Golden Axe II
From Sega Retro
Golden Axe II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, iOS, Steam, Nintendo Switch Online | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. (JP, EU) Sega of America (US) Sega Corporation Sega Corporation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS1 M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Hent Gruppen (SE rental) Tec Toy (BR) Samsung (KR) Consumer Electronics (ZA) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Golden Axe II (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed Golden Axe. Unlike that game, Golden Axe II is a Sega Mega Drive exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face a new foe, Dark Guld.
It is extremely similar to the previous game, with various changes. For this reason, Golden Axe II has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.
Contents
Story
Three years after the defeat of Death Adder, the land is once again in peril as the evil emperor Dark Guld has escaped his confinement. He has stolen the Golden Axe and raised an army of demonic followers.
Gameplay
The game is a belt-scrolling beat-'em-up, like its predecessor, and can be played by one player or by two players simultaneously. Once again, the heroes must recover the Golden Axe by fighting through multiple stages, each of which ends in a fight against a group of bosses.
Characters move in any direction using the D-Pad. They can run with or . They jump with and can jump higher when running. Characters attack enemies in front of them with and can attack while jumping. Attacking while running performs a charge attack. They can grab enemies in close range with and then throw them by pressing or . Enemies can be thrown onto other enemies or thrown off of cliffs. They can attack enemies all around them with + (replacing the "back attack" of the original game).
Magic books can be gathered along the way by attacking wizards. This increases the magic meter of the characters, giving them the ability to perform magic spells that attack every enemy on the screen at once. The power of the magic increases at certain marked thresholds, depending on how many books are possessed. The lowest-level magic spell can be cast by pressing . Higher-level spells can be selected by holding , which incrementally fills the magic meter, then cast by releasing when the meter has highlighted the desired level. This behavior can be changed in the options to mirror the original game, where the highest-level magic ability is always performed when is pressed.
Each character has a health meter and loses health points as the character takes damage from foes. When the meter is empty, the character loses a life but revives in place at the cost of an extra life. If there are no extra lives remaining, the game can only be continued if the player has credits remaining. The length of the health meter (between 3 and 5) can be set in the options, and there are three difficulty levels (Easy, Normal, and Hard). The highest difficulty setting adds new enemies to increase the challenge. At the end of the game, a rank is awarded based on the number of enemies defeated and lives lost.
Various balance changes have been made from the first game. Enemies could be trapped in endless charge attacks loops in the prequel, but this is no longer possible as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been toned down in strength, as certain enemy types such as lizardmen and claw-wielding enemies can effectively defend against these attacks.
Characters
Ax-Battler | |
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A fierce barbarian warrior. He fights with a two-handed sword, which gives him the strongest attack and medium range. He is a competent magic user and has four levels of wind magic. | |
Tyris-Flare | |
A ferocious Amazon warrior. She fights with a two-handed sword, which gives her the weakest attack and worst range. However, she is the best magic user and has six levels of fire magic. | |
Gilius Thunderhead | |
A fearless dwarf warrior. He fights with an axe, which gives him a medium attack but the largest range. He is the worst magic user and has three levels of earth magic. |
Bizarrians
Rideable monsters called Bizarrians appear in the stages, ridden by enemies. After dismounting the enemy riding them, a character can hop onto the creature to ride it by moving onto it. Each Bizarrian has its own unique attack. They cannot attack while jumping but can perform a charge attack while running. Characters are knocked off of them when attacked.
Chicken Leg | |
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Attacks by whipping its tail. | |
Green Dragon | |
Attacks by kicking with its hind legs. | |
Red Dragon | |
Attacks by spewing a stream of fire. |
Items
Items are dropped by wizards when they are hit. Items are picked up by touching them.
Bread | |
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Restores one point of health to the character. | |
Meat | |
Restores one point of health to the character. | |
Magic Book | |
Adds another point to the character's magic meter. |
Stages
Ravaged Village | |
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Ruins | |
Tower | |
Dragon's Throat Cave | |
Castle Gates | |
Castle | |
Dark Guld's Chamber | |
The final boss can only be faced when playing on Normal or Hard difficulty. |
The Duel
There are two separate Duel modes, depending on whether one or two players are playing.
In the single-player mode, the player chooses any character and fights a series of 15 battles in a single-screen arena against progressively harder enemies. Enemies sometimes appear alone or sometimes in groups. At the end, the player's performance is graded and given a rank.
In the two-player mode, each player chooses a character (and cannot choose the same character), then they fight a single match against one another, using the same controls and moves as the regular game.
History
Development
The game's sprites were drawn using a touchpad drawing tablet. The tablet used positional sensor technology developed by Sega. The same technology was used as a controller interface for the earlier 1987 arcade game World Derby and the later Sega Pico console.[29]
Legacy
Golden Axe II was followed by Golden Axe: The Revenge of Death Adder in arcades in 1992 and by Golden Axe III on the Sega Mega Drive in 1993.
Comic adaptation
Sonic the Comic included few "The Legend of Golden Axe" comic strips the plot of which take place after Golden Axe II, the first story arc dealing with the resurrection of Dark Guld. The story arcs are "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).
Versions
Emulated versions of the game were released for the Wii Virtual Console, Steam, and iOS. The iOS version was removed from sale on iTunes in 2015.[30]
Version history
- Main article: Golden Axe II/Changelog.
System | Version | Size | Date | Comment | Ref | Icon | |
---|---|---|---|---|---|---|---|
2.0.0 | 5.2MB | 2012-11-29 | iOS6 Support | [31] | |||
1.0.0 | 4.3MB | 2011-04-21 | [20] |
Production credits
- Main article: Golden Axe II/Production credits.
Digital manuals
Magazine articles
- Main article: Golden Axe II/Magazine articles.
Promotional material
Artwork
Physical scans
Mega Drive version
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74 | |
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Based on 46 reviews |
Mega Drive, SE rental (Hent) |
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Mega Drive, AU (Sega Gold Collection) |
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Mega Play version
Mega-Tech version
Mega-Tech, |
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Technical information
- Main article: Golden Axe II/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Golden Axe II on iTunes: JP, US (offline)
- Golden Axe II on Steam
References
- ↑ File:GoldenAxe2 MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 57
- ↑ https://www.youtube.com/watch?v=MERwuwZK9YM (Ghostarchive)
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 11
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 7
- ↑ Sega Force, "Februrary 1992" (UK; 1992-01-23), page 69
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 29
- ↑ Supergame, "Fevereiro 1992" (BR; 1992-02-xx), page 26
- ↑ 10.0 10.1 http://www.nintendolife.com/games/megadrive/golden_axe_ii (Wayback Machine: 2017-07-05 10:02)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Golden-Axe-II-277523.html (archive.today)
- ↑ 12.0 12.1 http://www.nintendo.com/games/detail/2O0nVpg3PXZGJdQq-r-LO0xzbvyQ13T0 (Wayback Machine: 2010-11-23 02:20)
- ↑ https://www.nintendo.co.jp/wii/vc/software/03.html (Wayback Machine: 2018-03-06 00:26)
- ↑ http://vc.sega.jp:80/vc_axe2/ (Wayback Machine: 2007-06-10 16:58)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19748&pageID=4 (Wayback Machine: 2012-04-03 01:39)
- ↑ 16.0 16.1 16.2 16.3 16.4 https://steamdb.info/app/71112/ (Wayback Machine: 2016-07-30 02:51)
- ↑ 17.0 17.1 17.2 17.3 17.4 http://steamdb.info/app/71112/ (Wayback Machine: 2013-05-22 20:30)
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 https://steamdb.info/app/71112/history/?changeid=5755282
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 http://steamdb.info/app/71112/ (Wayback Machine: 2019-09-12 22:03)
- ↑ 20.0 20.1 http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2011-04-26 21:39)
- ↑ http://blogs.sega.com/2011/04/21/golden-axe-2-streets-of-rage-2-now-at-the-app-store/ (Wayback Machine: 2017-07-07 00:46)
- ↑ 22.0 22.1 22.2 22.3 http://blogs.sega.com/2011/10/25/prices-so-low-theyre-scary/ (Wayback Machine: 2017-08-29 16:30)
- ↑ 23.0 23.1 http://www.4gamer.net/games/049/G004989/20110422074/ (Wayback Machine: 2011-04-26 16:07)
- ↑ https://topics.nintendo.co.jp/article/3bcd70c4-2bef-4cf3-bffb-c656bf9f055a (archive.today)
- ↑ @NintendoAmerica on Twitter (archive.today)
- ↑ @NintendoEurope on Twitter (archive.today)
- ↑ @NintendoUK on Twitter (archive.today)
- ↑ @NintendoAUNZ on Twitter (archive.today)
- ↑ The History of Sega Console Hardware: Hideki Sato – 1998 Developer Interview
- ↑ http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
- ↑ http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2014-04-20 00:40)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
- ↑ ACE, "March 1992" (UK; 1992-02-08), page 67
- ↑ Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 30
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 82
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 130
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 93
- ↑ Computer & Video Games, "December 1991" (UK; 1991-11-15), page 48
- ↑ Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 28
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 319
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 132
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 53
- ↑ Famitsu, "1992-01-03" (JP; 1991-12-20), page 43
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 56
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 30
- ↑ Games-X, "9th-15th January 1992" (UK; 1992-01-09), page 26
- ↑ Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 134
- ↑ Hippon Super, "January 1992" (JP; 1991-12-04), page 90
- ↑ Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 46
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 78
- ↑ Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 160
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 20
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 34
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 88
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 36
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 144
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Janvier 1992" (FR; 199x-xx-xx), page 56
- ↑ Play Time, "3/92" (DE; 1992-02-05), page 86
- ↑ Power Play, "3/92" (DE; 1992-02-12), page 132
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 28
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 52
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 22
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
- ↑ Sega Force, "Februrary 1992" (UK; 1992-01-23), page 68
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 61
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
- ↑ User, "Máios 1992" (GR; 1992-0x-xx), page 84
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 31
Golden Axe II | |
---|---|
Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: Prototype
|
Golden Axe series of games | |
---|---|
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010) | |
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993) | |
Golden Axe (1989) | Golden Axe Warrior (1991) | |
Golden Axe (1990) | |
Electronic Golden Axe (1990) | |
Ax Battler: A Legend of Golden Axe (1991) | |
Golden Axe: The Duel (1995) | |
Sega Ages 2500 Series Vol. 5: Golden Axe (2003) | |
Golden Axe: Beast Rider (2008) | |
Golden Axe (2009) | Golden Axe (2017) | |
Sega Vintage Collection: Golden Axe (2012) | |
Golden Axed: A Cancelled Prototype (2020) | |
Golden Axe related media | |
(2016) | |
(1990) | (1992) | (2008) | (2008) |
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