The Lion King
From Sega Retro
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The Lion King | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Virgin Interactive Entertainment Ballistic (US re-release) Sega Majesco Sales (US re-release) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Disney Software Westwood Studios Syrox Developments | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Krisalis Software (audio) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US re-release) Datart International (CZ) SF Interactive Media (SE rental) Sega-Ozisoft (AU) Tec Toy (BR) Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3][4][5][6] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Lion King (ライオンキング) is a platform game developed by Westwood Studios, Virgin Interactive, and Dark Technologies, and published by Virgin Interactive, Walt Disney Computer Software, and Sega for the Sega Mega Drive, Sega Game Gear, Sega Master System, and several other consoles.
It is based on the 1994 Disney film of the same name and follows a similar story. Due to this, it was one of the first games that featured a protagonist that gets older during the game's progress. The gameplay also changes from mainly platforming to a more action oriented approach.
Although intended for children, the game was often criticized for its difficulty even with easier settings. Despite the difficulty, it was rated positively by reviewers and gamers alike.
Contents
Story
Simba, a young lion, is to succeed his father, Mufasa, as King of the Pride Lands. However, after Simba's paternal uncle Scar murders Mufasa to seize the throne, Simba is manipulated into thinking he was responsible and flees into exile. Simba must return to the Pride Lands and challenge Scar to end his tyranny and take his place in the Circle of Life as the rightful King.
Gameplay
Mega Drive version
The game is a platformer in which the player guides Simba through a series of stages representing scenes from the movie. Simba moves with and and jumps with . He automatically grabs ledges and pulls himself up them, and he can grab protruding rocks, bones, and other hooks and swing from them. He roars with . He has a roar meter that expends when he roars. When the meter is full, his roar damages enemies, but otherwise, it stuns them. The roar gauge replenishes when it is not used but empties when Simba takes damage. Simba defeats enemies by jumping on top of them. Some enemies (such as porcupines) hurt Simba if he jumps on them, but they can be flipped over by roaring at them. Simba can also perform a short rolling attack by pressing or while running, which can be used to attack enemies and to traverse certain obstacles.
Simba grows into an adult lion in the stage Simba's Destiny, which makes him lose the ability to roll but gives other extra abilities. Simba can now perform a slash attack with . He mauls an enemy by jumping on it and quickly tapping . He can also flip enemies by pressing and then in quick succession. If a Six Button Control Pad is connected, he can flip enemies with , , or .
Simba has a health meter that goes down as he takes damage from enemies or hazards. He loses a chance when he loses all of his health. The game ends if he runs out of chances but can be continued as long as the player has continues remaining.
The game has three difficulty levels (Easy, Normal, and Difficult).
Items
Plain Beetle | |
---|---|
Restores half of Simba's health. | |
Patterned Beetle | |
Restores all of Simba's health. | |
African Red Beetle | |
Extends Simba's maximum health. | |
Blue Beetle | |
Extends Simba's roar gauge. | |
Bombardier Beetle | |
Causes a small amount damage to Simba. Also ends bonus levels. | |
Dragonfly | |
Causes moderate damage to Simba. Also ends bonus levels. | |
Spider | |
Causes a large amount of damage to Simba. Also ends bonus levels. | |
Fly | |
Makes Simba lose the ability to roar for a short time. Also ends bonus levels. | |
Continue Marker | |
Checkpoint where Simba is revived after losing a chance. | |
1 Up | |
Awards an extra chance, up to a maximum of 9. | |
Circle of Life | |
Awards a continue. |
Levels
The Pridelands | |
---|---|
Can't Wait to be King | |
The second level in The Lion King is one of the hardest the game has to offer, specifically designed to appease management at Disney who wanted a longer game. This call came too late in development for the team to add new levels, so this stage saw its difficulty increase significantly, meaning it would take longer to complete.
The reasoning is thought to be behind Disney's approach to the rental market. Disney had set specific metrics regarding how far an average player should have progressed in a set period of time; if a game was too easy, the user would be less likely to buy the full retail product. | |
The Elephant Graveyard | |
The Stampede | |
Simba's Exile | |
Hakuna Matata | |
Simba's Destiny | |
Simba's return to the Pridelands was cut from the final draft of the film. However, as the game was made in conjunction with the script, these levels were produced before the decision was made. Reportedly, Virgin Games had to fight to keep them in the final product, as Disney wanted the game to be as true to the film as possible. | |
Be Prepared | |
Simba's Return | |
Pride Rock | |
Bonus levels
After each level, the player is given the opportunity to play a bonus mini-game featuring Timon and Pumbaa to earn bonus items. There are two types of bonus levels to play, which alternate between levels:
Master System and Game Gear versions
The game is a platformer where the player controls Simba, initially as a lion cub and later as an adult. Simba moves with and and jumps with . Simba defeats enemies by jumping on top of them. He automatically pulls himself up ledges and grabs protruding rocks to swing from them. He roars with , which initially stuns enemies but can be upgraded to damage them. Young Simba can also perform a short rolling attack by pressing or while running. Adult Simba loses his ability to roll but can slash at enemies by holding the D-Pad in a direction while pressing or by pressing in midair.
Simba's health is depicted by three "Circles of Life" in the corner of the screen. He loses a chance when he loses all of his health. The game ends if he runs out of chances but can be continued as long as the player has continues remaining.
The game has three difficulty levels (Cub, Lion Prince, and Lion King).
Items
Cricket | |
---|---|
Increases the power of Simba's roar. | |
Rhinoceros Beetle | |
Increases the strength of Simba's slashes temporarily. | |
Firefly | |
Makes Simba invincible temporarily. | |
Lady Bug or Fly | |
Restores Simba's health by a quarter of a Circle of Life. | |
Butterfly | |
Completely restores Simba's health. | |
Diamond | |
Collect to play the bonus level after completing the current level. | |
Continue Marker | |
Checkpoint where Simba is revived after losing a chance. | |
Simba | |
Awards an extra chance, up to a maximum of 9. | |
Circle of Life | |
Awards a continue. |
Levels
The Pridelands | |
---|---|
Map: 1️⃣ | |
The Mane Event | |
Map: 1️⃣ | |
Elephant Graveyard | |
Map: 1️⃣ | |
The Stampede | |
Map: 1️⃣ | |
The Game Gear and Master System versions present this stage from a side-on perspective. | |
Exile | |
Map: 1️⃣ | |
Hakuna Matata | |
Map: 1️⃣ | |
Simba's Destiny | |
Map: 1️⃣ | |
Be Prepared | |
Map: 1️⃣ | |
Hyena Lairs | |
Map: 1️⃣ | |
Return to Pride Rock | |
Map: 1️⃣ | |
The Master System and Game Gear versions scrap most of this stage, only including the end fight with Scar. |
Bonus level
Finding a Diamond item unlocks a bonus level after completing the current level. In it, the player controls Pumbaa and tries to catch as many melon seeds as possible as they fall all around him while avoiding bugs. Pumbaa moves with and . The player earns an extra chance for every 10 seeds collected, but touching a bug causes Pumbaa to lose seeds.
History
Legacy
In 2019, The Lion King was re-released as part of Disney Classic Games: Aladdin and The Lion King for the PlayStation 4, Xbox One and Nintendo Switch alongside several versions of Disney's Aladdin. The compilation includes the Mega Drive version, the Super Nintendo Entertainment System version along with its Japanese version, and the Game Boy version in monochrome and "colour" (simulating the game as if it were inserted into a Super Game Boy or a Game Boy Color).
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | The Lion King | The Lion King |
Japanese | ライオンキング | Lion King |
French | Le Roi Lion | The Lion King |
German | Der König der Löwen | The Lion King |
Spanish | El Rey León | The Lion King |
Italian | Il Re Leone | The Lion King |
Portuguese (Brazil) | O Rei Leão | The Lion King |
Production credits
Mega Drive version
- Creative Director/Producer: Louis Castle
- Programming: Rob Povey, Barry Green
- Assistant Programming: Ronald Pieket-Weeserik
- Programming Support: Milo X Ballan, David "Hmmmmm" Dettmer
- Lead Designer: Seth Mendelsohn
- Assistant Designer: Erik Yeo
- Background Art: Joseph B Hewitt IV, Kevin Oxland VIE UK, Hans Piwenitzky, Rick Parks
- Animation: Cindy Chinn, David Dame, Penina Finger, Elie Arabian, Matt Hansel, Aaron Powell
- Animation Clean-Up: Doug Verhaal, Barbarajo Shillings, John Pedraja, Mike Muehlendorf, Ken Seward
- Audio Direction: Paul Mudra
- Music & Sound: Matt Furniss (Krisalis Software, Ltd.)
- Sound Driver: Krisalis Software, Ltd.
- Manual Design: Edith Laramore
- Quality Assurance Coordination: Glenn Sperry
- Quality Assurance: Kenneth Dunne, Michael Lightner, Jesse Clemit, Chris Rubyor, Brad Roberts, Troy Leonard, William Baca, John & Patrick Sweeney
- Executive Producer: Brett W Sperry
- Vice President Product Development: Christopher D Yates
- Special Thanks To: Colin Gordon-VIE UK, Dave Chapman-VIE UK, Felix Kupis, Ted Morris, Lawrence Hiler-Chip Level Designs, David O'Riva-Bitmasters, Donna, Tony, Samantha & James Castle, Linda, Jennifer & Kimberly Green
- Senior Producer: Patrick Gilmore
- Assistant Producer: Michael Giacchino
- Artwork: John Fiorito, Alex Schaeffer, Christina Vann, Ann-Bettina Colace
- Additional Art: Katy Adams, Thomas Ang, Tom Breeden, Kurt Dumas, Hugh Jamieson, Roddy Novarro, Rob Titus
- Art Support: Arden Ishimaru
- Storyboards/Concept Art: Erik Wiese
- Additional Music: Jeff Rona-Media Ventures, Inc.
- Software Production Admin.: C. Steve Booth
- Production Assistant: Joseph Santos
- Product Analyst: Eric Ventura, Joseph Reyes, Toby Espiritu, Julius Baldueza, Daryl David
- Producer: Paul Curasi
- Creative/Technical Consultant: Chuck Williams
- Production Coordinator: Cammie Cavallin
- Assistant to the Producer: Annette Laguer
- Business Manager: Darrell Brown
- Production Assistant: Cyndi Sager
- Production Designer: Keith Newton
- Supervising Animator: Chris Bradley
- Animators: Anthony Michaels, Aaron Blaise, Darko cesar, Serguei Koushnerov, Rob Corley, Travis Blaise, Branko Mihanovic, Sasha Dorogov, Elliot Bour, Phil Boyd, Tim Hodge
- Assistant Animators: Merritt Andrews, Caroline Clifford, Craig Crasso
- Clean-Up Artists: arden Chan, Kevin Proctor, Anthony Stanley
- Image Processing Specialist: Pamela Darley
- Assistant Editor: Gary Blair
- Support Associate Trainee: Brent Tiano
- Special Thanks To: Roger Allers, Ruben Aquino, Clare Baren, Jeff Dixon, Don Hahn, Rob Minoff, Ruben Procopio, Bob Stanton
- Vice President: Neil Young
- Production Coordinators: Robb Alvey, Jeff Ziel
- Assistant Coordinators: David Fries, Jeff Buccellato
- Design Support: David Bishop, Chris Baver, Jared Brinkley, Sarah Thompson-VIE UK, Julian Rignal
- Q/A Manager: Dave Maxey
- Q/A Group Head: Chris McFarland
- Lead Analyst: Jon Williams
- Analyst: Scott Manning, Chad Soares, Stacey Mendoza, Craig McCoy, Paul Shoener, Chris Rausch
- Additional Testing: Paul Villaneuva III, Eric Reid, Josh Kales, Anthony Nicholas, Joshua Madson, Richard Chan, Jay Yi, Mark Holloway, Duane Peralta, Josh Coon, Colin Elliott, Mike Galindo, Candace Galindo
Master System and Game Gear versions
- Developed in the UK by: Syrox Developments
- Produced and Programmed by: Dominic Wood
- Graphic Artists: Mark Knowles, Tony West, Mickey Adams, John Green, Jim Studt, Jason Green, Kevin Watts, Andrew Cambridge, Kevin McMahon
- Music and Sound: Krisalis, Matt Furniss
- Product Producer: Ian Mathias
- Test Manager: Kevin Turner
- Testers: Tony Hinds, John Martin, Paul Welton, Simon Humber, Tony Byus, Michael Wenn, Carl Perrin, Alon Malka
- Sr. Producer: Patrick Gilmore
- Assistant Producer: Michael Giacchino
- Producer: Rhonda Van
- Assistant Producer: Erik Whaiberg
- Product Manager: Chrissie Huneke
- Test Lead: Crisi Albertson
- Assistant Leads: Kimberly Rogers, Ben Cureton
- Testers: Sam Saliba, Rachael Bristol, Jeffery Kessler, Joel Breton, Carey Camacho, Bill Person, Blair Bullock, Gregg Vogt, Todd Morgan, Don Carmichael, Maria Tuzzo, Amine Khoury, Ben Szymkowiak, Randy Kriedt, Kif Davis, Daniel Wong, Bart Larrenaga, Mark Griffin
Game Gear version
- Producer: Ian Mathias
- Lead Game Designer: Seth Mendelsohn
- Game Designers: David Bishop, Chris Bauer, Joseph B. Hewitt IV, Dominic Wood, Ian Mathias
- Programmer: Dominic Wood
- Artists: Tony West, Mike Adams, Jon Green, Jim Studt
- Music: Matt Furniss
- Senior Producer: Patrick Gilmore
- Assistant Producer: Michael Giacchino
- Producer: Rhonda Van
- Assistant Producer: Erik Wahlberg
- Product Manager: Chrissie Huneke Kremer
- Test Lead: Crisi Albertson
- Assistant Leads: Kimberly Rogers, Ben Cureton
- Testers: Stan Weaver, Sam Saliba, Rachael Bristol, Jeffrey Kessler, Joel Breton, Carey Camacho, Bill Person, Blair Bullock, Gregg Vogt, Todd Morgan, Don Carmichael, Maria Tuzzo, Amine Khoury, Ben Szymkowiak, Randy Kriedt, Kif Davis, Daniel Wong, Bart Larrenaga, Mark Griffin
- Manual: Carol Ann Hanshaw
Magazine articles
- Main article: The Lion King/Magazine articles.
Promotional material
- Main article: The Lion King/Promotional material.
Merchandise
Physical scans
Mega Drive version
81 | |
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Based on 45 reviews |
Mega Drive, US (Cardboard) (Majesco Sales) |
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Mega Drive, SE (rental; SF) |
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Mega Drive, GR (Zegetron) |
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|
Mega Drive, CZ (Datart) |
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Mega Drive, AU (Sega Platinum Collection) |
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Mega Drive, AS† |
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Mega Drive, ZA (Sega Platinum Collection) |
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Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
79 | |
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Based on 9 reviews |
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
77 | |
---|---|
Based on 12 reviews |
Game Gear, US (Majesco Sales) |
---|
Technical information
- Main article: The Lion King/Technical information.
External links
- Sega of America webpage: Game Gear
References
- ↑ File:Lion King MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:LionKing GG EU Box Back.jpg
- ↑ File:LionKing GG JP Box Front.jpg
- ↑ 5.0 5.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:LionKing SMS EU cover.jpg
- ↑ https://groups.google.com/g/rec.games.video.sega/c/dCHroD74I3E/m/H49XFtiMyPkJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/2vpnrzjckZ4/m/GWeeKgwvzHkJ
- ↑ 9.0 9.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 12
- ↑ 10.0 10.1 10.2 File:HullDailyMail UK 1994-11-03 32.jpg
- ↑ 11.0 11.1 11.2 File:DailyExpress UK 1994-10-22 10.jpg
- ↑ File:DailyExpress UK 1994-11-04 44.jpg
- ↑ 13.0 13.1 Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
- ↑ 14.0 14.1 14.2 14.3 File:NewReleases 1994-11 AU Catalogue.pdf, page 14
- ↑ Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 34
- ↑ 16.0 16.1 Sega Magazine, "January 1995" (UK; 1994-12-15), page 108
- ↑ 17.0 17.1 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 90
- ↑ GamePro, "May 2001" (US; 2001-0x-xx), page 26
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 113
- ↑ File:Lion King MD credits.pdf
- ↑ File:Lion King GG credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 117
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 24
- ↑ CD Consoles, "Novembre 1994" (FR; 1994-xx-xx), page 155
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 117
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 87
- ↑ Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 98
- ↑ Digitiser (UK) (1994-11-14)
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 110
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 326
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 118
- ↑ Famitsu, "1994-12-16" (JP; 1994-12-02), page 39
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 154
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 54
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 108
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 20
- ↑ GamesMaster, "November 1994" (UK; 1994-10-20), page 46
- ↑ GamesMaster (UK) "Series 4, episode 5" (1994-10-18, 24:00) (+6:59)
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 44
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 1, "" (RU; 2000-12-07), page 110
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 82
- ↑ LeveL, "Leden 1995" (CZ; 1995-01-24), page 41
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 62
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 108
- ↑ Megazin, "Letnik 2, Številka 16, December 1994" (SI; 1994-xx-xx), page 27
- ↑ Micro Kid's Multimédia, "Décembre 1994" (FR; 1994-1x-xx), page 56
- ↑ Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 66
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 58
- ↑ Novaya Real'nost' (RU) "Episode 12" (1995-09-01, ) (+0:00)
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 94
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 100
- ↑ Power Up!, "Saturday, November 12, 1994" (UK; 1994-11-12), page 1
- ↑ Saturn Fan, "1995 March" (JP; 1995-02-08), page 41
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 16
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 44
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 38
- ↑ Sega Force, "7-8/94" (SE; 1994-10-19), page 24
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 89
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 6th 1995" (UK; 1994-12-24), page 11
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 105
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 97
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 23
- ↑ Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 114
- ↑ 68.0 68.1 Player One, "Décembre 1994" (FR; 1994-1x-xx), page 149
- ↑ 69.0 69.1 Play Time, "1/95" (DE; 1994-12-07), page 104
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 73
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 46
- ↑ 72.0 72.1 Video Games, "2/95" (DE; 1995-01-18), page 113
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 95
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 250
- ↑ Gamers, "Januar 1995" (DE; 1995-01-08), page 22
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 21
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 32
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 47
The Lion King | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Games based on Disney animated films for Sega systems | |
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Fantasia (1991) | Ariel the Little Mermaid (1992) | Beauty and the Beast: Belle's Quest (1993) | Beauty and the Beast: Roar of the Beast (1993) | Disney's Aladdin (1993) | The Jungle Book (1994) | The Lion King (1994) | Pocahontas (1996) | Pinocchio (1996) | Hercules (unreleased) | |
Ariel the Little Mermaid (1992) | The Jungle Book (1994) | Disney's Aladdin (1994) | The Lion King (1994) | Hercules (unreleased) | |
The Jungle Book (1993) | Disney's Aladdin (1994) | The Lion King (1994) | Ariel the Little Mermaid (1996) | |
Math Antics with Disney's 101 Dalmatians (1994) | Pocahontas Riverbend Adventures (1995) | The Lion King: Adventures at Pride Rock (1995) | Nurie Daisuki! Dumbo no Waku Waku Circus! (1997) | Peter Pan Neverland e Ikou! (1997) | Shirayukihime (1999) | Disney Princesses: Princess ni Naritai (2003) | Disney Princesses: Ariel (2004) | Disney Princesses: Suteki ni Lesson! Hiragana-Katakana (2004) | Hercules (unreleased) | Pinocchio (unreleased) | |
Disney's Dinosaur (2000) | |
Unlicensed games based on Disney animated films for Sega systems | |
The Lion King II (1996?) | The Lion King 3 (1997?) | Hua Mu Lan: Mulan (1998) | Aladdin II (1998?) | Hercules 2 (1999) | Aladdin 2001 (2001) |
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