Super High Impact
From Sega Retro
Super High Impact | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Arena Entertainment | ||||||||||
Developer: Iguana Entertainment | ||||||||||
Licensor: Midway Manufacturing | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Sports (American football) | ||||||||||
Number of players: 1-2 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super High Impact is a 1991 arcade American football game by Midway Manufacturing. Iguana Entertainment and Arena Entertainment (by then a subsidiary of Acclaim) ported it to the Sega Mega Drive exclusively in the US in 1992.
Contents
Gameplay
Teams
All of the teams in Super High Impact are fictional, though some bear a resemblence to real world teams.
- Africa
- Atlanta
- Buffalo
- Chicago
- Cincinnati
- Denver
- Detroit
- Europa
- Kansas City
- LA
- Miami
- New York
- Oakland
- Pittsburgh
- San Fran
- Texas
- Vegas
- Washington
Magazine articles
- Main article: Super High Impact/Magazine articles.
Promotional material
Print advert in Electronic Gaming Monthly (US) #39: "October 1992" (1992-xx-xx)
Print advert in Sega Visions (US) #10: "November/December 1992" (1992-xx-xx)
also published in:
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[4]
- Electronic Games (1992-1995) (US) #5: "February 1993" (1993-01-12)[5]
Print advert in Electronic Gaming Monthly (US) #41: "December 1992" (1992-xx-xx)
also published in:
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[6]
Physical scans
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64 | |
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Based on 21 reviews |
Technical information
- Main article: Super High Impact/Technical information.
References
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 27
- ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 139
- ↑ 3.0 3.1 VideoGames & Computer Entertainment, "October 1992" (US; 1992-xx-xx), page 67
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 35
- ↑ Electronic Games (1992-1995), "February 1993" (US; 1993-01-12), page 19
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 5
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 297
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 100
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ GamePro, "December 1992" (US; 1992-xx-xx), page 137
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 27
- ↑ Game Informer, "November/December 1992" (US; 1992-1x-xx), page 6
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 59
- ↑ Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 155
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 32
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega, "November 1992" (UK; 1992-10-15), page 58
- ↑ MegaTech, "November 1992" (UK; 1992-10-20), page 48
- ↑ Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 86
- ↑ Play Time, "1/93" (DE; 1992-12-09), page 93
- ↑ Sega Power, "December 1992" (UK; 1992-11-05), page 48
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Force, "December 1992" (UK; 1992-11-05), page 82
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 253
- ↑ Video Games, "12/92" (DE; 1992-11-23), page 62
Super High Impact | |
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