General Chaos
From Sega Retro
General Chaos | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US, Europe), Electronic Arts Victor (Japan) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Game Refuge | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Hent Gruppen (SE rental), Tec Toy (BR), Electronic Arts Africa (ZA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 4 Way Play | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1], Simulation[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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General Chaos, called General Chaos Daikonsen (ジェネラル・カオス 大混戦) in Japan, is a strategy game developed by Electronic Arts for the Sega Mega Drive in 1993.
It sees the player (General Chaos) command a handful of units around a small map, firing at the armies of the enemy (General Havoc). There are five different classes with their own strengths and weaknesses, and the overall aim is to capture the enemy's capital city.
Contents
Story
Ever since they were babies, brothers Chaos and Havoc enjoyed playing war games with each other and their classmates, and expanding their knowledge of military tactics. One day, Chaos discovers a rare comic book more valuable than any of the books in their ever-growing library, and shows it to Havoc. Unfortunately, this proves to be a mistake, as the mere sight of it brings out his greedy and treacherous side. Havoc tries to take the book for himself, but it rips apart in a tug-of-war. After this, the two brothers blame each other, and grow apart.
Years later, they both become military dictators of the fictional countries of Moronica (Chaos) and Viceria (Havoc). The two generals war with each other for decades, but for all the battles that rage across the land, they cannot achieve victory. After days of consideration, they come to the decision of using smaller, quicker armies of soldiers all specializing in a particular kind of weapon to settle the score permanently.
Gameplay
The game is a real-time, squad-based strategy game. Before reach battle, the player selects from one of four squads, each drawn from a pool of five different units. Each unit has a different weapon with different characteristics. Battles are depicted from an overhead, isometric perspective on a single screen with no scrolling.
Unit movement is controlled using a cursor, which is moved around with the D-pad. The current unit can be switched with , which cycles through the squad in order. The selected unit can be commanded to move to the cursor with . All units can be ordered to attack a target highlighted with the cursor with . When using the Commando squad, the controls change; instead of controlling a cursor, the player moves the selected unit directly with the D-pad and fires with .
Whenever two soldiers on opposite sides get close enough, the battle pauses and "close combat" ensues, which is a one-on-one brawl between the two units. The soldiers punch with , kick with , and block with . The units fight until one unit loses all of his health points and falls to the ground. Fallen soldiers can be revived by moving the cursor (or another soldier in the case of the Commandos) close to the injured soldier and calling for a medic with to revive him. However, there is a limit on the number of times that a medic can be called. The player starts each game with five medic calls and earns more at 10,000, 25,000, and 50,000 points or by collecting items. Medics cannot be attacked. If a soldier is not revived with a medic, his body eventually decays to a skeleton, and the unit is permanently dead for the rest of the battle. Some attacks can instantly kill a unit so that he cannot be revived by a medic.
In the campaign mode, the player plays through 17 battles as General Chaos with the objective of capturing the General Havoc's capital city. The player can choose between three different battlefields before each match. Some battles have special objectives, such as destroying an aircraft or protecting a tank, which reward bonus points. If the player wins a battle, the front line is pushed towards the enemy's capital. Eventually, the player can attack the enemy's capital directly.
The game supports two-player head-to-head (each player controls a separate squad) and two-player side-by-side (each player controls a pair of Commandos on the same squad and fights the AI) modes. The game also supports up to four simultaneous players with the 4-Way Play adapter. The three player modes pair two players, each with a Commando unit, against a third player with a Commando team or a squad. The four player mode gives each player a Commando and arranges them in pairs against each other.
The game has a tutorial mode called "Boot Camp," which introduces the player to the mechanics of the game.
Units
Gunner | |
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Armed with a submachine gun. A well rounded unit with a medium-range attack and high rate of fire, though his gun might jam. It is used primarily for attacking. | |
Launcher | |
Armed with a rocket launcher, which is a powerful, slow-firing, long-range weapon. The launcher's attack can be stopped by cover but may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and cannot call a medic). Can destroy bonus objective targets. | |
Chucker | |
Armed with grenades. Grenades have a low rate of fire and are easily avoidable, but the grenade has good range, goes over cover, and can damage multiple units. Can destroy bonus objective targets. | |
Scorcher | |
Armed with a flamethrower, which, despite having the shortest range, can hit multiple soldiers and is the fastest weapon. Once a Scorcher is on top of another unit, it is very difficult to survive. Because of this capability, they make excellent flanking and escort units. Attack may randomly result in an "instant death" of an opposing combatant (reduced to a pile of ash and cannot call a medic). If the Scorcher goes into water, his weapon is temporarily disabled (indicated by bubbles being shot out instead of fire). | |
Blaster | |
Armed with bundles of dynamite sticks, which can be thrown over cover and inflict heavy damage. However, they have a very slow rate of fire and the second shortest attack range. Attack may randomly result in an "instant death" of an opposing combatant (reduced to a skeleton and cannot call a medic). Can destroy bonus objective targets. |
Squads
Assault Team | |
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Brute Force | |
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Commandos | |
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Demolition Squad | |
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Battlefields
There are 51 total battlefields.
Versions
Localised names
Language | Localised Name | English Translation |
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English | General Chaos | General Chaos |
English (US) | General Chaos | General Chaos |
Japanese | ジェネラル・カオス 大混戦 | General Chaos Daikonsen |
Production credits
- Concept & Design: Brian Colin and Jeff Nauman
- Programming: Jeff Nauman
- Graphics: Brian Colin
- Music & Sound Effects: Mike Bartlow
- Producer: Jim Simmons
- Associate Producer: Chris Wilson
- Assistant Producer: Jeff Glazier
- Technical Director: Tim Brengle
- Testing Manager: Randy Delucchi
- Product Testing: Yun Shin, Tony Iuppa, David Costa, Steve Imes
- Product Manager: Lisa Higgins
- Marketing Art Direction: Nancy Waisanen
- Package Design: The Dynamic Duo
- Documentation: Michael Humes
- Documentation Layout: Emily Favors
- Quality Assurance: Ted Fitzgerald, Terrence Chin
- Special Thanks to Rich Robbins & John Manley
- Department Producer: Ivan Allan
- Programming: Hiroshi Ueda
- Assistant Producer: Masahiko Yoshizawa
- Quality Assurance: Yasuhiro Suzuki
- Producer: Murphy, Shin-ichiro Takagi
Magazine articles
- Main article: General Chaos/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #15: "October/November 1993" (1993-xx-xx)[11]
also published in:
- Hobby Consolas (ES) #24: "Septiembre 1993" (1993-xx-xx)[12]
Physical scans
76 | |
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Based on 44 reviews |
Mega Drive, EU (EA Console Classics) |
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Mega Drive, PT (EA Console Classics) |
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Mega Drive, SE (rental; Hent; orange) |
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Mega Drive, GR (Zegetron) |
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Mega Drive, CZ (Datart) |
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Mega Drive, ZA/KE/LS/MZ/NA/BW/SZ/ZW (EA Console Classics) |
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Technical information
- Main article: General Chaos/Technical information.
References
- ↑ 1.0 1.1 File:GeneralChaos MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 3.0 3.1 3.2 GamePro, "September 1993" (US; 1993-xx-xx), page 36
- ↑ 4.0 4.1 VideoGames, "October 1993" (US; 1993-xx-xx), page 54
- ↑ 5.0 5.1 5.2 5.3 Mega, "September 1993" (UK; 1993-08-19), page 51
- ↑ Sega Force Mega, "January 1994" (UK; 1993-12-16), page 90
- ↑ Computer Trade Weekly, "" (UK; 1996-09-09), page 97
- ↑ GamesMaster, "October 1996" (UK; 1996-08-29), page 11
- ↑ File:General Chaos MD US Manual.pdf, page 29
- ↑ File:General Chaos Daikonsen MD credits.pdf
- ↑ Sega Visions, "October/November 1993" (US; 1993-xx-xx), page 15
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 2
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 86
- ↑ Beep! MegaDrive, "February 1994" (JP; 1994-01-08), page 20
- ↑ Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 134
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 90
- ↑ Computer & Video Games, "September 1993" (UK; 1993-08-15), page 80
- ↑ Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 110
- ↑ Electronic Games (1992-1995), "October 1993" (US; 1993-09-23), page 66
- ↑ Electronic Gaming Monthly, "October 1993" (US; 1993-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 65
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 50
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 104
- ↑ Gamer, "Noémvrios 1993" (GR; 1993-xx-xx), page 1
- ↑ Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 70
- ↑ GamesMaster, "September 1993" (UK; 1993-08-19), page 71
- ↑ Hippon Super, "February 1994" (JP; 1994-01-06), page 42
- ↑ Hobby Consolas, "Agosto 1993" (ES; 1993-xx-xx), page 78
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 48
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 1, "" (RU; 2000-12-07), page 67
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 106
- ↑ Joypad, "2/1994" (HU; 1994-xx-xx), page 24
- ↑ Mega Action, "August 1993" (UK; 1993-07-15), page 12
- ↑ Mega Force, "Septembre 1993" (FR; 1993-0x-xx), page 110
- ↑ Mega Fun, "10/93" (DE; 1993-09-22), page 26
- ↑ Mega Power, "August 1993" (UK; 1993-07-29), page 29
- ↑ MegaTech, "August 1993" (UK; 1993-07-20), page 56
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 60
- ↑ Mean Machines Sega, "September 1993" (UK; 1993-07-30), page 74
- ↑ Player One, "Septembre 1993" (FR; 1993-08-xx), page 136
- ↑ Power Up!, "Saturday, September 25, 1993" (UK; 1993-09-25), page 1
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 44
- ↑ Score, "Leden 1994" (CZ; 1994-01-03), page 36
- ↑ Sega Power, "September 1993" (UK; 1993-08-05), page 68
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 66
- ↑ Sega Zone, "August 1993" (UK; 1993-07-22), page 24
- ↑ Sega Force Mega, "October 1993" (UK; 1993-08-19), page 88
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "March 18th 1994" (UK; 1994-03-05), page 11
- ↑ Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 60
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 22
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 117
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