Difference between revisions of "Zero the Kamikaze Squirrel"
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− | | md_date_us=1994- | + | | md_date_us=1994-11{{fileref|GamePlayers US 0712.pdf|page=12}} |
| md_code_us=T-15176 | | md_code_us=T-15176 | ||
− | | md_date_eu= | + | | md_date_eu=1995-01{{fileref|MeanMachinesSega26UK.pdf|page=36}} |
| md_code_eu=T-15176-50 | | md_code_eu=T-15176-50 | ||
+ | | md_rrp_uk=44.99{{fileref|MeanMachinesSega33UK.pdf|page=66}} | ||
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− | {{sub-stub}}''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a platform spin-off of the ''[[Aero the Acrobat]]'' series, starring one of Aero's enemies, Zero. It was developed by [[Iguana Entertainment]] and published by [[Sunsoft]] for the [[Sega Mega Drive]] and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack. |
− | + | ==Gameplay== | |
+ | Zero has a dizzying amount of moves on each of the three buttons. The default buttons are as follows: | ||
+ | *Pressing {{A}} while standing throws shurikens. Holding {{up}} while pressing {{A}} throws them upwards at an angle. Jumping and pressing {{up}} or {{down}} will fire them at those downward angles. Bizarrely, pressing {{up}}+{{A}} as soon as possible when you jump fires at a weird curving upward angle. You can't fire shuriken while crouching. Shurikens are like Aero's stars; you only have so many and must pick up ammo. | ||
+ | *Pressing {{B}} while standing jumps. Pressing it again performs an unusual double jump that carries momentum instead of having its own, so doing it early works best. While Zero is spinning, you can't do anything except the Super Slam. After the initial jump or after a double jump, pressing {{down}}+{{B}} performs a strange swooping attack. While crouching, Zero readies his nunchaku; press {{B}} here to swing it. | ||
+ | *Holding {{C}} while standing ''still'' has Zero pull out a scope; press a direction to look around. Holding {{C}} while running has Zero do [https://www.youtube.com/watch?v=-qF7DeUrcbg ''very particular'' forward flips] which can damage enemies, and he will continue to perform them as you hold the button and as he hits land (you can stop one at any point by releasing {{C}}); if a forward flip lasts long enough without Zero touching land, he will eventually attempt to dive for damage. Finally, pressing {C} in mid-air has Zero do his Super Slam, which can be controlled with {{left}} and {{right}} before he lands, and can be canceled out of by jumping (warning: puts him in spinning state). You can, for example, forward flip into the air, release {{C}}, then press {{C}} again to Super Slam. | ||
− | + | When remapping buttons, you must take the variety of moves per-button into account. | |
− | |||
===Tips and tricks=== | ===Tips and tricks=== | ||
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==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{ | + | |{{galleryPrintAd |
+ | |GamePro US 064.pdf|gamepro|64|207 | ||
|EGM2 US 05.pdf|egm2|5|149 | |EGM2 US 05.pdf|egm2|5|149 | ||
|EGM US 065.pdf|egm|65|151 | |EGM US 065.pdf|egm|65|151 | ||
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| segapro=86 | | segapro=86 | ||
| segapro_source={{num|47|page=62/63}} | | segapro_source={{num|47|page=62/63}} | ||
− | | | + | | videogamesus=80 |
+ | | videogamesus_source={{num|71|page=82|pdf=VideoGames US 71.pdf}} | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive |
Revision as of 17:21, 7 November 2017
Zero the Kamikaze Squirrel | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: Sunsoft | ||||||||||||||||||||
Developer: Iguana Entertainment | ||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
| ||||||||||||||||||||
This teeny-tiny article needs some work. You can help us by expanding it.
Zero the Kamikaze Squirrel is a platform spin-off of the Aero the Acrobat series, starring one of Aero's enemies, Zero. It was developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and Super NES in 1994. It follows Zero traveling back to his forest home to stop an evil lumberjack.
Contents
Gameplay
Zero has a dizzying amount of moves on each of the three buttons. The default buttons are as follows:
- Pressing while standing throws shurikens. Holding while pressing throws them upwards at an angle. Jumping and pressing or will fire them at those downward angles. Bizarrely, pressing + as soon as possible when you jump fires at a weird curving upward angle. You can't fire shuriken while crouching. Shurikens are like Aero's stars; you only have so many and must pick up ammo.
- Pressing while standing jumps. Pressing it again performs an unusual double jump that carries momentum instead of having its own, so doing it early works best. While Zero is spinning, you can't do anything except the Super Slam. After the initial jump or after a double jump, pressing + performs a strange swooping attack. While crouching, Zero readies his nunchaku; press here to swing it.
- Holding while standing still has Zero pull out a scope; press a direction to look around. Holding while running has Zero do very particular forward flips which can damage enemies, and he will continue to perform them as you hold the button and as he hits land (you can stop one at any point by releasing ); if a forward flip lasts long enough without Zero touching land, he will eventually attempt to dive for damage. Finally, pressing {C} in mid-air has Zero do his Super Slam, which can be controlled with and before he lands, and can be canceled out of by jumping (warning: puts him in spinning state). You can, for example, forward flip into the air, release , then press again to Super Slam.
When remapping buttons, you must take the variety of moves per-button into account.
Tips and tricks
Pausing the game and pressing either or brings up a screen to select a level to start at, as well as the ending sequence and other screens. Once this cheat is used, you can return to that screen whenever you want pressing just with the game paused.
Production credits
Created and Produced by: Justin Siller
Directed by: Neill Glancy, Team Iguana
Game Design: Justin Siller, Neill Glancy, Team Zero
Team Leader: Neill Glancy
Executive Producer (Iguana): Jeff Spangenberg
Executive Producer (Sunsoft): David Siller
Programming: Stephen Broumley, Craig Galley
Genesis Engine: Carl Wade
Art Director (Iguana): Matt Stubbington
Technical Director (Iguana): Craig Galley
Creative Director (Iguana): Nigel Cook
Art Director (Sunsoft): Mario Zavala
Lead Artists: Jools Watsham, Matt Stubbington
Artists: Robbie Miller, Scott Brocker, Mark Pitcher
Additional Art: William B. Yeatts, Michael McCallion
Conceptual Art: Mario Zavala, Justin Siller, Team Zero
Additional Rendered Art: Neill Glancy
Martial Arts Consultant: Ryan Siller
Music Coordinators: Jay Moon, Darrin Stubbington
Music and Sound Effects: Fox Productions
Project Manager: Jay Moon
Technical Manager: Al Artus
Consumer Products Manager: Steve Gehrke
Marketing Director: Karen Shadley
Chairman: Masami Maeda
Vice Chairman: Tad Shimamoto
International Development Coordinator: Kenji Yoshioka
Game Test Manager: Sam Patel
Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy, Benjon Martinez, Peter Marquez, Euclid Woo
Game Manual: Alison Quirion
Executive Assistant: Nanette Hyssong
Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
Sunsoft Thanks to: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
Sunsoft Very Special Thanks to: Debra Siller
Iguana Thanks to: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat
Promotional material
also published in:
- EGM² (US) #5: "November 1994" (1994-1x-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[4]
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- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[5]
Query: SELECT `cargo__issuenames`.`name` AS `issuename`,`cargo__issuenames`.`date` AS `date`,`cargo__issuenames`.`pdf` AS `pdf`,`cargo__magnames`.`name` AS `magname`,`cargo__magnames`.`country` AS `country` FROM `cargo__issuenames` LEFT OUTER JOIN `cargo__magnames` ON ((`cargo__issuenames`.`code`=`cargo__magnames`.`code`)) WHERE `cargo__issuenames`.`code`="egm" and `cargo__issuenames`.`num`="65" ORDER BY `cargo__issuenames`.`name`,`cargo__issuenames`.`date`,`cargo__issuenames`.`pdf`,`cargo__magnames`.`name`,`cargo__magnames`.`country` LIMIT 1 Function: CargoSQLQuery::run Error: 14 Can't change size of file (Errcode: 28 "No space left on device") (localhost)
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 23 reviews |
References
- ↑ File:GamePlayers US 0712.pdf, page 12
- ↑ File:MeanMachinesSega26UK.pdf, page 36
- ↑ 3.0 3.1 File:MeanMachinesSega33UK.pdf, page 66
- ↑ ', "November 1994" (; 1994-xx-xx), page 149
- ↑ ', "November 1994" (; 1994-xx-xx), page 151
- ↑ 6.0 6.1 File:VideoGames US 71.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 71.pdf_p82" defined multiple times with different content - ↑ ', "November 1994" (; 1994-xx-xx), page 272
- ↑ ', "November 1994" (; 1994-xx-xx), page 243
- ↑ ', "November 1994" (; 1994-xx-xx), page 164
- ↑ ', "November 1994" (; 1994-xx-xx), page 42
- ↑ ', "November 1994" (; 1994-xx-xx), page 369
- ↑ ', "November 1994" (; 1994-xx-xx), page 134
- ↑ ', "November 1994" (; 1994-xx-xx), page 114
- ↑ ', "November 1994" (; 1994-xx-xx), page 70
- ↑ ', "November 1994" (; 1994-xx-xx), page 19
- ↑ ', "November 1994" (; 1994-xx-xx), page 130
- ↑ ', "November 1994" (; 1994-xx-xx), page 80
- ↑ ', "November 1994" (; 1994-xx-xx), page 128
- ↑ ', "November 1994" (; 1994-xx-xx), page 66
- ↑ ', "November 1994" (; 1994-xx-xx), page 100
- ↑ ', "November 1994" (; 1994-xx-xx), page 72
- ↑ ', "November 1994" (; 1994-xx-xx), page 90
- ↑ ', "November 1994" (; 1994-xx-xx), page 54
- ↑ ', "November 1994" (; 1994-xx-xx), page 62
- ↑ ', "November 1994" (; 1994-xx-xx), page 177
- ↑ ', "November 1994" (; 1994-xx-xx), page 46
- ↑ ', "November 1994" (; 1994-xx-xx), page 43
- ↑ ', "November 1994" (; 1994-xx-xx), page 234
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