Takahiro Hamano
From Sega Retro
Takahiro Hamano |
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Employment history:
Divisions:
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Role(s): Programmer |
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Takahiro Hamano (浜野 高広) was a programmer for Sonic Team. In the 90's, he was viewed as one of the top 3 programmers of Sega's home console games, alongside Yuji Naka and Masanobu Yamamoto,[1] and Naka considered him his main rival[2]. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in Sonic Jam and Sonic Advance. His last known credit was in Sonic Battle.
Production history
- Penguin Land (Master System; 1987) — HIYAKASHI (as TAK.HAM)
- Tensai Bakabon (Master System; 1988) — Programmer (as はむ たく)
- Tensai Bakabon (Master System; 1988) — BAKABON by (as TAK HAM)
- OutRun 3D (Master System; 1989) — Programmer
- Super Hang-On (Mega Drive; 1989) — Programmed by (as hama)
- Golden Axe (Mega Drive; 1989) — Software Design[3] (as Ham Tak)
- Super Monaco GP (Mega Drive; 1990) — Programmer[4] (as Ham Tak)
- Super Monaco GP (Mega Drive; 1990) — Produced by[4] (as Ham Tak)
- Tougi Ou King Colossus (Mega Drive; 1992) — Special thanks to[5] (as Hama)
- Ayrton Senna's Super Monaco GP II (Mega Drive; 1992) — Programmer[6] (as Ham Tak)
- Sonic the Hedgehog 2 (Mega Drive; 1992) — Project Assistants[7]
- Sonic the Hedgehog 3 (Mega Drive; 1994) — Senior Game Designers
- Sonic & Knuckles (Mega Drive; 1994) — Senior Programmers[8]
- NiGHTS into Dreams (Saturn; 1996) — Senior Programmers[9]
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- Sonic Jam (Saturn; 1997) — Main Programmer[10]
- Sonic R (Saturn; 1997) — Special Thanks[11]
- Sonic Adventure (Dreamcast; 1998) — Program coordinator
- Samba de Amigo (NAOMI; 1999) — Technical Programmer
- Samba de Amigo (NAOMI; 1999) — Programmers
- Samba de Amigo (Dreamcast; 2000) — Technical Programmer
- Samba de Amigo Ver.2000 (NAOMI; 2000) — Technical Programmer
- Samba de Amigo Ver.2000 (NAOMI; 2000) — Programmers
- Samba de Amigo Ver.2000 (Dreamcast; 2000) — Technical Programmer
- Sonic Adventure 2 (Dreamcast; 2001) — Special Thanks
- Puyo Pop (Game Boy Advance; 2001) — Technical Director
- Sonic Advance (Game Boy Advance; 2001) — Technical Director[12]
- Sonic Adventure 2: Battle (GameCube; 2001) — Tiny Chao Garden Lead Programmer
- Sonic Advance 2 (Game Boy Advance; 2002) — Programmers[13]
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — GBA Minigame Programmer
- Sonic Pinball Party (Game Boy Advance; 2003) — Programmers
- Sonic N (N-Gage; 2003) — Technical Director
- Billy Hatcher and the Giant Egg (GameCube; 2003) — GBA Minigame Programmer
- Sonic Battle (Game Boy Advance; 2003) — Story Mode Programmer[14]
References
- ↑ @SiFi_TZK on Twitter (Wayback Machine: 2022-08-20 05:01)
- ↑ @SiFi_TZK on Twitter (Wayback Machine: 2023-10-17 06:52)
- ↑ File:Golden Axe MD credits.pdf
- ↑ 4.0 4.1 File:Super Monaco GP MD credits.pdf
- ↑ File:Tougi Ou King Colossus MD credits.pdf
- ↑ File:Super Monaco GP II MD credits.pdf
- ↑ File:Sonic the Hedgehog 2 MD credits.pdf
- ↑ File:Sonic & Knuckles MD credits.pdf
- ↑ File:NiGHTS into Dreams Saturn credits.pdf
- ↑ File:Sonic Jam Saturn credits.pdf
- ↑ File:Sonic R Saturn credits.pdf
- ↑ File:Sonic Advance GBA credits.pdf
- ↑ File:Sonic Advance 2 GBA credits.pdf
- ↑ File:Sonic Battle GBA credits.pdf