Line of Fire
From Sega Retro
- For the redesigned Sega Master System port, see Line of Fire (Master System).
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Line of Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega U.S. Gold | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 1 Creative Materials Tiertex | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Line of Fire (ライン・オブ・ファイヤー), or sometimes called Line of Fire: Bakudan Yarou (ライン・オブ・ファイヤー 爆弾野郎) in Japan , is a Sega X Board arcade light gun game developed by Sega R&D 1 and manufactured by Sega. First released to Japanese and American arcades in December 1989[1], the game notably uses sprite scaling to simulate three-dimensional scenery, and saw contemporary ports to a number of personal computers.
One year later, Line of Fire was significantly redesigned and ported to the Sega Master System as the titular Line of Fire.
Contents
Story
In the game, you play as two escaping POWs who were captured after seizing a "secret machine gun unit" from the enemy.
Versions
Unlike most other Sega arcade conversions of the time, the Amiga and Atari ST versions feature some degree of software-based sprite scaling, although sprite limits meant this could not be implemented for the background of the first stage[4]. To compensate, the number of on-screen enemies is reduced over the arcade, and several enemy types had to be removed entirely[4].
The plan had originally been to use Vidi-ST to screenshot (or "digitise") graphics from the arcade board in monochrome, which would then be edited and coloured by hand, but this proved too slow. The team then purchased a different digitising solution - the Coloupic by JCL, but this was incompatible with the arcade machine's NTSC output[5]. JCL offered to resolve it, but while the backgrounds came out okay, sprites did not[5]. The team eventually built a custom Amiga expansion board that could interface with the arcade ROMs, converted Sega's graphics into Amiga IFF files, and edited through PIXmate[5].
Production credits
X Board version
- D&K
- MIY
- RYU
- ICH
- TAT
- YOS
- NAM
- ABC
- DEF
- GHI
- DAI
- Programmer: Rikiya Nakagawa
Amiga version
The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.
- Programming: Richard Aplin
- Music: Uncle Art
- Graphics:
- extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent
- extracting sprites from the original arcade game ROM: Richard Aplin
- color reduction for the Amiga: Andy Heike, Nick Vincent, "and some students in Manchester"
- PCM sample extraction: Richard Aplin
- Copy protection: Tiertex
- Management: Steve Fitton (US Gold), Tony Porter (US Gold)
Atari ST version
The rant mentioned above notes that Richard Aplin is also the programmer for that version, but unlike most Sega Amiga ports, this version was developed later.
Magazine articles
- Main article: Line of Fire/Magazine articles.
Promotional material
- Main article: Line of Fire/Promotional material.
Physical scans
Arcade version
Sega Retro Average | |||||||||
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66 | |
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Based on 1 review |
X Board, JP | ||||
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Amiga version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 10 reviews |
Amstrad CPC version
Sega Retro Average | ||||||||||||||
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49 | |
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Based on 2 reviews |
Amstrad CPC, UK (cassette) |
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Amstrad CPC, UK (disk) |
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Amstrad CPC, ES (cassette) |
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Amstrad CPC, ES (disk) |
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Atari ST version
Sega Retro Average | |||||||||||||||||||
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48 | |
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Based on 3 reviews |
Atari ST, UK |
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Commodore 64 version
Sega Retro Average | |||||||||||||||||||||||||||||
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34 | |
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Based on 5 reviews |
Commodore 64, UK |
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ZX Spectrum version
Sega Retro Average | |||||||||||||||||||||||||||||
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74 | |
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Based on 5 reviews |
ZX Spectrum, ES |
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Specifications
Dimensions
Sit-Down | Upright |
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Mass: 230 kg (506 lbs) | Mass: 150 kg (330 lbs) |
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 101
- ↑ 2.0 2.1 ACE, "January 1991" (UK; 1990-12-xx), page 55
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Computer & Video Games, "December 1990" (UK; 1990-11-16), page 167
- ↑ 4.0 4.1 Zero, "December 1990" (UK; 1990-1x-xx), page 19
- ↑ 5.0 5.1 5.2 Zero, "December 1990" (UK; 1990-1x-xx), page 22
- ↑ File:Sega Arcade History JP EnterBrain Book.pdf, page 30
- ↑ Commodore User, "February 1990" (UK; 1990-01-26), page 89
- ↑ ACE, "February 1991" (UK; 1991-01-08), page 60
- ↑ 9.0 9.1 Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 59
- ↑ CU Amiga, "January 1991" (UK; 1990-12-xx), page 56
- ↑ 11.0 11.1 Computer & Video Games, "January 1991" (UK; 1990-12-15), page 74
- ↑ The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 42
- ↑ 13.0 13.1 Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 200
- ↑ Power Play, "3/91" (DE; 1991-02-15), page 120
- ↑ Raze, "March 1991" (UK; 1991-01-31), page 52
- ↑ Tilt, "Février 1991" (FR; 1991-0x-xx), page 79
- ↑ 17.0 17.1 Zzap!64, "March 1991" (UK; 1991-xx-xx), page 69
- ↑ 18.0 18.1 Zzap!, "Marzo 1991" (IT; 1991-xx-xx), page 16
- ↑ ST Action, "February 1991" (UK; 1991-01-xx), page 82
- ↑ ST Format, "February 1991" (UK; 1991-01-10), page 90
- ↑ Commodore Format, "March 1991" (UK; 1991-02-21), page 42
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 119
- ↑ Your Commodore, "March 1991" (UK; 1991-02-22), page 24
- ↑ Crash, "January 1991" (UK; 1990-12-13), page 63
- ↑ Svet Kompjutera, "Jun 1991" (YU; 1991-xx-xx), page 75
- ↑ Sinclair User, "January 1991" (UK; 1990-12-18), page 52
- ↑ Your Sinclair, "January 1991" (UK; 1990-12-06), page 25
- ↑ 28.0 28.1 File:LineofFire Arcade JP Flyer.pdf
Line of Fire | |
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Main page | Comparisons | Credits | Hidden content | Magazine articles | Reception | Promotional material |
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