Difference between revisions of "Wolfchild"

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| tab4=Game Gear
 
| tab4=Game Gear
 
| publisher={{company|[[JVC Musical Industries]]|system=MD,MCD|region=US}}
 
| publisher={{company|[[JVC Musical Industries]]|system=MD,MCD|region=US}}
{{company|[[Sega]]|system=MCD|region=EU}}
+
{{company|[[Sega Europe]]|system=MCD|region=EU}}
 
{{company|[[Victor Musical Industries]]|system=MCD|region=JP}}
 
{{company|[[Victor Musical Industries]]|system=MCD|region=JP}}
 
{{company|[[Victor Entertainment]]|system=MCD|region=JP}}
 
{{company|[[Victor Entertainment]]|system=MCD|region=JP}}
Line 15: Line 15:
 
| developer=[[Core Design]]
 
| developer=[[Core Design]]
 
| support={{company|[[Krisalis Software]]|system=MD,SMS,GG|role=audio}}
 
| support={{company|[[Krisalis Software]]|system=MD,SMS,GG|role=audio}}
| distributor={{company|[[Halifax]]|system=SMS|region=Italy}}
+
| distributor={{company|[[Halifax]]|system=SMS|region=IT}}
 +
{{company|[[Ecofilmes]]|region=PT|system=MCD,SMS,GG}}
 +
{{company|[[Tec Toy]]|system=MCD,SMS|region=BR}}
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Master System]], [[Sega Game Gear]]
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Master System]], [[Sega Game Gear]]
 
| sounddriver={{MD}} [[Krisalis sound driver]]
 
| sounddriver={{MD}} [[Krisalis sound driver]]
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}}
 
}}
 
{{releasesSMS
 
{{releasesSMS
| sms_date_eu=1993-10{{magref|smf|4|16}}
+
| sms_date_eu=1993-10{{magref|smf|4|16}}<!--1993-09{{magref|segapro|22|31}}-->
 
| sms_code_eu=MK-27060-50
 
| sms_code_eu=MK-27060-50
| sms_date_uk=1993-10{{magref|smf|4|16}}
+
| sms_date_uk=1993-10{{magref|smf|4|16}}<!--1993-09{{magref|segapro|22|31}}-->
 
| sms_code_uk=MK-27060-50
 
| sms_code_uk=MK-27060-50
 
| sms_rrp_uk=32.99{{magref|smf|4|16}}
 
| sms_rrp_uk=32.99{{magref|smf|4|16}}
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| mcd_date_eu=1993
 
| mcd_date_eu=1993
 
| mcd_code_eu=4404
 
| mcd_code_eu=4404
| mcd_date_uk=1993-05{{magref|mdag|9|55}}
+
| mcd_date_uk=1993-05{{magref|mdag|9|55}}<!--1993-04{{magref|segapro|19|18}}-->
 
| mcd_code_uk=4404
 
| mcd_code_uk=4404
 
| mcd_rrp_uk=39.99{{magref|sfuk|19|85}}{{magref|mega|7|26}}
 
| mcd_rrp_uk=39.99{{magref|sfuk|19|85}}{{magref|mega|7|26}}
Line 67: Line 69:
 
| gg_date_eu=1993
 
| gg_date_eu=1993
 
| gg_code_eu=T-70078-50
 
| gg_code_eu=T-70078-50
| gg_date_uk=1993
+
| gg_date_uk=1993-09{{magref|segapro|23|29}}
 
| gg_code_uk=T-70078-50
 
| gg_code_uk=T-70078-50
 
| gg_rrp_uk=29.99{{magref|cvg|go24|10}}
 
| gg_rrp_uk=29.99{{magref|cvg|go24|10}}
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}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (ウルフチャイルド) is an Amiga platform game by [[Core Design]] ported to the [[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Master System]] and [[Sega Game Gear]].
+
'''''{{PAGENAME}}''''' (ウルフチャイルド) is a platform game by [[Core Design]]. It was originally released for the [[Amiga]], but it was ported to the [[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Master System]], and [[Sega Game Gear]].
  
 
==Story==
 
==Story==
Saul Morrow is the son of a scientist whose biological weapons expertise leads a terrorist organization (called the Chimera in the Mega-CD version) to kidnap him and kill his wife and older son. After discovering this, Saul takes it upon himself to save his father, using his father's latest project, Project Wolfchild, to transform him into a wolf-man that can shoot energy blasts when he gains enough power.
+
Saul Morrow is the son of a scientist whose biological weapons expertise leads a terrorist organization called the Chimera to kidnap him and kill his wife and older son. After discovering this, Saul takes it upon himself to save his father using his father's latest project, Project Wolfchild, to transform him into a wolf-human hybrid (similar to a werewolf) that can shoot energy blasts when he gains enough power.
  
 
==Gameplay==
 
==Gameplay==
{{B}} attacks (punching when powered down, shooting an energy blast when powered up). {{C}} jumps. {{A}} launches a smart bomb that you collect during levels. There are also various other powerups whose purpose are unknown (TODO).
+
===Mega Drive and Mega-CD versions===
 +
The game is a side-scrolling platformer. The player guides Saul through multiple levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, Saul is controlled in his normal, human form; when enough energy is collected, he turns into a wolf-human hybrid and gains a projectile attack.
  
===Stages===
+
Saul moves with {{left}} or {{right}} and crouches with {{down}}. He jumps with {{C}}. He attacks with {{B}}. In his human form, he can only punch enemies. In his wolfman form, he throws fireballs and can acquire power-ups that replace his standard projectile (which is unlimited) with improved projectiles (which are limited). If Saul acquires multiple special weapons, the player can switch between them by pausing the game with {{Start}} and pressing {{left}} or {{right}}. They share the same ammunition (up to a maximum of 99 units). Saul also has a supply of smart bombs, detonated with {{A}}, that attack every enemy on the screen at once. Smart bombs are limited in supply, but more can be found in the levels.
{{InfoTable|imagewidths=200|
+
 
 +
Saul has a vitality bar that initially consists of 8 segments but can hold as many as 12. Touching enemies does not damage Saul, but getting hit by their weapons or by environmental hazards (such as spikes or flames) does. Picking up health power-ups and gaining more than 8 segments of vitality transforms Saul into his wolfman form; taking damage and falling to 8 or fewer vitality segments again reverts Saul to his human form. He loses any acquired special weapon ammunition when he reverts to his human form. There are also items that extend the length of the vitality bar (up to a maximum of 20). Saul loses a life when he loses all of his vitality, and the game ends if the player has no more extra lives.
 +
 
 +
The player can choose the difficulty level (Easy, Medium, and Hard) and number of starting lives (between 3 and 6) before starting the game.
 +
 
 +
====Items====
 +
Items are usually found in destructible boxes. While in wolfman form, Saul can destroy boxes by jumping on them.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Points Bonuses
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=96 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Collect for bonus points. Awards 100, 200, 400, and 1,000 for the chrome orbs and 2,000 and 4,000 for the gold orbs.
 +
}}
 +
{{InfoRow
 +
| title=Vitality Bonus
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| sprite2={{sprite | Wolfchild MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
 +
| desc=Restores 1 or 2 segments to Saul's vitality bar.
 +
}}
 +
{{InfoRow
 +
| title=Full Vitality Bonus
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}}
 +
| desc=Restores Saul's entire vitality bar.
 +
}}
 +
{{InfoRow
 +
| title=Extend Bonus
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}}
 +
| desc=Permanently extends the length of Saul's vitality bar by a segment, up to a maximum of 20.
 +
}}
 +
{{InfoRow
 +
| title=Shield Bonus
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=32}}
 +
| desc=Temporarily ensconces Saul in a protective barrier that renders him invulnerable to damage.
 +
}}
 +
{{InfoRow
 +
| title=Restart Bonus
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=32}}
 +
| desc=Checkpoint where Saul is revived after losing a life.
 +
}}
 +
{{InfoRow
 +
| title=Special Weapons
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=112 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Gives Saul access to a special weapon and 30 units of ammunition (which is shared between all special weapons). Special weapons are only found when Saul is in his wolfman form.
 +
}}
 +
{{InfoRow
 +
| title=BONUS Letters
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=80 | crop_height=16 | crop_x=0 | crop_y=48}}
 +
| desc=Collect all 5 letters in "BONUS" to gain 20,000 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=EXTRA Letters
 +
| sprite={{sprite | Wolfchild MD, Items.png | 2 | crop_width=80 | crop_height=16 | crop_x=0 | crop_y=64}}
 +
| desc=Collect all 5 letters in "EXTRA" to earn an extra life.
 +
}}
 +
}}
 +
 
 +
====Weapons====
 +
Special weapons are obtained from items and have limited ammunition.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Punch
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=When in his human form, Saul can only punch enemies in front of him.
 +
}}
 +
{{InfoRow
 +
| title=Single Fireblast
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=When in his wolfman form, Saul's standard weapon is a fireblast projectile. It travels the full length of the screen and has unlimited ammunition.
 +
}}
 +
{{InfoRow
 +
| title=Double Fireblast
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=An improved version of Saul's standard fireblast that can be fired more rapidly.
 +
}}
 +
{{InfoRow
 +
| title=Arc Blast
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=48}}
 +
| desc=A projectile that arcs downward when fired, ideal for hitting enemies on lower ground.
 +
}}
 +
{{InfoRow
 +
| title=Flamer
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=64}}
 +
| desc=A large fireblast that pierces through multiple targets (but cannot penetrate walls).
 +
}}
 +
{{InfoRow
 +
| title=Plasma Ball
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=80}}
 +
| desc=A high-damage plasma blast that does quadruple damage and moves in a zigzag pattern.
 +
}}
 +
{{InfoRow
 +
| title=Homer
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=96}}
 +
| desc=A homing shot that seeks enemies.
 +
}}
 +
{{InfoRow
 +
| title=Three-Way
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=112}}
 +
| desc=A three-way spreadshot.
 +
}}
 +
{{InfoRow
 +
| title=Boomer
 +
| sprite={{sprite | Wolfchild MD, Weapons.png | 2 | crop_width=23 | crop_height=16 | crop_x=0 | crop_y=128}}
 +
| desc=A boomerang that travels a short distance, then returns to Saul.
 +
}}
 +
}}
 +
 
 +
====Levels====
 +
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
| title=Stage 1 - Wolfship
+
| title=Wolfship
 
| screenshot=Wolfchild MCD Stage1.png
 
| screenshot=Wolfchild MCD Stage1.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 2 - Dense Jungle
+
| title=Dense Jungle
 
| screenshot=Wolfchild MCD Stage2.png
 
| screenshot=Wolfchild MCD Stage2.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 3 - Outer Jungle
+
| title=Outer Jungle
 
| screenshot=Wolfchild MCD Stage3.png
 
| screenshot=Wolfchild MCD Stage3.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 4 - Ancient Temple
+
| title=Ancient Temple
 
| screenshot=Wolfchild MCD Stage4.png
 
| screenshot=Wolfchild MCD Stage4.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 5 - Inner Sanctum
+
| title=Inner Sanctum
 
| screenshot=Wolfchild MCD Stage5.png
 
| screenshot=Wolfchild MCD Stage5.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 6 - Chimera Base
+
| title=Chimera Base
 
| screenshot=Wolfchild MCD Stage6.png
 
| screenshot=Wolfchild MCD Stage6.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 7 - Biogenetic Labs
+
| title=Biogenetic Labs
 
| screenshot=Wolfchild MCD Stage7.png
 
| screenshot=Wolfchild MCD Stage7.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 8 - Inner Core
+
| title=Inner Core
 
| screenshot=Wolfchild MCD Stage8.png
 
| screenshot=Wolfchild MCD Stage8.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 9 - Draxx's Lair
+
| title=Draxx's Lair
 
| screenshot=Wolfchild MCD Stage9.png
 
| screenshot=Wolfchild MCD Stage9.png
 
| desc=
 
| desc=
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==Versions==
 
==Versions==
The layouts of stage 2 and onward have been heavily modified for the [[Sega Mega-CD]] version.
+
The layouts of level 2 and onward were heavily modified for the [[Sega Mega-CD]] version.
  
 
==Production credits==
 
==Production credits==
 
===Mega-CD version===
 
===Mega-CD version===
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{multicol|
 
 
*'''A [[Core Design]] Production'''
 
*'''A [[Core Design]] Production'''
 
*'''Programming by:''' John Kirkland
 
*'''Programming by:''' John Kirkland
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*'''Produced by:''' [[Jeremy Heath-Smith|Jeremy Heath Smith]], Kaoru Tomiyama
 
*'''Produced by:''' [[Jeremy Heath-Smith|Jeremy Heath Smith]], Kaoru Tomiyama
 
*'''Thanks to:''' Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at [[Victor Entertainment|Victor]] for Their Help and Hospitality
 
*'''Thanks to:''' Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at [[Victor Entertainment|Victor]] for Their Help and Hospitality
}}
 
 
| source=In-game credits
 
| source=In-game credits
 
| pdf=Wolfchild MCD credits.pdf
 
| pdf=Wolfchild MCD credits.pdf
 
| console=MCD
 
| console=MCD
 +
}}
 
}}
 
}}
  
 
===Mega Drive version===
 
===Mega Drive version===
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{multicol|
 
 
*'''A [[Core Design]] Production'''
 
*'''A [[Core Design]] Production'''
 
*'''Programming by:''' John Kirkland
 
*'''Programming by:''' John Kirkland
Line 175: Line 285:
 
*'''Produced by:''' [[Jeremy Heath-Smith|Jeremy Heath Smith]], Kaoru Tomiyama
 
*'''Produced by:''' [[Jeremy Heath-Smith|Jeremy Heath Smith]], Kaoru Tomiyama
 
*'''Thanks to:''' Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at [[Victor Entertainment|Victor]] for Their Help and Hospitality
 
*'''Thanks to:''' Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at [[Victor Entertainment|Victor]] for Their Help and Hospitality
}}
 
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Wolfchild MD credits.pdf
 
| console=MD
 
| console=MD
 +
}}
 
}}
 
}}
  
 
===Master System and Game Gear versions===
 
===Master System and Game Gear versions===
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
{{multicol|
 
 
{{creditsheader|[[Core Design|Core Design Limited]]}}
 
{{creditsheader|[[Core Design|Core Design Limited]]}}
 
*'''Designed and Drawn by:''' Simon Phipps
 
*'''Designed and Drawn by:''' Simon Phipps
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*'''Marketing:''' Sean Brennan, Matt Walker
 
*'''Marketing:''' Sean Brennan, Matt Walker
 
*'''Logistics Manager:''' Catherine Spratt
 
*'''Logistics Manager:''' Catherine Spratt
}}
 
 
| source=In-game credits
 
| source=In-game credits
 
| console=GG,SMS
 
| console=GG,SMS
 +
}}
 
}}
 
}}
  
Line 207: Line 318:
 
==Promotional material==
 
==Promotional material==
 
{{mainArticle|{{PAGENAME}}/Promotional material}}
 
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 +
==Artwork==
 +
<gallery>
 +
Wolfchild Box Art by Mike Winterbauer.jpg
 +
</gallery>
  
 
==Physical scans==
 
==Physical scans==
Line 232: Line 348:
 
| square=yes
 
| square=yes
 
| spinecard=Wolfchild MCD JP Spinecard.jpg
 
| spinecard=Wolfchild MCD JP Spinecard.jpg
| disc=Wolfchild MCD JP Disc.jpg
 
}}{{Scanbox
 
| console=Mega-CD
 
| region=KR
 
| front=Wolfchild MCD KR Box Front.jpg
 
| back=Wolfchild MCD KR Box Back.jpg
 
| square=yes
 
| spinecard=
 
 
| disc=Wolfchild MCD JP Disc.jpg
 
| disc=Wolfchild MCD JP Disc.jpg
 
}}
 
}}
Line 265: Line 373:
 
| console=Mega-CD
 
| console=Mega-CD
 
| region=PT
 
| region=PT
| front=
+
| front=Wolfchild MCD PT Box Front.jpg
 
| square=yes
 
| square=yes
 +
| disc=Wolfchild MCD EU Disc.jpg
 +
| manual=Woflchild MCD PT Manual.jpg
 +
| item1=Woflchild MCD EU Manual.jpg
 +
| item1name=EU Manual
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega-CD
 
| console=Mega-CD
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| front=
 
| front=
 
| back=Wolfchild MCD BR back.jpg
 
| back=Wolfchild MCD BR back.jpg
 +
| disc=Wolfchild MCD US Disc.jpg
 +
}}{{Scanbox
 +
| console=Mega-CD
 +
| region=KR
 +
| front=Wolfchild MCD KR Box Front.jpg
 +
| back=Wolfchild MCD KR Box Back.jpg
 +
| square=yes
 +
| spinecard=
 +
| disc=Wolfchild MCD JP Disc.jpg
 
}}
 
}}
  
Line 326: Line 447:
 
| spinemissing=yes
 
| spinemissing=yes
 
| cart=Wolfchild GG EU Cart.jpg
 
| cart=Wolfchild GG EU Cart.jpg
 +
| manual=Woflchild GG PT Manual.jpg
 +
| item1=Woflchild (EURO) Full INS.jpg
 +
| item1name=EU Manual
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MCD|sha1= |md5= |crc32= |size=385,031,808|date=|source=CD (EU)|comments=4404|quality=good|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=385,031,808|date=|source=CD (JP)|comments=T-60104|quality=good|prototype=}}
 
{{rom|MD|sha1=000d45769e7e9f72f665e160910ba9fb79eec43f|md5=b2edbcc663643eab07d9101a855fd9e4|crc32=eb5b1cbf|size=1MB|date=1993-08-17{{intref|Wolfchild/Hidden content#Build date}}|source=Cartridge (US)|comments=|quality=|prototype=}}
 
{{rom|SMS|sha1=92873F8D7B81A57114B135A2DFFFC58D45643703|md5=08EB9BF02F5EB4E238F791F27D65449A|crc32=1F8EFA1D|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=7889B67EE0E5C884FA267688AAD4B6C23849268C|md5=EBA13E76D02E0A051A36D54A8BB55F33|crc32=840A8F8E|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 01:30, 20 November 2024

n/a

  • Mega Drive
  • Mega-CD
  • Master System
  • Game Gear

Wolfchild MD Title.png

Wolfchild title.png

Wolfchild SMS Title.png

Wolfchild GG Title.png

Wolfchild
System(s): Sega Mega Drive, Sega Mega-CD, Sega Master System, Sega Game Gear
Publisher:
Sega Mega Drive
Sega Mega-CD
JVC Musical Industries (US)
Sega Mega-CD
Sega Europe (EU)
Sega Mega-CD
Victor Musical Industries (JP)
Sega Mega-CD
Victor Entertainment (JP)
Sega Master System
Sega Game Gear
Virgin Games
Developer:
Supporting companies:
Distributor:
Sega Master System
Halifax (IT)
Sega Mega-CD
Sega Master System
Sega Game Gear
Ecofilmes (PT)
Sega Mega-CD
Sega Master System
Tec Toy (BR)
Sound driver:
Sega Mega Drive
Krisalis sound driver
Genre: Action[1][2][3], Arcade[4]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[5] T-60016
Sega Master System
EU
MK-27060-50
Sega Master System
PT
Sega Master System
UK
£32.9932.99[6] MK-27060-50
Sega Master System
IT
Sega Master System
AU
Sega Master System
BR
027300
Sega Mega-CD
JP
¥8,8008,800 T-60104
Sega Mega-CD
US
$49.9549.95[9] T-6403
Sega Mega-CD
EU
4404
Sega Mega-CD
DE
DM 99.0099.00[14] 4404
Sega Mega-CD
FR
4404
Sega Mega-CD
PT
Sega Mega-CD
UK
£39.9939.99[11][12] 4404
Sega Mega-CD
AU
OFLC: G8
Sega Mega-CD
BR
062040
Sega Mega-CD
KR
GD0006JT
Sega Game Gear
EU
T-70078-50
Sega Game Gear
PT
10.400$10.400[17] GG70078
Sega Game Gear
UK
£29.9929.99[16] T-70078-50
Non-Sega versions

Wolfchild (ウルフチャイルド) is a platform game by Core Design. It was originally released for the Amiga, but it was ported to the Sega Mega Drive, Sega Mega-CD, Sega Master System, and Sega Game Gear.

Story

Saul Morrow is the son of a scientist whose biological weapons expertise leads a terrorist organization called the Chimera to kidnap him and kill his wife and older son. After discovering this, Saul takes it upon himself to save his father using his father's latest project, Project Wolfchild, to transform him into a wolf-human hybrid (similar to a werewolf) that can shoot energy blasts when he gains enough power.

Gameplay

Mega Drive and Mega-CD versions

The game is a side-scrolling platformer. The player guides Saul through multiple levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, Saul is controlled in his normal, human form; when enough energy is collected, he turns into a wolf-human hybrid and gains a projectile attack.

Saul moves with Left or Right and crouches with Down. He jumps with C. He attacks with B. In his human form, he can only punch enemies. In his wolfman form, he throws fireballs and can acquire power-ups that replace his standard projectile (which is unlimited) with improved projectiles (which are limited). If Saul acquires multiple special weapons, the player can switch between them by pausing the game with  START  and pressing Left or Right. They share the same ammunition (up to a maximum of 99 units). Saul also has a supply of smart bombs, detonated with A, that attack every enemy on the screen at once. Smart bombs are limited in supply, but more can be found in the levels.

Saul has a vitality bar that initially consists of 8 segments but can hold as many as 12. Touching enemies does not damage Saul, but getting hit by their weapons or by environmental hazards (such as spikes or flames) does. Picking up health power-ups and gaining more than 8 segments of vitality transforms Saul into his wolfman form; taking damage and falling to 8 or fewer vitality segments again reverts Saul to his human form. He loses any acquired special weapon ammunition when he reverts to his human form. There are also items that extend the length of the vitality bar (up to a maximum of 20). Saul loses a life when he loses all of his vitality, and the game ends if the player has no more extra lives.

The player can choose the difficulty level (Easy, Medium, and Hard) and number of starting lives (between 3 and 6) before starting the game.

Items

Items are usually found in destructible boxes. While in wolfman form, Saul can destroy boxes by jumping on them.

Wolfchild MD, Items.png
Points Bonuses
Collect for bonus points. Awards 100, 200, 400, and 1,000 for the chrome orbs and 2,000 and 4,000 for the gold orbs.
Wolfchild MD, Items.png
Wolfchild MD, Items.png
Vitality Bonus
Restores 1 or 2 segments to Saul's vitality bar.
Wolfchild MD, Items.png
Full Vitality Bonus
Restores Saul's entire vitality bar.
Wolfchild MD, Items.png
Extend Bonus
Permanently extends the length of Saul's vitality bar by a segment, up to a maximum of 20.
Wolfchild MD, Items.png
Shield Bonus
Temporarily ensconces Saul in a protective barrier that renders him invulnerable to damage.
Wolfchild MD, Items.png
Restart Bonus
Checkpoint where Saul is revived after losing a life.
Wolfchild MD, Items.png
Special Weapons
Gives Saul access to a special weapon and 30 units of ammunition (which is shared between all special weapons). Special weapons are only found when Saul is in his wolfman form.
Wolfchild MD, Items.png
BONUS Letters
Collect all 5 letters in "BONUS" to gain 20,000 bonus points.
Wolfchild MD, Items.png
EXTRA Letters
Collect all 5 letters in "EXTRA" to earn an extra life.

Weapons

Special weapons are obtained from items and have limited ammunition.

Wolfchild MD, Weapons.png
Punch
When in his human form, Saul can only punch enemies in front of him.
Wolfchild MD, Weapons.png
Single Fireblast
When in his wolfman form, Saul's standard weapon is a fireblast projectile. It travels the full length of the screen and has unlimited ammunition.
Wolfchild MD, Weapons.png
Double Fireblast
An improved version of Saul's standard fireblast that can be fired more rapidly.
Wolfchild MD, Weapons.png
Arc Blast
A projectile that arcs downward when fired, ideal for hitting enemies on lower ground.
Wolfchild MD, Weapons.png
Flamer
A large fireblast that pierces through multiple targets (but cannot penetrate walls).
Wolfchild MD, Weapons.png
Plasma Ball
A high-damage plasma blast that does quadruple damage and moves in a zigzag pattern.
Wolfchild MD, Weapons.png
Homer
A homing shot that seeks enemies.
Wolfchild MD, Weapons.png
Three-Way
A three-way spreadshot.
Wolfchild MD, Weapons.png
Boomer
A boomerang that travels a short distance, then returns to Saul.

Levels

Wolfchild MCD Stage1.png

Wolfship

Wolfchild MCD Stage2.png

Dense Jungle

Wolfchild MCD Stage3.png

Outer Jungle

Wolfchild MCD Stage4.png

Ancient Temple

Wolfchild MCD Stage5.png

Inner Sanctum

Wolfchild MCD Stage6.png

Chimera Base

Wolfchild MCD Stage7.png

Biogenetic Labs

Wolfchild MCD Stage8.png

Inner Core

Wolfchild MCD Stage9.png

Draxx's Lair

Versions

The layouts of level 2 and onward were heavily modified for the Sega Mega-CD version.

Production credits

Mega-CD version

  • A Core Design Production
  • Programming by: John Kirkland
  • Graphics by: Simon Phipps
  • Intro Graphics: Simon Phipps and Billy Allison
  • Game Design by: Simon Phipps
  • Level Design by: Bob Churchill
  • Core Testing by: Mark and Darren Price
  • Music by: Martin Iveson
  • Produced by: Jeremy Heath Smith, Kaoru Tomiyama
  • Thanks to: Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at Victor for Their Help and Hospitality
Source:
In-game credits
Wolfchild MCD credits.pdf
[18]

Mega Drive version

  • A Core Design Production
  • Programming by: John Kirkland
  • Graphics by: Simon Phipps
  • Game Design by: Simon Phipps
  • Level Design by: Bob Churchill
  • Core Testing by: Mark and Darren Price
  • Original Music by: Martin Iveson
  • Audio by: Krisalis Software Ltd
  • Music by: Matt Furniss
  • Music Driver by: S Hollingworth
  • Produced by: Jeremy Heath Smith, Kaoru Tomiyama
  • Thanks to: Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at Victor for Their Help and Hospitality
Source:
In-game credits
Wolfchild MD credits.pdf
[19]

Master System and Game Gear versions

  • Produced by: Ian Mathias
  • Quality Assurance: John Martin, Ken Jordan, James Dillon
  • Manual Organisation by: Gary Penn
  • Marketing: Sean Brennan, Matt Walker
  • Logistics Manager: Catherine Spratt
Source:
In-game credits

Magazine articles

Main article: Wolfchild/Magazine articles.

Promotional material

Main article: Wolfchild/Promotional material.

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[20]
Computer + Video Giochi (IT)
76
[21]
Electronic Gaming Monthly (US) NTSC-U
53
[22]
GamePro (US) NTSC-U
90
[23]
Sega Opisaniy i sekretov (RU)
62
[24]
Sega Mega Drive
64
Based on
5 reviews

Wolfchild

Mega Drive, US
Wolfchild MD US Box.jpg
Cover
Wolfchild MD US Cart.jpg
Cart
Wolfchild MD US Manual.pdf
Manual

Mega-CD version

Sega Retro Average 
Publication Score Source
47 [25]
Sega Mega-CD
47
Based on
1 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
58
[26]
Consoles + (FR)
69
[27]
Computer & Video Games (UK)
79
[28]
Famitsu (JP) NTSC-J
53
[29]
Game Power (IT)
79
[30]
GamePro (US) NTSC-U
95
[9]
Gamers (DE)
53
[31]
Hippon Super (JP) NTSC-J
50
[32]
Sega Mega Drive Advanced Gaming (UK) PAL
64
[33]
Mega (UK) PAL
32
[34]
Mega Force (FR)
76
[35]
MegaTech (UK) PAL
82
[36]
Mean Machines Sega (UK) NTSC-U
57
[37]
Player One (FR)
58
[38]
Power Up! (UK)
65
[39]
Sega Magazin (DE)
59
[14]
Sega Power (UK) PAL
47
[40]
Sega Pro (UK) PAL
70
[41]
Sega Zone (UK) PAL
70
[42]
Sega Force (SE)
78
[43]
Sega Force (UK) PAL
63
[44]
Sega Saturn Magazine (JP) NTSC-J
56
[45]
Super Juegos (ES)
88
[46]
Video Games (DE) PAL
65
[47]
Sega Mega-CD
65
Based on
24 reviews

Wolfchild

Mega-CD, JP
Wolfchild MCD JP Box Back.jpgWolfchild MCD JP Box Front.jpg
Cover
Wolfchild MCD JP Spinecard.jpg
Spinecard
Wolfchild MCD JP Disc.jpg
Disc
Mega-CD, US
Wolfchild MCD US Box Back.jpgWolfchild MCD US Box Front.jpg
Cover
Wolfchild MCD US Disc.jpg
Disc
Wolfchild mcd us manual.pdf
Manual
Mega-CD, EU
Wolfchild MCD EU Box Back.jpgWolfchild MCD EU Box Front.jpg
Cover
Wolfchild MCD EU spinecard.jpg
Spinecard
Wolfchild MCD EU Disc.jpg
Disc
Woflchild MCD EU Manual.jpg
Manual
Mega-CD, FR (Blister pack)
Wolfchild MCD FR blister front.jpg
Cover
Mega-CD, PT
Wolfchild MCD PT Box Front.jpg
Cover
Wolfchild MCD EU Disc.jpg
Disc
Woflchild MCD PT Manual.jpg
Manual
Woflchild MCD EU Manual.jpg
EU Manual
Mega-CD, AU
Wolfchild MCD AU front.jpg
Cover
Mega-CD, BR

Wolfchild MCD BR back.jpg

Wolfchild MCD US Disc.jpg
Disc
Mega-CD, KR
Wolfchild MCD KR Box Back.jpgWolfchild MCD KR Box Front.jpg
Cover
Wolfchild MCD JP Disc.jpg
Disc

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Gamer (GR)
83
[48]
Gamers (DE)
40
[49]
Hobby Consolas (ES)
85
[50]
Joypad (FR)
70
[51]
Megablast (DE) PAL
70
[52]
Mega Force (FR)
80
[53]
Micromanía (segunda época) (ES)
78
[54]
Player One (FR)
73
[55]
Sega News (CZ)
90
[56]
Sega Power (UK) PAL
78
[57]
Sega Pro (UK) PAL
72
[58]
Sega Zone (UK) PAL
68
[59]
Sega Force (SE)
74
[60]
Sega Master Force (UK) PAL
82
[61]
Video Games (DE) PAL
56
[62]
Sega Master System
73
Based on
15 reviews

Wolfchild

Master System, EU
Wolfchild SMS EU Box.jpg
Cover
Wolfchild SMS EU Cart.jpg
Cart
Wolfchild SMS EU Manual.pdf
Manual
Master System, IT
Wolfchild SMS IT cover.jpg
Cover
Master System, PT
Wolfchild SMS PT cover.jpg
Cover
Master System, AU

Wolfchild SMS AU cartback.jpgWolfchild SMS AU cart.jpg
Cart
Master System, BR
Wolfchild SMS BR Box.jpg
Cover
Wolfchild SMS BR Cart.jpg
Cart
Wolfchild sms br manual.pdf
Manual

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
76
[16]
GamePro (US) NTSC-U
73
[63]
Gamers (DE)
40
[49]
Hobby Consolas (ES)
78
[50]
Joypad (FR) PAL
83
[64]
Mega Force (FR)
84
[65]
Player One (FR)
67
[66]
Power Up! (UK)
76
[67]
Sega Power (UK) PAL
78
[57]
Sega Pro (UK)
55
[68]
Sega Zone (UK) PAL
72
[69]
Sega Master Force (UK) PAL
79
[70]
Todo Sega (ES)
77
[71]
Video Games (DE) PAL
57
[72]
Sega Game Gear
71
Based on
14 reviews

Wolfchild

Game Gear, EU
Wolfchild GG EU Box Back.jpgWoflchild GG EU Box Spine.jpgWolfchild GG EU Box Front.jpg
Cover
Wolfchild GG EU Cart.jpg
Cart
Woflchild (EURO) Full INS.jpg
Manual
Game Gear, PT
Wolfchild GG PT back.jpgNospine.pngWolfchild GG PT front.jpg
Cover
Wolfchild GG EU Cart.jpg
Cart
Woflchild GG PT Manual.jpg
Manual
Woflchild (EURO) Full INS.jpg
EU Manual

Technical information

Main article: Wolfchild/Technical information.

References

  1. File:Wolfchild GG EU Box Back.jpg
  2. File:Wolfchild MCD JP Box Back.jpg
  3. 3.0 3.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
  4. File:Wolfchild SMS EU Box.jpg
  5. 5.0 5.1 GamePro, "February 1993" (US; 1993-xx-xx), page 49
  6. 6.0 6.1 6.2 Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 16
  7. GamePro, "January 1993" (US; 199x-xx-xx), page 84
  8. https://groups.google.com/g/rec.games.video/c/zjRWe6EIFQI/m/aLtujahDtYsJ
  9. 9.0 9.1 GamePro, "March 1993" (US; 1993-xx-xx), page 82
  10. Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 55
  11. Sega Force, "July 1993" (UK; 1993-05-27), page 85
  12. Mega, "April 1993" (UK; 1993-03-18), page 26
  13. Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
  14. 14.0 14.1 14.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 19
  15. Sega Pro, "September 1993" (UK; 1993-08-12), page 29
  16. 16.0 16.1 Computer & Video Games, "October 1993 (Go! Issue 24)" (UK; 1993-09-15), page 10
  17. Jogos Vídeo, "Dezembro de 1993; Ano 1, Nº 2'"`UNIQ--ref-0000000C-QINU`"'" (PT; 1993-12-xx), page 35
  18. File:Wolfchild MCD credits.pdf
  19. File:Wolfchild MD credits.pdf
  20. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 265
  21. Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 73
  22. Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 47
  23. GamePro, "February 1993" (US; 1993-xx-xx), page 48
  24. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 224
  25. GamesMaster, "July 1993" (UK; 1993-06-17), page 81
  26. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 21
  27. Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 154
  28. Computer & Video Games, "July 1993" (UK; 1993-06-15), page 106
  29. Famitsu, "1993-03-26" (JP; 1993-03-12), page 1
  30. Game Power, "Maggio 1993" (IT; 1993-0x-xx), page 52
  31. Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 36
  32. Hippon Super, "April 1993" (JP; 1993-03-04), page 45
  33. Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 54
  34. Mega, "June 1993" (UK; 1993-05-20), page 61
  35. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 16
  36. MegaTech, "April 1993" (UK; 1993-03-20), page 33
  37. Mean Machines Sega, "March 1993" (UK; 1993-02-28), page 80
  38. Player One, "Septembre 1993" (FR; 1993-08-xx), page 57
  39. Power Up!, "Saturday, May 01, 1993" (UK; 1993-05-01), page 1
  40. Sega Power, "June 1993" (UK; 1993-05-06), page 44
  41. Sega Pro, "June 1993" (UK; 1993-05-13), page 59
  42. Sega Zone, "May 1993" (UK; 1993-04-08), page 49
  43. Sega Force, "5/93" (SE; 1993-08-26), page 20
  44. Sega Force, "July 1993" (UK; 1993-05-27), page 82
  45. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  46. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 109
  47. Video Games, "1/94" (DE; 1993-12-19), page 50
  48. Gamer, "Dekémvrios 1993" (GR; 1993-xx-xx), page 1
  49. 49.0 49.1 Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 37
  50. 50.0 50.1 Hobby Consolas, "Agosto 1993" (ES; 1993-xx-xx), page 80
  51. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 70
  52. Megablast, "1/94" (DE; 1993-12-29), page 38
  53. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 108
  54. Micromanía (segunda época), "Septiembre 1993" (ES; 1993-0x-xx), page 42
  55. Player One, "Septembre 1993" (FR; 1993-08-xx), page 116
  56. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 33
  57. 57.0 57.1 Sega Power, "October 1993" (UK; 1993-09-02), page 70
  58. Sega Pro, "October 1993" (UK; 1993-09-09), page 54
  59. Sega Zone, "October 1993" (UK; 1993-09-xx), page 52
  60. Sega Force, "5/93" (SE; 1993-08-26), page 24
  61. Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 14
  62. Video Games, "11/93" (DE; 1993-10-27), page 135
  63. GamePro, "November 1993" (US; 1993-xx-xx), page 194
  64. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 134
  65. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 126
  66. Player One, "Octobre 1993" (FR; 1993-xx-xx), page 149
  67. Power Up!, "Saturday, September 04, 1993" (UK; 1993-09-04), page 1
  68. Sega Pro, "October 1993" (UK; 1993-09-09), page 74
  69. Sega Zone, "October 1993" (UK; 1993-09-xx), page 53
  70. Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 77
  71. Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 68
  72. Video Games, "12/93" (DE; 1993-11-22), page 123


Wolfchild

Wolfchild MD Title.png

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