Difference between revisions of "Yasuyuki Komiya"

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{{sub-stub}}'''{{PAGENAME}}'''  is a development environment manager associated with [[Sega]]. He was at one point listed as the section manager for IT Support II Section, within the [[Sega Development Support Dept.|Development Support Dept.]] of Sega's R&D Solutions HQ{{ref|https://web.archive.org/web/20240208071939/https://www.uniadex.co.jp/assets/documents/010901554-0_sega_WEB.pdf}}, followed the III Section of the same department{{ref|[https://web.archive.org/web/20240208071749/https://www.kel.co.jp/case/20110303-00.html "停められない"ゲーム開発現場のニーズにこたえた 「NetApp clustered Data ONTAP」 柔軟にスケールアウト可能なストレージ環境を実現]}}. By 2020 he was part of the User Support Sect. of the Platform Dept. withing [[Sega Sammy Holdings]]' IT Solutions HQ{{ref|https://web.archive.org/web/20240118060809/https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/csr_booklet_2020_a4.pdf}}.
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{{sub-stub}}'''{{PAGENAME}}''' (小宮 康幸) is a development environment manager associated with [[Sega]]. He was at one point listed as the section manager for IT Support II Section, within the [[Sega Development Support Dept.|Development Support Dept.]] of Sega's R&D Solutions HQ{{ref|https://web.archive.org/web/20240208071939/https://www.uniadex.co.jp/assets/documents/010901554-0_sega_WEB.pdf}}, followed the III Section of the same department{{ref|[https://web.archive.org/web/20240208071749/https://www.kel.co.jp/case/20110303-00.html "停められない"ゲーム開発現場のニーズにこたえた 「NetApp clustered Data ONTAP」 柔軟にスケールアウト可能なストレージ環境を実現]}}. By 2020 he was part of the User Support Sect. of the Platform Dept. withing [[Sega Sammy Holdings]]' IT Solutions HQ{{ref|https://web.archive.org/web/20240118060809/https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/csr_booklet_2020_a4.pdf}}.
  
 
During his time in the Development Support Dept., Komiya managed the construction of data storage servers, one per game, such as ''[[Phantasy Star Online 2]]'' (the first Sega game to use [[wikipedia:Cisco Unified Computing System|Cisco UCS]]{{ref|https://web.archive.org/web/20240118060809/https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/csr_booklet_2020_a4.pdf}}) and ''[[Yakuza 0]]'' (the first Sega game to use [[wikipedia:ONTAP|NetApp Clustered Data ONTAP]]){{ref|[https://web.archive.org/web/20240208071749/https://www.kel.co.jp/case/20110303-00.html "停められない"ゲーム開発現場のニーズにこたえた 「NetApp clustered Data ONTAP」 柔軟にスケールアウト可能なストレージ環境を実現]}}.
 
During his time in the Development Support Dept., Komiya managed the construction of data storage servers, one per game, such as ''[[Phantasy Star Online 2]]'' (the first Sega game to use [[wikipedia:Cisco Unified Computing System|Cisco UCS]]{{ref|https://web.archive.org/web/20240118060809/https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/csr_booklet_2020_a4.pdf}}) and ''[[Yakuza 0]]'' (the first Sega game to use [[wikipedia:ONTAP|NetApp Clustered Data ONTAP]]){{ref|[https://web.archive.org/web/20240208071749/https://www.kel.co.jp/case/20110303-00.html "停められない"ゲーム開発現場のニーズにこたえた 「NetApp clustered Data ONTAP」 柔軟にスケールアウト可能なストレージ環境を実現]}}.
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Yasuyuki Komiya}}
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{{ProductionHistory|Yasuyuki Komiya|小宮 康幸}}
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 03:39, 27 April 2024

YasuyukiKomiya KEL.jpg
Yasuyuki Komiya
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Yasuyuki Komiya (小宮 康幸) is a development environment manager associated with Sega. He was at one point listed as the section manager for IT Support II Section, within the Development Support Dept. of Sega's R&D Solutions HQ[1], followed the III Section of the same department[2]. By 2020 he was part of the User Support Sect. of the Platform Dept. withing Sega Sammy Holdings' IT Solutions HQ[3].

During his time in the Development Support Dept., Komiya managed the construction of data storage servers, one per game, such as Phantasy Star Online 2 (the first Sega game to use Cisco UCS[3]) and Yakuza 0 (the first Sega game to use NetApp Clustered Data ONTAP)[2].

Production history

References