Street Fighter Zero 3

From Sega Retro

For the Sega Dreamcast game, see Street Fighter Alpha 3.

n/a

Sf3titlesaturn.png

Street Fighter Zero 3
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom CPS-2
Sound driver: SCSP (1Track)
Peripherals supported: Extended RAM Cartridge (4MB only)
Genre: Fighting/Taisen Kakutou (対戦格闘)[2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1247G
Sega Rating: All Ages
Sega Saturn
JP
(RAM Pack)
¥7,8007,800 T-1246G
Sega Rating: All Ages
Non-Sega versions

Street Fighter Zero 3 (ストリートファイターZERO 3) is a 1998 fighting game by Capcom originally released for Capcom CPS-2 arcade hardware. It is the third game in the Street Fighter Zero (Street Fighter Alpha in the West) series, following Street Fighter Zero and Street Fighter Zero 2.

This Sega Saturn version of Street Fighter Zero 3 was released in 1999 in Japan only, shortly after a Dreamcast version. It requires the use of the 4MB Extended RAM Cartridge to function.

Gameplay

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

Character select

The gameplay system from the previous Zero games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

The controls for several actions has been modified from previous Zero games: the level of a Super Combo move in Z-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

The Saturn game contains all of the features added to a previous PlayStation port of the game, save for the usage of polygons and the PocketStation mode. It uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.

ISMs

The most obvious change in Street Fighter Zero 3 is the introduction of three different playing styles known as "ISMs".

Street Fighter Zero 3, Isms.png
X-ism
Simple style based on Super Street Fighter II Turbo (unusually, even localized versions keep the reference to the Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Zero Counters.
Street Fighter Zero 3, Isms.png
Z-ism
The standard playing style. It based on the previous Zero games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves.
Street Fighter Zero 3, Isms.png
V-ism
It is a unique style that allows the player to perform custom combos similar to Street Fighter Zero 2. Zero 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.

All 21 characters from Street Figher Zero 2 return (including Cammy from Street Fighter Zero 2 Dash and the hidden characters Evil Ryu and Shin Gouki). E. Honda, Blanka, M. Bison, Balrog, Fei Long, Dee Jay, T. Hawk, and Guile return from Street Fighter II, completing the roster from that series, and Cody returns from Final Fight. The characters Karin, R. Mika, and the Shadaloo "Dolls," Juli and Juni debut in this game

Evil Ryu, Shin Gouki, Dee Jay, Fei Long, T. Hawk, and Guile were all exclusive to the console releases of the game.

Ryu
Originally appeared in:
Street Fighter
Fifth battle:
Rose
Ninth battle:
Ken
Final battle:
Final Vega
Ryu
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken X-ism Z-ism V-ism Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knockover opponents in close range.
Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hadou no Kamae X-ism Z-ism V-ism Down Down-right Right  TAUNT  Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Move list (Command normals)
Name Command Description
Sakotsu Wari X-ism Z-ism V-ism Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Seichuu Nidan Tsuki X-ism Z-ism V-ism Right+ HP  Ryu slides forward with an elbow strike, potentially hitting twice.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Kakato Otoshi X-ism Z-ism V-ism Left+ HK  Ryu does an axe kick, potentially hitting twice.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
Shinkuu Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Metsu Shouryuuken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Ryu slides forward with an elbow strike, then follows it up with a Shouryuuken.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
E. Honda
Originally appeared in:
Street Fighter II
Fifth battle:
Ryu
Ninth battle:
Sodom
Final battle:
Final Vega
E. Honda
Blanka
Originally appeared in:
Street Fighter II
Fifth battle:
Dan
Ninth battle:
Zangief
Final battle:
Juli & Juni, Final Vega
Blanka
Chun-Li
Originally appeared in:
Street Fighter II
Fifth battle:
Birdie
Ninth battle:
Cammy
Final battle:
Juli & Juni, Final Vega
Chun-Li
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku X-ism Z-ism V-ism KKKKK Chun-Li unleashes a flurry of rapid kicks.
Tenshou Kyaku X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks. In X-ism, this move can only be performed as a reversal.
Kikouken X-ism Z-ism V-ism Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu X-ism Z-ism V-ism Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg.
Spinning Bird Kick X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair.
Sou Hakkei X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Chun-Li thrusts her palms out, repelling opponents.
Move list (Command normals)
Name Command Description
Wall Jump X-ism Z-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yosokyaku X-ism Z-ism V-ism Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kouhou Kaiten Kyaku X-ism Z-ism V-ism Down-right+ MK  Chun-Li flips backwards high into the air, coming down with a kick.
Kaku Kyaku Raku X-ism Z-ism V-ism Down-right+ HK  Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Senretsu Kyaku X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Kikoushou X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Hazan Tenshoukyaku X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Spinning Air Kick.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Zangief
Originally appeared in:
Street Fighter II
Fifth battle:
Rolento
Ninth battle:
Chun-Li
Final battle:
Final Vega
Zangief
Move list (Special moves)
Name Command Description
Double Lariat X-ism Z-ism V-ism All three P simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat X-ism Z-ism V-ism All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver X-ism Z-ism V-ism D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Power Bomb X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and and slams them into the ground.
Atomic Suplex X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a series of rolling suplexes.
Banishing Fist X-ism Z-ism V-ism Right Down-right Down Down-left Left P
X-ism Z-ism V-ism Right Down Down-right P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Flying Body Attack X-ism Z-ism V-ism Down+ HP  while jumping diagonally Zangief falls down with a diving splash.
Double Knee Drop X-ism Z-ism V-ism Down+ LK  or  MK  while jumping diagonally Zangief falls with his knees forward.
Russian Kick X-ism Z-ism V-ism Down-left+ MK  or  HK  Zangief does a low kick.
Headbutt X-ism Z-ism V-ism Right+ HP 
X-ism Z-ism V-ism Right+ MP 
Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt X-ism Z-ism V-ism Up+ MP  or  HP  in midair Zangief performs a headbutt in midair.
Move list (Super Combos)
Name Command Description
Final Atomic Buster X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.
Aerial Russian Slam X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Dhalsim
Originally appeared in:
Street Fighter II
Fifth battle:
Rose
Ninth battle:
Birdie
Final battle:
Juli & Juni, Final Vega
Dhalsim
Move list (Special moves)
Name Command Description
Yoga Fire X-ism Z-ism V-ism Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches. It travels the full width of the screen with X-ism, but it stops slightly shorter with Z-ism and V-ism.
Yoga Flame X-ism Z-ism V-ism Left Down-left Down Down-right Right P
X-ism Z-ism V-ism Right Down-right Down Down-left Left P
Dhalsim breathes a large mass of flame in front of him.
Yoga Blast X-ism Z-ism V-ism Left Down-left Down Down-right Right K
X-ism Z-ism V-ism Right Down-right Down Down-left Left K
Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Yoga Escape X-ism Z-ism V-ism Left Down Down-left K when knocked down Dhalsim teleports away after being knocked down.
Move list (Command normals)
Name Command Description
Kuuchuu Chouhatsu X-ism Z-ism V-ism  TAUNT  Dhalsim can perform his taunt in midair.
Short Attacks X-ism Z-ism V-ism Left+P or K Dhalsim can perform shorter, quicker attacks without stretching his arms by holding Left. This works while standing, crouching, or jumping.
Forward Chop X-ism Z-ism V-ism Right+ LP  Dhalsim quickly jabs his open hand forward.
Downward Chop X-ism Z-ism V-ism Left+ LP  Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack (though he chops eventually even if the button is still held). If held for at least a second, it is an overhead strike that can hit characters who are crouch blocking.
Headbutt X-ism Z-ism V-ism Left+ HP  Dhalsim headbutts his opponent, hitting up to two times.
Yoga Mummy X-ism Z-ism V-ism Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear X-ism Z-ism V-ism Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  being the closest to 0° and  HK  being the closest to 270°.
Move list (Super Combos)
Name Command Description
Yoga Tempest X-ism Z-ism V-ism Left Down-left Down Down-right Right Left Down-left Down Down-right Right P Dhalsim breathes a large mass in front of him, similar to the Yoga Flame but lasting longer and potentially hitting more times.
Yoga Inferno X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Dhalsim belches a chain of fireballs in front of him.
Yoga Strike X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Yoga Stream X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Dhalsim sets the ground in front of him on fire with his breath, which can hit opponents who are blocking high.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Ken
Originally appeared in:
Street Fighter
Fifth battle:
Karin
Ninth battle:
Sakura
Final battle:
Final Vega
Ken
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen.
Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Ken rises off the ground while punching upwards. When performed with  HP , Ken has a flaming fist and can hit his opponent up to three times.
Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with  HK . This move can be performed in midair.
Zenpou Tenshin X-ism Z-ism V-ism Down Down-left Left+P Ken rolls forward, the distance depending on the strength of the punch used.
Zentou X-ism Z-ism V-ism Down Down-right Right  TAUNT  Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari X-ism Z-ism V-ism Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Izumu Kakato Wari X-ism Z-ism V-ism Left+ MK  Ken performs a roundhouse kick, hitting up to two times.
Ushiro Mawashi-geri X-ism Z-ism V-ism Right+ HK  Ken turns around with a heel kick that knocks down opponents.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Shouryuuken that ascends upward, drawing in nearby opponents.
Shippuujinrai Kyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Gouki (Akuma)
Originally appeared in:
Super Street Fighter II X
Fifth battle:
Adon
Ninth battle:
Guy
Final battle:
Final Vega
Gouki
Move list (Special moves)
Name Command Description
Gou Hadouken X-ism Z-ism V-ism Down Down-right Right P Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken X-ism Z-ism V-ism Down Down-right Right P in midair Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken X-ism Z-ism V-ism Right Down-right Down Down-left Left P Gouki shoots a flaming variant of the Hadouken.
Gou Shouryuken X-ism Z-ism V-ism Right Down Down-right P Gouki rises off the ground while punching upwards. Hits up to two times with a  MP  or three times with  HP .
Tatsumaki Zankuukyaku X-ism Z-ism V-ism Down Down-left Left K Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu X-ism Z-ism V-ism Down Down-right Right Up-right P Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Gouki is near his opponent, he can throw them with Left+P or K or Right+P or K instead.
Zenpou Tenshin X-ism Z-ism V-ism Down Down-left Left+P Gouki jumps forward, then rolls along the ground.
Ashura Senkuu Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku X-ism Z-ism V-ism Down+ MK  before the apex of the jump while flipping forward in the air Gouki dive kicks diagonally downward.
Zugai Hasatsu X-ism Z-ism V-ism Right+ MP  Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super Combos)
Name Command Description
Shun Goku Satsu X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Messatsu Gou Hadou X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Gouki performs a series of low Shouryukens while moving across the screen, culminating in a high Shouryuken.
Tenma Gou Zankuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P in midair Gouki fires a larger, more powerful Zankuu Hadouken at his opponent.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Nash (Charlie)
Originally appeared in:
Street Fighter Zero
Fifth battle:
Cammy
Ninth battle:
Rolento
Final battle:
Final Vega
Nash
Move list (Special moves)
Name Command Description
Sonic Boom X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Nash fires a circular energy wave across the screen by swinging his arm.
Somersault Shell X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Nash somersaults upward while performing two kicks.
Move list (Command normals)
Name Command Description
Dash X-ism Z-ism V-ism Right Right Nash dashes forward.
Knee Bazooka X-ism Z-ism V-ism Left+ LK  or Right+ LK 
X-ism Z-ism V-ism K while dashing
Nash hops forward with a knee strike.
Jump Sobat X-ism Z-ism V-ism Left+ MK  or Right+ MK  Nash hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.
Step Kick X-ism Z-ism V-ism Left+ HK  or Right+ HK  Nash takes a step forward and kicks.
Move list (Super Combos)
Name Command Description
Somersault Justice X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Nash performs two Somersault Shells in succession.
Sonic Barrage X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Nash fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press P.
Crossfire Blitz X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Nash dashes forward while performing a series of fast kicks.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Cammy
Originally appeared in:
Super Street Fighter II
Fifth battle:
Dhalsim
Ninth battle:
Balrog
Final battle:
Juli & Juni, Final Vega
Cammy
Move list (Special moves)
Name Command Description
Spiral Arrow X-ism Z-ism V-ism Down Down-right Right K Cammy spirals forward feet first like a spinning arrow.
Cannon Spike X-ism Z-ism V-ism Right Down Down-right K Cammy leaps into the air with a front kick.
Axle Spin Knuckle X-ism Z-ism V-ism Right Down-right Down Down-left Left P Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.
Cannon Revenge X-ism Z-ism V-ism Down Down-left Left+P Cammy holds her arm up and taunts her opponent. If she is attacked from above while holding her arm up, she counters with a Cannon Spike.
Cannon Strike X-ism Z-ism V-ism Down Down-left Left+K before the apex of the jump while flipping forward in the air Cammy dive kicks diagonally downward.
Hooligan Combination X-ism Z-ism V-ism Left Down-left Down Down-right Right Up-right P Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Super Combos)
Name Command Description
Spin Drive Smasher X-ism Z-ism V-ism Down Down-right Right Down Down-right Right+K Cammy performs a Spiral Arrow followed by a Cannon Spike.
Reverse Shaft Breaker X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Cammy performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.
Killer Bee Assault X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K (at max level) Cammy jumps to the corner of the screen, then performs four side-to-side flying kicks and finishes with a stomp. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
M. Bison (Balrog)
Originally appeared in:
Street Fighter II
Fifth battle:
Gen
Ninth battle:
Birdie
Final battle:
Final Vega
M. Bison
Balrog (Vega)
Originally appeared in:
Street Fighter II
Fifth battle:
Zangief
Ninth battle:
Cammy
Final battle:
Final Vega
Balrog
Sagat
Originally appeared in:
Street Fighter
Fifth battle:
Dan
Ninth battle:
Ryu
Final battle:
Final Vega
Sagat
Move list (Special moves)
Name Command Description
Tiger Shot X-ism Z-ism V-ism Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Uppercut X-ism Z-ism V-ism Right Down Down-right Up-right P Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over.
Tiger Blow X-ism Z-ism V-ism Right Down Down-right P Sagat rises off the ground while punching upwards, hitting up to five times with  MP  or seven times with  HP  before knocking the opponent down.
Tiger Knee X-ism Z-ism V-ism Down Down-right Right Up-right K Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over.
Tiger Crush X-ism Z-ism V-ism Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.
Move list (Super Combos)
Name Command Description
Tiger Genocide X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow.
Tiger Cannon X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Sagat fires a large Tiger Shot that can hit multiple times.
Tiger Raid X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick.
Angry Charge X-ism Z-ism V-ism Down Down-right Right+ TAUNT  The scar on Sagat's chest glows, momentarily pausing gameplay, and he clutches it, which empowers his next Tiger Uppercut.
Zero Counter X-ism Z-ism V-ism Left Down-left Down K while blocking
Vega (M. Bison)
Originally appeared in:
Street Fighter II
Fifth battle:
Gouki
Ninth battle:
Sagat
Final battle:
Ryu
Vega
Move list (Special moves)
Name Command Description
Psycho Crusher X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Vega spirals toward his opponent while infused with psycho energy.
Psycho Shot X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Vega throws a fireball across the screen.
Double Knee Press X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Vega leaps forward while kicking.
Head Stomp X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Skull Diver X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+P Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Warp Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Vega disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Warp Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Vega disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Knee Press Nightmare X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Vega does two consecutive Double Knee Press maneuvers.
Psycho Crusher X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Vega spirals toward his opponent while infused with psycho energy.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Adon
Originally appeared in:
Street Fighter
Fifth battle:
Ken
Ninth battle:
Rose
Final battle:
Final Vega
Adon
Move list (Special moves)
Name Command Description
Rising Jaguar X-ism Z-ism V-ism Right Down Down-right K Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down.
Jaguar Tooth X-ism Z-ism V-ism Right Down-right Down Down-left Left K Adon somersaults forward while swinging his leg around.
Jaguar Kick X-ism Z-ism V-ism K in midair
X-ism Z-ism V-ism Left Down Down-left K
Adon jumps high into the air and thrusts downward toward his opponent with a kick.
Move list (Command normals)
Name Command Description
Jaguar Crunch X-ism Z-ism V-ism Right+ MP  Adon takes a step forward and strikes with his elbow, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Jaguar Variable Assault X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.
Jaguar Revolver X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Adon performs a high Jaguar Kick followed by two quick Jaguar Kicks.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Gen
Originally appeared in:
Street Fighter
Fifth battle:
Ryu
Ninth battle:
Gouki
Final battle:
Final Vega
Gen

Gen has two fighting stances with entirely different movesets that he can switch between at any time.

The Mantis stance is a more defensive stance with faster but lighter attacks.

Move list (Special moves (Mantis stance))
Name Command Description
Ansatsu Ken: Ki-ryuu X-ism Z-ism V-ism All three K simultaneously Gen changes to his Crane stance.
Hyakurenkou X-ism Z-ism V-ism PPPPP Gen chops his hand furiously in front of him.
Gekirou X-ism Z-ism V-ism Right Down Down-right K Gen jumps into the air while kicking diagonally upward.
Move list (Super Combos (Mantis stance))
Name Command Description
Zan'ei X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Gen charges through his opponent, continuing to cause injury even after he has moved through them.
Shitenshuu X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking

The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.

Move list (Special moves (Crane stance))
Name Command Description
Ansatsu Ken: Sou-ryuu X-ism Z-ism V-ism All three P simultaneously Gen changes to his Mantis stance.
Jyasen X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Gen rolls along the ground, then unravels with an open-handed strike.
Ouga X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If Left is held, he drops down to the ground. If Right is held, he kicks downward across the screen. If Up is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If Down is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If Down-left or Down-right is held, Gen does a diagonal kick in either direction.
Move list (Super Combos (Crane stance))
Name Command Description
Kouga X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K in midair Gen does multiple wall jumps and diving kicks.
Jakouha X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Birdie
Originally appeared in:
Street Fighter
Fifth battle:
E. Honda
Ninth battle:
Blanka
Final battle:
Juli & Juni, Final Vega
Birdie
Move list (Special moves)
Name Command Description
Bullhead X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Birdie dashes forward and headbutts his opponent.
Bullhorn X-ism Z-ism V-ism Hold any two P or K buttons for 1 second, then release Birdie turns around and headbutts his opponent. It does more damage if the buttons are held for longer.
Murderer Chain X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Bandit Chain X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Move list (Command normals)
Name Command Description
Body Press X-ism Z-ism V-ism Down+ HP  Birdie falls down with a diving splash.
Bull Drop X-ism Z-ism V-ism Right+ HK  Birdie kicks downward.
Bad Hammer X-ism Z-ism V-ism Hold Up while hitting opponent with standing  HP  After hitting his opponent with his standing  HP , which knocks them into the air, Birdie jumps and bashes them with both fists.
Move list (Super Combos)
Name Command Description
The Birdie X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Birdie dashes forward and headbutts his opponent multiple times.
Bull Revenger X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P or K Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He leaps close with P and far with K.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Cody
Originally appeared in:
Final Fight
Fifth battle:
Birdie
Ninth battle:
Guy
Final battle:
Final Vega
Cody
Guy
Originally appeared in:
Final Fight
Fifth battle:
Karin
Ninth battle:
Gen
Final battle:
Final Vega
Guy
Move list (Special moves)
Name Command Description
Air Suplex X-ism Z-ism V-ism Down Down-right Right P Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Hayagake X-ism Z-ism V-ism Down Down-right Right K Guy runs towards his opponent, which can be followed up with another K. The effect of the follow-up depends on the initial button used: Guy stops short with  LK  (Kyuuteishi), does a sweep kick with  MK  (Kage Sukui), or does a jumping turnaround kick with  HK  (Kubikari).
Bushin Senpuu Kyaku X-ism Z-ism V-ism Down Down-left Left K Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Tatsumaki Senpuukyaku performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).
Houzantou X-ism Z-ism V-ism Down Down-left Left P Guy crouches and spins around, then charges at his opponent with his shoulder.
Move list (Command normals)
Name Command Description
Wall Jump X-ism Z-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen Guy can jump off the edges of the screen.
Hiji Otoshi X-ism Z-ism V-ism Down+ MP  in midair Guy thrusts downward with an elbow.
Kubi Kudaki X-ism Z-ism V-ism Right+ MP  Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Kamaitachi X-ism Z-ism V-ism Down-right+ HK  Guy does a backflip kick.
Move list (Super Combos)
Name Command Description
Bushin Muso Renge X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Guy performs a barrage of punches and kicks, with the screen flashing on each attack.
Bushin Hassou Ken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Guy pummels his opponent high into the air with a series of strikes.
Bushin Gourai Kyaku X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Rolento
Originally appeared in:
Final Fight
Fifth battle:
Sodom
Ninth battle:
Cody
Final battle:
Juli & Juni, Final Vega
Rolento
Move list (Special moves)
Name Command Description
Patriot Circle X-ism Z-ism V-ism Down Down-right Right P Rolento twirls his staff in circles around him.
Mekon Delta Air Raid X-ism Z-ism V-ism Down Down-left Left P Rolento rolls backwards. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward.
Mekon Delta Escape X-ism Z-ism V-ism Down Down-left Left K Rolento jumps back to the corner of the screen and then drops back down.
Mekon Delta Attack X-ism Z-ism V-ism All three K simultaneously Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
Stinger X-ism Z-ism V-ism Right Down Down-right K Rolento high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with  HP  and  HK  being the closest to 0° and  LP  and  LK  being the closest to 270°.
Move list (Command normals)
Name Command Description
High Jump X-ism Z-ism V-ism Down Up Rolento flips high into the air forward (potentially leaping over his opponent).
Spike Rod X-ism Z-ism V-ism Down+ MK  in midair Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.
Fake Rod X-ism Z-ism V-ism Right+ MK  Rolento jabs his staff into the ground and uses it to support his weight.
Move list (Super Combos)
Name Command Description
Take No Prisoners X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.
Mine Sweeper X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P Rolento rolls backwards while dropping several grenades.
Steel Rain X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Rolento throws a bundle of knives into the air, which rain down wherever his opponent is standing.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Sodom
Originally appeared in:
Final Fight
Fifth battle:
Rolento
Ninth battle:
Chun-Li
Final battle:
Final Vega
Sodom
Move list (Special moves)
Name Command Description
Jigoku Scrape X-ism Z-ism V-ism Down Down-right Right P Sodom charges forward and performs a strike with his jitte. The strike performed depends on the strength of the punch used.
Butsumetsu Buster X-ism Z-ism V-ism D-Pad in a 360° rotation, then P Sodom grabs his opponent, jumps into the air, and slams them into the ground.
Daikyou Burning X-ism Z-ism V-ism D-Pad in a 360° rotation, then K Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
Shiraha Catch X-ism Z-ism V-ism Right Down Down-right K Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.
Kouten Okiagari X-ism Z-ism V-ism Right Down-right Down P when knocked down Sodom rolls away from his opponent.
Tengu Walking X-ism Z-ism V-ism Left Down-left Down K when knocked down Sodom catches himself by sticking his jitte in the ground, then uses them to walk forward.
Yagura Reverse X-ism Z-ism V-ism Left Down Down-left K Sodom stands on his jitte. This is a fake version of Tengu Walking, meant to confuse opponents, and cannot do damage unless the opponent is performing a low attack at the same time.
Move list (Super Combos)
Name Command Description
Meido no Miyage X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Sodom performs a series of Jitte Strikes in succession, with multiple hits.
Tenchuu Satsu X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Rose
Originally appeared in:
Street Fighter Zero
Fifth battle:
Guy
Ninth battle:
Balrog
Final battle:
Juli & Juni, Final Vega
Rose
Move list (Special moves)
Name Command Description
Soul Reflect X-ism Z-ism V-ism Down Down-left Left P Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles with  LP  or reflect them back toward her opponent with  MP  or  HP .
Soul Spark X-ism Z-ism V-ism Left Down-left Down Down-right Right P Rose lashes her scarf straight out as a soul sphere shoots down it.
Soul Throw X-ism Z-ism V-ism Right Down Down-right P Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
Soul Spiral X-ism Z-ism V-ism Down Down-right Right K Rose steps forward and spins her scarf like a drill.
Move list (Command normals)
Name Command Description
Slide Kick X-ism Z-ism V-ism Down-right+ MK  Rose does a slide kick forward.
Soul-piette X-ism Z-ism V-ism Right+ HK  Rose does a rotating high kick while leaning on a hand.
Move list (Super Combos)
Name Command Description
Aura Soul Throw X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Rose pummels her opponent into the air, then throws them back toward the ground.
Aura Soul Spark X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P Rose does a version of her Soul Spark that can hit multiple times.
Soul Illusion X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Sakura
Originally appeared in:
Street Fighter Zero 2
Fifth battle:
E. Honda
Ninth battle:
Ryu
Final battle:
Final Vega
Sakura
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Sakura shoots a fireball that travels most of the width of the screen.
Shouoken X-ism Z-ism V-ism Right Down Down-right P Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches.
Shunpuu Kyaku X-ism Z-ism V-ism Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc.
Sakura Otoshi X-ism Z-ism V-ism Right Down Down-right K Sakura leaps high into the air with her arms and legs back. This move can be followed up with P to perform a knifehand strike with both hands as she is landing.
Move list (Command normals)
Name Command Description
Flower Kick X-ism Z-ism V-ism Right+ MK  Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Midare Zakura X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken.
Shinkuu Hadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.
Haru Ichiban X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Karin
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
Blanka
Ninth battle:
Sakura
Final battle:
Juli & Juni, Final Vega
Karin
Dan
Originally appeared in:
Street Fighter Zero
Fifth battle:
Chun-Li
Ninth battle:
Sagat
Final battle:
Juli & Juni, Final Vega
Dan
Move list (Special moves)
Name Command Description
Gadouken X-ism Z-ism V-ism Down Down-right Right P Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
Kouryuuken X-ism Z-ism V-ism Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku X-ism Z-ism V-ism Down Down-left Left K Dan leaps forward and performs a sequence of three kicks in midair.
Zenten Chouhatsu X-ism Z-ism V-ism Down Down-right Right  TAUNT  Dan rolls forward, then performs his taunt.
Kouten Chouhatsu X-ism Z-ism V-ism Down Down-left Left  TAUNT  Dan rolls backwards, then performs his taunt.
Move list (Command normals)
Name Command Description
Chouhatsu X-ism Z-ism V-ism  TAUNT  Dan's taunt uniquely can be performed multiple times per round and increases the power in his Super Combo gauge.
Kuuchuu Chouhatsu X-ism Z-ism V-ism  TAUNT  in midair Dan can perform his taunt in midair.
Shami Chouhatsu X-ism Z-ism V-ism Down+ TAUNT  Dan can perform his taunt while crouching.
Move list (Super Combos)
Name Command Description
Hisshou Buraiken X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Chouhatsu Densetsu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Chouhatsu Shinwa X-ism Z-ism V-ism Down Down-left Left Down Down-left Left  TAUNT  (at max level) All of Dan's attacks are replaced by taunts. He can roll along the ground with Down-left+K or Down-right+K while this effect is active. Similar to an Original Combo, the taunts cancel into each other so they can be performed more quickly. The Super Combo gauge must be at level 3 to perform this move.
Shinkuu Gadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
Kouryuu Rekka X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
R. Mika
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
Karin
Ninth battle:
Zangief
Final battle:
Juli & Juni, Final Vega
R. Mika
Juli
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
T. Hawk
Ninth battle:
Cammy
Final battle:
Final Vega
Juli
Juni
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
E. Honda
Ninth battle:
Ryu
Final battle:
Final Vega
Juni
Evil Ryu
Originally appeared in:
Street Fighter Zero 2
Fifth battle:
Sagat
Ninth battle:
Vega
Final battle:
Shin Gouki
Evil Ryu
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with  HP , it has a fire effect at close range.
Shakunetsu Hadouken X-ism Z-ism V-ism Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken.
Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Ashura Senkuu Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Sakotsu Wari X-ism Z-ism V-ism Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Seichuu Nidan Tsuki X-ism Z-ism V-ism Right+ HP  Ryu slides forward with an elbow strike, potentially hitting twice.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shun Goku Satsu X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Shinkuu Hadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
Shinkuu Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
Messatsu Gou Shouryuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Ryu performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Fei Long
Originally appeared in:
Super Street Fighter II
Fifth battle:
M. Bison
Ninth battle:
Balrog
Final battle:
Final Vega
Fei Long
Dee Jay
Originally appeared in:
Super Street Fighter II
Fifth battle:
Adon
Ninth battle:
Sagat
Final battle:
Final Vega
Dee Jay
T. Hawk
Originally appeared in:
Super Street Fighter II
Fifth battle:
Nash
Ninth battle:
Juli
Final battle:
Final Vega
T. Hawk
Guile
Originally appeared in:
Street Fighter II
Fifth battle:
Chun-Li
Ninth battle:
Nash
Final battle:
Final Vega
Guile

Hidden

Main article: Street Fighter Zero 3/Hidden content.
Shin Gouki (Shin Akuma)
Originally appeared in:
Super Street Fighter II X
Fifth battle:
Adon
Ninth battle:
Guy
Final battle:
Final Vega
Shin Gouki
Move list (Special moves)
Name Command Description
Gou Hadouken X-ism Z-ism V-ism Down Down-right Right P Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken X-ism Z-ism V-ism Down Down-right Right P in midair Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing P again in quick succession.
Shakunetsu Hadouken X-ism Z-ism V-ism Right Down-right Down Down-left Left P Gouki shoots a flaming variant of the Hadouken.
Gou Shouryuken X-ism Z-ism V-ism Right Down Down-right P Gouki rises off the ground while punching upwards. Hits up to two times with a  MP  or three times with  HP .
Tatsumaki Zankuukyaku X-ism Z-ism V-ism Down Down-left Left K Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu X-ism Z-ism V-ism Down Down-right Right Up-right P Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Gouki is near his opponent, he can throw them with Left+P or K or Right+P or K instead.
Zenpou Tenshin X-ism Z-ism V-ism Down Down-left Left+P Gouki jumps forward, then rolls along the ground.
Ashura Senkuu Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Hadou no Kamae X-ism Z-ism V-ism Down Down-right Right  TAUNT  Gouki performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku X-ism Z-ism V-ism Down+ MK  before the apex of the jump while flipping forward in the air Gouki dive kicks diagonally downward.
Zugai Hasatsu X-ism Z-ism V-ism Right+ MP  Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super Combos)
Name Command Description
Shun Goku Satsu X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Messatsu Gou Hadou X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Gouki performs a series of low Shouryukens while moving across the screen, culminating in a high Shouryuken.
Tenma Gou Zankuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P in midair Gouki fires a larger, more powerful Zankuu Hadouken at his opponent.
Zero Counter X-ism Z-ism V-ism Left Down-left Down P or K while blocking
Final Vega (Final Bison)
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
Akuma
Ninth battle:
Sagat
Final battle:
Ryu
Final Vega

Stages

Each character has his or her own stage where matches are hosted in single-player games. The stage can be manually chosen in the two-player mode.

Street Fighter Zero 3 Saturn, Stages, Ryu.png

Ryu
Street Fighter Zero 3 Saturn, Stages, Ryu.png

Street Fighter Zero 3 Saturn, Stages, E. Honda.png

E. Honda
Street Fighter Zero 3 Saturn, Stages, E. Honda.png

Street Fighter Zero 3 Saturn, Stages, Blanka.png

Blanka
Street Fighter Zero 3 Saturn, Stages, Blanka.png

Street Fighter Zero 3 Saturn, Stages, Chun-Li.png

Chun-Li
Street Fighter Zero 3 Saturn, Stages, Chun-Li.png

Street Fighter Zero 3 Saturn, Stages, Zangief.png

Zangief
Street Fighter Zero 3 Saturn, Stages, Zangief.png

Street Fighter Zero 3 Saturn, Stages, Dhalsim.png

Dhalsim
Street Fighter Zero 3 Saturn, Stages, Dhalsim.png

Street Fighter Zero 3 Saturn, Stages, Ken.png

Ken
Street Fighter Zero 3 Saturn, Stages, Ken.png

Street Fighter Zero 3 Saturn, Stages, Gouki.png

Gouki
Street Fighter Zero 3 Saturn, Stages, Gouki.png

Street Fighter Zero 3 Saturn, Stages, Nash.png

Nash
Street Fighter Zero 3 Saturn, Stages, Nash.png

Street Fighter Zero 3 Saturn, Stages, Cammy.png

Cammy
Street Fighter Zero 3 Saturn, Stages, Cammy.png

Street Fighter Zero 3 Saturn, Stages, M. Bison.png

M. Bison
Street Fighter Zero 3 Saturn, Stages, M. Bison.png

Street Fighter Zero 3 Saturn, Stages, Balrog.png

Balrog
Street Fighter Zero 3 Saturn, Stages, Balrog.png

Street Fighter Zero 3 Saturn, Stages, Sagat.png

Sagat
Street Fighter Zero 3 Saturn, Stages, Sagat.png

Street Fighter Zero 3 Saturn, Stages, Vega.png

Vega
Street Fighter Zero 3 Saturn, Stages, Vega.png

Street Fighter Zero 3 Saturn, Stages, Adon.png

Adon
Street Fighter Zero 3 Saturn, Stages, Adon.png

Street Fighter Zero 3 Saturn, Stages, Gen.png

Gen
Street Fighter Zero 3 Saturn, Stages, Gen.png

Street Fighter Zero 3 Saturn, Stages, Birdie.png

Birdie
Street Fighter Zero 3 Saturn, Stages, Birdie.png

Street Fighter Zero 3 Saturn, Stages, Cody.png

Cody
Street Fighter Zero 3 Saturn, Stages, Cody.png

Street Fighter Zero 3 Saturn, Stages, Guy.png

Guy
Street Fighter Zero 3 Saturn, Stages, Guy.png

Street Fighter Zero 3 Saturn, Stages, Rolento.png

Rolento
Street Fighter Zero 3 Saturn, Stages, Rolento.png

Street Fighter Zero 3 Saturn, Stages, Sodom.png

Sodom
Street Fighter Zero 3 Saturn, Stages, Sodom.png

Street Fighter Zero 3 Saturn, Stages, Rose.png

Rose
Street Fighter Zero 3 Saturn, Stages, Rose.png

Street Fighter Zero 3 Saturn, Stages, Sakura.png

Sakura
Street Fighter Zero 3 Saturn, Stages, Sakura.png

Street Fighter Zero 3 Saturn, Stages, Karin.png

Karin
Street Fighter Zero 3 Saturn, Stages, Karin.png

Street Fighter Zero 3 Saturn, Stages, Dan.png

Dan
Street Fighter Zero 3 Saturn, Stages, Dan.png

Street Fighter Zero 3 Saturn, Stages, R. Mika.png

R. Mika
Street Fighter Zero 3 Saturn, Stages, R. Mika.png

Street Fighter Zero 3 Saturn, Stages, Juli & Juni.png

Juli & Juni
Street Fighter Zero 3 Saturn, Stages, Juli & Juni.png

Street Fighter Zero 3 Saturn, Stages, Evil Ryu.png

Evil Ryu
Street Fighter Zero 3 Saturn, Stages, Evil Ryu.png

Street Fighter Zero 3 Saturn, Stages, Fei Long.png

Fei Long
Street Fighter Zero 3 Saturn, Stages, Fei Long.png

Street Fighter Zero 3 Saturn, Stages, Dee Jay.png

Dee Jay
Street Fighter Zero 3 Saturn, Stages, Dee Jay.png

Street Fighter Zero 3 Saturn, Stages, T. Hawk.png

T. Hawk
Street Fighter Zero 3 Saturn, Stages, T. Hawk.png

Street Fighter Zero 3 Saturn, Stages, Guile.png

Guile
Street Fighter Zero 3 Saturn, Stages, Guile.png

Street Fighter Zero 3 Saturn, Stages, Shin Gouki.png

Shin Gouki
Street Fighter Zero 3 Saturn, Stages, Shin Gouki.png

History

Development

Production credits

Arcade Staff
  • Producer: Noritaka Funamizu
  • Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
  • Visual Planner: Haruo Murata
  • Programmer: Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
  • Character Design: Akiman, Osusi
  • Title Design: Shoei
  • Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
  • Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
  • Main Music Compose: Anarchy Takapon
  • Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
  • Sound Direction: Hiroaki "X68K" Kondo
  • Sound design: Moe.T, Satoshi Ise
  • Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
  • Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
  • Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
  • Market Producer: Kouji Nakajima
  • General Producer: Noritaka Funamizu, Yoshiki Okamoto
  • Presented by: Capcom
Source:
In-game credits
SFZ3 Saturn JP SSEnding.pdf
[4]

Consumer Staff
  • Producer: Noritaka Funamizu
  • Planner: Ohko 06, Bu Ru Ma
  • Visual Planner: Haruo Murata
  • Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
  • Character Design: Wsu, Edayan, Harumaru
  • Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
  • Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
  • Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
  • Sound Design: Hiroaki Kondo
  • Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
  • Software Manual Design: A.Iwasaki, M.Toyonaga
  • Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
  • IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
  • Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
  • Market Producer: Kouji Nakajima
  • General Producer: Noritaka Funamizu, Yoshiki Okamoto
  • Presented by: Capcom
Source:
In-game credits
SFZ2 Saturn JP SSEnding Dramatic.pdf
[5]

Magazine articles

Main article: Street Fighter Zero 3/Magazine articles.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR) NTSC-J
92
[6]
Dreamcast Magazine (JP) NTSC-J
73
[7]
Famitsu (JP) NTSC-J
75
[8]
GameFan (US) NTSC-J
94
[9]
Sega Saturn Magazine (JP) NTSC-J
84
[10]
Sega Saturn
84
Based on
5 reviews

Street Fighter Zero 3

Saturn, JP
Sfzero3 sat jp backcover.jpgSfzero3 sat jp frontcover.jpg
Cover
SFZero3SaturnJPSpine.jpg
Spinecard
SFZero3SaturnJPDisc.jpg
Disc
StreetFighterZero3 Saturn JP Manual.pdf
Manual
Saturn, JP (4MB RAM Pack)
SFZ3 Saturn JP Box Back 4MB.jpgSFAlpha3 Saturn JP Box Spine 4MBPack.jpgSFZ3 Saturn JP Box Front 4MB.jpg
Cover
Sfzero3 sat jp disc.jpg
Disc
SFAlpha3 Saturn JP JC Back 4MBPack.jpgSFZ3 Saturn JP Box Front 4MB JewelCase.jpg
Jewel Case

Technical information

Main article: Street Fighter Zero 3/Technical information.

References


Street Fighter Zero 3

Sf3titlesaturn.png

Main page | Comparisons | Magazine articles | Reception | Technical information


No results



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)