Difference between revisions of "Fatal Fury"
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Revision as of 07:14, 29 September 2024
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Fatal Fury | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), Takara (US) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Gai Brain, Takara, Aspect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: SNK | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: SNK | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fatal Fury, known as Garou Densetsu: Shukumei no Tatakai (餓狼伝説 宿命の戦い) in Japan, is the first in a successful line of versus fighting games developed by SNK. Originally released for Neo Geo MVS arcade hardware in 1991, the game was ported to a variety of home platforms including the Sega Mega Drive in 1993. The Mega Drive version was handled by a team comprised of staff from Japanese developers Gai Brain and Aspect, and was published by Takara.
Contents
Story
Terry and his younger brother Andy were orphans who raised themselves on the streets of South Town. They were adopted by Jeff Bogard, a master martial artist, who was later brutally murdered by the local crime boss Geese Howard for threatening to expose his wrongdoings.
Ten years later, Geese Howard now rules over every aspect of South Town. He has decided to organize a fighting tournament, called "The King of Fighters," gathering fighters from all over the world, including himself. Terry and Andy, who have both been honing their martial arts skills over the last decade, enter the tournament with intentions to avenge their adoptive father.
Gameplay
The game is a one-on-one fighting game. Two fighters try to knock each other out using a combination of punches, kicks, throws, and special moves. Matches are fought to the best of three rounds, with each round having a 60-second time limit. If time runs out, the fighter with the most vitality remaining is the winner. Stages have two layers, a foreground and a background lane, that can be moved between freely in order to dodge attacks.
Characters move with and and crouch with . They jump with and flip back and forth with and . Characters can punch with or kick with . Though there is only one punch and one kick button, each character has three different standing punches and three different standing kicks depending on the distance to the opponent (far, close, or very close), in addition to different attacks when crouching or jumping. Every fighter also has special techniques performed by inputting specific directions with an attack button.
Characters can throw nearby opponents by holding the D-Pad toward the opponent and pressing . They can block attacks by holding the D-Pad in the opposite direction of the opponent. Blocking while standing guards against high attacks (from a standing or jumping opponent), while blocking while crouched defends against both high and low attacks.
Characters switch between lanes with +. If an opponent is already in a different lane, the character can switch lanes with or perform a jumping attack across the lanes with or . Some attacks knock the opponent into the opposite lane.
Modes
There is a single-player story mode that can be played as Terry Bogard, Andy Bogard, or Joe Higashi. The player can choose to fight Tung Fu Rue, Duck King, Michael Max, and Richard Myer in any order before facing Raiden and finally Geese Howard. The second and fifth fights are interrupted by a challenge from one of the other playable characters. The game has limited continues.
There is also a versus mode where players can play a single match as any character against a computer or another human player (or watch two computer players fight).
There are three difficulty levels for computer-controlled opponents (Easy, Normal, and Hard).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
THROW | Throw |
Terry Bogard, Andy Bogard, and Joe Higashi are the only playable characters in the single-player story mode. All of the characters except Geese Howard are immediately playable in the versus mode (though Geese is playable by holding on both controllers and pressing START on the screen where the player chooses between a human or computer opponent).
The characters of Billy Kane and Hwa Jai are absent in this version of the game.
Stages
Every enemy fighter has his own stage where matches take place in the single-player game. In the versus mode, players can choose the stage. Most stages have recolored variants at later times of day for the second and third rounds.
Versions
This version removes the characters of Hwa Jai and Billy Kane from the roster. Instead, the player is challenged by the other two main characters over the course of the single-player mode. Hwa Jai makes a cameo in the background of Duck King's stage, and Billy Kane can be seen in the background of Richard Myer's stage. The bonus rounds have been removed as well. The two-on-one battles from the original game (when a second player joins in the middle of a match against the computer) have been removed, and a second player cannot join during a single-player game. Instead, there is a dedicated versus mode. Players can play as any character in the versus mode (with Geese Howard available via a cheat code).
The Super NES port discards the two-lane system for conventional one-lane fights. It includes Hwa Jai and Billy Kane but only allows the second player to control characters besides Terry, Andy, and Joe. The arm-wrestling bonus rounds from the original version were replaced with bonus stages where the character punches flying tires.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Fatal Fury | Fatal Fury |
English (US) | Fatal Fury | Fatal Fury |
Japanese | 餓狼伝説 宿命の戦い | Garou Densetsu: Shukumei no Tatakai |
Production credits
- Director: T.Ikenoue, T.Ishigai
- Planner: T.Sunakawa, N.Uematsu
- Graphic: A.Yamada, K.Hodaka, T.Saitou, T.Nakajima, J.Kawaura, Y.Miyamoto
- Programmer: H.Koiso, T.Ishigai
- Sound: K.Oikawa, K.Mikusa
- Thanks: Yumopii, Fera-Kichi, Kuroyuri
- Special Thanks to: SNK Co., Ltd All Staffs
- Fatal Fury Original Game Designed for Neo-Geo/SNK
- Takara
Magazine articles
- Main article: Fatal Fury/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #44: "March 1993" (1993-xx-xx)[8]
Physical scans
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75 | |
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Based on 33 reviews |
Mega Drive, AU |
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Technical information
- Main article: Fatal Fury/Technical information.
References
- ↑ File:FatalFury MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ 4.0 4.1 4.2 Computer & Video Games, "May 1993" (UK; 1993-04-15), page 62
- ↑ Sega Pro, "July 1993" (UK; 1993-06-10), page 18
- ↑ Mega, "May 1993" (UK; 1993-04-15), page 49
- ↑ File:Fatal Fury MD credits.pdf
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 65
- ↑ Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 77
- ↑ Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 24
- ↑ Consoles +, "Mai 1993" (FR; 1993-0x-xx), page 86
- ↑ Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 30
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 44
- ↑ Famitsu, "1993-04-30" (JP; 1993-04-16), page 1
- ↑ GameFan, "Volume 1, Issue 5: April 1993" (US; 1993-xx-xx), page 14
- ↑ Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 51
- ↑ GamePro, "August 1993" (US; 1993-xx-xx), page 66
- ↑ GamesMaster, "May 1993" (UK; 1993-04-19), page 84
- ↑ Game Informer, "May/June 1993" (US; 1993-0x-xx), page 18
- ↑ Hippon Super, "May 1993" (JP; 1993-04-03), page 31
- ↑ Joypad, "Juin 1993" (FR; 1993-0x-xx), page 94
- ↑ Sega Mega Drive Advanced Gaming, "April 1993" (UK; 1993-xx-xx), page 36
- ↑ Mega, "May 1993" (UK; 1993-04-15), page 48
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 32
- ↑ Mega Force, "Mai 1993" (FR; 1993-0x-xx), page 84
- ↑ Mega Fun, "06/93" (DE; 1993-05-19), page 34
- ↑ Mega Play, "June 1993" (US; 1993-0x-xx), page 65
- ↑ MegaTech, "April 1993" (UK; 1993-03-20), page 42
- ↑ Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 44
- ↑ Play Time, "6/93" (DE; 1993-05-05), page 102
- ↑ Power Up!, "Saturday, June 12, 1993" (UK; 1993-06-12), page 1
- ↑ Sega Power, "June 1993" (UK; 1993-05-06), page 50
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 36
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 29
- ↑ Sega Force, "6/93" (SE; 1993-09-30), page 9
- ↑ Sega Force, "April 1993" (UK; 1993-03-04), page 32
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergame, "Junho 1993" (BR; 1993-06-xx), page 10
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 70
- ↑ Video Games, "8/93" (DE; 1993-07-28), page 44
Fatal Fury | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
Fatal Fury/Garou Densetsu games for Sega systems | |
---|---|
Fatal Fury (1993) | Fatal Fury 2 (1994) | |
Fatal Fury Special (1994) | |
Fatal Fury Special (1995) | |
Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998) | |
Fatal Fury: Mark of the Wolves (2001) |
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