Mortal Kombat Gold is a fighting game developed by Eurocom and published by Midway Home Entertainment. It was released exclusively on the Sega Dreamcast in 1999 as a launch title in North America and Europe. It is an updated version of the 1997 arcade game Mortal Kombat 4.
Story
Thousands of years ago, the Elder God known as Shinnok attempted to conquer all the realms of the universe. The thunder god Raiden fought and defeated Shinnok in a war that spanned hundreds of years, banishing him to the Netherealm, where he would be trapped forever. Now, Shinnok has managed to escape from the Netherealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. He first conquers the realm of Edenia with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests help from the Earthrealm warriors who saved the realms from Emperor Shao Kahn in previous titles.
Gameplay
Mortal Kombat 4 was the first 3D entry in the Mortal Kombat series, though it retains the 2D gameplay of the previous titles and plays similarly. As such, it is also the first game in the series to have polygonal characters with motion-capture animations rather than the digitized actors that the earlier games famously used. It introduced a limited weapon system, sidestepping, and several new characters. Mortal Kombat Gold adds six more characters (all returning from previous Mortal Kombat games) and three new stages. It also has a weapon select system that allows the player to select a specific weapon from the character select screen before choosing a fighter (rather than using the character's default weapon).
Characters move with and and crouch with . They jump with and jump back and forth with and . All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with , a high punch with , a low kick with , and a high kick with . Characters can sidestep to avoid projectiles by tapping . They can run by holding ; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding . Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
Each character is given a weapon that can be wielded with a button combination (specific to the character). If the weapon is dropped, it can be picked up by either player by crouching over it and pressing . Some stages contain objects such as rocks or spiked balls that can be picked up and thrown in the same manner.
As in previous games, every character has two Fatalities that can be performed after defeating the opponent in the last round of the match. There are also two stage-specific Fatalities.
Modes
The game has the following modes:
- Arcade: There are two variations of this mode. In 1 on 1 Kombat, the player chooses one character and fights against one computer fighter per match. In 2 on 2 Kombat, the player chooses two characters and fights against two computer opponents per match. When the first character is defeated, the second character jumps into the battle with a full vitality bar. Both characters must be defeated in every round. In either mode, the player chooses a "tower" of opponents to face (Novice, Beginner, Warrior, Master, or Master II), with the more difficult towers having more opponents. The two bosses Goro and Shinnok await at the top of the towers. The game can only be continued a limited number of times if lost. A second player can challenge the first to a fight by pressing START on a second control pad. After beating Shinnok with a character, that character's ending can be viewed in the Kombat Theater at any time (though the initial pressings of the game could not properly save the player's progress to a VMU).
- Team: A team battle mode that can be played by one player (versus the computer) or by two players. Both players form a team of one to five characters. Players start the first battle with their first characters. After a character is defeated in a match, that player plays as their next character in the next battle (while the other player continues with the same character), and so on until a player's entire roster has been eliminated.
- Endurance: A survival mode with three variations. In every variation, matches only consist of a single round and the player's vitality is never replenished. In Endurance, the player chooses any character and a tower and fights a series of opponents, similar to the Arcade mode. In Vs Endurance, two players fight each other playing as every character in the game (besides hidden characters) in a predetermined order. When one character is defeated, the player changes to the next character until one player has lost with every character. In Ultimate Endurance, the player chooses any character and fights a round against every character in the game.
- Tournament: A bracketed tournament that can be played with four fighters (with one to three human players) or eight fighters (with one to seven human players). The player can toggle whether to show computer-versus-computer matches.
- Practice: A training mode. The player can choose both characters, set the opponent to inactive, active, or human-controlled, and play on any stage. The game shows the most recent button presses on the bottom of the screen. Both fighters have infinite vitality. The player can view a movelist for the current character by pausing the game with START . There is no ability to practice finishing moves.
The game has six difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, Very Hard, and Ultimate), and the player can also choose the number of rounds to win a match (between 2 and 9) and the number of continues for the single-player mode (between 0 and 9).
Characters
Move lists assume the player is facing right. If facing left, and should be reversed.
All characters can perform roundhouse kicks with + HK (which knock the opponent across the screen), leg sweeps with + LK (which cause the opponent to fall down), and uppercuts with + HP (which knock the opponent high into the air). When standing next to an opponent, the character can do a throw with LP or do a "bonebreaker" move with LK .
Fatalities often require being a certain distance from the opponent in order to execute. There are two stage-specific Fatalities: the Fan Fatality for the Prison stage and the Spike Fatality for the Goro's Lair stage.
Playable
Sonya Blade, Jax Briggs, Liu Kang, Johnny Cage, Sub-Zero, Raiden, Scorpion, and Reptile return from previous Mortal Kombat games. Cyrax, Mileena, Kitana, Kung Lao, and Baraka are returning characters that were added exclusively to Mortal Kombat Gold.
Reiko, Jarek, Tanya, Kai, Shinnok, Fujin, and Quan Chi are new characters introduced in Mortal Kombat 4.
Shinnok is the final boss character. Unlike bosses in previous games, he can be selected to play without the use of a cheat code.
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Cyrax
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Unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. His mission is still to find and terminate the rogue ninja Sub-Zero.
Move list
Name
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Command
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Description
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Weapon
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HP
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Cyrax draws his lightsaber (or throws it if it is already drawn).
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Close Bomb
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HK
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Cyrax drops a bomb from his chest that hits the ground near him and explodes after a moment.
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Far Bomb
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HK
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Cyrax drops a bomb from his chest that hits the ground far from him and explodes after a moment.
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Net
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LK
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Cyrax shoots a net from his chest that grabs and pulls his opponent closer to him.
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Teleport
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BL
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Cyrax explodes, then reconstitutes on the other side of his opponent. This move can be done in midair.
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Air Jump
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BL
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Cyrax leaps forward. He can leap to the other side of his opponent with this move.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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HOLD BL BL (close)
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Fatality 2
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HOLD BL RN (sweep distance)
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Fan Fatality (Prison stage)
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HP (close)
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Spike Fatality (Goro's Lair stage)
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LP (close)
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Mileena
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Kitana's twin sister, who was brought back to life.
Move list
Name
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Command
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Description
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Weapon
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LP
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Mileena draws her longsword (or throws it if it is already drawn).
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Sai Throw
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Hold HP for 2 seconds and release
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Mileena throws a pair of sai across the screen. This move can be done in midair.
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Teleport Kick
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LK
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Mileena disappears, then drops from the air in front of her opponent while kicking.
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Roll
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HK
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Mileena rolls quickly along the ground, knocking over her opponent on impact.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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LP (sweep distance)
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Fatality 2
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LK (sweep distance)
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Fan Fatality (Prison stage)
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HP (close)
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Spike Fatality (Goro's Lair stage)
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LP (close)
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Kitana
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The princess of Edenia, who was accused of treason for killing her evil twin sister Mileena.
Move list
Name
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Command
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Description
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Weapon
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HK
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Kitana draws her flying blade (or throws it if it is already drawn).
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Fan Throw
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LP + HP
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Kitana throws a spinning fan like a sawblade. This move can be done in midair.
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Fan Swipe
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+ HP
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Kitana swipes a fan in front of her.
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Fan Lift
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HP
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Kitana spins her fan at the air, generating waves that can catch and lift opponents.
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Wave Punch
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HP
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Kitana jumps into the air and shoots across the screen with her fist extended.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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HK (close)
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Fatality 2
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LK (close)
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Fan Fatality (Prison stage)
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LP (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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Kung Lao
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A Chosen Warrior who is attempting to reform the White Lotus Society and stop Shinnok.
Move list
Name
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Command
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Description
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Weapon
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HP
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Kung Lao draws his battle axe (or throws it if it is already drawn).
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Special Weapon Move
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+ HP while wielding weapon
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Kung Lao spins in circles while holding his battle axe out. He continues spinning for as long as HP is held and can move or while doing this.
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Throw Hat
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LP
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Kung Lao throws his hat like a discus.
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Diagonal Kick
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+ HK in midair
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Kung Lao drops diagonally in a kick.
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Whirlwind Spin
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HOLD BL LK or RN
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Kung Lao spins in place, doing damage at his sides. He spins for as long as LK or RN is held (or until hitting an opponent) and can move with and while spinning.
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Teleport
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Kung Lao flies into the air and reappears behind his opponent. This move can be followed up by any punch or kick button to attack before landing.
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Double Teleport
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Kung Lao flies into the air two times before reappearing behind his opponent. This move can be followed up by any punch or kick button to attack before landing.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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LP (outside sweep distance)
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Fatality 2
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HP (outside sweep distance)
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Fan Fatality (Prison stage)
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HP (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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Baraka
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A mutant warrior from Outworld who now serves Shinnok.
Move list
Name
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Command
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Description
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Weapon
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HK
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Baraka draws his razor cane (or throws it if it is already drawn).
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Special Weapon Move
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+ HP while wielding weapon
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Baraka spins in circles while holding his razor cane out. He continues spinning for as long as HP is held and can move or while doing this.
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Blade Spark
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HP
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Baraka shoots a blade across the screen.
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Blade Swipe
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+ HP
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Baraka swipes a blade in front of him.
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Blade Fury
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LP
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Baraka kneels and repeatedly waves his blades in the air, dicing opponents caught in them.
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Blade Spin
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BL
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Baraka holds his blades with his arms raised and spins. He spins for as long as BL is held (or until hitting an opponent) and can move with and while spinning.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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HP (close)
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Fatality 2
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LP (sweep distance)
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Fan Fatality (Prison stage)
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HK (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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Sonya Blade
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A member of Earth's Outworld Investigation Agency who teams up with Liu Kang and Raiden to fight Quan Chi.
Move list
Name
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Command
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Description
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Weapon
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LK
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Sonya draws her Wind Blade (or throws it if it is already drawn).
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Fireball
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LP
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Sonya throws a fireball across the screen.
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Leg Grab
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+ BL + LP (sweep distance)
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Sonya does a handstand and uses her legs to grab and slam her opponent against the ground.
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Square Wave Punch
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HP
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Sonya jumps into the air and shoots across the screen with her fist extended.
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Vertical Bicycle Kick
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HK
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Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.
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Front Flip Kick
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LK
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Sonya rolls forward with a cartwheel kick.
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Air Throw
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BL in midair (close)
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Sonya grabs her opponent with her legs in midair.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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HOLD BL RN (sweep distance)
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Fatality 2
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HK (close)
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Fan Fatality (Prison stage)
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HK (close)
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Spike Fatality (Goro's Lair stage)
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HP (close)
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Jax Briggs
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Sonya's partner, who is looking for her after she disappears investigating the Black Dragon crime syndicate.
Move list
Name
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Command
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Description
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Weapon
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HP
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Jax draws his spiked club (or throws it if it is already drawn).
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Dash Punch
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LP
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Jax dashes forward at high speed with his fist extended.
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Fireball
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LP
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Jax shoots a fireball across the screen.
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Ground Pound
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LK
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Jax punches the ground, creating a shockwave that harms opponents on the ground.
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Backbreaker
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BL in midair (close)
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Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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HOLD LK (close)
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Fatality 2
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BL (close)
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Fan Fatality (Prison stage)
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LK (close)
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Spike Fatality (Goro's Lair stage)
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HP (close)
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Liu Kang
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The immortal champion of Mortal Kombat who is trying to assemble Earth's greatest warriors in order to help his mentor Raiden.
Move list
Name
|
Command
|
Description
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Weapon
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LK
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Liu Kang draws his Dragon Sword (or throws it if it is already drawn).
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High Fireball
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HP
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Liu Kang shoots a fireball while standing. This move can be done in midair.
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Low Fireball
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LP
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Liu Kang shoots a fireball while crouching.
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Flying Kick
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HK
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Liu Kang launches himself across the screen in a kicking pose.
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Bicycle Kick
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Hold LK for 3 seconds and release
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Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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BL + LK + HK (sweep distance)
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Fatality 2
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HP (close)
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Fan Fatality (Prison stage)
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LP (close)
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Spike Fatality (Goro's Lair stage)
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HK (close)
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Johnny Cage
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A Hollywood action star who was killed by Shao Kahn. Raiden helps restore his deceased soul so he can join Liu Kang in fighting Shinnok.
Move list
Name
|
Command
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Description
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Weapon
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LK
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Johnny Cage draws his Bowie Knife (or throws it if it is already drawn).
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High Fireball
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HP
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Johnny Cage throws a fireball in a high arc.
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Low Fireball
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LP
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Johnny Cage throws a fireball in a low arc.
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Shadow Kick
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LK
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Johnny Cage slides forward while kicking.
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Shadow Uppercut
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HP
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Johnny Cage flies diagonally into the air with his elbow out.
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Crotch Punch
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BL + LP
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Johnny Cage does the splits and punches his opponent in the crotch.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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HK (close)
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Fatality 2
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BL (close)
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Fan Fatality (Prison stage)
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HK (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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Sub-Zero
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A member of the now-disbanded Lin Kuei ninja clan and brother of the original Sub-Zero.
Move list
Name
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Command
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Description
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Weapon
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HK
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Sub-Zero draws his Ice Scepter (or throws it if it is already drawn).
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Ice Blast
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LP
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Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.
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Ice Clone
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LP
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Sub-Zero spawns an ice clone that freezes his opponent on contact. This move can be done in midair.
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Slide
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BL + LP + LK
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Sub-Zero slides forward with a leg sweep.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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+ BL + RN + HP (close)
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Fatality 2
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+ HP (outside sweep distance)
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Fan Fatality (Prison stage)
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HOLD BL HK (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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Reiko
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A general in Shinnok's armies who was thought dead but has now resurfaced.
Move list
Name
|
Command
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Description
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Weapon
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HP
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Reiko draws his scythe (or throws it if it is already drawn).
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Ninja Stars
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LP
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Reiko throws a handful of shurikens across the screen.
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Flip Kick
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HK
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Reiko rolls backward while kicking.
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Teleport
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Reiko flies into the air and reappears in front of his opponent. This move can be followed up with BL to grab and slam his opponent. This move can be done in midair.
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Quick Spin Behind
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LK
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Reiko quickly moves in a semicircle into the background (dodging attacks) to the other side of his opponent.
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Move list (Finishing moves)
Name
|
Command
|
Description
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Fatality 1
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BL + LP + LK + HK (close)
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Fatality 2
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HK (outside sweep distance)
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Fan Fatality (Prison stage)
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LP (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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Jarek
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The last member of Kano's Black Dragon clan, who was being hunted by Sonya but has joined her in the fight against Shinnok.
Move list
Name
|
Command
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Description
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Weapon
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HP
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Jarek draws his Black Dragon Sword (or throws it if it is already drawn).
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Tri-Blade
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LP
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Jarek throws a spinning blade across the screen.
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Cannonball Roll
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LK
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Jarek hurls himself toward his opponent like a flying cannonball.
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Vertical Roll
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HP
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Jarek hurls himself diagonally upwards like a flying cannonball.
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Ground Shaker
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HK
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Jarek falls backwards to the ground, causing the ground to shake and harming opponents on the ground.
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Move list (Finishing moves)
Name
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Command
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Description
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Fatality 1
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LK (close)
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Fatality 2
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BL
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Fan Fatality (Prison stage)
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HK (close)
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Spike Fatality (Goro's Lair stage)
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LP (close)
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Raiden
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The God of Thunder and Earth's protector. After the defeat of Shao Kahn, he is now leading the fight against Quan Chi and Shinnok.
Move list
Name
|
Command
|
Description
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Weapon
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HP
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Raiden draws his warhammer (or throws it if it is already drawn).
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Lightning Bolt
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LP
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Raiden shoots a bolt of lightning across the screen.
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Torpedo
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Raiden flies across the screen, grabbing and slamming his opponent against the wall.
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Teleport
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Raiden teleports to the other side of his opponent. This move can be done in midair.
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Move list (Finishing moves)
Name
|
Command
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Description
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Fatality 1
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HOLD BL HK (close)
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Fatality 2
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HP (close)
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Fan Fatality (Prison stage)
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BL (close)
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Spike Fatality (Goro's Lair stage)
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LP (close)
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Tanya
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The daughter of Edenia's ambassador to new realms who joins the fight to protect Edenia against Shinnok.
Move list
Name
|
Command
|
Description
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Weapon
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HK
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Tanya draws her boomerang (or throws it if it is already drawn).
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Straight Fireball
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HP
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Tanya shoots a fireball across the screen.
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Downward Air Fireball
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LP in midair
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Tanya throws a fireball diagonally downwards in midair.
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Rolling Splits Kick
|
LK
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Tanya spins forward feet first like a drill.
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Forward Drill Kick
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LK
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Tanya rolls forward into a split kick.
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Move list (Finishing moves)
Name
|
Command
|
Description
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Fatality 1
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BL + HP (close)
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Fatality 2
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HK (close)
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Fan Fatality (Prison stage)
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HP (close)
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Spike Fatality (Goro's Lair stage)
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LP (close)
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Scorpion
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A dead ninja who is offered his life back by Quan Chi in exchange for his servitude.
Move list
Name
|
Command
|
Description
|
Weapon
|
HK
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Scorpion draws his longsword (or throws it if it is already drawn).
|
Special Weapon Move
|
+ LP while wielding weapon
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Scorpion spins in circles while in a crouched position and holding his longsword out. He continues spinning for as long as LP is held and can move or while doing this.
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Spear
|
LP
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Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.
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Teleport Punch
|
HP
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Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.
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Flame Breath
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LP
|
Scorpion removes his mask and breathes a cloud of fire in front of him.
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Air Throw
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BL in midair (close)
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Scorpion grabs and throws his opponent in midair.
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Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
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BL (sweep distance)
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Fatality 2
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HP (sweep distance)
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Fan Fatality (Prison stage)
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LK (close)
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Spike Fatality (Goro's Lair stage)
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LK (close)
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|
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Kai
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A former member of the White Lotus Society and a friend and ally of Liu Kang.
Move list
Name
|
Command
|
Description
|
Weapon
|
LP
|
Kai draws his Gurkha knife (or throws it if it is already drawn).
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Falling Fireball
|
HP
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Kai throws a burst of fire into the air above him, which falls back down from the sky wherever his opponent is.
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Rising Fireball
|
LP
|
Kai throws a burst of fire into the ground below him (which causes him to fly up into the air), which flies back out of the ground wherever his opponent is. This move can be done in midair.
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Turbo Air Fist
|
HP
|
Kai flies diagonally upwards with a punch.
|
Super Roundhouse
|
LK
|
Kai slides forward with a reverse roundhouse kick.
|
Handstand
|
BL + LK
|
Kai does a handstand. He can move with or while doing this, spin on his hands while kicking outward by holding LP , kick with LK or HK , or stand back on his feet with BL .
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Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
HOLD BL HK (close)
|
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Fatality 2
|
+ BL (outside sweep distance)
|
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Fan Fatality (Prison stage)
|
BL (close)
|
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Spike Fatality (Goro's Lair stage)
|
HK (close)
|
|
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Reptile
|
One of Shinnok's generals and a member of an extinct race of reptilian creatures.
Move list
Name
|
Command
|
Description
|
Weapon
|
LK
|
Reptile draws his battle axe (or throws it if it is already drawn).
|
Special Weapon Move
|
+ HP while wielding weapon
|
Reptile spins in circles while holding his battle axe out. He continues spinning for as long as HP is held and can move or while doing this.
|
Acid Bubbles
|
HP
|
Reptile spits a spray of acid blobs.
|
Invisibility
|
BL + HK
|
Reptile makes himself invisible until he is attacked or until the player performs the button combination again.
|
Dashing Low Punch
|
LP
|
Reptile lunges forward with a low punch that knocks his opponent over.
|
Super Krawl
|
LK
|
Reptile crawls forward quickly, which knocks his opponent over and crawls to the other side.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
HOLD LP + LK + HP + HK (close)
|
|
Fatality 2
|
HP (outside sweep distance)
|
|
Fan Fatality (Prison stage)
|
LP (close)
|
|
Spike Fatality (Goro's Lair stage)
|
HK (close)
|
|
|
|
Shinnok
|
An Elder God who was banished to the Netherealm but freed by Quan Chi to continue his war against the other Elder Gods. He seeks revenge against Raiden for banishing him. He is the final boss of the game.
Similar to Shang Tsung, Shinnok can impersonate any other fighter in the game, adopting the moveset of that character (but unlike Shang Tsung, he does not change his physical form when doing so). There is a short pause when he does an impersonation to load the data for that character.
Move list
Name
|
Command
|
Description
|
Weapon
|
LP
|
Shinnok draws his naginata (or throws it if it is already drawn).
|
Move list (Impersonations)
Name
|
Command
|
Description
|
Baraka
|
LP
|
|
Cyrax
|
LK
|
|
Fujin
|
HK
|
|
Jarek
|
LK
|
|
Jax
|
HK
|
|
Johnny Cage
|
HP
|
|
Kai
|
LK
|
|
Kitana
|
HP
|
|
Kung Lao
|
HK
|
|
Liu Kang
|
HK
|
|
Mileena
|
LP
|
|
Quan Chi
|
LK
|
|
Raiden
|
HP
|
|
Reiko
|
BL
|
|
Reptile
|
BL
|
|
Scorpion
|
LP
|
|
Sonya
|
HP
|
|
Sub-Zero
|
LP
|
|
Tanya
|
BL
|
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
RN
|
|
Fatality 2
|
BL
|
|
Fan Fatality (Prison stage)
|
HK (close)
|
|
Spike Fatality (Goro's Lair stage)
|
+ HP (close)
|
|
|
|
Fujin
|
The God of Wind who joins Raiden in his fight against Shinnok.
Move list
Name
|
Command
|
Description
|
Weapon
|
LP
|
Fujin draws his Plasma Crossbow (or throws it if it is already drawn). Wielding this weapon replaces his HP with a projectile.
|
Whirlwind Spin
|
LP
|
Fujin spins like a cyclone. He continues spinning for as long as LP is held and can move or while doing this. When he gets near his opponent, he spins the opponent in the vortex.
|
Levitation
|
HP
|
Fujin creates a vortex that lifts his opponent helplessly into the air. The opponent is vulnerable to attack while being levitated.
|
Slam
|
LK while levitating an opponent
|
Fujin slams the opponent back down to the ground.
|
Super Knee
|
HK
|
Fujin leaps forward with a knee strike.
|
Air Dive Kick
|
+ LK in midair
|
Fujin drops diagonally in a kick.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
HOLD BL BL BL BL BL (sweep distance)
|
|
Fatality 2
|
BL (outside sweep distance)
|
|
Fan Fatality (Prison stage)
|
HK (close)
|
|
Spike Fatality (Goro's Lair stage)
|
HP (close)
|
|
|
|
Quan Chi
|
A sorcerer in the black arts who used his powers to free Shinnok.
Move list
Name
|
Command
|
Description
|
Weapon
|
HK
|
Quan Chi draws his morningstar (or throws it if it is already drawn).
|
Weapon Steal
|
HP
|
Quan Chi grabs and takes his opponent's weapon.
|
Green Skull Fireball
|
LP
|
Quan Chi throws a large green skull across the screen.
|
Teleport Stomp
|
LK
|
Quan Chi disappears into the ground, then reappears in the air above his opponent, stomping the opponent upon landing.
|
Air Throw
|
BL in midair (close)
|
Quan Chi grabs and throws his opponent in midair.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
HOLD LK (close)
|
|
Fatality 2
|
LP (outside sweep distance)
|
|
Fan Fatality (Prison stage)
|
HP (close)
|
|
Spike Fatality (Goro's Lair stage)
|
LK (close)
|
|
|
Hidden
- Main article: Mortal Kombat Gold/Hidden content.
These characters can be played using cheat codes.
Goro appears in the single-player game as the sub-boss before Shinnok. He is exclusive to all of the home ports of Mortal Kombat 4. Sektor is exclusive to Mortal Kombat Gold.
In addition to these characters, there is a cheat code to use a bloody skeleton model called "Meat" with any character, retaining the moves of the chosen character. Meat would become a full character later in the series.
|
Goro
|
A half-human, half-dragon who once served Shang Tsung and now seeks revenge against Liu Kang for his defeat in the original Mortal Kombat. He is the sub-boss of the game.
Move list
Name
|
Command
|
Description
|
Fireball
|
HP
|
Goro belches a fireball across the screen.
|
Super Uppercut
|
HP
|
Goro uppercuts his opponent.
|
Double Hand Swipe
|
HP
|
Goro bashes his opponent into the background using two arms.
|
Lunge Kick
|
HK
|
Goro kicks his opponent far away.
|
Teleport Stomp
|
HK
|
Goro flies into the air, then reappears in the air above his opponent, stomping the opponent upon landing.
|
Ground Stomp
|
HK
|
Goro jumps and stomps onto the ground, causing the ground to shake and harming opponents on the ground.
|
|
|
Sektor
|
Unit LK-9T9, the second of three prototype cybernetic ninjas built by the Lin Kuei. His mission is still to find and terminate the rogue ninja Sub-Zero.
Move list
Name
|
Command
|
Description
|
Weapon
|
HK
|
Sektor draws his laser gun (or throws it if it is already drawn). Wielding this weapon replaces his HP with a projectile.
|
Single Missile
|
LP
|
Sektor shoots a missile across the screen.
|
Double Missiles
|
LP
|
Sektor shoots two successive missiles across the screen.
|
Heat-Seeking Missile
|
HP
|
Sektor shoots a missile that seeks his opponent.
|
Teleport Uppercut
|
LK
|
Sektor teleports to the other side of his opponent, reappearing with an uppercut.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
BL
|
|
Fatality 2
|
BL (sweep distance)
|
|
Fan Fatality (Prison stage)
|
HK (close)
|
|
Spike Fatality (Goro's Lair stage)
|
LK (close)
|
|
|
|
Noob Saibot
|
A Lin Kuei assassin.
Move list
Name
|
Command
|
Description
|
Weapon
|
HK
|
Noob Saibot draws his scythe (or throws it if it is already drawn).
|
Fireball
|
LP
|
Noob Saibot throws a fireball across the screen. This move can be done in midair, in which case he shoots the fireball diagonally downward.
|
Disabler
|
HK
|
Noob Saibot shoots a cloud that disables his opponent's ability to block.
|
Teleport
|
|
Noob Saibot flies into the air and reappears in front of his opponent. This move can be followed up with BL to grab and slam his opponent. This move can be done in midair.
|
Air Throw
|
BL in midair (close)
|
Noob Saibot grabs and throws his opponent in midair.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Fatality 1
|
|
|
Fatality 2
|
|
|
Fan Fatality (Prison stage)
|
+ HK (close)
|
|
Spike Fatality (Goro's Lair stage)
|
+ HK (close)
|
|
|
Stages
Stages are chosen randomly. Goro is always fought in Goro's Lair, and Shinnok is always fought at the Well. Goro's Lair and the Prison have stage-specific Fatalities.
The Church, Netherealm, and Soul Chamber stages were newly added to Mortal Kombat Gold. The hidden Ladder? stage, based on the background that appears during the Arcade mode towers, is also new and only accessible in two-player games using a Kombat Kode.
History
Development
An additional character named Belokk was shown in early screenshots from Game Informer but was cut from the final game.[10] According to Ed Boon, Belokk was cut due to time constraints.[11]
Release
The game was criticised upon release for its subpar graphics. Rather than play to the Dreamcast's strengths, the game was said to look more like the Nintendo 64 port of Mortal Kombat 4.
Like several of Midway's Dreamcast games, the game was re-released with a "Hot! New!" label in North America, fixing many of the game's bugs (including VMU support, allowing the player to save; the manual for the initial pressing of the game warns players not to enable memory saving in the game's options). As well as the label, the game can be identified by its red-tinted disc.
Versions
The game retains the improvements from the other home ports of Mortal Kombat 4, including the addition of Goro as a sub-boss. It includes the prerendered full-motion video endings from the PlayStation version (the arcade and Nintendo 64 versions use in-engine cutscenes).
Production credits
- Mortal Kombat was created by: Ed Boon, John Tobias
- Mortal Kombat Gold Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Tony Goskie, Dan Forden, John Tobias, Josh Tsui, Mark Loffredo, Mark Penacho, Herman Sanchez
- Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
- Game Analysts/Testers: Paulo Garcia, Eddie Ferrier, Mike Vinikour, Alex Gilliam
- Very Special Thanks: Tamara Michicich, Eydie Boon, Heather Boon, Mercedes Moncion, Ed Keenan, David Behr, Sal DiVita, Jim Tianis, Sara Rose, Art Tianis, Ellen Galassini, Jim Gentile, Kevin Day, Matt Booty, Mark Turmell, Dimitrios Tianis, Sean Scanlon, Jason Scanlon
- Producer: Michael Gottlieb
- Associate Producer: Andy Kaffka
- Assistant Producer: Ed Tucker
- Technical Director: Scott Maxwell
- Print Design & Production: Midway Creative Services, San Diego, CA
- Test Manager: Rob Sablan
- Lead Tester: Sunny Chu
- Testers: Seher Basak, Nico Bihary, Weston Boucher, Aaron Orsak, Rick Waibel, Ray Veerkamp
- Product Manager: Derryl Depriest
- Special Thanks: Deborah Fulton, Ira Kalina, Kathy Lange, Kathy Schoback
- Project Management: Hugh Binns, Mark Hetherington, Tim Rogers
- Lead Programming: Mark Hetherington
- Programming: Chris Jackson, Tim Rogers, Kevin Stainwright
- Tools Programming: Chris Jackson, Kevin Marks, Andy Mitchell
- Additional Programming: Rob Watkins, Ian Denny, Tim Rogers
- Home Game Enhancements: Bill Beacham, Ken Harvey
- Textures, Art, & Animation: Andy Bee, Nigel Bently, Colin Garrat, Darren Hyland
- Music and Sound: Neil Baldwin, Guy Cockcroft
- Lead Quality Assurance: John Barker
- Quality Assurance: Michael Bothan, Andrew Walkner
- Special Thanks: Ed Boon, Dan Forden, Michael Gottlieb, Andy Kaffka, Gary Lake, David Michicich, Kevin Stainwright, John Tobias, Ed Tucker
Source: US manual[12]
Magazine articles
- Main article: Mortal Kombat Gold/Magazine articles.
Promotional material
Print advert in
Next Level (AR) #6: "Julio 1999" (1999-xx-xx)
Print advert in
Hyper (AU) #75: "January 2000" (1999-12-01)
Physical scans
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Dreamcast, US
|
Cover
|
|
Dreamcast, US (Hot! New!)
|
|
Disc
|
Dreamcast, UK/ES/IT
|
Cover
|
Disc Manual
|
Dreamcast, DE/FR/NL
|
|
Disc
|
Dreamcast, PT
|
|
Disc
|
Dreamcast, AU
|
Cover
|
Disc Manual
|
Dreamcast, BR
|
|
Disc
|
Technical information
- Main article: Mortal Kombat Gold/Technical information.
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
?
|
|
|
|
GD-ROM (US)
|
|
|
|
|
?
|
|
|
|
GD-ROM (US)
|
|
|
|
|
?
|
|
|
|
GD-ROM (EU)
|
|
|
|
|
?
|
|
|
1999-08-28
|
GD-R
|
|
|
|
Page
|
External links
References
- ↑ Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=243 (Wayback Machine: 2001-12-06 19:10)
- ↑ http://www.chipsworld.co.uk/DetProd.asp?ProductCode=1187 (Wayback Machine: 2002-09-17 14:23)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/x1G_lWU6GLc/m/gfKmBOkejE4J
- ↑ 5.0 5.1 Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 54
- ↑ 6.0 6.1 Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 96
- ↑ 7.0 7.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "December 1999" (AU; 1999-xx-xx), page 62
- ↑ http://www.gamespot.com/articles/mortal-kombat-gold-interview/1100-2450709/ (Wayback Machine: 2014-02-19 18:50)
- ↑ http://www.mortalkombatonline.com/content/kom/transcripts/EdBoon_08-25-1999.html (Wayback Machine: 2004-02-18 19:45)
- ↑ File:MortalKombatGold DC US Manual.pdf, page 35
- ↑ Ação Games, "Novembro 1999" (BR; 1999-xx-xx), page 30
- ↑ Arcade, "December 1999" (UK; 1999-11-01), page 101
- ↑ Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 170
- ↑ DC-UK, "December 1999" (UK; 1999-11-22), page 38
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 102
- ↑ Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 118
- ↑ Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 220
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 135
- ↑ GameFan, "Volume 7, Issue 10: October 1999" (US; 1999-xx-xx), page 20
- ↑ GamePro, "October 1999" (US; 1999-xx-xx), page 138
- ↑ GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 71
- ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 69
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 75
- ↑ Neo Plus, "Grudzień 1999" (PL; 1999-xx-xx), page 30
- ↑ Next Generation, "October 1999" (US; 1999-09-21), page 108
- ↑ Player One, "Novembre 1999" (FR; 1999-xx-xx), page 100