Difference between revisions of "Daytona USA: Championship Circuit Edition"
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{{Bob | {{Bob | ||
| bobscreen=DaytonaUSACCE title.png | | bobscreen=DaytonaUSACCE title.png | ||
− | | publisher=[[Sega]] | + | | publisher={{company|[[Sega]], [[Samsung]]|region=KR}} |
− | | developer=[[Sega | + | | developer=[[Sega CS2 (1996-1999)|Sega CS2]]{{ref|http://web.archive.org/web/20010819183520/http://www.o-works.co.jp/game/softhistory.html}} |
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}} | ||
+ | | licensor=[[wikipedia:International Speedway Corporation|International Speedway Corporation]] | ||
+ | | brand={{company|[[Sega Sports]]|region=US, EU, FR, DE, PT, AU}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver= | | sounddriver= | ||
− | | peripherals=[[3D Control Pad]], [[Arcade Racer | + | | peripherals=[[3D Control Pad]], [[Arcade Racer]], [[Saturn Backup Memory]] |
| players=1-2 | | players=1-2 | ||
| genre=Racing | | genre=Racing | ||
| releases={{releasesSat | | releases={{releasesSat | ||
− | | | + | | sat_date_us=1996-11-21{{ref|https://web.archive.org/web/19961215060114/http://sega-saturn.com/software.htm}} |
+ | | sat_code_us=81213 | ||
+ | | sat_rating_us=ka | ||
+ | | sat_rrp_us=49.99{{intref|Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE}} | ||
+ | | sat_date_eu=1996-11-14 | ||
| sat_code_eu=MK81213-50 | | sat_code_eu=MK81213-50 | ||
+ | | sat_rating_eu=3 | ||
+ | | sat_date_uk=1996-11-14{{fileref|DailyMirror UK 1996-11-14 45.png}}{{magref|ctw|613|37}}{{magref|cvg|181|49}} | ||
+ | | sat_code_uk=MK81213-50 | ||
+ | | sat_rating_uk=3 | ||
| sat_rrp_uk=49.99{{magref|mms|50|14}} | | sat_rrp_uk=49.99{{magref|mms|50|14}} | ||
− | | | + | | sat_date_de=1996-11-14 |
− | | | + | | sat_code_de=MK81213-50 |
− | + | | sat_rating_de=6 | |
− | |||
− | |||
− | | | ||
| sat_date_br=199x | | sat_date_br=199x | ||
| sat_code_br=193596 | | sat_code_br=193596 | ||
+ | | sat_rating_br=ti | ||
| sat_date_kr=1996 | | sat_date_kr=1996 | ||
− | | sat_code_kr=GS-9614J | + | | sat_code_kr=GS-9614J |
+ | | sat_code2_kr=MK-81044-08 | ||
| sat_date_au=199x | | sat_date_au=199x | ||
+ | | sat_code_au=FDAY02SSC | ||
+ | | sat_rating_au=g | ||
| sat_date_pt=1996 | | sat_date_pt=1996 | ||
| sat_code_pt=STJSE0389 | | sat_code_pt=STJSE0389 | ||
| sat_date_pl=1997 | | sat_date_pl=1997 | ||
}} | }} | ||
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− | |||
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}} | }} | ||
{{stub}}'''''{{PAGENAME}}''''' is an update to the [[Sega Saturn]] version of ''[[Daytona USA]]'', being offered as an alternative to the original Saturn from 1996. It was handled primarily by [[Sega CS]], who had previously been responsible for the Saturn version of ''[[Sega Rally Championship]]''. | {{stub}}'''''{{PAGENAME}}''''' is an update to the [[Sega Saturn]] version of ''[[Daytona USA]]'', being offered as an alternative to the original Saturn from 1996. It was handled primarily by [[Sega CS]], who had previously been responsible for the Saturn version of ''[[Sega Rally Championship]]''. | ||
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To compensate, ''CCE'' brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. ''Daytona USA: Championship Circuit Edition'' includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by [[Richard Jacques]] and [[Jun Senoue]]. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time. | To compensate, ''CCE'' brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. ''Daytona USA: Championship Circuit Edition'' includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by [[Richard Jacques]] and [[Jun Senoue]]. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time. | ||
− | Like the original, the game is also compatible with the [[Arcade Racer | + | Like the original, the game is also compatible with the [[Arcade Racer]], and this time [[3D Control Pad]] support was intentional. It is also compatible with the [[Virtua Stick]], however, unlike with the first version, it will not work with the [[Mission Stick]]. |
− | AM3 decided to improve the physics of ''Daytona USA: CCE'', creating something more akin to their previous port of ''Sega Rally Championship'' | + | AM3 decided to improve the physics of ''Daytona USA: CCE'', creating something more akin to their previous port of ''Sega Rally Championship''. The majority of bizarre features from the original version carry through, such as the ability to unlock horses. |
===Cars=== | ===Cars=== | ||
It also includes several new types of stock car, some of which could be seen in the arcade version of ''Daytona USA'' but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics. | It also includes several new types of stock car, some of which could be seen in the arcade version of ''Daytona USA'' but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics. | ||
− | {{ | + | {{InfoTable|imagewidths=200| |
− | {{ | + | {{InfoRow| |
− | | | + | | title=Hornet (19) |
+ | | image=Notavailable.svg | ||
+ | | info1name=Grip | ||
+ | | info1={{StarRating|3|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|3|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|2|5}} | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title=Gallop (27) | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|3|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|3|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|2|5}} | ||
+ | | desc= | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Max (2) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|5|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|5|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|1|5}} | ||
+ | | desc= | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Pheonix (8) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|1|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|5|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|5|5}} | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Oriole (16) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|2|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|4|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|4|5}} | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Magic (33) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|3|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|2|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|3|5}} | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Wolf (41) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|4|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|5|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|1|5}} | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Balance (99) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|5|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|1|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|4|5}} | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Daytona (41) |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | | + | | info1name=Grip |
+ | | info1={{StarRating|5|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|5|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|5|5}} | ||
+ | | desc=Unlockable. | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Uma |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc= | + | | info1name=Grip |
+ | | info1={{StarRating|3|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|3|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|2|5}} | ||
+ | | desc=Unlockable. | ||
}} | }} | ||
− | {{ | + | {{InfoRow| |
− | | | + | | title=Uma 2 |
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc= | + | | info1name=Grip |
+ | | info1={{StarRating|3|5}} | ||
+ | | info2name=Acceleration | ||
+ | | info2={{StarRating|3|5}} | ||
+ | | info3name=Max Speed | ||
+ | | info3={{StarRating|2|5}} | ||
+ | | desc=Unlockable. | ||
+ | }} | ||
}} | }} | ||
− | |||
− | |||
− | |||
===Tracks=== | ===Tracks=== | ||
''Daytona USA: Championship Circuit Edition'' adds two new tracks to the standard three: | ''Daytona USA: Championship Circuit Edition'' adds two new tracks to the standard three: | ||
− | {{ | + | {{InfoTable|imagewidths=200| |
− | {{ | + | {{InfoRow |
− | | | + | | title=National Park Speedway |
− | | | + | | screenshot=Notavailable.svg |
| desc= | | desc= | ||
}} | }} | ||
− | {{ | + | {{InfoRow |
− | | | + | | title=Desert City |
− | | | + | | screenshot=Notavailable.svg |
| desc= | | desc= | ||
}} | }} | ||
− | + | }} | |
==History== | ==History== | ||
− | === | + | ===Development=== |
− | + | The game's development was overseen by people who had previously ported ''[[Sega Rally Championship]]'' to the Saturn: directer-turned-advisor [[Atsuhiko Nakamura]], lead programmer-turned-director [[Ryuichi Hattori]] and lead graphic designer-turned-project leader [[Shiro Kinemura]]. The rest of the team came from a background of many other Saturn games (the only other ''Sega Rally Championship'' developer was [[Maiko Kitagawa]]) and a very similarly-composed team would release ''[[J.League Pro Soccer Club o Tsukurou! 2]]'' the following year. | |
+ | It is assumed the project was tentatively titled '''''Daytona Remix'''''. Sega were definitely working on a ''Daytona Remix'' for release in November 1996{{fileref|SegaFY1997BrandReview US.pdf|page=75}}, but the full extent of the changes weren't revealed until the ''Championship Circuit Edition'' became public, opening the possibility that, similarly to ''[[Virtua Fighter]]'' and ''[[Virtua Fighter Remix]]'', ''Daytona Remix'' would merely make the original game look or run better, rather than effectively starting from scratch, as was the case with ''CCE''. | ||
+ | |||
+ | ===Legacy=== | ||
+ | |||
+ | ==Versions== | ||
''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options. | ''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options. | ||
+ | |||
+ | There was a separate release of the game in North America, made to be compatible with the [[Sega NetLink]] adapter called ''[[Daytona USA: C.C.E. NetLink Edition]]''. This is derived from ''Circuit Edition''. | ||
===Localised names=== | ===Localised names=== | ||
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|en_name=Daytona USA: Championship Circuit Edition | |en_name=Daytona USA: Championship Circuit Edition | ||
|us_name=Daytona USA: Championship Circuit Edition | |us_name=Daytona USA: Championship Circuit Edition | ||
− | |jp_name= | + | |jp_name=デイトナUSA サーキット エディション |
|jp_trans= | |jp_trans= | ||
|jp_rom=Daytona USA Circuit Edition | |jp_rom=Daytona USA Circuit Edition | ||
|kr_name=데이토나USA | |kr_name=데이토나USA | ||
+ | |kr_trans=Daytona USA | ||
}} | }} | ||
==Production credits== | ==Production credits== | ||
− | {{ | + | {{mainArticle|{{PAGENAME}}/Production credits}} |
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==Magazine articles== | ==Magazine articles== | ||
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===Print advertisements=== | ===Print advertisements=== | ||
{{gallery | {{gallery | ||
+ | |{{gitem|DailyMirror UK 1996-11-14 45.png|Saturn UK newspaper print advert}} | ||
+ | |{{gitem|Saturn Something for GR advert.png|Saturn GR advert}} | ||
+ | |{{galleryPrintAd | ||
+ | |megaforce|54|13,15 | ||
+ | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |segamagazin|37|99 |
+ | |segamagazin|42|99 | ||
+ | |segamagazin|43|99 | ||
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |hyper|39|15 |
− | |||
− | |||
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |hobbyconsolas|62|19 |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |hobbyconsolas|63|125 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | | | + | |superpowerfi|1997-02|34-35 |
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |gamechamp|1997-12|13-14 | ||
}} | }} | ||
}} | }} | ||
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{{ratings | {{ratings | ||
| icon=SAT | | icon=SAT | ||
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| gamesmaster=81 | | gamesmaster=81 | ||
| gamesmaster_source={{num|50|page=38-39}} | | gamesmaster_source={{num|50|page=38-39}} | ||
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| ugameplayers=74 | | ugameplayers=74 | ||
| ugameplayers_source={{magref|ugameplayers|93|72|printpage=68}} | | ugameplayers_source={{magref|ugameplayers|93|72|printpage=68}} | ||
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| disc=DaytonaUSACCE Saturn US Disc.png | | disc=DaytonaUSACCE Saturn US Disc.png | ||
| manual=Daytonausacce sat us manual.pdf | | manual=Daytonausacce sat us manual.pdf | ||
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}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
| region=EU | | region=EU | ||
| cover=DaytonaUSACCE Saturn EU Box.jpg | | cover=DaytonaUSACCE Saturn EU Box.jpg | ||
− | |||
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| disc=DaytonaUSAChampionshipCircuitEdition saturn eu cd.jpg | | disc=DaytonaUSAChampionshipCircuitEdition saturn eu cd.jpg | ||
| manual=DaytonaUSA-CCESaturnEUManual.pdf | | manual=DaytonaUSA-CCESaturnEUManual.pdf | ||
Line 273: | Line 284: | ||
| cover= | | cover= | ||
| disc= | | disc= | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=FR (Blister pack) | ||
+ | | front=DaytonaUSACCE Sat FR blister front.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=DE | ||
+ | | cover=DaytonaUSACCE Saturn DE cover.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=PT | ||
+ | | cover=DaytonaUSACCE Saturn PT cover.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=AU | ||
+ | | cover=DaytonaUSACCE Saturn AU cover.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 289: | Line 316: | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|SAT|sha1= |md5= |crc32= |size=525,834,288|date= |source=CD-ROM(EU)|comments=MK81213-50 V1.006|quality=good|prototype=}} | + | {{rom|SAT|sha1= |md5= |crc32= |size=525,834,288|date= |source=CD-ROM (EU)|comments=MK81213-50 V1.006|quality=good|prototype=}} |
− | {{rom|SAT|sha1= |md5= |crc32= |size=525,373,296|date= |source=CD-ROM(US)|comments=81213 V1.001|quality=good|prototype=}} | + | {{rom|SAT|sha1= |md5= |crc32= |size=525,373,296|date= |source=CD-ROM (US)|comments=81213 V1.001|quality=good|prototype=}} |
− | {{rom|SAT|sha1= |md5= |crc32= |size=545,965,056|date= |source=CD-ROM(US)|comments=81218 V1.000|quality=|prototype=}} | + | {{rom|SAT|sha1= |md5= |crc32= |size=545,965,056|date= |source=CD-ROM (US)|comments=81218 V1.000|quality=|prototype=}} |
}} | }} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/19980223083606/http://www.sega.com:80/products/games/00093.html Saturn] | ||
==References== | ==References== |
Latest revision as of 14:55, 29 October 2024
Daytona USA: Championship Circuit Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS2[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Brand: Sega Sports (US, EU, FR, DE, PT, AU) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: International Speedway Corporation | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 3D Control Pad, Arcade Racer, Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Daytona USA: Championship Circuit Edition is an update to the Sega Saturn version of Daytona USA, being offered as an alternative to the original Saturn from 1996. It was handled primarily by Sega CS, who had previously been responsible for the Saturn version of Sega Rally Championship.
Contents
Gameplay
Daytona USA: CCE exists due to dissatisfaction with the original release of Daytona USA for the Saturn, a game said to have been rushed to market in order to meet the console's launch date. Daytona USA on the Sega Saturn was plagued with draw distance and framerate problems (averaging about twenty frame per second, as opposed to the arcade version's sixty), and looked comparatively worse than the PlayStation port of Ridge Racer, released around the same time. This might not have been a problem had it not been for the fact the arcade Ridge Racer is less impressive on a technical level than the arcade Daytona USA.
To compensate, CCE brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. Daytona USA: Championship Circuit Edition includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by Richard Jacques and Jun Senoue. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.
Like the original, the game is also compatible with the Arcade Racer, and this time 3D Control Pad support was intentional. It is also compatible with the Virtua Stick, however, unlike with the first version, it will not work with the Mission Stick.
AM3 decided to improve the physics of Daytona USA: CCE, creating something more akin to their previous port of Sega Rally Championship. The majority of bizarre features from the original version carry through, such as the ability to unlock horses.
Cars
It also includes several new types of stock car, some of which could be seen in the arcade version of Daytona USA but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics.
Tracks
Daytona USA: Championship Circuit Edition adds two new tracks to the standard three:
National Park Speedway | |
---|---|
Desert City | |
History
Development
The game's development was overseen by people who had previously ported Sega Rally Championship to the Saturn: directer-turned-advisor Atsuhiko Nakamura, lead programmer-turned-director Ryuichi Hattori and lead graphic designer-turned-project leader Shiro Kinemura. The rest of the team came from a background of many other Saturn games (the only other Sega Rally Championship developer was Maiko Kitagawa) and a very similarly-composed team would release J.League Pro Soccer Club o Tsukurou! 2 the following year.
It is assumed the project was tentatively titled Daytona Remix. Sega were definitely working on a Daytona Remix for release in November 1996[8], but the full extent of the changes weren't revealed until the Championship Circuit Edition became public, opening the possibility that, similarly to Virtua Fighter and Virtua Fighter Remix, Daytona Remix would merely make the original game look or run better, rather than effectively starting from scratch, as was the case with CCE.
Legacy
Versions
Daytona USA: CCE was not released in Japan. Instead, AM3 continued to work on the project, releasing Daytona USA Circuit Edition to a Japanese audience in early 1997. Circuit Edition is much the same game as Champion Circuit Edition though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
There was a separate release of the game in North America, made to be compatible with the Sega NetLink adapter called Daytona USA: C.C.E. NetLink Edition. This is derived from Circuit Edition.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Daytona USA: Championship Circuit Edition | Daytona USA: Championship Circuit Edition |
English (US) | Daytona USA: Championship Circuit Edition | Daytona USA: Championship Circuit Edition |
Japanese | デイトナUSA サーキット エディション | Daytona USA Circuit Edition |
Korean | 데이토나USA | Daytona USA |
Production credits
- Main article: Daytona USA: Championship Circuit Edition/Production credits.
Magazine articles
- Main article: Daytona USA: Championship Circuit Edition/Magazine articles.
Promotional material
Print advertisements
also published in:
- Sega Magazin (DE) #42: "Mai 1997" (1997-04-09)[9]
- Sega Magazin (DE) #43: "Juni 1997" (1997-05-14)[10]
Television advertisements
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 25 reviews |
Saturn, EU (newer) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
525,834,288 | CD-ROM (EU) | MK81213-50 V1.006 | ||||||||||
✔ |
|
525,373,296 | CD-ROM (US) | 81213 V1.001 | ||||||||||
? |
|
545,965,056 | CD-ROM (US) | 81218 V1.000 |
External links
- Sega of America webpage: Saturn
References
- ↑ http://www.o-works.co.jp/game/softhistory.html (Wayback Machine: 2001-08-19 18:35)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE
- ↑ File:DailyMirror UK 1996-11-14 45.png
- ↑ Computer Trade Weekly, "" (UK; 1996-11-11), page 37
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
- ↑ 7.0 7.1 Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 14
- ↑ Sega FY 1997 Brand Review, page 75
- ↑ Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 99
- ↑ Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 99
- ↑ Ultra Game Players, "January 1997" (US; 1996-12-31), page 68 (72)
- ↑ 576 KByte, "December 1996" (HU; 1996-xx-xx), page 18
- ↑ Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 31
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 18
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 68
- ↑ Edge, "Christmas 1996" (UK; 1996-11-22), page 82
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 97
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 92
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 45
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 100
- ↑ Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 57
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 110
- ↑ Kiber Zona, "1/1998" (LT; 1998-xx-xx), page 33
- ↑ MAN!AC, "12/96" (DE; 1996-11-13), page 80
- ↑ Mega Fun, "12/96" (DE; 1996-11-20), page 88
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 135
- ↑ Saturn+, "Issue 5" (UK; 1996-12-19), page 7
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
- ↑ Sega Power, "Christmas 1996" (UK; 1996-11-21), page 34
- ↑ Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 68
- ↑ Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 73
- ↑ Super Power, "1 1997" (FI; 199x-xx-xx), page 28
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 44
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 22
Daytona USA: Championship Circuit Edition | |
---|---|
Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception |
- 3D Control Pad-compatible games
- Arcade Racer-compatible games
- Saturn Backup Memory-compatible games
- 1-2 player games
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- Stubs
- Bad translation
- Old-style rating (gamesmaster)
- Rating without PDF source
- Old-style rating (ugameplayers)
- Update ratings template
- 2 old ratings
- Missing ROM hashes
- Old technical information
- Daytona USA: Championship Circuit Edition
- Daytona USA (franchise)