Space Jam

From Sega Retro

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Space Jam
System(s): Sega Saturn
Publisher: Acclaim Entertainment
Developer:
Licensor: Warner Bros. Interactive Entertainment
Sound driver: SCSP/CD-DA (15 tracks)
Peripherals supported: 6Player
Genre: Sports[1][2]

















Number of players: 1-6
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-8119G
Sega Rating: All Ages
Sega Saturn
US
$49.9949.99[4] T-8125H
ESRB: Kids to Adults
Sega Saturn
EU
T-8125H-50
ELSPA: 3+ OK
Sega Saturn
DE
T-8125H-50
USK: 6
Sega Saturn
PT
Sega Saturn
UK
£44.9944.99[6] T-8125H-50
ELSPA: 3+ OK
Sega Saturn
PL
Sega Saturn
AU
OFLC: G
Non-Sega versions

Space Jam (スペースジャム) is a basketball video game based on 1996 film Space Jam, starring Michael Jordan and a cast of Looney Tunes characters. It was released for the Sega Saturn in 1996.

Story

Basketball superstar Michael Jordan is brought out of retirement by the Looney Tunes characters to help them win a basketball match against the mutant Monstars, invading aliens intent on to enslaving them as amusement park attractions.

Gameplay

Space Jam is a arcade-style basketball game with similar gameplay to Midway's NBA Jam (which Acclaim had previously published for home consoles). Players can set the team sizes (3-on-3 or 2-on-2), the length of each quarter (1 to 5 minutes) in the options, and the difficulty of computer-controlled opponents (Easy, Medium, or Hard). There are no fouls besides a shot clock, unless goaltending is enabled. Players can choose to play as the Toon Squad or the Monstars, each having their own roster of characters from which players can choose. Characters have different statistics and their own special dunks.

Matches can be played individually, or players can compete in an "Intergalactic Tournament" of five matches (with progress saved to the Saturn's internal memory or to a backup cartridge). The game supports up to six simultaneous players (using the 6Player to support more than two players), who can be assigned to any team, with any unassigned team members being controlled by the computer.

Players are moved around the court using the D-Pad. Like NBA Jam, each player can increase his or her running speed by holding L or R. This drains the turbo meter, but the meter replenishes when it is not used.

After each quarter, players can make substitutions or play minigames (if sub-levels are enabled in the options). Each team can play one of three minigame after the first and third quarters that improve the statistics of team members if won. A different minigame is available at halftime for each team. A minigames is also played before the match begins.

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Tip-Off
Each game starts with a tip-off, where a player from each team leaps with C for possession of the ball. Possession of the ball goes to the Toon Squad at the beginning of the second and fourth quarters and to the Monstars at the beginning of the third quarter, regardless of who wins the tip-off or who had possession of the ball at the end of the last quarter.

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  • Space Jam, Defense, Block.png

  • Space Jam, Defense, Steal.png

Defense
The player can change control to a computer-controlled team member with A. The player can jump to try to block a shot with C. When near an opposing team member, the player can try to steal the ball with B.

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  • Space Jam, Offense, Shoot.png

  • Space Jam, Offense, Dunk.png

Offense
The player controls the team member who has possession of the ball. Human players take over control of computer-controlled team members when they have possession of the ball.

The player can perform a jump shot by holding C. The ball is released when the button is released. The player performs a lay-up or a dunk by pressing C while running toward the basket with turbo. The player can pass the ball to a teammate with B.

Characters

Toon Squad

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Bugs Bunny
Speed
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Shooting
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Rebounds
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Daffy Duck
Speed
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Shooting
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Rebounds
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Elmer Fudd
Speed
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Shooting
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Rebounds
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Foghorn Leghorn
Speed
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Shooting
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Rebounds
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Lola Bunny
Speed
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Shooting
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Rebounds
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Michael Jordan
Speed
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Shooting
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Rebounds
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Pepe Le Pew
Speed
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Shooting
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Rebounds
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Porky Pig
Speed
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Shooting
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Rebounds
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Yosemite Sam
Speed
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Shooting
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Rebounds
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Sylvester
Speed
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Shooting
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Rebounds
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Taz
Speed
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Shooting
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Rebounds
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Wile E. Coyote
Speed
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Shooting
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Rebounds
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Monstars

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Bang
Speed
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Shooting
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Rebounds
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Blanko
Speed
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Shooting
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Rebounds
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Pound
Speed
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Shooting
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Rebounds
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Bupkus
Speed
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Shooting
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Rebounds
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Nawt
Speed
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Shooting
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Rebounds
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Minigames

In multiplayer games, only the first player in each team competes in minigames.

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The Trophy Room
Played before the match begins. Daffy Duck has a time limit to search the room for Michael Jordan's equipment (shorts, jerseys, and shoes). Charles the watchdog tries to deter Daffy.

The Toon Squad player controls Daffy. The D-Pad moves Daffy, B pushes, and C jumps or opens drawers. If there is a player controlling the Monstars, this player controls Nerdluck. The D-Pad moves Nerdluck, A throws a squeak toy, B pushes, and C jumps or opens drawers.

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Yosemite Sam's Shoot Out the Lights
Optionally played after the first or third quarter. Yosemite Sam competes against a Monstar in a shoot-out competition. The floor is divided into different zones, with zones that are further from the basket rewarding more points. The winner is the player with the most points when time runs out. If the Toon Squad is successful, they earn a shooting accuracy bonus. The Monstars cannot earn a bonus but can try to prevent the Toon Squad from earning one.

The D-Pad moves the character, C shoots, and L or R uses turbo.

Space Jam, Minigames, Space Race.png

Speedy Gonzales' Crazy Space Race
Optionally played after the first or third quarter. Speedy Gonzales races a Monstar through an outer space obstacle course. A meter fills when the player is ahead of the opposing player; the player wins when the meter fills completely. The winning team earns a speed bonus.

The D-Pad moves the spaceship, C engages the thrusters, A brakes, and B fires a weapon.

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Lola Bunny Hall O' Hijinx
Optionally played after the first or third quarter. Basketballs fall from the ceiling. Lola Bunny competes against a Monstar to catch each rebound and throw them at targets for points. Targets are marked with a number indicating their point value. The winner is the player with the most points when time runs out. The winning team earns a rebound bonus.

The D-Pad moves the character, C shoots, B passes, and L or R uses turbo. Passing the ball can be used to throw it at the opposing player to knock them down for a moment.

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Toon-Up Search
Optionally played during halftime if a human is playing as the Toon Squad. Bugs Bunny searches the lockers for Michael Jordan's "Secret Stuff," which increases the turbo meter for the Toon Squad, while Nerdluck tries to stop him by throwing things (such as bombs or shoes) at him.

As the Toon Squad, the D-Pad moves Bugs Bunny, C opens a locker, and L or R sidestep. Some lockers contain carrots, which empower Bugs, while some contains hazards for him. If there is a player controlling the Monstars, this player controls Nerdluck. The D-Pad moves Nerdluck and C throws an object. Nerdluck gets items to throw from Mr. Swackhammer.

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Essence Round-up
Optionally played during halftime if a human is playing as the Monstars. A mysterious purple vapor tries to capture "Super Essence" from a basketball player. which increases the turbo meter for the Monstars, while Bugs Bunny uses traps to try to stop it.

As the Monstars, the D-Pad moves the vapor. If there is a player controlling the Toon Squad, this player controls Bugs Bunny. The D-Pad moves Bugs and C activates a trap or opens a locker.

Production credits

  • Programmers: Altair Lane, Omar Canon, David Lang, John Coffey
  • Project Manager: Mark Yamada
  • Design Team: Mark Yamada, Tom Carrone, Richard Reagan, Dave Fowler, Clark Sorensen, Bob Baker
  • Saturn Tools: Craig Matsuura, Dean Ertel
  • Assistant Project Manager: Bob "The Whopper" Baker
  • Artists: Chad Johnson, Gavin Evertsen, Heinee Hinrichsen, David Rutter, Jeff Hall, Kelly Kern, Johnny Jensen, Jonathan Dansie, Clark Sorensen, Derek Benson, Pete Axcell, Michael Platteter, Marc Tobin, Illene Lussier, Maggie Benfante, Barbara Graham, Ryan Silva, Charles Johnson, Nicky Wilson, Patrick King
  • Sound Manager: James Herdon
  • Sound Design: Roy Wilkins, Dean Morrell, Paul Werr, Kingsley Thurber
  • Testing Manager: Gary Rowberry
  • Testers: Todd Dowd, Morgan Jones, Cameron Burnett, Daniel Arbuckle, Rayn McCormick, Jeremy Thomas, Matt Rammel, Joe Williams, Giles Larson, Eric Hansen, Adam Helvey, Jeff Watson, Scott Hanks
  • Special Thanks: Bruce Gifford, Paul Blagay, Pat Alphonso, Rob Nelson, Rich Reagan, Ned Martin, Rod Horsley, Jason Greenberg, Todd Dowd, Dick Rodstein, Clint Miller, Tracy Henderson, John Graham, Ray Cherry, Pyromania!, Lee Phung, Josh Goodale, Eric Nikolaisen, Lee Smith, Shane Morrison, Marie Smith, Laurie Mukai, Olga Canon, Raelynn Butters, Dina Hinrichsen, Lisa Evertsen, Dolly Rauh, Charles and Barbara Lang
Acclaim
  • V.P. of Product Development: Colstone
  • Action/Arcade Director: Amy Smith-Boylan
  • Executive Producer: Billy Pidgeon
  • Producers: Martin De Riso, David Fowler
  • Interactive Director: Fiona Milburn
  • Lead Analysts: Polam Wong, Mike Maziotto, Paul Lindsay
  • Project Leads: Mat Kraemer, Alan Puco, Brady "Brandy" Wickham
  • PCT Lead Analyst: John Nicolaou
  • PCT Senior Technical Analyst: Edmond Kok
  • PCT Technical Analysts: Jesus Arozamena, Leigh Busch, John Melendez, Jerry Tjan, Rich Varney
  • Turnover Analyst: Keith Robinson
  • Action Adventure Team: Eric Weiner, Jim Dunn, Alex De Lucia, Steve Bremer, Tyrone Miller, Bill Dickson, Martin Deriso, Adam Ingberman, Billy Pidgeon, Kelly Coleamn, Roger Pederson
  • Technical Support Group: Howard Perlman, Bethany Blewett, Harry Reimer, Andrew Fulaytor, Robert Coffey, Greg McGovern, John Gonzales, Dan Wimpelberg, J.J. Mazziotto
  • Marketing: Doug Sherman, Steve Lux, Thomas Bass, Amy Frepze, Ed Fortune, Evan Stein
  • Licensing: Erin Maloney, Lorine Guido, Nina Skalka
  • Advertising Communications & Creative Services: Valerie Nifora, Chris Ziliotto, Lisa Koch, Leslie Mills, Vic Merritt, Kelly Ferraro, Tracey Lopez, Lesley Zinn, Lori McCue
  • QA Core Testers: Jim Kraddock, Chris Moy, Arthur Cufee, Brady Wickham, Eugin Riouse, Bonchi Martinez, Oswald Greene Jr., William Drake, Brian Krieger, Paul Lindsay, Mike Mazziotto, Matt Kraemer, Alan Puco Jr.
Source:
In-game credits
Space Jam Saturn credits.pdf
[7]

Magazine articles

Main article: Space Jam/Magazine articles.

Promotional material

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US print advert 2
SpaceJam Saturn US PrintAdvert 2.jpg
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Print advert in EGM² (US) #29: "November 1996" (1996-xx-xx)
also published in:
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Print advert in Sega Saturn Magazine (JP) #1997-06: "1997-06 (1997-03-07)" (1997-02-21)
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Print advert in Sega Saturn Magazine (JP) #1997-07: "1997-07 (1997-03-14)" (1997-02-28)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
85
[9]
Computer & Video Games (UK)
0
[6]
Game Informer (US) NTSC-U
61
[10]
Hacker (HR)
73
[11]
MAN!AC (DE) PAL
60
[12]
Saturn Fan (JP) NTSC-J
56
[13]
Saturn Fan (JP) NTSC-J
62
[14]
Saturn Power (UK)
46
[15]
Sega Magazin (DE)
68
[16]
Svet Kompjutera (YU)
81
[17]
Sega Saturn Magazine (UK) PAL
53
[18]
Sega Saturn Magazine (JP) NTSC-J
50
[19]
Sega Saturn Magazine (JP) NTSC-J
48
[20]
Super Juegos (ES)
80
[21]
Sega Saturn
59
Based on
14 reviews

Space Jam

Saturn, JP
SpaceJam Saturn JP Box Back.jpgSpaceJam Saturn JP Box Front.jpg
Cover
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Disc
Saturn, US
SpaceJam Saturn US Box Back.jpgSpaceJam Saturn US Box Front.jpg
Cover
SpaceJam Saturn US Disc.jpg
Disc
Spacejam sat us manual.pdf
Manual
Saturn, EU
SpaceJam Saturn EU Box.jpg
Cover
SpaceJam Saturn EU Disc.jpg
Disc
Saturn, PT
SpaceJam Saturn PT cover.jpg
Cover
SpaceJam Saturn EU Disc.jpg
Disc
Saturn, AU
SpaceJam Saturn AU cover.jpg
Cover
SpaceJam Saturn EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
417,679,920 CD-ROM (EU) T-8125H-50 V1.001
Sega Saturn
CRC32
MD5
SHA-1
417,679,920 1996-12-02 CD-ROM (JP) T-8119G V1.000

References


Space Jam

SpaceJam title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information


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Looney Tunes games for Sega systems
Arcade
Looney Tunes: By a Hare (unreleased)
Sega Mega Drive
Taz-Mania (1992) | Tiny Toon Adventures: Buster's Hidden Treasure (1993) | Sylvester and Tweety in Cagey Capers (1994) | Taz in Escape from Mars (1994) | Tiny Toon Adventures: ACME All-Stars (1994) | Daffy Duck in Hollywood (1995) | Desert Demolition Starring Road Runner and Wile E. Coyote (1995) | Cheese Cat-Astrophe Starring Speedy Gonzales (1995) | Bugs Bunny in Double Trouble (1996) | Road Runner (unreleased)
Sega Game Gear
Taz-Mania (1992) | Desert Speedtrap Starring Road Runner and Wile E. Coyote (1993) | Taz in Escape from Mars (1994) | Daffy Duck in Hollywood (1994) | Cheese Cat-Astrophe Starring Speedy Gonzales (1995) | Bugs Bunny in Double Trouble (1996)
Sega Master System
Taz-Mania (1993) | Desert Speedtrap Starring Road Runner and Wile E. Coyote (1993) | Daffy Duck in Hollywood (1994) | Cheese Cat-Astrophe Starring Speedy Gonzales (1995) | Taz in Escape from Mars (1996)
Sega Saturn
Space Jam (1996)
Sega Dreamcast
Looney Tunes: Space Race (2000)
Unlicensed Looney Tunes games for Sega systems
Sega Mega Drive
Tiny Toon Adventures 3 (1996)