Forgotten Worlds (Mega Drive)
From Sega Retro
- For the Sega Master System version, see Forgotten Worlds (Master System).
Forgotten Worlds | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Forgotten Worlds (フォゴットンワールド), known as Lost Worlds (ロストワールド) in Japan, is a shoot-'em-up that was originally developed by Capcom in 1988 for their CPS arcade system. It was ported to the Sega Mega Drive in 1989 by Sega.
Ports of this game are unusual in that Japanese releases use the export title of Forgotten Worlds, rather than the original Japanese title. Additionally, the Japanese Mega Drive release writes the "Worlds" part as "ワールズ" rather than the expected "ワールド" of other releases.
Contents
Story
Set in the 29th century, an evil god known as Bios has destroyed most of the Earth, turning it into a desolate wasteland known as the Dust World. Two nameless super-soldiers are created by the people to defeat Bios and the eight evil gods who serve him.
Gameplay
The game is a horizontally scrolling shoot-'em-up that can be played by up to two players simultaneously. Players control a team of two muscle-bound warriors who fly through the stages armed with rifles with unlimited ammo. The second player can join a single-player game in progress with the START button.
The warriors are moved in any direction with the D-Pad. They shoot with , but there is an "Auto Fire" option that fires their weapons continuously without needing to hold a button down. They also have a special attack that damages every enemy on screen at once by tapping twice, but this costs a small amount of health to use. Each character is accompanied by a satellite module orbiting near him that provides backup firepower every time he fires his gun. The warriors can rotate in sixteen directions to adjust their aim: rotates counterclockwise and rotates clockwise. Rotating the character while holding only rotates the aim of the satellite, while rotating the character without holding not only rotates the satellite's aim but also its relative position around the player. In two-player games, when the warriors are close to each other, lightning flows between them and increases their firepower.
Players obtain blue-colored coins called "Zenny" from defeating enemies throughout the game. Zenny is used as currency to obtain new power-up items from shops that appear at certain points in each stage, staffed by the mystical merchant Mirabella. Different shops contain different items, which include new weapons for the satellite module, a health kit to restore lost vitality, armor that allows the player to sustain additional damage, and tips on how to defeat the boss awaiting at the end of the current stage. In two-player games, players have separate Zenny and items. Enemies around the shop are destroyed upon exiting the shop.
Characters have health meters depicting their strength. In single-player games, the game ends if the character loses all of his health. In two-player games, a player can continue after a character dies by pressing START as long as the other character is active, but the game ends if both characters die. Players can buy resurrection potions in lieu of continues.
Stages have a hidden timer. If the stage is completed before time runs out, the players are awarded with bonus Zenny and a cutscene before the next stage.
The game has two difficulty levels (Normal and Hard).
Items
Coins
The game's currency, Zenny, is dropped by defeated foes.
Tiny Coin | |
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Worth 100 Zenny. | |
Regular Coin | |
Worth 500 Zenny. | |
Large Coin | |
Worth 1,000 Zenny. | |
Huge Coin | |
Worth 10,000 Zenny. |
Shop
A shop entrance appears at some point in every stage.
Offensive
The special weapons affect the attacks of the satellites.
Booster 1 | |
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Increases the firepower of the character's rifle. Costs 10,000 Zenny. | |
Booster 2 | |
Further increases the firepower of the character's rifle. Costs 20,000 Zenny. | |
Super Booster | |
Powers up the character's rifle to its highest level. Costs 50,000 Zenny. | |
Aura Stone | |
In a single-player game, increases the character's damage. In a two-player game, increases the firepower bonus from being close together. Costs 30,000 Zenny. | |
All Direction Shooter | |
Fires small bullets in 8 different directions from the player. Affects a large area but shots are quite weak. Costs 3,000 Zenny. | |
Missile | |
Homing missile. Fires rapidly and chases enemies. Very easy to use but weak firepower. Costs 5,000 Zenny. | |
Napalm Bomb | |
Fires an unguided projectile that causes a small explosion if it hits an enemy. Powerful but slow firing rate. Costs 5,000 Zenny. | |
Burner | |
Short-ranged but powerful flame thrower. Damages enemies constantly due to the instant fire rate. Costs 20,000 Zenny. | |
Laser | |
Fires powerful streams of light that passes through enemies while damaging them. Low fire rate but good firepower. Costs 20,000 Zenny. | |
Bound | |
Fires shots that bounce off walls. Useful in tight spaces but slow fire rate. Costs 30,000 Zenny. | |
Balcan Cannon | |
Accurate and powerful ranged weapon with somehow slow fire rate. Costs 50,000 Zenny. | |
Wide Shots | |
Fires large blasts with good firepower and coverage. Costs 50,000 Zenny. | |
Super Beam | |
Even more powerful version of the laser. Costs 80,000 Zenny. | |
Homing Laser | |
A stream of lasers that chases enemies. The most powerful weapon in the game. Costs 99,900 Zenny. |
Defensive
Treatment | |
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Fully recovers health the character's health. Costs 300 Zenny the first time it is bought; the cost doubles with every purchase. | |
Life Pack | |
Increases the maximum length of the character's health meter. Costs 600 Zenny the first time it is bought; the cost doubles with every purchase. | |
Armor | |
Protects the character from damage 3 times. Costs 3,000 Zenny. | |
Special Armor | |
Protects the character from damage 5 times. Costs 5,000 Zenny. | |
Potion of Resurrection | |
Restores characters to life after death. Costs 20,000 Zenny the first time it is bought; the cost doubles with every purchase. |
Other
Information | |
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Provides a hint on how to defeat the next boss. Costs 100 Zenny. | |
Flying Stone | |
Allows players to change the movement speed between Copper (normal), Silver (fast), and Gold (very fast). Costs 100 Zenny. | |
Dress | |
Rewards 1,000,000 points after completing the game. Costs 99,900 Zenny. |
Hidden
These items are hidden and revealed by shooting certain objects in stages.
Armor | |
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Protects the character from damage 3 times. | |
Star | |
Worth 5,000 Zenny. | |
Cow | |
Worth 5,000 Zenny. | |
Drum | |
Restores partial health. | |
POW | |
Restores partial health. | |
Yashichi | |
Fully restores the character's health. This symbol occurs frequently as a bonus item in Capcom games. |
Stages
The Dust Planet 1 | |
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The Dust Planet 2 | |
The Dust Planet 3 | |
The Pyramid of Terror 1 | |
The Pyramid of Terror 2 | |
The Cosmic World 1 | |
The Cosmic World 2 | |
Versions
For its time, the Mega Drive version of Forgotten Worlds was one of the most faithful home conversions of the arcade game. However, it still makes significant cutbacks to compensate for the simpler hardware. Background graphics in the Mega Drive conversion are almost entirely different to the arcade, and animations were simplified across the board presumably as a space saving measure. Fewer objects are on-screen at any given time, and there are slight differences in level design and enemy placement. Furthermore, all sampled speech in the game was removed. Two entire levels are also cut to save space.
The Mega Drive version is also unusual in that it is one of the few Mega Drive games that have trouble handling 6-button controllers, including the Sega Nomad in its default 6-button mode. Attempting to play the game with a 6-button controller attached causes an immediate game over.
The shopkeeper, who is officially named "Sylpie", is named "Mirabella" in the Mega Drive manual.
Production credits
- Main article: Forgotten Worlds (Mega Drive)/Production credits.
Mega Drive version
Magazine articles
- Main article: Forgotten Worlds (Mega Drive)/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 26 reviews |
Mega-Tech version
Mega-Tech, |
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Technical information
- Main article: Forgotten Worlds (Mega Drive)/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
NEC Retro has more information related to Forgotten Worlds
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- ↑ File:ForgottenWorlds MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 23
- ↑ GamePro, "March 1990" (US; 1990-xx-xx), page 49
- ↑ 5.0 5.1 Raze, "January 1991" (UK; 1990-11-29), page 61
- ↑ Mean Machines, "November 1990" (UK; 1990-10-29), page 48
- ↑ Ação Games, "Maio 1991" (BR; 1991-05-21), page 8
- ↑ 8.0 8.1 http://www.nintendolife.com/games/megadrive/forgotten_worlds (Wayback Machine: 2017-06-13 01:58)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/FORGOTTEN-WORLDS--277358.html (archive.today)
- ↑ 10.0 10.1 http://www.nintendo.com/games/detail/ov6L_LX8RWfyeFhzAEi2QJeAgPjalAbf (Wayback Machine: 2010-11-22 22:50)
- ↑ https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
- ↑ http://vc.sega.jp:80/vc_forgotten/ (Wayback Machine: 2008-10-06 21:00)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19742&pageID=4 (Wayback Machine: 2012-04-03 01:57)
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 74
- ↑ File:Forgotten Worlds MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Aktueller Software Markt, "Februar 1990" (DE; 1990-xx-xx), page 94
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Computer Entertainer, "January 1990" (US; 1990-01-20), page 19
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 30
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 46
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Computer & Video Games, "February 1990" (UK; 1990-01-16), page 90
- ↑ Electronic Gaming Monthly, "January 1990" (US; 19xx-xx-xx), page 1
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 47
- ↑ Famitsu, "" (JP; 1989-xx-xx), page 1
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 96
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "March 1990" (JP; 1990-02-08), page 63
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 78
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 53
- ↑ Micromanía (segunda época), "Febrero 1991" (ES; 1991-0x-xx), page 26
- ↑ Mean Machines, "November 1990" (UK; 1990-10-29), page 46
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Power Play, "4/90" (DE; 1990-03-16), page 122
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
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