Jewel Master

From Sega Retro

n/a

JewelMaster Title.png

Jewel Master
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Original system(s): X68000[1]
Developer(s) of original games: Amusement[1]
Sound driver: Cube/Noriyuki Iwadare
Genre: Action[2][3]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4047
Sega Mega Drive
US
1025
Sega Mega Drive
EU
1025
Sega Mega Drive
UK
£34.9934.99[6][7] 1025
Sega Mega Drive
AU

Jewel Master (ジュエルマスター) is a Sega Mega Drive action game developed by Sega R&D 2 and published by Sega. It is a port of the unfinished X68000 game Blade of the Great Elements[1][8]. It was first released in Japan in August 1991 and was brought to the United States and Europe later that year.

Story

The Kingdom of Mythgard is terrorized by Demon King Jardine the Mad and his Dark Legion, but they are stopped right before successfully destroying Mythgard by the Twelve Masters of the Elements. Jardine manages to destroy eight of the twelve, and the other four channel their power to a Holy Blade, which you must retrieve to finally defeat Jardine.

Gameplay

Jewel Master, Ring Select.png

Ring select

The game is a side-scrolling action-adventure played as a mystical warrior who obtains magic powers through the use of elemental rings. The rings represent the "four powers of nature": fire (red), water (blue), wind (white), and earth (green). There are three rings for each element, each increasing in power. The warrior starts the game with one fire and one water ring and obtains the remaining ten from defeating fantastical creatures over the course of his journey. The warrior can equip up to two rings on each hand, with different combinations of rings bestowing different abilities upon him. Some combinations of rings produce a unique ability while others no effect. Some enemies are only vulnerable to certain elements, and some stages require the use of special jumping abilities granted by the rings.

The warrior moves with Left and Right and crouches with Down. He jumps with C and jumps off platforms (including the stairs in the first stage) with Down+C. He uses the ability on his left hand with A and the ability on his right hand with B. Magic attacks can be done while crouching or jumping. They can also be aimed directly upwards (even in midair) by holding Up.

The player can change the equipped rings at any time by pausing the game with  START . The D-Pad moves the cursor to select a ring, and C selects a ring. While a ring is selected, C places it or B removes it. All rings can be unequipped with A.

The warrior has a life gauge represented by colored rectangles. Each unit changes color before it is eventually lost as the warrior takes damage from foes. The game ends if the warrior loses all of his life, but it can be continued from the beginning of the current stage if the player has credits remaining. Every stage has a hidden fairy that extends the life gauge by one unit if found and rescued.

Magic Powers

If more than one ring of the same element is equipped on the same hand, the effect of the highest level ring is given.

Jewel Master, Magic Powers.png
Flame
Generates a jet of flame in front of the warrior. This ability is produced by equipping
Jewel Master, Rings.png
Fire Level 1-3 by itself on one hand. The second level produces a longer flame than the first. The third level shoots a tall fan of flame a short distance forwards.
Jewel Master, Magic Powers.png
Fire Wall
Drops pillars of fire that burn along the ground a short distance in front of the warrior. This ability is produced by equipping
Jewel Master, Rings.png
Fire Level 1-2 on the same hand with
Jewel Master, Rings.png
Earth Level 1-3. Higher levels of earth rings produce a wider and taller area of effect.
Jewel Master, Magic Powers.png
Fire Viper
Unleashes a fire viper made of fireballs, which bounces off the ground towards enemies. This ability is produced by equipping
Jewel Master, Rings.png
Fire Level 3 on the same hand with
Jewel Master, Rings.png
Earth Level 1-3. Higher levels of earth rings produce longer and faster vipers.
Jewel Master, Magic Powers.png
Fire Ball
Shoots fireballs across the length of the screen. This ability is produced by equipping
Jewel Master, Rings.png
Fire Level 1-3 on the same hand with
Jewel Master, Rings.png
Wind Level 1-3. Higher levels of fire rings increases the number of fireballs to two or three (which travel in a conical formation). Higher levels of wind rings increases the speed at which the fireballs fly.
Jewel Master, Magic Powers.png
Barrier
Conjures a barrier that briefly reduces the damage that the warrior takes from enemy attacks. This ability is produced by equipping
Jewel Master, Rings.png
Water Level 1-3 by itself on one hand. Higher levels of water rings lengthens the duration of the effect.
Jewel Master, Magic Powers.png
Wave
Shoots an energy ball that travels in a sinusoidal wave pattern across the length of the screen. This ability is produced by equipping
Jewel Master, Rings.png
Water Level 1-3 on the same hand with
Jewel Master, Rings.png
Wind Level 1-3. Higher levels of water rings increases the number of energy balls to two or three. Higher levels of wind rings increases the speed at which the energy balls fly.
Jewel Master, Magic Powers.png
Ice Dagger
Shoots a wave-shaped projectile across the screen, which ricochets off surfaces. This ability is produced by equipping
Jewel Master, Rings.png
Water Level 1-3 on the same hand with
Jewel Master, Rings.png
Earth Level 1-3. Higher levels of water rings increases the number of projectiles to two or three. Higher levels of earth rings increases the speed at which the projectiles fly.
Jewel Master, Magic Powers.png
Earthquake
Causes the ground to tremble, stunning ground-based enemies (but having no effect on flying enemies). This ability is produced by equipping
Jewel Master, Rings.png
Earth Level 1-3 by itself on one hand. Higher levels of earth rings increases the stun duration.
Jewel Master, Magic Powers.png
Speed Up
Increases the movement speed of the warrior. This ability is passive and persists for as long as the ring is equipped. It is produced by equipping
Jewel Master, Rings.png
Wind Level 1 by itself on one hand.
Jewel Master, Magic Powers.png
High Jump
Increases the jump height of the warrior. This ability is passive and persists for as long as the ring is equipped. It is produced by equipping
Jewel Master, Rings.png
Wind Level 2 by itself on one hand.
Jewel Master, Magic Powers.png
Double Jump
Grants the warrior the ability to jump a second time in midair. This ability is passive and persists for as long as the ring is equipped. It is produced by equipping
Jewel Master, Rings.png
Wind Level 3 by itself on one hand.
Jewel Master, Magic Powers.png
Blade
Arms the warrior with the legendary blade of the Element Masters. When swung, the sword blasts an energy wave imbued with the power of the four elements. This ability is produced by equipping
Jewel Master, Rings.png
Fire Level 3 on the same hand with
Jewel Master, Rings.png
Wind Level 3 and
Jewel Master, Rings.png
Earth Level 3 on the other hand with
Jewel Master, Rings.png
Wind Level 3.

Items

Jewel Master, Items.png
Fruit
Restores one unit of the life gauge.
Jewel Master, Items.png
Life Potion
Fully restores the life gauge.

Stages

Jewel Master, Stage 1.png

Jewel Master, Stage 1 Boss.png

  • Jewel Master, Stage 1.png

  • Jewel Master, Stage 1 Boss.png

Stage 1

Jewel Master, Stage 2-1.png

Jewel Master, Stage 2-2.png

Jewel Master, Stage 2-2 Boss.png

Jewel Master, Stage 2-3.png

Jewel Master, Stage 2-3 Boss.png

  • Jewel Master, Stage 2-1.png

  • Jewel Master, Stage 2-2.png

  • Jewel Master, Stage 2-2 Boss.png

  • Jewel Master, Stage 2-3.png

  • Jewel Master, Stage 2-3 Boss.png

Stage 2

Jewel Master, Stage 3-1.png

Jewel Master, Stage 3-1 Boss.png

Jewel Master, Stage 3-2.png

Jewel Master, Stage 3-2 Boss.png

  • Jewel Master, Stage 3-1.png

  • Jewel Master, Stage 3-1 Boss.png

  • Jewel Master, Stage 3-2.png

  • Jewel Master, Stage 3-2 Boss.png

Stage 3

Jewel Master, Stage 4-1.png

Jewel Master, Stage 4-1 Boss.png

Jewel Master, Stage 4-2.png

Jewel Master, Stage 4-2 Boss 1.png

Jewel Master, Stage 4-2 Boss 2.png

  • Jewel Master, Stage 4-1.png

  • Jewel Master, Stage 4-1 Boss.png

  • Jewel Master, Stage 4-2.png

  • Jewel Master, Stage 4-2 Boss 1.png

  • Jewel Master, Stage 4-2 Boss 2.png

Stage 4

Jewel Master, Stage 5-1.png

Jewel Master, Stage 5-1 Boss.png

Jewel Master, Stage 5-2.png

Jewel Master, Stage 5-2 Boss 1.png

Jewel Master, Stage 5-2 Boss 2.png

Jewel Master, Stage 5-3 Boss 1.png

Jewel Master, Stage 5-3 Boss 2.png

Jewel Master, Stage 5-3 Boss 3.png

Jewel Master, Stage 5-3 Boss 4.png

Jewel Master, Stage 5-3 Boss 5.png

  • Jewel Master, Stage 5-1.png

  • Jewel Master, Stage 5-1 Boss.png

  • Jewel Master, Stage 5-2.png

  • Jewel Master, Stage 5-2 Boss 1.png

  • Jewel Master, Stage 5-2 Boss 2.png

  • Jewel Master, Stage 5-3 Boss 1.png

  • Jewel Master, Stage 5-3 Boss 2.png

  • Jewel Master, Stage 5-3 Boss 3.png

  • Jewel Master, Stage 5-3 Boss 4.png

  • Jewel Master, Stage 5-3 Boss 5.png

Stage 5

Development

Jewel Master was originally in development for the X68000 computer under the name Blade of the Great Elements. Developed by Amusement, a prototype of the original is known to exist in the form of a "test version", and with the disk reportedly having been available for purchase at some point.[1][8] However, it currently remains undumped.

Magazine articles

Main article: Jewel Master/Magazine articles.

Production credits

Source:
Sega TV Game Genga Gallery[9]


Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-09: "September 1991" (1991-08-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[10]
Aktueller Software Markt (DE)
50
[11]
Beep! MegaDrive (JP) NTSC-J
55
[12]
Consoles + (FR)
79
[13]
Console XS (UK) PAL
70
[14]
Mean Machines: The Essential Sega Guide (UK)
50
[15]
Famitsu (JP) NTSC-J
50
[16]
Games-X (UK)
80
[17]
Game Informer (US) NTSC-U
73
[18]
Hippon Super (JP) NTSC-J
40
[19]
Joypad (FR) NTSC-J
79
[20]
Joystick (FR) NTSC-U
78
[21]
Sega Mega Drive Advanced Gaming (UK) PAL
40
[22]
Mega Drive Fan (JP) NTSC-J
63
[23]
Mega Force (FR) PAL
65
[24]
MegaTech (UK)
55
[25]
Mean Machines Sega (UK)
55
[26]
Player One (FR)
73
[27]
Power Play (DE)
60
[28]
Score (CZ)
65
[29]
Sega Power (UK) PAL
58
[7]
Sega Pro (UK) PAL
88
[30]
Sega Pro (UK)
88
[31]
Sega Pro (UK) PAL
61
[32]
Sega Force (UK) PAL
74
[33]
Sega Saturn Magazine (JP) NTSC-J
56
[34]
Supergame (BR)
84
[35]
Tricks 16 bit (RU)
68
[36]
Sega Mega Drive
65
Based on
28 reviews

Jewel Master

Mega Drive, JP
JewelMaster MD JP Box.jpg
Cover
JewelMaster MD JP CartTop.jpg
JewelMaster MD JP Cart.jpg
Cart
Jewelmaster md jp manual.pdf
Manual
Mega Drive, US
JewelMaster MD US Box.jpg
Cover
Jewelmaster md us cart.jpg
Cart
Jewelmaster md us manual.pdf
Manual
JewelMaster MD US pcb.jpg
PCB
Mega Drive, EU
JewelMaster MD EU cover.jpg
Cover
JewelMaster MD EU Cart.jpg
Cart
JewelMaster MD EU Manual.jpg
Manual
JewelMaster MD EU pcb.jpg
PCB
Mega Drive, BX
JewelMaster MD BX Box Front.jpg
Cover
Mega Drive, AU
JewelMaster MD AU back.jpgNospine.pngJewelMaster MD AU cover.jpg
Cover
Jewel Master MD AU Cart.jpg
Cart
Jewel Master AU MD Manual.jpg
Manual
Mega Drive, AU (alt)
JewelMaster MD AU alt cover.jpg
Cover
Jewel Master MD AU Cart.jpg
Cart
Jewel Master MD AU Alt Manual.jpg
Manual

Technical information

Main article: Jewel Master/Technical information.

References

  1. 1.0 1.1 1.2 1.3 https://murakun5555.at.webry.info/201112/article_36.html
  2. File:JewelMaster MD JP Box.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  4. 4.0 4.1 Sega Power, "November 1991" (UK; 1991-10-04), page 11
  5. Computer Trade Weekly, "" (UK; 1991-11-18), page 27
  6. Sega Force, "Februrary 1992" (UK; 1992-01-23), page 75
  7. 7.0 7.1 Sega Power, "April 1992" (UK; 1992-03-05), page 34
  8. 8.0 8.1 @goldwing1992 on Twitter
  9. Sega TV Game Genga Gallery, Graphic Sha, page 81
  10. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 103
  11. Aktueller Software Markt, "Dezember 1991" (DE; 1991-11-15), page 140
  12. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 35
  13. Consoles +, "Octobre 1991" (FR; 1991-10-05), page 58
  14. Console XS, "June/July 1992" (UK; 1992-04-23), page 131
  15. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 61
  16. Famitsu, "1991-09-06" (JP; 1991-08-23), page 39
  17. Games-X, "12th-18th September 1991" (UK; 1991-09-12), page 37
  18. Game Informer, "January/February 1992" (US; 199x-xx-xx), page 7
  19. Hippon Super, "September 1991" (JP; 1991-08-03), page 90
  20. Joypad, "Novembre 1991" (FR; 1991-10-1x), page 44
  21. Joystick, "Octobre 1991" (FR; 1991-xx-xx), page 158
  22. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  23. Mega Drive Fan, "November 1991" (JP; 1991-10-08), page 91
  24. Mega Force, "Janvier 1992" (FR; 1992-01-15), page 89
  25. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
  26. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  27. Player One, "Décembre 1991" (FR; 1991-xx-xx), page 102
  28. Power Play, "1/92" (DE; 1991-12-11), page 181
  29. Score, "Květen 1994" (CZ; 1994-05-01), page 59
  30. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 50
  31. Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 67
  32. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  33. Sega Force, "Februrary 1992" (UK; 1992-01-23), page 74
  34. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  35. Supergame, "Maio 1992" (BR; 1992-05-xx), page 42
  36. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 94


Jewel Master

JewelMaster Title.png

Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information


No results