Difference between revisions of "Batman Forever (arcade)"
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+ | {{OtherPage|desc=other games with the same name|page=Batman Forever}} | ||
{{Bob | {{Bob | ||
+ | | tab1=ST-V | ||
+ | | tab2=Saturn | ||
| bobscreen=BatmanForeverArcade title.png | | bobscreen=BatmanForeverArcade title.png | ||
+ | | bobscreen2=BatmanForever Saturn US Title.png | ||
| title=Batman Forever | | title=Batman Forever | ||
| publisher=[[Acclaim Entertainment]] | | publisher=[[Acclaim Entertainment]] | ||
− | | developer=[[Iguana | + | | developer=[[Iguana UK]] |
− | | licensor=[[DC Comics]] | + | | licensor=[[DC Comics]], [[Warner Bros. Interactive Entertainment]] |
+ | | distributor=| distributor={{company|[[Arcadia Software]]|system=SAT|region=ES}} | ||
+ | {{company|[[Ecofilmes]]|region=PT|system=SAT}} | ||
+ | {{company|[[Scanbox Danmark]]|system=SAT|region=DK}} | ||
+ | {{company|[[Roadshow Interactive]]|system=SAT|region=AU}} | ||
+ | {{company|[[Aral]]|region=TR|system=SAT}} | ||
| system=[[Sega Titan Video]], [[Sega Saturn]] | | system=[[Sega Titan Video]], [[Sega Saturn]] | ||
| sounddriver= | | sounddriver= | ||
− | | peripherals= | + | | peripherals=[[Saturn Backup Memory]] |
| players=1 | | players=1 | ||
− | | genre=Action{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} | + | | genre=Action{{fileref|BatmanForeverTAG Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190728123006/https://sega.jp/fb/segahard/ss/soft_licensee3.html}} |
| releases={{releasesArcade | | releases={{releasesArcade | ||
− | | stv_date_us=1996 | + | | stv_date_us=1996-05 |
}} | }} | ||
{{releasesSat | {{releasesSat | ||
Line 18: | Line 27: | ||
| sat_code_jp=T-8118G | | sat_code_jp=T-8118G | ||
| sat_rating_jp=all | | sat_rating_jp=all | ||
− | | sat_date_us=1996-11-21 | + | | sat_date_us=1996-11-21{{ref|https://web.archive.org/web/19961215060114/http://sega-saturn.com/software.htm}} |
| sat_code_us=T-8140H | | sat_code_us=T-8140H | ||
| sat_rating_us=ka | | sat_rating_us=ka | ||
Line 41: | Line 50: | ||
| otherformats={{NonSega|IBMPC|PS}} | | otherformats={{NonSega|IBMPC|PS}} | ||
}} | }} | ||
− | + | '''''Batman Forever''''', known on the Sega Saturn as '''''Batman Forever: The Arcade Game''''' (バットマンフォーエヴァー・ジ・アーケードゲーム), is a [[Sega Titan Video]] arcade beat-'em-up game developed by [[Iguana Entertainment]] and manufactured by [[Acclaim Entertainment]], and released exclusively to American arcades in May 1996. Later that November, it was ported to the [[Sega Saturn]] in the United States, Europe, Japan, and Australia by the same developer, gaining the subtitle "The Arcade Game" to differentiate it from identically-named ''[[Batman Forever]]'' titles. | |
− | A [[Sega 32X]] version was | + | ==Story== |
+ | Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Batman Forever Saturn, Character Select.png|width=200|Character selection}} | ||
+ | The game is a belt-scrolling beat-'em-up played as the superhero duo Batman and Robin. It can be played by one player or by two players cooperatively. In two-player games, players can both play as the same character simultaneously. | ||
+ | |||
+ | Batman and Robin move with the D-Pad and jump with {{A}}. They attack by punching with {{C}} or kicking with {{B}}. They do a sweep kick with {{down}}+{{B}} or a diving kick with {{B}} in midair. They block attacks with {{B}}+{{C}}. Characters can find special gadgets in the stages, such as Batarangs or Grappling Hooks, that grant them a limited number of special attacks, performed with {{C}}. They can pick up some objects, such as barrels, by holding toward them with the D-Pad and pressing {{C}} and throw them with {{C}} again. | ||
+ | |||
+ | Each character has a power meter that builds as the character pummels enemies or when Power-Ups are collected. The power meter allows the character to perform long chains of combos against foes. When the power meter fills, the gadget level increases and the character does a burst attack that attacks every enemy on the screen and recovers some health. The gadget level determines the strength of gadget abilities. The power meter is halved when going from level 1 to 2 and maxed out when it reaches level 3. | ||
+ | |||
+ | Characters also have special moves that are performed with certain button combinations. Batman can do a jumping kick with {{right}} {{right}} {{B}}, a dashing strike with {{right}} {{right}} {{C}}, an uppercut with {{QCF}} {{C}}, and a sliding sweep with {{QCF}} {{B}}. Robin does a series of flips ending in a take-down with {{right}} {{right}} {{B}}, a low sliding palm strike with {{QCF}} {{C}} or {{right}} {{right}} {{C}}, and a corkscrew twist kick with {{QCF}} {{B}}. The horizontal directions are reversed when facing left. | ||
+ | |||
+ | Character have health meters that empty as they take damage from foes. The character is defeated and loses a life when the meter is emptied, but he revives after a moment if the player has lives remaining. If the player runs out of lives, the game can be continued (and the player can change the character if desired) as long as there are continues remaining. | ||
+ | |||
+ | Players can choose the difficulty level (Easy, Medium, or Hard) and the number of continues from the options before starting the game. The game stores high scores to the Saturn's internal memory or a [[Saturn Backup Memory|backup cartridge]]. | ||
+ | |||
+ | ===Pressure pads=== | ||
+ | Pressure pads appear on the ground during the stages. Batman or Robin can activate them by standing on them. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Bat-Signal Pad | ||
+ | | screenshot=Batman Forever Saturn, Pressure Pads, Bat-Signal.png | ||
+ | | desc=Contains an item or gadget. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Riddler | ||
+ | | screenshot=Batman Forever Saturn, Pressure Pads, Riddler.png | ||
+ | | desc=Provides a random effect: invisibility, invulnerability, Hologram mode, or VR mode. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Two-Face Yin-Yang | ||
+ | | screenshot=Batman Forever Saturn, Pressure Pads, Two-Face.png | ||
+ | | desc=Provides a random positive effect (such as healing the character) or a random negative effect (such as shrinking the character temporarily) depending on whether the player touches the red (good) or black (evil) part of the pad. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Power-Up | ||
+ | | sprite={{sprite | Batman Forever Saturn, Items.png | 2 | crop_width=32 | crop_height=18 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Increases the character's power meter. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Health | ||
+ | | sprite={{sprite | Batman Forever Saturn, Items.png | 2 | crop_width=24 | crop_height=18 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Restores part of the character's health. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Gadgets=== | ||
+ | Batman and Robin can find various gadgets on the ground in the stages. Gadgets have a power level from 1 to 3, with gadgets being more powerful and sometimes having special effects at higher levels. Gadgets can be used a limited number of times with {{C}} (with the exception of the Smart Bomb, which is used immediately when it is touched). The currently equipped gadget appears in the bottom corner of the screen for each player with the number of remaining uses. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Batarang | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Fires a projectile weapon that seeks enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Taser | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Fires a stun shot that electrocutes opponents. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bat Bola | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Fires a projectile weapon forwards. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Grappling Hook | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=96 | crop_y=0}} | ||
+ | | desc=Shoots a grappling hook that can knock objects off the ceiling or lets Batman or Robin swing across the screen to knock out enemies. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Smart Bomb | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=128 | crop_y=0}} | ||
+ | | desc=Explodes when stepped on. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bat Call | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=160 | crop_y=0}} | ||
+ | | desc=Summons bats that, depending on the power level, form a protective barrier, attack enemies, or pick up and carry enemies away. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stun Grenade | ||
+ | | sprite={{sprite | Batman Forever Saturn, Gadgets.png | 2 | crop_width=32 | crop_height=32 | crop_x=192 | crop_y=0}} | ||
+ | | desc=Throws a grenade that stuns enemies in an area. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Bonus items=== | ||
+ | At the end of each stage, the players have their scores tallied and are rewarded bonuses for the next stage depending on their performance. In two-player games, the player who performs better receives the bonus, while in one-player games, the player receives them merely for fulfilling the condition for the bonus at least once. Players each choose one bonus item for the next level, which is then triggered with {{C}}. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Overall Round Score | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=100 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who achieves the highest score. When triggered, gives the player double points for 60 seconds. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Highest Combo | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=120 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who performs the combo with the most hits. When triggered, launches "Hologram Mode," which creates transparent clones of the player to confuse and block the enemy. The number of clones depends on the character's power level. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Hero Bonus | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=20 | crop_y=0}} | ||
+ | | desc=Rewarded to the player with the most gadget hits on an enemy. When triggered, gives the character a random extra gadget. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Crime Buster | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who defeats the most enemies. When triggered, gives the character sustained high power levels. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Super K.O. Bonus | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=140 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who knocks out the most enemies (sending them flying). When triggered, activates "VR mode," which turns enemies into green holograms that can be shattered (or freezes bosses). | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bat-Signal | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=80 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who activates the most Bat-Signals. When triggered, performs a full-power vertical grapple. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Riddler Bonus | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=40 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who activates the most Riddler pads. When triggered, activates temporary invisibility or invulnerability. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Two-Face Yin-Yang | ||
+ | | sprite={{sprite | Batman Forever Saturn, Bonus Items.png | 2 | crop_width=20 | crop_height=20 | crop_x=60 | crop_y=0}} | ||
+ | | desc=Rewarded to the player who activates the most Two-Face pads. When triggered, raises the character's power level to its maximum level. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Gotham City Streets | ||
+ | | screenshot=Batman Forever Saturn, Stage 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Biker Bar | ||
+ | | screenshot=Batman Forever Saturn, Stage 2.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rooftop | ||
+ | | screenshot=Batman Forever Saturn, Stage 3.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 3 Boss.png | ||
+ | | screenshot3=Batman Forever Saturn, Stage 4.png | ||
+ | | screenshot4=Batman Forever Saturn, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Ritz Hotel | ||
+ | | screenshot=Batman Forever Saturn, Stage 5.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Subway Station | ||
+ | | screenshot=Batman Forever Saturn, Stage 6.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 6 Boss.png | ||
+ | | screenshot3=Batman Forever Saturn, Stage 7.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Two-Face Lair | ||
+ | | screenshot=Batman Forever Saturn, Stage 8 Boss.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Alleyway | ||
+ | | screenshot=Batman Forever Saturn, Stage 9.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 9 Boss.png | ||
+ | | screenshot3=Batman Forever Saturn, Stage 10.png | ||
+ | | screenshot4=Batman Forever Saturn, Stage 10 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Batcave | ||
+ | | screenshot=Batman Forever Saturn, Stage 11.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 12.png | ||
+ | | screenshot3=Batman Forever Saturn, Stage 12 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Riddler Throne Room | ||
+ | | screenshot=Batman Forever Saturn, Stage 13.png | ||
+ | | screenshot2=Batman Forever Saturn, Stage 13 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | A [[Sega 32X]] version was produced{{magref|mms|23|9}}, and progressed far enough in development to have a prototype shown at [[E3 1995]]{{magref|gamepro|73|40}}, but ultimately never saw release. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol|cols=3| | ||
+ | {{creditstable| | ||
+ | *'''Programmed by:''' [[Iguana UK]] | ||
+ | *'''Managing Director:''' Darren Falcus | ||
+ | *'''Director of Product Development:''' Jason Falcus | ||
+ | *'''Creative Director:''' Guy Miller | ||
+ | *'''Technical Director:''' Rick Frankish | ||
+ | *'''Art Director:''' Mike Muskett | ||
+ | *'''Project Manager:''' Nick Bagley | ||
+ | *'''Assistant Project Managers:''' Robert McCracken, Simon Phipps | ||
+ | *'''Lead Programmer:''' Dave Semmens | ||
+ | *'''Programmers:''' Darren Tunnicliff, Dave de Pauw, Mike Chilton, [[Steve Snake]], Mark Wilkinson, Andy Taylor | ||
+ | *'''Lead Artist:''' Trevor Storey | ||
+ | *'''Artists:''' Andy Wright, Darren Hodgson, Ian McBurney, Neil Hislop | ||
+ | *'''Music:''' Rick Fox | ||
+ | *'''Sound Effects:''' Marc Schaefgen, Darren Mitchell | ||
+ | *'''Quality Assurance Manager:''' Andy Roberts | ||
+ | *'''Game Testers:''' Andy Davies | ||
+ | *'''Special Thanks:''' [[Iguana US]], Ziggy, Frank Tindle, Stephanie, Sam, Emma, Jan, Carolanne, Paula, Jane, Trevs Harem, Keith the Cat, Donna Semmens, Chris Semmens, Danielle Semmens, Brandon Luke Semmens, Phil Gaskell, Steve Archer, Jim Sangster, Dr Andrew Davies, Vicki Robinson, Christine Robinson, Claire Hopkins, Jamie Ulerick, My Magic Trousers | ||
+ | {{creditsheader|Batman Coin-Op}} | ||
+ | {{creditsheader|Saturn}} | ||
+ | {{creditsheader|Acclaim Product Development}} | ||
+ | *'''Director:''' Amy Smith-Boylan | ||
+ | *'''Associate Producer:''' Mike Hong | ||
+ | {{creditsheader|Acclaim Quality Assurance}} | ||
+ | *'''Director:''' Ray Boylan | ||
+ | *'''QA Supervisors:''' Carol Caracciolo, Tom Falzone | ||
+ | *'''Technical Support Supervisor:''' Harry Reimer | ||
+ | *'''Lead Analysts:''' Jeff Rosa, Mike Mazziotto | ||
+ | *'''Game Analyst:''' Joseph Howell, Chris Jean | ||
+ | *'''Technical Support:''' John Gonzales, Howard Perlman, Dan Wimpleberg, Andrew Fullaytor | ||
+ | {{creditsheader|Team Batman}} | ||
+ | *'''Producer:''' Neill Glancy | ||
+ | {{creditsheader|Design}} | ||
+ | *'''Game Design:''' Neill Glancy, Stephen Broumley, Carl Wade | ||
+ | *'''Additional Design:''' Nigel Cook, Ian Dunlop, Jason Carpenter, David Dienstbier | ||
+ | {{creditsheader|Programming}} | ||
+ | *''' | ||
+ | *'''Lead Programmer, Titan Engine:''' Carl Wade | ||
+ | *'''Lead Programmer, Gameplay:''' Stephen Broumley | ||
+ | *'''Tools Programmers:''' Carl Wade, Stephen Broumley, Craig Galley | ||
+ | *'''Presentation Programming:''' David Crummack | ||
+ | *'''Riddler Control Room:''' Richard Cowie | ||
+ | *'''Additional Programming:''' Craig Galley | ||
+ | {{creditsheader|Art}} | ||
+ | *'''Lead Artist:''' Mciahel McCallion | ||
+ | *'''Artists:''' Scott Brocker, Patrick Thomas | ||
+ | *'''Presentation Art:''' Gregg Hargrove | ||
+ | {{creditsheader|Advanced Technology Group}} | ||
+ | *'''ATG Director:''' Cyrus Lum | ||
+ | *'''Lead 3D Character Animator:''' Derek Robinette | ||
+ | *'''3D Character Animators:''' Cyrus Lum, Michael Daubert, Peyton Duncan, Jason Moulton, Alan Johnson | ||
+ | *'''3D Real Time Artist:''' Patrick Thomas | ||
+ | {{creditsheader|Team Iguana}} | ||
+ | *'''President:''' [[Jeff Spangenberg]] | ||
+ | *'''V.P. Product Development:''' Darrin Stubbington | ||
+ | *'''Art Director:''' Matt Stubbington | ||
+ | *'''Assistant Art Director:''' Jools Watsham | ||
+ | *'''Technical Director:''' Craig Galley | ||
+ | *'''Creative Director:''' Nigel Cook | ||
+ | *'''Dev Support Manager:''' J Moon | ||
+ | {{creditsheader|Music and Sound}} | ||
+ | *'''Music:''' Rick Fox | ||
+ | *'''Sound Effects:''' Marc Schaefgen | ||
+ | {{creditsheader|Voice Talent Cast}} | ||
+ | *'''Batman:''' Marc Schaefgen | ||
+ | *'''Robin:''' Michael Daubert | ||
+ | *'''Saboteur:''' David Dienstbier | ||
+ | *'''Guesser Robot:''' Marc Shaefgen | ||
+ | *'''Feather Thug:''' Scott Brocker | ||
+ | *'''Tassel Boss:''' Rick Stefan | ||
+ | *'''Spice:''' Michelle Thomas | ||
+ | *'''Sugar:''' Jane Notgrass | ||
+ | *'''Two Face Thugs:''' Adam McCarthy, Victor Mercieca | ||
+ | *'''Voice from the Sky:''' Marc Shaefgen | ||
+ | *'''Game Testing:''' Bey Bickerton, Neill Glancy, Stephen Broumley, Carl Wade, Derek Robinette, Michael Daubert, Peyton Duncan, Jason Moulton, Victor Mercieca, Nigel Cook, David Dienstbier, Jason Carpenter, Marc Schaefgen, Michael McCallion, Rob Cowen, Cameron, Matt, Nathan, Tyrone Miller, Jim Richardson | ||
+ | *'''Special Thanks:''' Kate Miffitt, Jane Notgrass, Rubin Smith, Wendy Schultz, Veronica Villareal, Al Artus, Grant Dishman, John Carlsen, Pete Suarez, Beth Spengenberg, Gari Biasillo | ||
+ | *'''Very Special Thanks:''' [[Wico Corporation]], [[Happ Controls]], Brett at Tilt Arcade Austin, Boots and Grey the Bags, Randy the Reindeer, Tubbs the Hamster | ||
+ | {{creditsheader|An Acclaim Coin-Operated Entertainment Inc Production}} | ||
+ | *'''Producers for Acclaim:''' Tom Petit, John Pasierr | ||
+ | *'''Hardware:''' Manoj Bhatngar, James Hunkins, Robin Seaver | ||
+ | *'''Field Test Co-ordinator:''' Jaques Carter | ||
+ | *'''Acclaim New York Special Thanks to:''' Paul Samulski, Nina Skalka | ||
+ | *'''DC Comics Special Thanks to:''' Cheryl Ruben | ||
+ | *'''Warner Brothers Special Thanks to:''' Holly J. Stein | ||
+ | | source=In-game credits | ||
+ | | pdf=Batman Forever Saturn credits.pdf | ||
+ | | console=SAT | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional materials== | ||
+ | {{gallery | ||
+ | |{{gitem|Sega TR advert 1997.03.jpg|Print advert in Blue Jean (TR) #03/97: "Mart 1997" (1997-xx-xx)}} | ||
+ | }} | ||
==Physical scans== | ==Physical scans== | ||
+ | ===ST-V version=== | ||
+ | {{ratings|STV}} | ||
+ | |||
===Saturn version=== | ===Saturn version=== | ||
− | {{ratings | + | {{ratings|SAT}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 72: | Line 372: | ||
| back=BatmanForeverTAG Saturn JP Box Back.jpg | | back=BatmanForeverTAG Saturn JP Box Back.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard=BatmanForever(arcade) | + | | spinecard=BatmanForever(arcade) Saturn JP Spinecard.jpg |
| disc= | | disc= | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 95: | Line 395: | ||
| region=AU | | region=AU | ||
| cover=BFA Sat AU cover.jpg | | cover=BFA Sat AU cover.jpg | ||
+ | | disc=BatmanForeverTAG Saturn EU Disc.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=TR | ||
+ | | cover=BatmanForeverTAG Saturn TR Box.png | ||
| disc=BatmanForeverTAG Saturn EU Disc.jpg | | disc=BatmanForeverTAG Saturn EU Disc.jpg | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
− | + | {{mainArticle|{{PAGENAME}}/Technical information}} | |
− | {{ | ||
− | {{ | ||
− | |||
− | |||
− | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{BatmanForeverArcadeOmni}} | ||
{{Batman}} | {{Batman}} | ||
[[Category:Unreleased 32X games]] | [[Category:Unreleased 32X games]] |
Latest revision as of 17:16, 27 October 2024
- For other games with the same name, see Batman Forever.
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Batman Forever | |||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Titan Video, Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Iguana UK | |||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES) Ecofilmes (PT) Scanbox Danmark (DK) Roadshow Interactive (AU) Aral (TR) | |||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: DC Comics, Warner Bros. Interactive Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
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Batman Forever, known on the Sega Saturn as Batman Forever: The Arcade Game (バットマンフォーエヴァー・ジ・アーケードゲーム), is a Sega Titan Video arcade beat-'em-up game developed by Iguana Entertainment and manufactured by Acclaim Entertainment, and released exclusively to American arcades in May 1996. Later that November, it was ported to the Sega Saturn in the United States, Europe, Japan, and Australia by the same developer, gaining the subtitle "The Arcade Game" to differentiate it from identically-named Batman Forever titles.
Contents
Story
Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin.
Gameplay
The game is a belt-scrolling beat-'em-up played as the superhero duo Batman and Robin. It can be played by one player or by two players cooperatively. In two-player games, players can both play as the same character simultaneously.
Batman and Robin move with the D-Pad and jump with . They attack by punching with or kicking with . They do a sweep kick with + or a diving kick with in midair. They block attacks with +. Characters can find special gadgets in the stages, such as Batarangs or Grappling Hooks, that grant them a limited number of special attacks, performed with . They can pick up some objects, such as barrels, by holding toward them with the D-Pad and pressing and throw them with again.
Each character has a power meter that builds as the character pummels enemies or when Power-Ups are collected. The power meter allows the character to perform long chains of combos against foes. When the power meter fills, the gadget level increases and the character does a burst attack that attacks every enemy on the screen and recovers some health. The gadget level determines the strength of gadget abilities. The power meter is halved when going from level 1 to 2 and maxed out when it reaches level 3.
Characters also have special moves that are performed with certain button combinations. Batman can do a jumping kick with , a dashing strike with , an uppercut with , and a sliding sweep with . Robin does a series of flips ending in a take-down with , a low sliding palm strike with or , and a corkscrew twist kick with . The horizontal directions are reversed when facing left.
Character have health meters that empty as they take damage from foes. The character is defeated and loses a life when the meter is emptied, but he revives after a moment if the player has lives remaining. If the player runs out of lives, the game can be continued (and the player can change the character if desired) as long as there are continues remaining.
Players can choose the difficulty level (Easy, Medium, or Hard) and the number of continues from the options before starting the game. The game stores high scores to the Saturn's internal memory or a backup cartridge.
Pressure pads
Pressure pads appear on the ground during the stages. Batman or Robin can activate them by standing on them.
Bat-Signal Pad | |
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Contains an item or gadget. | |
The Riddler | |
Provides a random effect: invisibility, invulnerability, Hologram mode, or VR mode. | |
Two-Face Yin-Yang | |
Provides a random positive effect (such as healing the character) or a random negative effect (such as shrinking the character temporarily) depending on whether the player touches the red (good) or black (evil) part of the pad. |
Items
Power-Up | |
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Increases the character's power meter. | |
Health | |
Restores part of the character's health. |
Gadgets
Batman and Robin can find various gadgets on the ground in the stages. Gadgets have a power level from 1 to 3, with gadgets being more powerful and sometimes having special effects at higher levels. Gadgets can be used a limited number of times with (with the exception of the Smart Bomb, which is used immediately when it is touched). The currently equipped gadget appears in the bottom corner of the screen for each player with the number of remaining uses.
Batarang | |
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Fires a projectile weapon that seeks enemies. | |
Taser | |
Fires a stun shot that electrocutes opponents. | |
Bat Bola | |
Fires a projectile weapon forwards. | |
Grappling Hook | |
Shoots a grappling hook that can knock objects off the ceiling or lets Batman or Robin swing across the screen to knock out enemies. | |
Smart Bomb | |
Explodes when stepped on. | |
Bat Call | |
Summons bats that, depending on the power level, form a protective barrier, attack enemies, or pick up and carry enemies away. | |
Stun Grenade | |
Throws a grenade that stuns enemies in an area. |
Bonus items
At the end of each stage, the players have their scores tallied and are rewarded bonuses for the next stage depending on their performance. In two-player games, the player who performs better receives the bonus, while in one-player games, the player receives them merely for fulfilling the condition for the bonus at least once. Players each choose one bonus item for the next level, which is then triggered with .
Overall Round Score | |
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Rewarded to the player who achieves the highest score. When triggered, gives the player double points for 60 seconds. | |
Highest Combo | |
Rewarded to the player who performs the combo with the most hits. When triggered, launches "Hologram Mode," which creates transparent clones of the player to confuse and block the enemy. The number of clones depends on the character's power level. | |
Hero Bonus | |
Rewarded to the player with the most gadget hits on an enemy. When triggered, gives the character a random extra gadget. | |
Crime Buster | |
Rewarded to the player who defeats the most enemies. When triggered, gives the character sustained high power levels. | |
Super K.O. Bonus | |
Rewarded to the player who knocks out the most enemies (sending them flying). When triggered, activates "VR mode," which turns enemies into green holograms that can be shattered (or freezes bosses). | |
Bat-Signal | |
Rewarded to the player who activates the most Bat-Signals. When triggered, performs a full-power vertical grapple. | |
The Riddler Bonus | |
Rewarded to the player who activates the most Riddler pads. When triggered, activates temporary invisibility or invulnerability. | |
Two-Face Yin-Yang | |
Rewarded to the player who activates the most Two-Face pads. When triggered, raises the character's power level to its maximum level. |
Stages
Gotham City Streets | |
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Biker Bar | |
Rooftop | |
Ritz Hotel | |
Subway Station | |
Two-Face Lair | |
Alleyway | |
Batcave | |
The Riddler Throne Room | |
History
A Sega 32X version was produced[6], and progressed far enough in development to have a prototype shown at E3 1995[7], but ultimately never saw release.
Production credits
- Programmed by: Iguana UK
- Managing Director: Darren Falcus
- Director of Product Development: Jason Falcus
- Creative Director: Guy Miller
- Technical Director: Rick Frankish
- Art Director: Mike Muskett
- Project Manager: Nick Bagley
- Assistant Project Managers: Robert McCracken, Simon Phipps
- Lead Programmer: Dave Semmens
- Programmers: Darren Tunnicliff, Dave de Pauw, Mike Chilton, Steve Snake, Mark Wilkinson, Andy Taylor
- Lead Artist: Trevor Storey
- Artists: Andy Wright, Darren Hodgson, Ian McBurney, Neil Hislop
- Music: Rick Fox
- Sound Effects: Marc Schaefgen, Darren Mitchell
- Quality Assurance Manager: Andy Roberts
- Game Testers: Andy Davies
- Special Thanks: Iguana US, Ziggy, Frank Tindle, Stephanie, Sam, Emma, Jan, Carolanne, Paula, Jane, Trevs Harem, Keith the Cat, Donna Semmens, Chris Semmens, Danielle Semmens, Brandon Luke Semmens, Phil Gaskell, Steve Archer, Jim Sangster, Dr Andrew Davies, Vicki Robinson, Christine Robinson, Claire Hopkins, Jamie Ulerick, My Magic Trousers
- Director: Amy Smith-Boylan
- Associate Producer: Mike Hong
- Director: Ray Boylan
- QA Supervisors: Carol Caracciolo, Tom Falzone
- Technical Support Supervisor: Harry Reimer
- Lead Analysts: Jeff Rosa, Mike Mazziotto
- Game Analyst: Joseph Howell, Chris Jean
- Technical Support: John Gonzales, Howard Perlman, Dan Wimpleberg, Andrew Fullaytor
- Producer: Neill Glancy
- Game Design: Neill Glancy, Stephen Broumley, Carl Wade
- Additional Design: Nigel Cook, Ian Dunlop, Jason Carpenter, David Dienstbier
- Lead Programmer, Titan Engine: Carl Wade
- Lead Programmer, Gameplay: Stephen Broumley
- Tools Programmers: Carl Wade, Stephen Broumley, Craig Galley
- Presentation Programming: David Crummack
- Riddler Control Room: Richard Cowie
- Additional Programming: Craig Galley
- Lead Artist: Mciahel McCallion
- Artists: Scott Brocker, Patrick Thomas
- Presentation Art: Gregg Hargrove
- ATG Director: Cyrus Lum
- Lead 3D Character Animator: Derek Robinette
- 3D Character Animators: Cyrus Lum, Michael Daubert, Peyton Duncan, Jason Moulton, Alan Johnson
- 3D Real Time Artist: Patrick Thomas
- President: Jeff Spangenberg
- V.P. Product Development: Darrin Stubbington
- Art Director: Matt Stubbington
- Assistant Art Director: Jools Watsham
- Technical Director: Craig Galley
- Creative Director: Nigel Cook
- Dev Support Manager: J Moon
- Music: Rick Fox
- Sound Effects: Marc Schaefgen
- Batman: Marc Schaefgen
- Robin: Michael Daubert
- Saboteur: David Dienstbier
- Guesser Robot: Marc Shaefgen
- Feather Thug: Scott Brocker
- Tassel Boss: Rick Stefan
- Spice: Michelle Thomas
- Sugar: Jane Notgrass
- Two Face Thugs: Adam McCarthy, Victor Mercieca
- Voice from the Sky: Marc Shaefgen
- Game Testing: Bey Bickerton, Neill Glancy, Stephen Broumley, Carl Wade, Derek Robinette, Michael Daubert, Peyton Duncan, Jason Moulton, Victor Mercieca, Nigel Cook, David Dienstbier, Jason Carpenter, Marc Schaefgen, Michael McCallion, Rob Cowen, Cameron, Matt, Nathan, Tyrone Miller, Jim Richardson
- Special Thanks: Kate Miffitt, Jane Notgrass, Rubin Smith, Wendy Schultz, Veronica Villareal, Al Artus, Grant Dishman, John Carlsen, Pete Suarez, Beth Spengenberg, Gari Biasillo
- Very Special Thanks: Wico Corporation, Happ Controls, Brett at Tilt Arcade Austin, Boots and Grey the Bags, Randy the Reindeer, Tubbs the Hamster
- Producers for Acclaim: Tom Petit, John Pasierr
- Hardware: Manoj Bhatngar, James Hunkins, Robin Seaver
- Field Test Co-ordinator: Jaques Carter
- Acclaim New York Special Thanks to: Paul Samulski, Nina Skalka
- DC Comics Special Thanks to: Cheryl Ruben
- Warner Brothers Special Thanks to: Holly J. Stein
Magazine articles
- Main article: Batman Forever (arcade)/Magazine articles.
Promotional materials
Physical scans
ST-V version
Sega Retro Average | |||||||||
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50 | |
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Based on 1 review |
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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47 | |
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Based on 18 reviews |
Technical information
- Main article: Batman Forever (arcade)/Technical information.
References
- ↑ File:BatmanForeverTAG Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
- ↑ 5.0 5.1 Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 68
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 9
- ↑ GamePro, "August 1995" (US; 1995-xx-xx), page 40
- ↑ File:Batman Forever Saturn credits.pdf
- ↑ Next Generation, "July 1996" (US; 1996-06-18), page 91
- ↑ Edge, "March 1997" (UK; 1997-02-28), page 90
- ↑ Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 62
- ↑ Fun Generation, "02/97" (DE; 1997-01-15), page 84
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 22
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 84
- ↑ Joypad, "Février 1997" (FR; 1997-0x-xx), page 82
- ↑ LeveL, "Únor 1997" (CZ; 1997-02-01), page 88
- ↑ MAN!AC, "02/97" (DE; 1997-01-08), page 85
- ↑ Mega Fun, "03/97" (DE; 1997-02-05), page 86
- ↑ Next Generation, "January 1997" (US; 1996-12-17), page 180
- ↑ Saturn Fan, "1997 No. 3" (JP; 1997-01-31), page 177
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 24
- ↑ Sega Magazin, "März 1997" (DE; 1997-02-12), page 73
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 46
- ↑ Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 68
- ↑ Sega Saturn Magazine, "1997-04 (1997-02-21)" (JP; 1997-02-07), page 143
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
Batman Forever (arcade) | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |
Batman games for Sega systems / published by Sega | |
---|---|
Batman (1990) | Batman: Revenge of The Joker (1992) | Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Justice League Task Force (1995) | Batman Forever (1995) | |
Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Batman Forever (1995) | |
Batman Returns (1993) | |
Batman Returns (1993) | The Adventures of Batman & Robin (1995) | |
Batman (1991) | Batman Forever (1995) | |
Batman Forever (1996) | Batman & Robin (unreleased) | |
Gotham Knights (2022) | Suicide Squad: Kill the Justice League (2024) |
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