-up. Musashi walks with and and crouches with . He can walk while crouching with and . Musashi jumps with and jumps higher with +. Musashi's main weapon is a sword that he can use to attack his enemies with . He can use his sword while in mid-air. He does a crouching kick with +.
The player has a total of four gauges on the top screen. There is a life gauge that shows the amount of damage Musashi can sustain before losing a life, a power gauge that determines the strength of his basic attacks, a shot gauge that shows the remaining ammunition of his current sub-weapon, and a ninjutsu gauge that determines which spells the player can use. Each gauge can be incremented by items. Additionally, each stage is timed and must be completed before time runs out.
Musashi has access to several ranged weapons, which can be used with +. By capturing shot power-ups, he can upgrade his ranged weapons. When the player first picks up a shot power-up, Musashi wields a shuriken launcher, which can be replaced with an automatic vulcan gun and then a supply of grenades by picking up subsequent shot power-ups. Each sub-weapon can hold up to eight shots each. When the player's current sub-weapon runs out of ammo, it reverts to the previous one.
Ninjutsu spells are performed by pressing +. There are a total of four ninjutsu spells, which increase in damage dealt but otherwise differ only cosmetically. Although each one requires a different number of units to perform, only two units are consumed when one is performed.
Weapons
Ninjutsu
Fire | |
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Requires one or two units. | |
Tornado | |
Requires four units. | |
Lightning | |
Requires six units. | |
Earth Element | |
Requires eight units. |
Items
Break open item containers and move over items to collect.
Life | |
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Increments the life gauge by one unit. | |
Power | |
Increments the power gauge by one unit. | |
Ninjutsu | |
Increments the ninjutsu gauge by one unit. | |
Shot | |
Increments the shot gauge by one unit. |
Stages
Construction Site | |
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The boss is Crazy Bull, a modified bulldozer. | |
Harbor | |
The boss is Sea Bat, a powerful submarine armed with missiles. | |
Field | |
The boss is Heli Blast, an attack helicopter. | |
Jungle | |
The boss is Blacktiger, an overgrown beast. | |
Waterfall | |
The boss is Red Hopper, a octopus-like robot. | |
Enemy Hideout | |
The boss is Psy Gunner, a robot equipped with a variety of weapons and a protective barrier. |
Production credits
Magazine articles
- Main article: The Cyber Shinobi/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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56 | |
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Based on 17 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
- ↑ File:CyberShinobi SMS EU Box 6.jpg
- ↑ 2.0 2.1 Mean Machines, "February 1991" (UK; 1991-02-01), page 74
- ↑ 3.0 3.1 Raze, "May 1991" (UK; 1991-03-28), page 48
- ↑ Sega Power, "May 1991" (UK; 1991-04-04), page 31
- ↑ Supergame, "Março 1992" (BR; 1992-03-xx), page 48
- ↑ File:Cyber Shinobi SMS credits.pdf
- ↑ Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 37
- ↑ Aktueller Software Markt, "November 1990" (DE; 1990-10-26), page 144
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 25
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Computer & Video Games, "May 1991" (UK; 1991-04-14), page 74
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 132
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 104
- ↑ Joystick, "Mars 1991" (FR; 1991-0x-xx), page 150
- ↑ Mean Machines, "February 1991" (UK; 1991-02-01), page 72
- ↑ Megazone, "June/July 1991" (AU; 1991-0x-xx), page 59
- ↑ Player One, "Mars 1991" (FR; 1991-xx-xx), page 41
- ↑ Power Play, "1/91" (DE; 1990-12-14), page 182
- ↑ Sega Power, "May 1991" (UK; 1991-04-04), page 30
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ User, "Septémvrios 1991" (GR; 1991-0x-xx), page 90
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