Pinocchio
From Sega Retro
- For the unreleased 32X version, see Pinocchio (32X). For the unreleased Pico game, see Pinocchio (Pico).
Pinocchio | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: THQ (US), Sega (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Virgin Interactive Entertainment | |||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Westwood Studios (some sprite art), Walt Disney Feature Animation | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Halifax (IT), Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Disney Interactive, The Walt Disney Company | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Pinocchio is a side-scrolling action game for the Sega Mega Drive based on the 1940 Disney film of the same name.
Contents
Story
The game follows the story of the film (which is itself based on the 1883 Italian children's novel The Adventures of Pinocchio by Carlo Collodi). An old Italian woodcarver named Geppetto carves a wooden puppet named Pinocchio. The puppet is brought to life by a Blue Fairy, who informs him that he can become a real boy if he proves himself to be brave, truthful, and unselfish. The game uses intertitles between levels to convey the story, in the form of a children's storybook.
Gameplay
The game is a platformer played as Pinocchio. He can move with and , duck with , and jump with . He can perform a spinning kick with if he finds a red page. He automatically grabs ledges and pulls himself up. Some levels diverge from these controls and play differently.
Pinocchio's health is indicated by a fairy wand in the top-left corner of the screen. It goes down as he takes damage from enemies. If he loses all of his health, he loses a try. He also loses a try if he falls down a bottomless pit. If he loses all of his tries, the game ends, but it can be continued as long as the player has continues.
Items
Blue Fairy Wand | |
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Partially replenishes Pinocchio's health. | |
Pinocchio's Hat | |
Collect a certain amount depending on the difficulty level to earn an extra try (3 on Easy, 5 on Normal, 10 on Hard). | |
Pinocchio's School Book | |
Collect a certain amount depending on the difficulty level to earn an extra continue (5 on Easy, 10 on Normal, 15 on Hard). | |
Yellow Page | |
Allows Pinocchio to fly higher on the balloons at Pleasure Island. | |
Red Page | |
Gives Pinocchio the ability to do a spinning kick. | |
Blue Page | |
Gives Pinocchio a higher jump. | |
White Page | |
Lets Pinocchio stay on the sea bed longer when underwater. |
Levels
History
Development
Similar to previous Disney properties handled by Virgin Interactive Entertainment (Aladdin, The Jungle Book, and The Lion King), animation in Pinocchio was produced by official Disney animators in DisneyWorld, Florida. Virgin would draw the basic concepts of the game in London, which would be sent to Florida for review (often being radically changed in the process) and then sent back, to which Virgin would attempt to recreate the concepts in video game form[4]. The character of Pinocchio has roughly 2,000 frames of animation in total[4].
Twenty-four Virgin staff members worked on Pinocchio[5], using an engine built from the ground up. A Sega 32X version was planned for a simultaneous release[6] (though the Mega Drive version had at least an eight month head start on development[6]), but was cancelled for unknown reasons. Disney prevented Virgin from producing a Sega Saturn conversion due to aspirations of entering the video game market on their own[6].
Production credits
- Programming: Dave Chapman, Phil Lewin, Leo Skirenko, Richard Turner
- Head Programmer: Mike Ball
- Chief Designer: Dan Marchant
- Assistant Designer: Sarah Thompson
- Head Artist: Kevin Oxland
- Animators: Paul Hallewell, Patrick Beirne, Stephen Cavalier, Simon Swift
- Sprite Artists: Mark Anthony, Wayne Dalton, Marina Vydelingum, Eric Bailey, Matt Butler
- Westwood Studios Sprite Artists: Cindy Chin, Frank Saxton, Penina Finger, Kennn Seward, Andy Wilson
- Background Artists: Mark Bentley, Emma Cubberley, Jonathan Green
- Music and Sound Effects: Allister Brimble
- Storyboards: Sean Millard
- Producer: Dave Vout
- Assistant Producer: Paul Welton
- Executive Producer: Tony Fagelman
- Director: Dan Marchant
- Lead Testers: Tony Hinds, Tony Byus
- Testers: Michael Wenn, Alon Malka
- Special Thanks: All the London Studios Team, Louis Castle, Jonathan Howard, Tim Chaney, Colin Gordon, David Bishop, Julian Rignall, Michael Giacchino, and All the Virgin Atlantic Staff (Florida and LA Routes)
- Senior Producer: Patrick Gilmore
- Associate Producer: Leila Chang
- Project Manager: Chip Vollers
- Production Administrator: James Mellot
- Test Supervisor: Jeffrey W. Blattner
- Lead Tester: Mary Schuyler
- Testers: John Castro, Patrick Larkin, Ronny Louie, Daryl David, Jesse David, Andre Aguilar, Toby Espiritu, Weijean Strand, David Mendelson
- Documentation: Andrea Smith
- Special Thanks: Michael Clement
- Producer: Paul Curasi
- Associate Producer: Chuck Williams
- Character Design and Development: Jim Story, Seung Kim, Michael Benet
- Supervising Animator: Chris Bradley
- Animators: Michael Benet, Tim Massa, Tony Stanley, Craig Grasso, Darko Cesar, Rob Corley, Elliot Bour, Travis Blaise
- Clean-Up: Arden Chan, Kevin Proctor, Merrit Andrews, Caroline Clifford, Kim Torpey, Julia Woolf, Amanda Barnes, Daniela Topham, Joanne Gooding, Annie O'Dell
- Effects Animators: Joe Gilland, Gary Sole
- Head of Image Processing and Color Models: Pam Darley
- Image Processing: Cyndi Sager
- Animation Check: Jacqueline Hooks
- Scanning: Jay Shindell
- Editor: Jeff Draheim
- Post-Production Associate: Gary Blair
- Production ManagementProduction Manager: [sic]: Cammie Cavalin
- Production Coordinator: Laura Roberson
- Assistant to the Producer: Annette Laguer
- Personnel Administrator: Jan Seketa
- Business Manager: Cindy Beltz
- Production Accountant: Stephanie Thrift
- Technical Support: Enrique Santos, Don Gworek, Raul Anaya, Todd King, John Outten
- Production Assistants: Scott Hutton, Jay Shindell, Barney North
- London CrewSupervising Animator: [sic]: Uli Meyer
- Animators: Gary Dunn, Dean Roberts, Arnaud Berthier, Tom Lock, Panagiotis Rappis, Andreas Wessel-Therhorn, Mark Broecking
- Clean-Up: Richard Jack, Christopher Clarke, Niel Bushnell, Michele Craig, Debbie Wall
- Production Coordinator: Julie Pye
Magazine articles
- Main article: Pinocchio/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 9 reviews |
Technical information
- Main article: Pinocchio/Technical information.
External links
- Sega of America webpage: Mega Drive
References
- ↑ http://www.bizlink.com:80/~future/release.html (Wayback Machine: 1996-10-30 08:30)
- ↑ https://www.youtube.com/watch?v=MERwuwZK9YM (Ghostarchive)
- ↑ 3.0 3.1 3.2 Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 66
- ↑ 4.0 4.1 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 25
- ↑ Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 26
- ↑ 6.0 6.1 6.2 Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 27
- ↑ File:Pinocchio MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 176
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 155
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 124
- ↑ Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 121
- ↑ Player One, "Octobre 1996" (FR; 1996-xx-xx), page 120
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 24
- ↑ Sonic the Comic, "26 November 1996" (UK; 1996-11-13), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 135
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