TaleSpin
From Sega Retro
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TaleSpin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega, Disney Software Interactive Designs Sega InterActive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Hent Gruppen (SE rental), Tec Toy (BR), Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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TaleSpin is a 1992 action game for the Sega Mega Drive and Sega Game Gear by Sega based upon Disney's television show TaleSpin.
The game is different from the games of the same name published by Capcom for the NES and Game Boy and by NEC for the TurboGrafx-16.
Contents
Story
The game involves the adventures of Baloo and Kit Cloudkicker, two bears delivering cargo for Rebecca Cunningham, another bear, and their freight business, Higher for Hire. They live in the city of Cape Suzette, a setting similar to a coastal American city in the 1930s. Baloo and Kit face up against the tiger tycoon Shere Khan in a contest to earn a lifetime work contract from the city. They have seven days collect cargo from exotic locations around the world. Shere Khan wants to put Rebecca out of business, so he hires air pirates, led by Don Karnage, to do his dirty work.
Gameplay
Mega Drive version
The game is a side-scrolling platformer. The player can choose to play as either Baloo or Kit. There is also a two-player mode in which both characters are played simultaneously. The goal of each stage is to find ten pieces of cargo. Some stages have more than ten pieces, but only ten are necessary to open the customs office (the stage exit). Baloo and Kit face numerous enemies and environmental hazards in the course of finding the cargo. There is a fight against a boss in the customs office of each stage.
Baloo and Kit play similarly. Both can be moved around with and and jumps. Kit can also jump higher than Baloo and squeeze into smaller spaces. + jumps off platforms. when in front of or on top of a cargo box or an empty box collects it. Empty boxes can be collected in this way and dropped with to reach higher platforms. shoots the character's weapon: Baloo is armed with a paddle ball that is stronger and Kit has a slingshot that shoots further.
In two-player games, Kit can ride piggyback on Baloo; to do this, both characters must be positioned close to one another and Baloo must press while Kit presses .
After every second stage, there is flying sequence where Baloo pilots the Sea Duck, their seaplane, with Kit tethered to the back of the plane on an airfoil (akin to wakeboarding). These play similarly to horizontally scrolling shoot-'em-up games. As Baloo, is used to accelerate the Sea Duck and slows down, makes the Sea Duck climb and dives, and fires the grease gun. As Kit, makes the airfoil climb and dives and fires Kit's slingshot. In single-player games as Baloo, Kit is absent. In single-player games as Kit, the computer controls the Sea Duck, but the player can influence its control by holding and pressing or to make the Sea Duck climb or dive respectively. alone makes it level off.
Baloo, Kit, and the Sea Duck all have health gauges that are depleted when hit by enemies. If they run out of health, they lose a try. If they lose all their tries, the game ends unless the player has a continue to use. Additionally, there is a global timer throughout the game that starts at seven days and counts down as the game progresses. Baloo and Kit must complete the contest before time runs out or the game ends.
Items
Ground
Air
Wrench | |
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Repairs damage to the Sea Duck. | |
Grapefruit | |
Temporarily gives the Sea Duck a spread shot. | |
Flying Crate | |
Adds to the player's cargo count. Appears solely on the last stage. | |
Sun | |
Banishes the lightning cloud that appears during the stormy parts of the flying stages. |
Stages
The Jungle | |
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The boss fight is against Gibber, who is armed with a strong magnet. | |
The Lost City | |
The boss fight is against Mad Dog, who is armed with a gun. | |
Italy | |
The boss fight is against Mad Dog, whose gun works differently from the previous encounter with him. | |
Greece | |
The boss fight is against Mad Dog and is a repeat of the first fight with him. | |
Egypt | |
The boss fight is against Dumptruck, who is armed with an oscillating fan. | |
India | |
The boss fight is against Gibber and is a repeat of the first fight with him. | |
New York | |
The boss fight is against Dumptruck and is a repeat of the first fight with him. | |
San Francisco | |
The boss fight is against Don Karnage, who attacks by throwing his sword at the player. | |
Pirate's Cave | |
The player must end the first segment with at least 90 pieces of cargo to progress to the final fight. This can be achieved by collecting the air cargo that falls over the course of the level or by collecting enough extra cargo in the previous levels. The boss fight is against the Iron Claw, the flagship of Don Karnage and his air pirates. |
Game Gear version
The Game Gear version follows the Mega Drive version closely in gameplay mechanics and even level design. There is no two-player mode in this version. As before, the player can play as Baloo or Kit, who move around with and , shoot their weapon with , jump with , crouch with , and jump off platforms with +. The player must collect ten boxes in each stage to open the exit. Boxes are picked up with and empty boxes are dropped with .
The flying sections are similar, with the D-Pad moving the Sea Duck around and shooting its grease gun. Flying sequences are always played as the Sea Duck alone and without Kit, regardless of which character is being played, and have no stormy sections.
The player's health is shown as a number in the corner of the screen; all other information (such as the number of boxes collected and the time remaining) is shown on the pause screen when START is pressed.
The stages and bosses are the same as in the Mega Drive version, except the final stage consists solely of the boss fight and omits the cave section (which also removes the gameplay incentive to collect extra cargo in any of the earlier stages).
Items
Ground
Air
Wrench | |
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Repairs damage to the Sea Duck. | |
Grapefruit | |
Temporarily gives the Sea Duck a spread shot. | |
Star | |
Awards the player with an extra try. |
Stages
The Jungle | |
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The Lost City | |
Italy | |
Greece | |
Egypt | |
India | |
New York | |
San Francisco | |
The Iron Claw | |
Production credits
Mega Drive version
- Producer: Michael Latham
- Game Testers:
- Lead tester: Vincent Nason
- Chris Cutliff, David Forster, Roman Greco, Eric Rawlins, Crisi Albertson, Conan Tigard, Ivan Foong, Kurt Tindle, Jef Feltman, Unni Pillai
- Test Manager: Steve Apour
- Product Manager: France Tantiado
- Producer: Patrick Gilmore
- Programmers: Tony Ikeda, John Kuwaye, Jack Loh, Robert Morgan, Christopher Warner
- Artists: Barbara Meyers, Joan Igawa, Steve Ross, David Russ, Bob Barett
- Music: Paul Gadbois, Dave Delia
- Art Director: Maureen Kringen
- Technical Support: Ala Diaz, Frank Lucero, Hooell Monleon
- Assistant Product Manager: France Tantiado
- Account Executive: Cathy G. Fortier
- Manual by: Ruth Zultner Writing Services and Arcadian Design
Game Gear version
- Game Design: Michael Latham, Steve Ross, Doug Nishimura
- Producer: Michael Latham
- Lead Tester: Chris Sinclair
- Testers: Rey Alferez, Javone Alonzo, Greg Becksted, Harry Chavez, Chris Cutliff, Marc Dawson, Gerald DeYoung, Alex Fairchild, Greg Fleming, Ivan Foong, David Forster, Richie Hideshima, Keith Higashihara, Dermot Lyons, Heather Meigs, Bill Person, Tim Spengler, Siegie Stangenberg, Ben Szymkowiak, Conan Tigard, Kurt Tindle, Jeff Todd, Jon Van, Jeff Wagner, Erik Wahlberg, Paul Walker, Gabriel Watts
- Special Thanks to: Jayvone Alonzo
- Test Manager: Steve Apour
- Assistant Product Manager: France Tantiado
- Producer: Patrick Gilmore
- Account Executive: Cathy G. Fortier
- Project Manager: Nancy Nakamoto
- Programmers: Tony Ikeda, Terry Kirch, Bob Morrison, Roy Pitchford, Geoff Stevens
- Art Director: Kevin Lee
- Artists: Sandy Christensen, Michael Chung, Jim Freed, William Kier, Barbara Mayers, Isabel Przytarski
- Music: David Delia, Paul Gadbois
- Technical Support: Frank Lucero
- Manual by: Ruth Zultner Writing Services and Arcadian Design
Magazine articles
- Main article: TaleSpin/Magazine articles.
Promotional material
also published in:
- Hobby Consolas (ES) #16: "Enero 1993" (199x-xx-xx)[16]
also published in:
- Hobby Consolas (ES) #19: "Abril 1993" (1993-xx-xx)[18]
also published in:
- Velikiy Drakon (RU) #61: "xxxx xxxx" (2003-02-07)[19]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 29 reviews |
Mega Drive, EU (Classic Mega Drive) |
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Mega Drive, PT |
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Mega Drive, SE (rental; Hent; black) |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 16 reviews |
Technical information
- Main article: TaleSpin/Technical information.
References
- ↑ File:TaleSpin GG EU Box Back.jpg
- ↑ File:Talespin MD KR Box.jpg
- ↑ GamePro, "September 1992" (US; 1992-xx-xx), page 30
- ↑ 4.0 4.1 GamesMaster, "January 1993" (UK; 1992-12-03), page 14
- ↑ 5.0 5.1 Computer & Video Games, "January 1993" (UK; 1992-12-15), page 48
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 41
- ↑ Sega Zone, "March 1993" (UK; 1993-02-11), page 57
- ↑ 8.0 8.1 Sega Pro, "April 1993" (DE; 1993-03-26), page 54
- ↑ Computer Trade Weekly, "" (UK; 1994-08-15), page 10
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ Sega Pro, "July 1993" (UK; 1993-06-10), page 18
- ↑ 12.0 12.1 Computer & Video Games, "July 1993 (Go! Issue 21)" (UK; 1993-06-15), page 24
- ↑ File:TaleSpin MD credits.pdf
- ↑ File:TaleSpin MD US Manual.pdf, page 22
- ↑ File:TaleSpin GG US Manual.pdf, page 10
- ↑ Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 24
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 24
- ↑ Hobby Consolas, "Abril 1993" (ES; 1993-xx-xx), page 10
- ↑ Velikiy Drakon, "xxxx xxxx" (RU; 2003-02-07), page 68
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 235
- ↑ Aktueller Software Markt, "Avril 1993" (DE; 1993-03-08), page 129
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 86
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 218
- ↑ Computer & Video Games, "May 1993" (UK; 1993-04-15), page 96
- ↑ Computer + Video Giochi, "Gennaio 1993" (IT; 199x-xx-xx), page 83
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 104
- ↑ Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 132
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 84
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 192
- ↑ Sega Mega Drive Advanced Gaming, "March 1993" (UK; 1993-xx-xx), page 40
- ↑ Mega, "March 1993" (UK; 1993-02-18), page 50
- ↑ Mega Force, "Avril 1993" (FR; 1993-0x-xx), page 86
- ↑ MegaTech, "December 1992" (UK; 1992-11-20), page 42
- ↑ Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 126
- ↑ Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 96
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 112
- ↑ Power Up!, "Saturday, January 23, 1993" (UK; 1993-01-23), page 1
- ↑ Sega Power, "March 1993" (UK; 1993-02-04), page 39
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 64
- ↑ Sega Zone, "March 1993" (UK; 1993-02-11), page 56
- ↑ Sega Force, "3/93" (SE; 1993-05-13), page 10
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 40
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 164
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 12
- ↑ Supersonic, "Janvier 1993" (FR; 199x-xx-xx), page 21
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 195
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 81
- ↑ Console Mania, "Ottobre 1993" (IT; 1993-xx-xx), page 73
- ↑ Consoles +, "Avril 1993" (FR; 1993-0x-xx), page 128
- ↑ Joypad, "Avril 1993" (FR; 1993-0x-xx), page 103
- ↑ Mega Byte, "March 27, 1993" (UK; 1993-03-27), page 1
- ↑ Mega Fun, "06/93" (DE; 1993-05-19), page 88
- ↑ Player One, "Juin/Juillet 1993" (FR; 1993-06-10), page 107
- ↑ Power Up!, "Saturday, June 12, 1993" (UK; 1993-06-12), page 1
- ↑ Score, "Cervenec 1994" (CZ; 1994-07-01), page 57
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 26
- ↑ Sega Power, "August 1993" (UK; 1993-07-01), page 46
- ↑ Sega Pro, "June 1993" (UK; 1993-05-13), page 64
- ↑ Sega Zone, "April 1993" (UK; 1993-03-11), page 33
- ↑ Sega Force, "April 1993" (UK; 1993-03-04), page 86
- ↑ Video Games, "8/93" (DE; 1993-07-28), page 120
TaleSpin | |
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Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
Prototypes: Prototype
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Games based on Disney animated television series for Sega systems | |
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TaleSpin (1992) | Bonkers (1994) | Gargoyles (1995) | |
TaleSpin (1993) | Bonkers Wax Up! (1994) | |
Bonkers Wax Up! (1995) |
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