Difference between revisions of "Zaxxon"
From Sega Retro
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+ | :''For the home computer conversions, see ''[[Zaxxon (home computers)]]''.'' | ||
{{Bob | {{Bob | ||
| bobscreen=Zaxxon Arcade Title.png | | bobscreen=Zaxxon Arcade Title.png | ||
− | | publisher=[[Sega]], {{2600}} [[Coleco]] | + | | publisher=[[Sega]], {{2600}} [[Coleco]] |
− | + | | developer={{SG}} [[Sega R&D2]], {{Arcade}} [[Ikegami Tsushinki]], {{2600}} [[Coleco]] | |
− | | distributor= | + | | distributor= |
− | | system=[[Sega Zaxxon hardware]], [[SG-1000]] | + | | system=[[Sega Zaxxon hardware]], [[SG-1000]], Atari 2600, Atari 5200, ColecoVision, Intellivision, [[Virtual Console]] |
| romsize={{Arcade}} 104.5 KB | | romsize={{Arcade}} 104.5 KB | ||
| peripherals= | | peripherals= | ||
− | | releases={{ | + | | genre=Shoot-'em-Up |
− | | | + | | releases={{releasesArcade |
− | | | + | | zaxxon_date_us=1982 |
− | | | + | | zaxxon_date_jp=1982-01{{ref|http://sega-interactive.co.jp/special/history/title/zaxxon.html}}{{ref|http://web.archive.org/web/20091216173519/http://vc.sega.jp:80/vca_zaxxon}} |
+ | | zaxxon_date_de=198x | ||
+ | }} | ||
+ | {{releases | ||
| 2600_date_eu=1982 | | 2600_date_eu=1982 | ||
| 2600_rrp_uk=29.95{{fileref|CVG UK 032.pdf|page=53}}{{fileref|TVGamer UK 02.pdf|page=42}} | | 2600_rrp_uk=29.95{{fileref|CVG UK 032.pdf|page=53}}{{fileref|TVGamer UK 02.pdf|page=42}} | ||
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| coleco_date_eu=1983 | | coleco_date_eu=1983 | ||
| coleco_rrp_uk=29.95{{fileref|TVGamer UK 02.pdf|page=18}} | | coleco_rrp_uk=29.95{{fileref|TVGamer UK 02.pdf|page=18}} | ||
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}} | }} | ||
{{releasesSG | {{releasesSG | ||
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}} | }} | ||
{{releasesWii | {{releasesWii | ||
− | | vca_date_us=2010-04-12 | + | | vca_date_us=2010-04-12{{ref|http://web.archive.org/web/20101122210537/http://www.nintendo.com/games/detail/ZnkHCnm2XvA6xyPltLxrYMKTFCr-SGTb}} |
− | | vca_rrp_us=800 | + | | vca_rrp_us=800{{ref|http://web.archive.org/web/20101122210537/http://www.nintendo.com/games/detail/ZnkHCnm2XvA6xyPltLxrYMKTFCr-SGTb}} |
− | | vca_date_eu=2010-03-05 | + | | vca_rating_us=e |
− | | vca_rrp_eu=500 | + | | vca_date_eu=2010-03-05{{ref|http://web.archive.org/web/20171121001819/http://www.nintendolife.com/games/vcarcade/zaxxon}}{{ref|https://archive.is/G26Yn}} |
− | | vca_date_jp=2009-12-15 | + | | vca_rrp_eu=500{{ref|http://web.archive.org/web/20171121001819/http://www.nintendolife.com/games/vcarcade/zaxxon}} |
− | | vca_rrp_jp=500 | + | | vca_date_jp=2009-12-15{{ref|https://web.archive.org/web/20180322015442/https://www.nintendo.co.jp/wii/vc/software/12.html}} |
+ | | vca_rrp_jp=500{{ref|http://web.archive.org/web/20091216173519/http://vc.sega.jp:80/vca_zaxxon}} | ||
+ | | vca_rating_jp=a | ||
}} | }} | ||
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| pegi=7 | | pegi=7 | ||
| oflc=g | | oflc=g | ||
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}} | }} | ||
− | ''''' | + | '''''{{PAGENAME}}''''' (ザクソン) is an [[arcade]] shoot 'em up video game released by [[Sega]]. It is named after its groundbreaking use of ''axon''ometric projection (though more specifically, it uses isometric projection) and was released for [[Sega Zaxxon hardware|bespoke arcade hardware]] in 1982. |
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− | ''Zaxxon'' | + | ''Zaxxon'' was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre. |
==Gameplay== | ==Gameplay== | ||
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==History== | ==History== | ||
+ | ===Release=== | ||
+ | ''Zaxxon'' was the first arcade game to be advertised on US television. A commercial was produced with help from Sega's then-owners Paramount Pictures for $150,000{{fileref|WilmingtonMorningStar US 1982-07-03 6C.png}}, and aired on local television stations in Los Angeles (which aired it first), Chicago, New York, New Jersey and Pennsylvania between July 12 (11 in Chicago) through to July 25, 1982{{magref|cb|1982-07-24|39}}. | ||
+ | |||
+ | [[David Rosen]] is claimed to have been the brainchild behind the project, having teamed up with Jerry Kramer Associates to produce the commercial{{magref|cb|1982-07-10|30}}. They, in turn, contracted Mathematical Applications Group Inc. (MAGI; best known for the special effects in the movie ''[[wikipedia:Tron|Tron]]'') to produce what was then cutting edge 3D graphics{{magref|cb|1982-07-10|30}}. | ||
+ | |||
+ | The full budget for the television campaign (including acquiring the airtime) was estimated to be between $500,000 and $1 million{{magref|cb|1982-07-10|30}}. In Los Angeles, the commercial aired during syndicated repeats of ''Saturday Night Live'', ''Kung Fu'', ''MASH'', ''The Jeffersons'', ''American Bandstand'', ''Fridays'' and ''SCTV''{{magref|cb|1982-07-10|30}}. It ws also broadcast 15 times during a KTLA all-day ''Star Trek'' marathon (''Star Trek'' being another Paramount property){{magref|cb|1982-07-10|30}}. | ||
+ | |||
+ | The commercial was successful, and was said to not only double trade in some venues, but encourage new customers to visit the arcades specifically for the game{{magref|cb|1982-07-24|39}}. Rivals such as [[Williams Electronics]], Stern Electronics and [[Taito]] also praised the advert for attracting potential arcade customers{{magref|cb|1982-07-10|30}}. | ||
+ | |||
===Legacy=== | ===Legacy=== | ||
''Zaxxon'' stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as ''[[Congo Bongo]]'' and ''[[Future Spy]]''. | ''Zaxxon'' stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as ''[[Congo Bongo]]'' and ''[[Future Spy]]''. | ||
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The Atari 2600 and Intellivision versions of the game (published by [[Coleco]]) are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations. It has been suggested, however, that Coleco purposely dumbed down these versions for competition purposes - their ColecoVision port was for many years the most accurate home copy of the game, however skipped a few levels due to cartridge restrictions (something later fixed with ''[[Zaxxon Super Game]]'' for Coleco's Adam computer). | The Atari 2600 and Intellivision versions of the game (published by [[Coleco]]) are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations. It has been suggested, however, that Coleco purposely dumbed down these versions for competition purposes - their ColecoVision port was for many years the most accurate home copy of the game, however skipped a few levels due to cartridge restrictions (something later fixed with ''[[Zaxxon Super Game]]'' for Coleco's Adam computer). | ||
− | + | An Atari 5200 version similar to the Atari computers copy was also released. | |
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Sega produced their own home port of the game for Japanese [[SG-1000]]s in 1985, however held back from bringing the game to more modern Sega platforms. ''Zaxxon'' was not seen again until a surprise appearance in the ''[[Sega Mega Drive Collection]]'' and ''[[Sega Mega Drive Ultimate Collection]]'' compilations, and in more recent times, the arcade version has been made available through the [[Wii]]'s [[Virtual Console]] service. | Sega produced their own home port of the game for Japanese [[SG-1000]]s in 1985, however held back from bringing the game to more modern Sega platforms. ''Zaxxon'' was not seen again until a surprise appearance in the ''[[Sega Mega Drive Collection]]'' and ''[[Sega Mega Drive Ultimate Collection]]'' compilations, and in more recent times, the arcade version has been made available through the [[Wii]]'s [[Virtual Console]] service. | ||
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==Production credits== | ==Production credits== | ||
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==Magazine articles== | ==Magazine articles== | ||
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==Promotional material== | ==Promotional material== | ||
− | + | {{mainArticle|{{PAGENAME}}/Promotional material}} | |
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− | }} | ||
− | == | + | ==Photo gallery== |
<gallery> | <gallery> | ||
Zaxxon Arcade US Cabinet.jpg|US arcade cabinet | Zaxxon Arcade US Cabinet.jpg|US arcade cabinet | ||
+ | Zaxxon Arcade US Cabinet Front.jpg | ||
Zaxxon Arcade DE Cabinet.jpg|DE arcade cabinet | Zaxxon Arcade DE Cabinet.jpg|DE arcade cabinet | ||
</gallery> | </gallery> | ||
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==Physical scans== | ==Physical scans== | ||
===Arcade version=== | ===Arcade version=== | ||
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{{ScanArcade | {{ScanArcade | ||
| type=upright | | type=upright | ||
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| marquee=Zaxxon Arcade DE Marquee.jpg | | marquee=Zaxxon Arcade DE Marquee.jpg | ||
| controlpanel=Zaxxon Arcade DE ControlPanel.jpg | | controlpanel=Zaxxon Arcade DE ControlPanel.jpg | ||
+ | }}{{ScanArcade | ||
+ | | console=Zaxxon hardware | ||
+ | | region=JP | ||
+ | | instructionsR1=Zaxxon Arcade JP InstructionCard.jpg | ||
}} | }} | ||
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| region=TW | | region=TW | ||
| cart= | | cart= | ||
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}} | }} | ||
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| spinemissing=yes | | spinemissing=yes | ||
| cart=Zaxxon Atari2600 US Cart.jpg | | cart=Zaxxon Atari2600 US Cart.jpg | ||
− | | manual= | + | | manual=Zaxxon Atari 2600 US Manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Atari 2600 | | console=Atari 2600 | ||
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| cart=Zaxxon Atari5200 US Cart.jpg | | cart=Zaxxon Atari5200 US Cart.jpg | ||
| manual=Zaxxon 5200 us manual.pdf | | manual=Zaxxon 5200 us manual.pdf | ||
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| icon=Coleco | | icon=Coleco | ||
| ae=90 | | ae=90 | ||
− | | ae_source={{ | + | | ae_source={{magref|ae|8|6}} |
| joystik=90 | | joystik=90 | ||
| joystik_source={{num|3}} | | joystik_source={{num|3}} | ||
| telematch=83 | | telematch=83 | ||
− | | telematch_source= | + | | telematch_source={{num|5|page=25,27|pdf=TeleMatch DE 05.pdf|pdfpage=27}} |
| tilt=100 | | tilt=100 | ||
| tilt_source={{num|6|page=36-37}}, ''[http://www.abandonware-magazines.org/affiche_mag.php?mag=28&num=286&album=oui]'' | | tilt_source={{num|6|page=36-37}}, ''[http://www.abandonware-magazines.org/affiche_mag.php?mag=28&num=286&album=oui]'' | ||
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| cover=Zaxxon ColecoVision AU Box.jpg | | cover=Zaxxon ColecoVision AU Box.jpg | ||
| cart= | | cart= | ||
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| joystik_source={{num|9}} | | joystik_source={{num|9}} | ||
| telematch=67 | | telematch=67 | ||
− | | telematch_source= | + | | telematch_source={{num|9|page=28/29|pdf=TeleMatch DE 09.pdf|pdfpage=28}} |
}} | }} | ||
{{Scanbox | {{Scanbox | ||
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}} | }} | ||
− | == | + | ==Technical information== |
− | + | ===ROM dump status=== | |
− | + | {{romtable| | |
− | + | {{rom|SG|sha1=E32F536C3576D41AB485E07809C4404E6B462443|md5=52BBF5336C190610A0FB1AB0BDACA455|crc32=905467E4|size=32kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}} | |
− | + | {{rom|SG|sha1=172A8FF1A574D7920906C5CF60E1D39F31B9B639|md5=BB1C5B1071D5B9224B7733D60465E769|crc32=49CAE925|size=32kB|date= |source=Cartridge (TW)|comments=|quality=|prototype=}} | |
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==External links== | ==External links== | ||
− | * [http://vc.sega.jp/vca_zaxxon/ | + | * Sega of Japan Virtual Console pages: [http://vc.sega.jp/vca_zaxxon/ Arcade] |
+ | * Nintendo catalogue pages: [https://www.nintendo.com/games/detail/ZnkHCnm2XvA6xyPltLxrYMKTFCr-SGTb US] | ||
==References== | ==References== | ||
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<references/> | <references/> | ||
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+ | {{ZaxxonOmni}} | ||
{{Zaxxon}} | {{Zaxxon}} | ||
− | |||
− |
Revision as of 20:48, 22 January 2019
- For the home computer conversions, see Zaxxon (home computers).
Zaxxon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Zaxxon hardware, SG-1000, Atari 2600, Atari 5200, ColecoVision, Intellivision, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Coleco | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D2, Ikegami Tsushinki, Coleco | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zaxxon (ザクソン) is an arcade shoot 'em up video game released by Sega. It is named after its groundbreaking use of axonometric projection (though more specifically, it uses isometric projection) and was released for bespoke arcade hardware in 1982.
Zaxxon was the first video game to use an isometric perspective, a graphical style which would see widespread use in the years which followed. It was an early attempt at adding three-dimensional depth to the shoot 'em up genre.
Contents
Gameplay
In Zaxxon, the player controls a starship which continuously moves towards the top right of the screen - a "diagonal" sidescroller, as opposed to the horizontal or vertical shooters more commonly seen. The basic idea is to shoot at and destroy enemies within a space fortress to rank up points, while avoiding obstacles and enemy fire.
What made Zaxxon unique at the time was the ability for the player to adjust the ship's height as well as move the craft left and right, essentially creating one of the first three-dimensional shooters (though the player can still only move in two dimensions, as he/she cannot stop the ship from moving forward). With this comes the task of navigating scenery - Zaxxon has levels which take part in space stations, and the player must duck and dive to avoid crashing into objects. Furthermore missiles can be launched upwards from the ground (similar to Scramble by Konami), and the player must obtain fuel to stay airbourne.
History
Release
Zaxxon was the first arcade game to be advertised on US television. A commercial was produced with help from Sega's then-owners Paramount Pictures for $150,000[8], and aired on local television stations in Los Angeles (which aired it first), Chicago, New York, New Jersey and Pennsylvania between July 12 (11 in Chicago) through to July 25, 1982[9].
David Rosen is claimed to have been the brainchild behind the project, having teamed up with Jerry Kramer Associates to produce the commercial[10]. They, in turn, contracted Mathematical Applications Group Inc. (MAGI; best known for the special effects in the movie Tron) to produce what was then cutting edge 3D graphics[10].
The full budget for the television campaign (including acquiring the airtime) was estimated to be between $500,000 and $1 million[10]. In Los Angeles, the commercial aired during syndicated repeats of Saturday Night Live, Kung Fu, MASH, The Jeffersons, American Bandstand, Fridays and SCTV[10]. It ws also broadcast 15 times during a KTLA all-day Star Trek marathon (Star Trek being another Paramount property)[10].
The commercial was successful, and was said to not only double trade in some venues, but encourage new customers to visit the arcades specifically for the game[9]. Rivals such as Williams Electronics, Stern Electronics and Taito also praised the advert for attracting potential arcade customers[10].
Legacy
Zaxxon stands as one of Sega's first big successes in the arcade video game market, and was subsequently brought to a plethora of home systems during the early 1980s, being one of the most widely ported Sega games in history. The hardware behind the game also went in to fuel other isometric arcade games, such as Congo Bongo and Future Spy.
The Atari 2600 and Intellivision versions of the game (published by Coleco) are the most radically different, opting for a third-person "behind the ship" view rather than an isometric one, presumably due to hardware limitations. It has been suggested, however, that Coleco purposely dumbed down these versions for competition purposes - their ColecoVision port was for many years the most accurate home copy of the game, however skipped a few levels due to cartridge restrictions (something later fixed with Zaxxon Super Game for Coleco's Adam computer).
An Atari 5200 version similar to the Atari computers copy was also released.
Sega produced their own home port of the game for Japanese SG-1000s in 1985, however held back from bringing the game to more modern Sega platforms. Zaxxon was not seen again until a surprise appearance in the Sega Mega Drive Collection and Sega Mega Drive Ultimate Collection compilations, and in more recent times, the arcade version has been made available through the Wii's Virtual Console service.
As one of Sega's first success stories, Zaxxon was also turned into a board game by Milton Bradley in 1982. Bandai and Coleco also released VFD and LCD versions of the game, in the form of a tabletop Zaxxon, FL Zaxxon and a handheld Zaxxon. Curiously, Sega of America, through its blog, has erroneously laid claim to several other versions of Zaxxon - a homebrew Commodore Amiga version from 1995, and a version for the Dragon 32/64 computer (based on the TRS-80 CoCo version), whose legitimacy has yet to be verified.
Zaxxon was followed in the arcades by Super Zaxxon, which despite offering similar gameplay, was far less successful. Also created was Zaxxon 3D for the Sega Master System and Zaxxon's Motherbase 2000 for the Sega 32X.
Production credits
Magazine articles
- Main article: Zaxxon/Magazine articles.
Promotional material
- Main article: Zaxxon/Promotional material.
Photo gallery
Physical scans
Arcade version
Zaxxon hardware, FR | ||||
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Zaxxon hardware, JP | ||||
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SG-1000 version
SG-1000, TW |
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Atari 2600 version
Sega Retro Average | ||||||||||||||
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49 | |
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Based on 2 reviews |
Atari 2600, DE (alt) |
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Atari 5200 version
ColecoVision version
Sega Retro Average | ||||||||||||||||||||||||
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81 | |
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Based on 4 reviews |
ColecoVision, CA |
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Intellivision version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Intellivision, DE |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
32kB | Cartridge (JP) | |||||||||||
? |
|
32kB | Cartridge (TW) |
External links
References
- ↑ http://sega-interactive.co.jp/special/history/title/zaxxon.html
- ↑ 2.0 2.1 http://vc.sega.jp:80/vca_zaxxon (Wayback Machine: 2009-12-16 17:35)
- ↑ File:TVGamer UK 02.pdf, page 18
- ↑ 4.0 4.1 http://www.nintendo.com/games/detail/ZnkHCnm2XvA6xyPltLxrYMKTFCr-SGTb (Wayback Machine: 2010-11-22 21:05)
- ↑ 5.0 5.1 http://www.nintendolife.com/games/vcarcade/zaxxon (Wayback Machine: 2017-11-21 00:18)
- ↑ https://archive.is/G26Yn
- ↑ https://www.nintendo.co.jp/wii/vc/software/12.html (Wayback Machine: 2018-03-22 01:54)
- ↑ File:WilmingtonMorningStar US 1982-07-03 6C.png
- ↑ 9.0 9.1 Cash Box, "July 24, 1982" (US; 1982-07-24), page 39
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Cash Box, "July 10, 1982" (US; 1982-07-10), page 30
- ↑ 11.0 11.1 File:CVG UK 032.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 032.pdf_p52" defined multiple times with different content - ↑ 12.0 12.1 Complete Guide to Consoles, "" (UK; 1989-10-16), page 77
- ↑ Computer & Video Games, "June 1984" (UK; 1984-05-16), page 6
- ↑ 14.0 14.1 File:TeleMatch DE 05.pdf, page 27 Cite error: Invalid
<ref>
tag; name ":File:TeleMatch DE 05.pdf_p27" defined multiple times with different content - ↑ Arcade Express, "Volume One, Number Eight: November 21, 1982" (US; 1982-11-21), page 6
- ↑ Tilt, "Juillet/Août 1983" (FR; 1983-0x-xx), page 36
- ↑ File:TeleMatch DE 09.pdf, page 28
Zaxxon | |
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Main page | Comparisons | Maps | Magazine articles | Reception | Promotional material | Merchandise | Clones
|
Games in the Zaxxon Series | |
---|---|
Zaxxon (1981) (home computers) | Super Zaxxon (1982) | Zaxxon Super Game (1984) | Zaxxon 3D (1987) | Zaxxon's Motherbase 2000 (1995) | Zaxxon Escape (2012) | |
Others | |
Zaxxon (LCD) (1982) | FL Zaxxon (1982) | Zaxxon (tabletop) (1982) | Zaxxon (board game) (1982) | |
Zaxxon related media | |
The Official How to Win at Zaxxon (1982) |
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