Difference between revisions of "Daytona USA: Championship Circuit Edition"

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| bobscreen=DaytonaUSACCE title.png
 
| bobscreen=DaytonaUSACCE title.png
 
| publisher={{company|[[Sega]], [[Samsung]]|region=KR}}
 
| publisher={{company|[[Sega]], [[Samsung]]|region=KR}}
| developer=[[Sega CS2 (1886-1999)|Sega CS2]]{{ref|http://web.archive.org/web/20010819183520/http://www.o-works.co.jp/game/softhistory.html}}
+
| developer=[[Sega CS2 (1996-1999)|Sega CS2]]{{ref|http://web.archive.org/web/20010819183520/http://www.o-works.co.jp/game/softhistory.html}}
 +
| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}}
 +
| licensor=[[wikipedia:International Speedway Corporation|International Speedway Corporation]]
 +
| brand={{company|[[Sega Sports]]|region=US, EU, FR, DE, PT, AU}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=
 
| sounddriver=
Line 13: Line 16:
 
| sat_rating_us=ka
 
| sat_rating_us=ka
 
| sat_rrp_us=49.99{{intref|Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE}}
 
| sat_rrp_us=49.99{{intref|Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE}}
| sat_date_us_1=1998-02-16{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}{{ref|https://web.archive.org/web/19980628181425/http://www.sega-saturn.com/software.htm}}
 
| sat_code_us_1=81218
 
| sat_rating_us_1=ka
 
| sat_type_us_1=NetLink
 
 
| sat_date_eu=1996-11-14
 
| sat_date_eu=1996-11-14
 
| sat_code_eu=MK81213-50
 
| sat_code_eu=MK81213-50
Line 188: Line 187:
 
}}
 
}}
 
}}
 
}}
 +
 +
==History==
 +
===Development===
 +
The game's development was overseen by people who had previously ported ''[[Sega Rally Championship]]'' to the Saturn: directer-turned-advisor [[Atsuhiko Nakamura]], lead programmer-turned-director [[Ryuichi Hattori]] and lead graphic designer-turned-project leader [[Shiro Kinemura]]. The rest of the team came from a background of many other Saturn games (the only other ''Sega Rally Championship'' developer was [[Maiko Kitagawa]]) and a very similarly-composed team would release ''[[J.League Pro Soccer Club o Tsukurou! 2]]'' the following year.
 +
 +
It is assumed the project was tentatively titled '''''Daytona Remix'''''. Sega were definitely working on a ''Daytona Remix'' for release in November 1996{{fileref|SegaFY1997BrandReview US.pdf|page=75}}, but the full extent of the changes weren't revealed until the ''Championship Circuit Edition'' became public, opening the possibility that, similarly to ''[[Virtua Fighter]]'' and ''[[Virtua Fighter Remix]]'', ''Daytona Remix'' would merely make the original game look or run better, rather than effectively starting from scratch, as was the case with ''CCE''.
 +
 +
===Legacy===
  
 
==Versions==
 
==Versions==
There was a separate release of the game in North America, made to be compatible with the [[Sega NetLink]] adapter called '''''Daytona USA: CCE Netlink Edition'''''. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100. The game like all other netlink games can now be played over a high speed internet connection with Voip{{ref|1=http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453}}
+
''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
  
''Daytona USA: CCE'' was not released in Japan. Instead, AM3 continued to work on the project, releasing ''[[Daytona USA Circuit Edition]]'' to a Japanese audience in early 1997. ''Circuit Edition'' is much the same game as ''Champion Circuit Edition'' though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
+
There was a separate release of the game in North America, made to be compatible with the [[Sega NetLink]] adapter called ''[[Daytona USA: C.C.E. NetLink Edition]]''. This is derived from ''Circuit Edition''.
  
 
===Localised names===
 
===Localised names===
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==Production credits==
 
==Production credits==
{{multicol|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
 
*'''Producer:''' [[Noriyoshi Ohba]]
 
*'''Director:''' [[Ryuichi Hattori]]
 
*'''Project Leader:''' [[Shiro Kinemura]]
 
*'''Main Programmer:''' [[Akihito Wada]]
 
*'''Programmers:''' [[Toru Nakagawa]], [[Atsutoshi Takahashi]], [[Noriyuki Takano]], [[Susumu Ise]]
 
*'''Main Graphic Designer:''' [[Shiro Kinemura]]
 
*'''Graphic Designers:''' [[Yoshihito Takahashi]], [[Makiko Suzuki]], [[Maiko Kitagawa]], [[Sanae Tatsuo]], [[Takehiko Akabane]]
 
*'''Planner:''' [[Osamu Ohashi]]
 
*'''Sound Director:''' [[Tomonori Sawada]]
 
*'''Sound Effects:''' [[Tatsuya Kozaki]]
 
*'''Sound Programmer:''' [[Atsumu Miyazawa]]
 
*'''Vocal:'''
 
*:Vocals for "Sons of angels" and "The american dream" Performed by Eric Martin*.
 
*:Lyrics for "Sons of angels" and "The american dream" Written by Eric Martin and Andre Pessis.
 
*:Eric Martin Appears Courtesy Of Atlantis Recording Corporation
 
*'''Music & Remix:''' [[Jun Senoue]], [[Richard Jacques]], [[Kenichi Tokoi]], [[Tomonori Sawada]]
 
*'''Advisers:''' [[Toshihiro Nagoshi]], [[Atsuhiko Nakamura]]
 
| console=SAT
 
| source=In-game credits
 
| pdf=Daytona USA CCE credits.pdf
 
}}
 
}}
 
 
 
{{multicol|
 
{{creditstable|
 
*'''Developed & Game Design:''' [[Sega of Japan]]
 
*'''Producer:''' [[Gerald J. DeYoung]]
 
*'''Assistant Producer:''' [[Tre Johnson]]
 
*'''Product Manager:''' [[Brad Hogan]]
 
*'''Manual:''' [[Marc Sherrod]]
 
*'''Sega Sports Marketing:''' [[John Gillin]], [[Christine Bertoglio]]
 
*'''Product Development:''' [[Rosie Freeman]], [[Marcus Matthews]], [[Dave Perkinson]], [[Scott Rohde]], [[Chris Smith]]
 
*'''Creative Services:''' [[Arvin Carlson]], [[Mike Needham]], [[Eileen Sacman]], [[Bob Schonfisch]], [[Sara Wittmer]]
 
*'''Test Leads:''' [[Renato Alferez]]
 
*'''Assistand Leads:''' Mo Berry, Mike Boddins, Mark Lerma
 
*'''Testers:''' Holly Bourdet, James Alferez, Robert Alferez, Anthony Chau, Art Datangel, [[Marc Dawson]], John Diamonon, Lou DiSimone, [[Dave Dodge]], May Gacutan, Steve Head, [[Jeff Junio]], [[Lloyd Kinoshita]], [[Dennis Lee]], Cesar Lemus, [[Chris Lucich]], Grant Luke, [[Tony Lynch]], Ben Malto, Mark McCunney, [[Marcus Montgomery]], [[Mark Paniagua]], [[Fernando Valderrama]], Polly Villatuya, [[Peter Young]]
 
*'''Special Thanks:''' Andrew Gurtis & Matt Armstrong (Daytona Properties, Inc.), [[Janine Cook]], [[Angela Edwards]], [[Jef Feltman]], [[Takahiro Fukada]], Gary Griffith, [[Ryoichi Hasegawa]], [[Ted Hoff]], Lesli Howard, [[John Leonhardt]], [[Mark Lindstrom]], [[Larry Lothe]], [[Willie Mancero]], [[Lee McEnany]], [[Judy Nybo]], [[Steve Payne]], [[Bernie Stolar]], [[Mark Subotnick]]
 
*'''Special Note:'''
 
*:Vocals for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin*
 
*:Lyrics for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin and Andre Pessis
 
*:<nowiki>*</nowiki>Eric Martin appears courtesy of Atlantic Record Corporation
 
| console=SAT
 
| source=US manual
 
| pdf=Daytonausacce sat us manual.pdf
 
| pdfpage=26
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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|{{galleryPrintAd
 
|{{galleryPrintAd
 
|superpowerfi|1997-02|34-35
 
|superpowerfi|1997-02|34-35
 +
}}
 +
|{{galleryPrintAd
 +
|gamechamp|1997-12|13-14
 
}}
 
}}
 
}}
 
}}
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| disc=DaytonaUSACCE Saturn US Disc.png
 
| disc=DaytonaUSACCE Saturn US Disc.png
 
| manual=Daytonausacce sat us manual.pdf
 
| manual=Daytonausacce sat us manual.pdf
}}{{Scanbox
 
| console=Saturn
 
| region=US (NetLink Edition)
 
| front=
 
| back=
 
| disc=
 
| manual=
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn

Latest revision as of 14:55, 29 October 2024

n/a

DaytonaUSACCE title.png

Daytona USA: Championship Circuit Edition
System(s): Sega Saturn
Publisher: Sega, Samsung (KR)
Developer:
Brand: Sega Sports (US, EU, FR, DE, PT, AU)
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR)
Licensor: International Speedway Corporation
Peripherals supported: 3D Control Pad, Arcade Racer, Saturn Backup Memory
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
US
$49.9949.99[3] 81213
ESRB: Kids to Adults
Sega Saturn
EU
MK81213-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81213-50
USK: 6
Sega Saturn
PT
STJSE0389
Sega Saturn
UK
£49.9949.99[7] MK81213-50
ELSPA: 3+ OK
Sega Saturn
PL
Sega Saturn
AU
FDAY02SSC
OFLC: G
Sega Saturn
BR
193596
Tectoy: Todas as Idades
Sega Saturn
KR
GS-9614J
MK-81044-08

This short article is in need of work. You can help Sega Retro by adding to it.


Daytona USA: Championship Circuit Edition is an update to the Sega Saturn version of Daytona USA, being offered as an alternative to the original Saturn from 1996. It was handled primarily by Sega CS, who had previously been responsible for the Saturn version of Sega Rally Championship.

Gameplay

Daytona USA: CCE exists due to dissatisfaction with the original release of Daytona USA for the Saturn, a game said to have been rushed to market in order to meet the console's launch date. Daytona USA on the Sega Saturn was plagued with draw distance and framerate problems (averaging about twenty frame per second, as opposed to the arcade version's sixty), and looked comparatively worse than the PlayStation port of Ridge Racer, released around the same time. This might not have been a problem had it not been for the fact the arcade Ridge Racer is less impressive on a technical level than the arcade Daytona USA.

To compensate, CCE brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. Daytona USA: Championship Circuit Edition includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by Richard Jacques and Jun Senoue. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.

Like the original, the game is also compatible with the Arcade Racer, and this time 3D Control Pad support was intentional. It is also compatible with the Virtua Stick, however, unlike with the first version, it will not work with the Mission Stick.

AM3 decided to improve the physics of Daytona USA: CCE, creating something more akin to their previous port of Sega Rally Championship. The majority of bizarre features from the original version carry through, such as the ability to unlock horses.

Cars

It also includes several new types of stock car, some of which could be seen in the arcade version of Daytona USA but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics.

Notavailable.svg Hornet (19)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Notavailable.svg Gallop (27)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Notavailable.svg Max (2)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Max Speed:
RatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Notavailable.svg Pheonix (8)
Grip:
RatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Notavailable.svg Oriole (16)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svg
Notavailable.svg Magic (33)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Notavailable.svg Wolf (41)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Max Speed:
RatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Notavailable.svg Balance (99)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Acceleration:
RatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svg
Notavailable.svg Daytona (41)
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Full.svg
Unlockable.
Notavailable.svg Uma
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Unlockable.
Notavailable.svg Uma 2
Grip:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Acceleration:
RatingStar Full.svgRatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svg
Max Speed:
RatingStar Full.svgRatingStar Full.svgRatingStar Empty.svgRatingStar Empty.svgRatingStar Empty.svg
Unlockable.

Tracks

Daytona USA: Championship Circuit Edition adds two new tracks to the standard three:

Notavailable.svg

National Park Speedway

Notavailable.svg

Desert City

History

Development

The game's development was overseen by people who had previously ported Sega Rally Championship to the Saturn: directer-turned-advisor Atsuhiko Nakamura, lead programmer-turned-director Ryuichi Hattori and lead graphic designer-turned-project leader Shiro Kinemura. The rest of the team came from a background of many other Saturn games (the only other Sega Rally Championship developer was Maiko Kitagawa) and a very similarly-composed team would release J.League Pro Soccer Club o Tsukurou! 2 the following year.

It is assumed the project was tentatively titled Daytona Remix. Sega were definitely working on a Daytona Remix for release in November 1996[8], but the full extent of the changes weren't revealed until the Championship Circuit Edition became public, opening the possibility that, similarly to Virtua Fighter and Virtua Fighter Remix, Daytona Remix would merely make the original game look or run better, rather than effectively starting from scratch, as was the case with CCE.

Legacy

Versions

Daytona USA: CCE was not released in Japan. Instead, AM3 continued to work on the project, releasing Daytona USA Circuit Edition to a Japanese audience in early 1997. Circuit Edition is much the same game as Champion Circuit Edition though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.

There was a separate release of the game in North America, made to be compatible with the Sega NetLink adapter called Daytona USA: C.C.E. NetLink Edition. This is derived from Circuit Edition.

Localised names

Also known as
Language Localised Name English Translation
English Daytona USA: Championship Circuit Edition Daytona USA: Championship Circuit Edition
English (US) Daytona USA: Championship Circuit Edition Daytona USA: Championship Circuit Edition
Japanese デイトナUSA サーキット エディション Daytona USA Circuit Edition
Korean 데이토나USA Daytona USA

Production credits

Main article: Daytona USA: Championship Circuit Edition/Production credits.

Magazine articles

Main article: Daytona USA: Championship Circuit Edition/Magazine articles.

Promotional material

Print advertisements

DailyMirror UK 1996-11-14 45.png
Saturn UK newspaper print advert
DailyMirror UK 1996-11-14 45.png
Saturn Something for GR advert.png
Saturn GR advert
Saturn Something for GR advert.png
Logo-pdf.svg
Print advert in Mega Force (FR) #54: "Novembre/Décembre 1996" (1996-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Magazin (DE) #37: "Dezember 1996" (1996-11-13)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hyper (AU) #39: "January 1997" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #62: "Noviembre 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #63: "Diciembre 1996" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Super Power (FI) #1997-02: "2 1997" (1997-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1997-12: "xxxx" (199x-xx-xx)
Logo-pdf.svg

Television advertisements

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
81 №50, p38-39
74 [11]
Sega Saturn
57
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[12]
Ação Games (BR)
70
[13]
Ação Games (BR)
70
[14]
Computer & Video Games (UK)
50
[15]
Edge (UK) PAL
70
[16]
Fun Generation (DE) PAL
70
[17]
GameFan (US) NTSC-U
85
[18]
GamePro (US) NTSC-U
80
[19]
Game Informer (US) NTSC-U
81
[20]
Hobby Consolas (ES)
89
[21]
Intelligent Gamer (US)
83
[22]
Joypad (FR) PAL
80
[23]
Kiber Zona (LT)
78
[24]
MAN!AC (DE) PAL
86
[25]
Mega Fun (DE) PAL
90
[26]
Mean Machines Sega (UK) PAL
93
[7]
Player One (FR)
90
[27]
Saturn+ (UK) PAL
85
[28]
Secret Service (PL)
90
[29]
Sega Power (UK) PAL
91
[30]
Sega Saturn Magazine (UK) PAL
90
[31]
Strana Igr (RU)
53
[32]
Super Power (FI) PAL
90
[33]
Total Saturn (UK) PAL
92
[34]
Total Saturn (UK) PAL
92
[35]
Sega Saturn
82
Based on
25 reviews

Daytona USA: Championship Circuit Edition

Saturn, US
DaytonaUSACCE Saturn US Box Back.jpgDaytonaUSACCE Saturn US Box Front.jpg
Cover
DaytonaUSACCE Saturn US Disc.png
Disc
Daytonausacce sat us manual.pdf
Manual
Saturn, EU
DaytonaUSACCE Saturn EU Box.jpg
Cover
DaytonaUSAChampionshipCircuitEdition saturn eu cd.jpg
Disc
DaytonaUSA-CCESaturnEUManual.pdf
Manual
Saturn, EU (newer)

Saturn, FR (Blister pack)
DaytonaUSACCE Sat FR blister front.jpg
Cover
Saturn, DE
DaytonaUSACCE Saturn DE cover.jpg
Cover
Saturn, PT
DaytonaUSACCE Saturn PT cover.jpg
Cover
Saturn, AU
DaytonaUSACCE Saturn AU cover.jpg
Cover
Saturn, BR
DaytonaUSACCE BR cover.jpg
Cover
DaytonaUSACCESaturnBrManual.pdf
Manual
Saturn, KR
DaytonaUSACCE Saturn KR Box Back.jpgDaytonaUSACCE KR cover side.jpgDaytonaUSACCE KR cover.jpg
Cover
DaytonaUSACCE KR cover spinecard.jpg
Spinecard

Technical information

Main article: Daytona USA: Championship Circuit Edition/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
CRC32
MD5
SHA-1
525,834,288 CD-ROM (EU) MK81213-50 V1.006
Sega Saturn
CRC32
MD5
SHA-1
525,373,296 CD-ROM (US) 81213 V1.001
Sega Saturn
 ?
CRC32
MD5
SHA-1
545,965,056 CD-ROM (US) 81218 V1.000

External links

  • Sega of America webpage: Saturn

References

  1. http://www.o-works.co.jp/game/softhistory.html (Wayback Machine: 2001-08-19 18:35)
  2. http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
  3. Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE
  4. File:DailyMirror UK 1996-11-14 45.png
  5. Computer Trade Weekly, "" (UK; 1996-11-11), page 37
  6. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
  7. 7.0 7.1 Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 14
  8. Sega FY 1997 Brand Review, page 75
  9. Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 99
  10. Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 99
  11. Ultra Game Players, "January 1997" (US; 1996-12-31), page 68 (72)
  12. 576 KByte, "December 1996" (HU; 1996-xx-xx), page 18
  13. Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 31
  14. Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 18
  15. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 68
  16. Edge, "Christmas 1996" (UK; 1996-11-22), page 82
  17. Fun Generation, "12/96" (DE; 1996-11-13), page 97
  18. GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 20
  19. GamePro, "February 1997" (US; 1997-xx-xx), page 92
  20. Game Informer, "January 1997" (US; 199x-xx-xx), page 45
  21. Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 100
  22. Intelligent Gamer, "January 1997" (US; 1996-xx-xx), page 57
  23. Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 110
  24. Kiber Zona, "1/1998" (LT; 1998-xx-xx), page 33
  25. MAN!AC, "12/96" (DE; 1996-11-13), page 80
  26. Mega Fun, "12/96" (DE; 1996-11-20), page 88
  27. Player One, "Décembre 1996" (FR; 1996-xx-xx), page 135
  28. Saturn+, "Issue 5" (UK; 1996-12-19), page 7
  29. Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 68
  30. Sega Power, "Christmas 1996" (UK; 1996-11-21), page 34
  31. Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 68
  32. Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 73
  33. Super Power, "1 1997" (FI; 199x-xx-xx), page 28
  34. Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 44
  35. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 22


Daytona USA: Championship Circuit Edition

DaytonaUSACCE title.png

Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception


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Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: C.C.E. NetLink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)