Difference between revisions of "Mortal Kombat Gold"
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{{Bob | {{Bob | ||
| bobscreen=MortalKombatGold title.png | | bobscreen=MortalKombatGold title.png | ||
+ | | bobscreen2=MortalKombatGold DC US Title.png | ||
+ | | tab1=PAL | ||
+ | | tab2=NTSC-U | ||
| publisher=[[Midway Home Entertainment]] | | publisher=[[Midway Home Entertainment]] | ||
| developer={{company|[[Midway Games]]}} | | developer={{company|[[Midway Games]]}} | ||
{{company|[[Eurocom Entertainment Software]]|system=DC}} | {{company|[[Eurocom Entertainment Software]]|system=DC}} | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Metro Games]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| sounddriver= | | sounddriver= | ||
Line 10: | Line 14: | ||
| genre=Action | | genre=Action | ||
| releases={{releasesDC | | releases={{releasesDC | ||
− | | dc_date_us=1999-09-09{{intref|Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals}} | + | | dc_date_us=1999-09-09{{intref|Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals}}{{ref|1=https://web.archive.org/web/20011206191011/http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=243}} |
| dc_code_us=T-9701N | | dc_code_us=T-9701N | ||
| dc_rating_us=m | | dc_rating_us=m | ||
− | | dc_date_61=1999 | + | | dc_date_61=1999-10-29 |
| dc_code_61=T-9701D-61 | | dc_code_61=T-9701D-61 | ||
− | | dc_date_51=1999 | + | | dc_date_51=1999-10-29 |
| dc_code_51=T-9701D-51 | | dc_code_51=T-9701D-51 | ||
− | | dc_date_uk=1999 | + | | dc_date_uk=1999-10-29{{ref|1=https://web.archive.org/web/20020917142326/http://www.chipsworld.co.uk/DetProd.asp?ProductCode=1187}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/x1G_lWU6GLc/m/gfKmBOkejE4J}} |
| dc_code_uk=T-9701D-61 | | dc_code_uk=T-9701D-61 | ||
| dc_rating_uk=bbfc18 | | dc_rating_uk=bbfc18 | ||
− | | dc_rrp_uk=39.99{{magref|dmuk|3|54}} | + | | dc_rrp_uk=39.99{{magref|dmuk|3|54}}{{magref|odmuk|1|96}} |
− | | dc_date_es=1999 | + | | dc_date_es=1999-10-29 |
| dc_code_es=T-9701D-61 | | dc_code_es=T-9701D-61 | ||
| dc_rrp_es=8,490{{magref|rod|1|43}} | | dc_rrp_es=8,490{{magref|rod|1|43}} | ||
− | | dc_date_de=1999 | + | | dc_date_de=1999-10-29 |
| dc_code_de=T-9701D-51 | | dc_code_de=T-9701D-51 | ||
| dc_rating_de=18 | | dc_rating_de=18 | ||
− | | dc_date_fr=1999 | + | | dc_date_fr=1999-10-29 |
| dc_code_fr=T-9701D-51 | | dc_code_fr=T-9701D-51 | ||
| dc_rating_fr=16 | | dc_rating_fr=16 | ||
Line 33: | Line 37: | ||
| dc_code_br=197186 | | dc_code_br=197186 | ||
| dc_rating_br=18 | | dc_rating_br=18 | ||
− | | dc_date_au=1999 | + | | dc_date_au=1999-11-30{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}} |
| dc_rating_au=ma15 | | dc_rating_au=ma15 | ||
| dc_rrp_au=94.95{{magref|hyper|74|62}} | | dc_rrp_au=94.95{{magref|hyper|74|62}} | ||
− | | dc_date_pt=1999 | + | | dc_date_pt=1999-10-29 |
| dc_code_pt=DCJMIO1740 | | dc_code_pt=DCJMIO1740 | ||
}} | }} | ||
+ | | properties={{Properties|DC|sofdec}} | ||
+ | | savetype={{SaveType | ||
+ | |DC|vmu | ||
}} | }} | ||
− | + | }} | |
+ | '''''{{PAGENAME}}''''' is a fighting game developed by [[Eurocom]] and published by [[Midway Home Entertainment]]. It was released exclusively on the [[Sega Dreamcast]] in 1999 as a launch title in North America and Europe. It is an updated version of the 1997 arcade game ''Mortal Kombat 4''. | ||
+ | |||
+ | ==Story== | ||
+ | Thousands of years ago, the Elder God known as Shinnok attempted to conquer all the realms of the universe. The thunder god Raiden fought and defeated Shinnok in a war that spanned hundreds of years, banishing him to the Netherealm, where he would be trapped forever. Now, Shinnok has managed to escape from the Netherealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. He first conquers the realm of Edenia with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests help from the Earthrealm warriors who saved the realms from Emperor Shao Kahn in previous titles. | ||
==Gameplay== | ==Gameplay== | ||
− | '' | + | {{ScreenThumb|Mortal Kombat Gold DC, Character Select.png|width=200|Select Your Fighter}} |
+ | {{ScreenThumb|Mortal Kombat Gold DC, Weapon Select.png|width=200|Weapon select}} | ||
+ | ''Mortal Kombat 4'' was the first 3D entry in the ''[[:Category:Mortal Kombat (franchise)|Mortal Kombat]]'' series, though it retains the 2D gameplay of the previous titles and plays similarly. As such, it is also the first game in the series to have polygonal characters with motion-captured animations rather than the digitized actors that the earlier games famously used. It introduced a limited weapon system, sidestepping, and several new characters. ''Mortal Kombat Gold'' adds six more characters (all returning from previous ''Mortal Kombat'' games) and three new stages. It also adds a weapon select system that allows the player to select a specific weapon from the character select screen before choosing a fighter (rather than using the character's default weapon). | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and jump back and forth with {{upleft}} and {{upright}}. All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with {{A}}, a high punch with {{X}}, a low kick with {{B}}, and a high kick with {{Y}}. Characters can sidestep to avoid projectiles by tapping {{R}}. They can run by holding {{R}}; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding {{L}}. Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked. | ||
− | + | Each character is given a weapon that can be wielded with a button combination (specific to the character). Weapons are used with the punch buttons and offer increased reach and damage. Weapons are dropped when the character is knocked over or can be thrown at the opponent with a button combination. When a weapon is dropped, it can be picked up by either player by crouching over it and pressing {{R}}. Some stages contain objects such as rocks or severed heads that can be picked up and thrown in the same manner. | |
− | + | In contrast to the multiple different types of finishing moves last seen in ''[[Mortal Kombat 3]]'' and its derivatives, the game pares finishing moves down to two Fatalities per character. As in previous entries, these finishing moves are performed using special button combinations after defeating the opponent in the last round of the match and kill the opponent in a particularly violent way. There are also two stage-specific Fatalities, in which a character is killed by being thrown into part of the stage. | |
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Mortal Kombat Gold DC, Choose Your Destiny.png|width=200|Choose Your Destiny}} | ||
+ | The game has the following modes: | ||
+ | *'''Arcade:''' There are two variations of this mode. In 1 on 1 Kombat, the player chooses one character and fights against one computer fighter per match. In 2 on 2 Kombat, the player chooses two characters and fights against two computer opponents per match. When the first character is defeated, the second character jumps into the battle with a full vitality bar. Both characters must be defeated in every round. In either mode, the player chooses a "tower" of opponents to face (Novice, Beginner, Warrior, Master, or Master II), with the more difficult towers having more opponents. The two bosses Goro and Shinnok await at the top of the towers. The game can only be continued a limited number of times if lost. A second player can challenge the first to a fight by pressing {{Start}} on a second control pad. After beating Shinnok with a character, that character's ending is unlocked for viewing in the Kombat Theater at any time (though the initial pressings of the game could not properly save the player's progress to a [[VMU]]). | ||
+ | *'''Team:''' A team battle mode that can be played by one player (versus the computer) or by two players. Both players form a team of one to five characters. Players start the first battle with their first characters. After a character is defeated in a match, that player plays as their next character in the next battle (while the other player continues with the same character), and so on until a player's entire roster has been eliminated. | ||
+ | *'''Endurance:''' A survival mode with three variations. In every variation, matches only consist of a single round and the player's vitality is never replenished. In Endurance, the player chooses any character and a tower and fights a series of opponents, similar to the Arcade mode. In Vs Endurance, two players fight each other playing as every character in the game (besides hidden characters) in a predetermined order. When one character is defeated, the player changes to the next character until one player has lost with every character. In Ultimate Endurance, the player chooses any character and fights a round against every character in the game. | ||
+ | *'''Tournament:''' A bracketed tournament that can be played with four fighters (with one to three human players) or eight fighters (with one to seven human players). The player can toggle whether to show the computer-versus-computer matches. | ||
+ | *'''Practice:''' A training mode. The player can choose both characters, set the opponent to inactive, active, or human-controlled, and play on any stage. The game shows the most recent button presses on the bottom of the screen. Both fighters have infinite vitality. The player can view a movelist for the current character by pausing the game with {{Start}}. There is no ability to practice finishing moves. | ||
+ | |||
+ | The game has six difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, Very Hard, and Ultimate), and the player can also choose the number of rounds to win a match (between 2 and 9) and the number of continues for the single-player modes (between 0 and 9). | ||
===Characters=== | ===Characters=== | ||
− | {{ | + | {{MoveListNote|legend=MortalKombat3}} |
− | + | All characters can perform roundhouse kicks with {{left}}+{{HighKick}} (which knock the opponent across the screen), leg sweeps with {{left}}+{{LowKick}} (which cause the opponent to fall down), and uppercuts with {{down}}+{{HighPunch}} (which knock the opponent high into the air). When standing next to an opponent, the character can do a throw with {{LowPunch}} or do a "bonebreaker" move with {{LowKick}}. | |
− | + | ||
− | + | Fatalities often require being a certain distance from the opponent in order to execute. There are two stage-specific Fatalities: the Fan Fatality for the Prison stage and the Spike Fatality for the Goro's Lair stage. | |
− | + | ||
− | + | ====Playable==== | |
− | + | Sonya Blade, Jax Briggs, Liu Kang, Johnny Cage, Sub-Zero, Raiden, Scorpion, and Reptile return from previous ''[[:Category:Mortal Kombat (franchise)|Mortal Kombat]]'' games. Cyrax, Mileena, Kitana, Kung Lao, and Baraka are returning characters that were added exclusively to ''Mortal Kombat Gold''. | |
− | + | ||
− | + | Reiko, Jarek, Tanya, Kai, Shinnok, Fujin, and Quan Chi are new characters introduced in ''Mortal Kombat 4''. Fujin and Quan Chi originally appeared in ''Mortal Kombat Mythologies: Sub-Zero'' (which was only released for the [[PlayStation]] and [[Nintendo 64]]) but were not playable there. | |
− | + | ||
− | + | Shinnok is the final boss character. Unlike bosses in previous games, he can be selected to play without the use of a cheat code. | |
− | + | {{InfoTable| | |
− | + | {{InfoRow | |
− | + | | title=Cyrax | |
− | + | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=0|crop_y=0|crop_width=60|crop_height=60}} | |
− | + | | desc=Unit LK-4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. He is recovered and repaired after being stranded in a desert and once again sent on a mission to kill Sub-Zero. | |
− | + | {{MoveListTable | | |
− | + | {{MoveListRow | Weapon | {{left}} {{right}} {{HighPunch}} | Cyrax draws his Lightsaber (or throws it if it is already drawn).}} | |
− | + | {{MoveListRow | Close Bomb | {{left}} {{left}} {{HighKick}} | Cyrax drops a bomb from his chest that hits the ground near him and explodes after a moment.}} | |
− | + | {{MoveListRow | Far Bomb | {{right}} {{right}} {{HighKick}} | Cyrax drops a bomb from his chest that hits the ground far from him and explodes after a moment.}} | |
− | + | {{MoveListRow | Net | {{left}} {{left}} {{LowKick}} | Cyrax shoots a net from his chest that grabs and pulls his opponent closer to him.}} | |
− | + | {{MoveListRow | Teleport | {{right}} {{down}} {{Block}} | Cyrax explodes, then reconstitutes on the other side of his opponent. This move can be done in midair.}} | |
− | + | {{MoveListRow | Air Jump | {{down}} {{right}} {{Block}} | Cyrax leaps forward. He can leap to the other side of his opponent with this move.}} | |
− | + | }} | |
− | + | {{MoveListTable | desc=Finishing moves | | |
+ | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{up}} {{right}} {{down}}}} {{Block}} (close) | Cyrax self-destructs, killing himself as well as his opponent.}} | ||
+ | {{MoveListRow | Fatality 2 | {{hold|{{Block}}|{{down}} {{down}} {{right}} {{up}}}} {{Run}} (sweep distance) | Cyrax drops a pile of bombs from his chest, which explode and destroy the entire planet.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{left}} {{right}} {{right}} {{HighPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{left}} {{left}} {{LowPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mileena | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=60|crop_y=0|crop_width=60|crop_height=60}} | ||
+ | | desc=A mutant clone of Kitana, reborn in the Netherealm to serve Shinnok. She wants to avenge her own death and escape her servitude to Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{right}} {{LowPunch}} | Mileena draws her Long Sword (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Sai Throw | Hold {{HighPunch}} for 2 seconds and release | Mileena throws a pair of sai across the screen. This move can be done in midair.}} | ||
+ | {{MoveListRow | Teleport Kick | {{right}} {{right}} {{LowKick}} | Mileena disappears, then drops from the air in front of her opponent while kicking.}} | ||
+ | {{MoveListRow | Roll | {{left}} {{left}} {{down}} {{HighKick}} | Mileena rolls quickly along the ground, knocking over her opponent on impact.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{left}} {{right}} {{LowPunch}} (sweep distance) | Mileena swallows a cup full of nails, then spits them at her opponent like a machine gun.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{left}} {{left}} {{right}} {{LowKick}} (sweep distance) | Mileena throws a bevy of sai at her opponent.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{right}} {{left}} {{HighPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{right}} {{down}} {{LowPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kitana | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=120|crop_y=0|crop_width=60|crop_height=60}} | ||
+ | | desc=The princess of Edenia. Her realm has been under siege by Quan Chi and his forces, who are withdrawing to aid Shinnok. Kitana follows in the hopes of defeating both. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{left}} {{HighKick}} | Kitana draws her Flying Blade (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Fan Throw | {{right}} {{right}} {{LowPunch}}+{{HighPunch}} | Kitana throws a spinning fan like a sawblade. This move can be done in midair.}} | ||
+ | {{MoveListRow | Fan Swipe | {{left}}+{{HighPunch}} | Kitana swipes a fan in front of her.}} | ||
+ | {{MoveListRow | Fan Lift | {{left}} {{left}} {{left}} {{HighPunch}} | Kitana spins her fan at the air, generating waves that can catch and lift opponents.}} | ||
+ | {{MoveListRow | Wave Punch | {{down}} {{left}} {{HighPunch}} | Kitana jumps into the air and shoots across the screen with her fist extended.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{left}} {{down}} {{right}} {{right}} {{HighKick}} (close) | Kitana gives her opponent a "kiss of death," causing the opponent to bloat and explode.}} | ||
+ | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{down}} {{right}} {{LowKick}} (close) | Kitana decapitates her opponent with a fan.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{down}} {{right}} {{LowPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{down}} {{right}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kung Lao | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=180|crop_y=0|crop_width=60|crop_height=60}} | ||
+ | | desc=A Chosen Warrior who is attempting to reform the White Lotus Society. He was believed dead but reappeared to face Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{left}} {{HighPunch}} | Kung Lao draws his Battle Axe (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Special Weapon Move | {{left}}+{{HighPunch}} while wielding weapon | Kung Lao spins in circles while holding his Battle Axe out. He continues spinning for as long as {{HighPunch}} is held and can move {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Throw Hat | {{left}} {{right}} {{LowPunch}} | Kung Lao throws his hat like a discus.}} | ||
+ | {{MoveListRow | Diagonal Kick | {{down}}+{{HighKick}} in midair | Kung Lao drops diagonally in a kick.}} | ||
+ | {{MoveListRow | Whirlwind Spin | {{hold|{{Block}}|{{up}} {{up}} {{LowKick}}}} or<br>{{right}} {{down}} {{right}} {{Run}} | Kung Lao spins in place, doing damage at his sides. He spins for as long as {{LowKick}} or {{Run}} is held (or until hitting an opponent) and can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Teleport | {{down}} {{up}} | Kung Lao flies into the air and reappears behind his opponent. This move can be followed up by any punch or kick button to attack before landing.}} | ||
+ | {{MoveListRow | Double Teleport | {{down}} {{down}} {{up}} | Kung Lao flies into the air two times before reappearing behind his opponent. This move can be followed up by any punch or kick button to attack before landing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{left}} {{left}} {{right}} {{LowPunch}} (outside sweep distance) | Kung Lao throws his hat, decapitating his opponent.}} | ||
+ | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{left}} {{down}} {{HighPunch}} (outside sweep distance) | Kung Lao throws his hat, decapitating his opponent, then returning to slice them off at the waist.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{down}} {{right}} {{HighPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{down}} {{right}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Baraka | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=240|crop_y=0|crop_width=60|crop_height=60}} | ||
+ | | desc=A nomadic mutant warrior from Outworld. He accepts an offer from Quan Chi to rule the realm of Edenia together if he helps conquer it. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{left}} {{HighKick}} | Baraka draws his Razor Cane (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Special Weapon Move | {{left}}+{{HighPunch}} while wielding weapon | Baraka spins in circles while holding his Razor Cane out. He continues spinning for as long as {{HighPunch}} is held and can move {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Blade Spark | {{down}} {{left}} {{HighPunch}} | Baraka shoots a blade across the screen.}} | ||
+ | {{MoveListRow | Blade Swipe | {{left}}+{{HighPunch}} | Baraka swipes a blade in front of him.}} | ||
+ | {{MoveListRow | Blade Fury | {{left}} {{left}} {{left}} {{LowPunch}} | Baraka kneels and repeatedly waves his blades in the air, dicing opponents caught in them.}} | ||
+ | {{MoveListRow | Blade Spin | {{right}} {{down}} {{right}} {{Block}} | Baraka holds his blades with his arms raised and spins. He spins for as long as {{Block}} is held (or until hitting an opponent) and can move with {{left}} and {{right}} while spinning.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{left}} {{left}} {{left}} {{left}} {{HighPunch}} (close) | Baraka decapitates his opponent with a blade.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{right}} {{LowPunch}} (sweep distance) | Baraka stabs and raises his opponent into the air with his blades.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{right}} {{down}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{left}} {{left}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sonya Blade | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=0|crop_y=60|crop_width=60|crop_height=60}} | ||
+ | | desc=A member of Earth's Outworld Investigation Agency. She teams up with Liu Kang and Raiden to fight Quan Chi while also looking to apprehend the criminal Jarek. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{right}} {{LowKick}} | Sonya draws her Wind Blade (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Fireball | {{down}} {{right}} {{LowPunch}} | Sonya throws a fireball across the screen.}} | ||
+ | {{MoveListRow | Leg Grab | {{down}}+{{Block}}+{{LowPunch}} (sweep distance) | Sonya does a handstand and uses her legs to grab and slam her opponent against the ground.}} | ||
+ | {{MoveListRow | Square Wave Punch | {{right}} {{left}} {{HighPunch}} | Sonya jumps into the air and shoots across the screen with her fist extended.}} | ||
+ | {{MoveListRow | Vertical Bicycle Kick | {{left}} {{left}} {{down}} {{HighKick}} | Sonya flies diagonally upward while kicking multiple times, resembling pedaling a bicycle.}} | ||
+ | {{MoveListRow | Front Flip Kick | {{left}} {{down}} {{right}} {{LowKick}} | Sonya rolls forward with a cartwheel kick.}} | ||
+ | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Sonya grabs her opponent with her legs in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{down}} {{down}} {{down}} {{up}}}} {{Run}} (sweep distance) | Sonya blows a kiss that cuts her opponent in half at the waist.}} | ||
+ | {{MoveListRow | Fatality 2 | {{up}} {{down}} {{down}} {{up}} {{HighKick}} (close) | Sonya does a handstand and grabs her opponent with her legs, then rips their body in two with a leg split.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{left}} {{left}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{down}} {{right}} {{HighPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jax Briggs | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=60|crop_y=60|crop_width=60|crop_height=60}} | ||
+ | | desc=Sonya's partner, who finds her after she disappears tracking the criminal Jarek and joins her in her mission. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{down}} {{right}} {{HighPunch}} | Jax draws his Spiked Club (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Dash Punch | {{down}} {{left}} {{LowPunch}} | Jax dashes forward at high speed with his fist extended.}} | ||
+ | {{MoveListRow | Fireball | {{down}} {{right}} {{LowPunch}} | Jax shoots a fireball across the screen.}} | ||
+ | {{MoveListRow | Ground Pound | {{right}} {{right}} {{down}} {{LowKick}} | Jax punches the ground, creating a shockwave that harms opponents on the ground.}} | ||
+ | {{MoveListRow | Backbreaker | {{Block}} in midair (close) | Jax grabs his opponent in midair, drops to the ground, and snaps the opponent's back on his shoulder.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{LowKick}}|{{right}} {{right}} {{down}} {{right}}}} (close) | Jax rips his opponent's arms off.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{right}} {{right}} {{down}} {{Block}} (close) | Jax smashes his opponent's skull by clapping his hands.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{right}} {{left}} {{LowKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{right}} {{left}} {{HighPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Liu Kang | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=120|crop_y=60|crop_width=60|crop_height=60}} | ||
+ | | desc=The "immortal champion of Mortal Kombat" who is trying to assemble Earth's greatest warriors in order to help his mentor (and Earth's protector) Raiden. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{right}} {{LowKick}} | Liu Kang draws his Dragon Sword (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | High Fireball | {{right}} {{right}} {{HighPunch}} | Liu Kang shoots a fireball while standing. This move can be done in midair.}} | ||
+ | {{MoveListRow | Low Fireball | {{right}} {{right}} {{LowPunch}} | Liu Kang shoots a fireball while crouching.}} | ||
+ | {{MoveListRow | Flying Kick | {{right}} {{right}} {{HighKick}} | Liu Kang launches himself across the screen in a kicking pose.}} | ||
+ | {{MoveListRow | Bicycle Kick | Hold {{LowKick}} for 3 seconds and release | Liu Kang flies across the screen while kicking multiple times, resembling pedaling a bicycle.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{right}} {{right}} {{down}} {{Block}}+{{LowKick}}+{{HighKick}} (sweep distance) | Liu Kang transforms into a dragon and bites and shakes his opponent.}} | ||
+ | {{MoveListRow | Fatality 2 | {{right}} {{down}} {{down}} {{up}} {{HighPunch}} (close) | Liu Kang throws the opponent at the screen, then throws a fireball that causes the opponent to explode.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{right}} {{left}} {{LowPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{right}} {{left}} {{HighKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Johnny Cage | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=180|crop_y=60|crop_width=60|crop_height=60}} | ||
+ | | desc=A Hollywood action star who was killed by Shao Kahn. Raiden helps restore his deceased soul so he can join his friend Liu Kang in fighting Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{down}} {{right}} {{LowKick}} | Johnny Cage draws his Bowie Knife (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | High Fireball | {{down}} {{right}} {{HighPunch}} | Johnny Cage throws a fireball in a high arc.}} | ||
+ | {{MoveListRow | Low Fireball | {{down}} {{left}} {{LowPunch}} | Johnny Cage throws a fireball in a low arc.}} | ||
+ | {{MoveListRow | Shadow Kick | {{left}} {{right}} {{LowKick}} | Johnny Cage slides forward while kicking.}} | ||
+ | {{MoveListRow | Shadow Uppercut | {{left}} {{down}} {{left}} {{HighPunch}} | Johnny Cage flies diagonally into the air with his elbow out.}} | ||
+ | {{MoveListRow | Crotch Punch | {{Block}}+{{LowPunch}} | Johnny Cage does the splits and punches his opponent in the crotch.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{left}} {{down}} {{down}} {{HighKick}} (close) | Johnny Cage twists his opponent's torso, then separates it from their waist.}} | ||
+ | {{MoveListRow | Fatality 2 | {{down}} {{down}} {{right}} {{down}} {{Block}} (close) | Johnny Cage does an uppercut that decapitates his opponent.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{right}} {{right}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{left}} {{right}} {{right}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sub-Zero | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=240|crop_y=60|crop_width=60|crop_height=60}} | ||
+ | | desc=A member of the now-disbanded Lin Kuei ninja clan. He is the brother of the original Sub-Zero and seeks to stop Shinnok, donning his brother's original costume and adopting some of his signature techniques. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{down}} {{right}} {{HighKick}} | Sub-Zero draws his Ice Scepter (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Ice Blast | {{down}} {{right}} {{LowPunch}} | Sub-Zero shoots a burst of ice across the screen, freezing his opponent on contact. Hitting an already frozen opponent "backfires" and freezes Sub-Zero while unfreezing his opponent.}} | ||
+ | {{MoveListRow | Ice Clone | {{down}} {{left}} {{LowPunch}} | Sub-Zero spawns an ice clone that freezes his opponent on contact. This move can be done in midair.}} | ||
+ | {{MoveListRow | Slide | {{Block}}+{{LowPunch}}+{{LowKick}} | Sub-Zero slides forward with a leg sweep.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{left}} {{right}} {{down}}+{{Block}}+{{Run}}+{{HighPunch}} (close) | Sub-Zero tears off his opponent's head, ripping out the spine with it.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{left}} {{down}} {{left}}+{{HighPunch}} (outside sweep distance) | Sub-Zero freezes his opponent, then uppercuts them into a spray of blood.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{hold|{{Block}}|{{down}} {{up}} {{up}} {{up}} {{HighKick}}}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{down}} {{down}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Reiko | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=0|crop_y=120|crop_width=60|crop_height=60}} | ||
+ | | desc=A general in Shinnok's armies who was thought dead but has now resurfaced. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{down}} {{left}} {{HighPunch}} | Reiko draws his Scythe (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Ninja Stars | {{down}} {{right}} {{LowPunch}} | Reiko throws a handful of shurikens across the screen.}} | ||
+ | {{MoveListRow | Flip Kick | {{left}} {{down}} {{right}} {{HighKick}} | Reiko rolls backward while kicking.}} | ||
+ | {{MoveListRow | Teleport | {{down}} {{up}} | Reiko flies into the air and reappears in front of his opponent. This move can be followed up with {{Block}} to grab and slam his opponent. This move can be done in midair.}} | ||
+ | {{MoveListRow | Quick Spin Behind | {{left}} {{right}} {{LowKick}} | Reiko quickly moves in a semicircle into the background (dodging attacks) to the other side of his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{down}} {{right}} {{Block}}+{{LowPunch}}+{{LowKick}}+{{HighKick}} (close) | Reiko kicks his opponent's torso with such force that their head, arms, torso, and legs separate from each other.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{left}} {{down}} {{down}} {{HighKick}} (outside sweep distance) | Reiko throws a shower of shurikens at his opponent.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{down}} {{left}} {{LowPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{right}} {{down}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Jarek | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=60|crop_y=120|crop_width=60|crop_height=60}} | ||
+ | | desc=The last member of the Black Dragon clan after the apparent death of Kano. He is being hunted by Sonya, but they have temporarily teamed up to fight against Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{right}} {{HighPunch}} | Jarek draws his Black Dragon Sword (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Tri-Blade | {{down}} {{left}} {{LowPunch}} | Jarek throws a spinning blade across the screen.}} | ||
+ | {{MoveListRow | Cannonball Roll | {{left}} {{right}} {{LowKick}} | Jarek hurls himself toward his opponent like a flying cannonball.}} | ||
+ | {{MoveListRow | Vertical Roll | {{right}} {{down}} {{right}} {{HighPunch}} | Jarek hurls himself diagonally upwards like a flying cannonball.}} | ||
+ | {{MoveListRow | Ground Shaker | {{left}} {{down}} {{left}} {{HighKick}} | Jarek falls backwards to the ground, causing the ground to shake and harming opponents on the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{left}} {{right}} {{right}} {{LowKick}} (close) | Jarek rips his opponent's still-beating heart from their chest.}} | ||
+ | {{MoveListRow | Fatality 2 | {{up}} {{up}} {{right}} {{right}} {{Block}} | Jarek splits the opponent at their neck and waist with two eye lasers.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{down}} {{right}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{left}} {{right}} {{right}} {{LowPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Raiden | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=120|crop_y=120|crop_width=60|crop_height=60}} | ||
+ | | desc=The God of Thunder and Earth's protector. After the defeat of Shao Kahn, he is now leading the fight against Quan Chi and Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{left}} {{HighPunch}} | Raiden draws his Warhammer (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Lightning Bolt | {{down}} {{left}} {{LowPunch}} | Raiden shoots a bolt of lightning across the screen.}} | ||
+ | {{MoveListRow | Torpedo | {{left}} {{left}} {{right}} | Raiden flies across the screen, grabbing and slamming his opponent against the wall.}} | ||
+ | {{MoveListRow | Teleport | {{down}} {{up}} | Raiden teleports to the other side of his opponent. This move can be done in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{right}} {{left}} {{up}} {{up}}}} {{HighKick}} (close) | Raiden grabs and electrocutes his opponent.}} | ||
+ | {{MoveListRow | Fatality 2 | {{down}} {{up}} {{up}} {{up}} {{HighPunch}} (close) | Raiden impales and electrocutes his opponent with a staff.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{right}} {{left}} {{Block}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{right}} {{down}} {{LowPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tanya | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=180|crop_y=120|crop_width=60|crop_height=60}} | ||
+ | | desc=The daughter of Edenia's ambassador to new realms who is actually a traitor in the service of Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{right}} {{HighKick}} | Tanya draws her Boomerang (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Straight Fireball | {{down}} {{right}} {{HighPunch}} | Tanya shoots a fireball across the screen.}} | ||
+ | {{MoveListRow | Downward Air Fireball | {{down}} {{left}} {{LowPunch}} in midair | Tanya throws a fireball diagonally downwards in midair.}} | ||
+ | {{MoveListRow | Rolling Splits Kick | {{right}} {{right}} {{LowKick}} | Tanya spins forward feet first like a drill.}} | ||
+ | {{MoveListRow | Forward Drill Kick | {{right}} {{down}} {{left}} {{LowKick}} | Tanya rolls forward into a split kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{down}} {{down}} {{up}} {{down}} {{Block}}+{{HighPunch}} (close) | Tanya jumps on her opponent's shoulders, then twists their neck around multiple times.}} | ||
+ | {{MoveListRow | Fatality 2 | {{down}} {{right}} {{down}} {{right}} {{HighKick}} (close) | Tanya kisses her opponent, causing them to contort violently before exploding.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{left}} {{right}} {{down}} {{HighPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{right}} {{right}} {{LowPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Scorpion | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=240|crop_y=120|crop_width=60|crop_height=60}} | ||
+ | | desc=A dead ninja who is offered his life back by Quan Chi in exchange for his servitude. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{right}} {{HighKick}} | Scorpion draws his Long Sword (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Special Weapon Move | {{down}}+{{LowPunch}} while wielding weapon | Scorpion spins in circles while in a crouched position and holding his Long Sword out. He continues spinning for as long as {{LowPunch}} is held and can move {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Spear | {{left}} {{left}} {{LowPunch}} | Scorpion throws a spear across the screen, then uses it to pull his opponent toward him. The opponent is momentarily stunned.}} | ||
+ | {{MoveListRow | Teleport Punch | {{down}} {{left}} {{HighPunch}} | Scorpion teleports to the other side of the screen, flying in with a punch. This move can be done in midair.}} | ||
+ | {{MoveListRow | Flame Breath | {{down}} {{right}} {{LowPunch}} | Scorpion removes his mask and breathes a cloud of fire in front of him.}} | ||
+ | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Scorpion grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{left}} {{right}} {{right}} {{left}} {{Block}} (sweep distance) | Scorpion removes his mask, revealing a demonic skull, and incinerates his opponent with his fire breath.}} | ||
+ | {{MoveListRow | Fatality 2 | {{left}} {{right}} {{down}} {{up}} {{HighPunch}} (sweep distance) | Scorpion transforms into a giant scorpion and uses his tail to sting and bisect his opponent.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{down}} {{down}} {{LowKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{left}} {{right}} {{right}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Kai | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=0|crop_y=180|crop_width=60|crop_height=60}} | ||
+ | | desc=A former member of the White Lotus Society and a friend and ally of Liu Kang. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{down}} {{left}} {{LowPunch}} | Kai draws his Gurkha Knife (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Falling Fireball | {{left}} {{left}} {{HighPunch}} | Kai throws a burst of fire into the air above him, which falls back down from the sky wherever his opponent is.}} | ||
+ | {{MoveListRow | Rising Fireball | {{right}} {{right}} {{LowPunch}} | Kai throws a burst of fire into the ground below him (which causes him to fly up into the air), which flies back out of the ground wherever his opponent is. This move can be done in midair.}} | ||
+ | {{MoveListRow | Turbo Air Fist | {{down}} {{right}} {{HighPunch}} | Kai flies diagonally upwards with a punch.}} | ||
+ | {{MoveListRow | Super Roundhouse | {{down}} {{right}} {{LowKick}} | Kai slides forward with a reverse roundhouse kick.}} | ||
+ | {{MoveListRow | Handstand | {{Block}}+{{LowKick}} | Kai does a handstand. He can move with {{left}} or {{right}} while doing this, spin on his hands while kicking outward by holding {{LowPunch}}, kick with {{LowKick}} or {{HighKick}}, or stand back on his feet with {{Block}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{Block}}|{{up}} {{right}} {{up}} {{left}}}} {{HighKick}} (close) | Kai lifts his opponent over his head, then tears them in two.}} | ||
+ | {{MoveListRow | Fatality 2 | {{up}} {{up}} {{up}} {{down}}+{{Block}} (outside sweep distance) | Kai hovers in the air, then shoots a fireball at his opponent's head, exploding it.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{right}} {{down}} {{Block}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{left}} {{right}} {{down}} {{HighKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Reptile | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=60|crop_y=180|crop_width=60|crop_height=60}} | ||
+ | | desc=One of Shinnok's generals and a member of an extinct race of reptilian creatures. Banished to the Netherealm for his atrocities, he now fights for Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{left}} {{LowKick}} | Reptile draws his Battle Axe (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Special Weapon Move | {{left}}+{{HighPunch}} while wielding weapon | Reptile spins in circles while holding his Battle Axe out. He continues spinning for as long as {{HighPunch}} is held and can move {{left}} or {{right}} while doing this.}} | ||
+ | {{MoveListRow | Acid Bubbles | {{down}} {{right}} {{HighPunch}} | Reptile spits a spray of acid blobs.}} | ||
+ | {{MoveListRow | Invisibility | {{Block}}+{{HighKick}} | Reptile makes himself invisible until he is attacked or until the player performs the button combination again.}} | ||
+ | {{MoveListRow | Dashing Low Punch | {{left}} {{right}} {{LowPunch}} | Reptile lunges forward with a low punch that knocks his opponent over.}} | ||
+ | {{MoveListRow | Super Krawl | {{left}} {{right}} {{LowKick}} | Reptile crawls forward quickly, which knocks his opponent over and crawls to the other side.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{LowPunch}}+{{LowKick}}+{{HighPunch}}+{{HighKick}}|{{up}}}} (close) | Reptile jumps on top of his opponent, then eats the skin off their head.}} | ||
+ | {{MoveListRow | Fatality 2 | {{up}} {{down}} {{down}} {{down}} {{HighPunch}} (outside sweep distance) | Reptile hovers in the air, then vomits acid upon his opponent, dissolving their skin.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{right}} {{right}} {{LowPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{down}} {{right}} {{HighKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shinnok | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=120|crop_y=180|crop_width=60|crop_height=60}} | ||
+ | | desc=A fallen Elder God who was banished to the Netherealm but freed by Quan Chi to continue his war against the other Elder Gods. He seeks revenge against Raiden for banishing him. He is the final boss of the game. | ||
+ | |||
+ | Similar to Shang Tsung, Shinnok can impersonate any other fighter in the game, adopting the moveset of that character (but unlike Shang Tsung, he does not change his physical form when doing so). There is a short pause when he does an impersonation to load the data for that character. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{right}} {{LowPunch}} | Shinnok draws his Naginata (or throws it if it is already drawn).}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Impersonations | | ||
+ | {{MoveListRow | Baraka | {{right}} {{left}} {{right}} {{LP}}}} | ||
+ | {{MoveListRow | Cyrax | {{down}} {{left}} {{down}} {{LK}}}} | ||
+ | {{MoveListRow | Fujin | {{right}} {{right}} {{left}} {{HK}}}} | ||
+ | {{MoveListRow | Jarek | {{left}} {{left}} {{left}} {{LK}}}} | ||
+ | {{MoveListRow | Jax | {{right}} {{down}} {{right}} {{HK}}}} | ||
+ | {{MoveListRow | Johnny Cage | {{down}} {{down}} {{HP}}}} | ||
+ | {{MoveListRow | Kai | {{right}} {{right}} {{right}} {{LK}}}} | ||
+ | {{MoveListRow | Kitana | {{right}} {{right}} {{down}} {{HP}}}} | ||
+ | {{MoveListRow | Kung Lao | {{down}} {{right}} {{left}} {{HK}}}} | ||
+ | {{MoveListRow | Liu Kang | {{left}} {{left}} {{right}} {{HK}}}} | ||
+ | {{MoveListRow | Mileena | {{left}} {{left}} {{down}} {{LP}}}} | ||
+ | {{MoveListRow | Quan Chi | {{left}} {{right}} {{left}} {{right}} {{LK}}}} | ||
+ | {{MoveListRow | Raiden | {{down}} {{right}} {{right}} {{HP}}}} | ||
+ | {{MoveListRow | Reiko | {{left}} {{left}} {{left}} {{Block}}}} | ||
+ | {{MoveListRow | Reptile | {{left}} {{left}} {{right}} {{Block}}}} | ||
+ | {{MoveListRow | Scorpion | {{right}} {{left}} {{LP}}}} | ||
+ | {{MoveListRow | Sonya | {{right}} {{down}} {{right}} {{HP}}}} | ||
+ | {{MoveListRow | Sub-Zero | {{down}} {{left}} {{LP}}}} | ||
+ | {{MoveListRow | Tanya | {{left}} {{right}} {{down}} {{Block}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{down}} {{left}} {{right}} {{down}} {{Run}} | Shinnok summons an abyss, out of which rises a giant skeletal hand that grabs and squeezes his opponent until their head pops off.}} | ||
+ | {{MoveListRow | Fatality 2 | {{down}} {{up}} {{up}} {{down}} {{Block}} | Shinnok summons an abyss, out of which rises two giant skeletal hands that clap and crush his opponent between them.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{down}} {{right}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{right}} {{left}}+{{HighPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Fujin | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=180|crop_y=180|crop_width=60|crop_height=60}} | ||
+ | | desc=The God of Wind who joins Raiden in his fight against Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{left}} {{LowPunch}} | Fujin draws his Plasma Crossbow (or throws it if it is already drawn). Wielding this weapon replaces his {{HP}} with a projectile.}} | ||
+ | {{MoveListRow | Whirlwind Spin | {{right}} {{down}} {{LowPunch}} | Fujin spins like a cyclone. He continues spinning for as long as {{LowPunch}} is held and can move {{left}} or {{right}} while doing this. When he gets near his opponent, he spins the opponent in the vortex.}} | ||
+ | {{MoveListRow | Levitation | {{right}} {{down}} {{right}} {{HighPunch}} | Fujin creates a vortex that lifts his opponent helplessly into the air. The opponent is vulnerable to attack while being levitated.}} | ||
+ | {{MoveListRow | Slam | {{left}} {{right}} {{down}} {{LowKick}} while levitating an opponent | Fujin slams the opponent back down to the ground.}} | ||
+ | {{MoveListRow | Super Knee | {{down}} {{right}} {{HighKick}} | Fujin leaps forward with a knee strike.}} | ||
+ | {{MoveListRow | Air Dive Kick | {{down}}+{{LowKick}} in midair | Fujin drops diagonally in a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{right}}|{{Block}} {{Block}} {{Block}} {{Block}} {{Block}}}} (sweep distance) | Fujin summons a vortex that carries his opponent into the air before crushing their body.}} | ||
+ | {{MoveListRow | Fatality 2 | {{down}} {{right}} {{right}} {{up}} {{Block}} (outside sweep distance) | Fujin summons a strong wind that tears the skin off his opponent's body.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{down}} {{down}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{left}} {{right}} {{left}} {{HighPunch}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Quan Chi | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=240|crop_y=180|crop_width=60|crop_height=60}} | ||
+ | | desc=A sorcerer in the black arts who used his powers to free Shinnok. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{down}} {{left}} {{HighKick}} | Quan Chi draws his Morning Star (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Weapon Steal | {{right}} {{left}} {{HighPunch}} | Quan Chi grabs and takes his opponent's weapon.}} | ||
+ | {{MoveListRow | Green Skull Fireball | {{right}} {{right}} {{LowPunch}} | Quan Chi throws a large green skull across the screen.}} | ||
+ | {{MoveListRow | Teleport Stomp | {{right}} {{down}} {{LowKick}} | Quan Chi disappears into the ground, then reappears in the air above his opponent, stomping the opponent upon landing.}} | ||
+ | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Quan Chi grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{hold|{{LowKick}}|{{right}} {{down}} {{right}}}} (close) | Quan Chi rips off his opponent's leg and beats them with it.}} | ||
+ | {{MoveListRow | Fatality 2 | {{up}} {{up}} {{down}} {{down}} {{LowPunch}} (outside sweep distance) | Quan Chi mimics his opponent's second Fatality. When playing against himself, he performs his other Fatality.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{right}} {{right}} {{down}} {{HighPunch}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{right}} {{left}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | These characters can be played using cheat codes. | ||
+ | |||
+ | Goro appears in the single-player game as the sub-boss before Shinnok. He is exclusive to all of the home ports of ''Mortal Kombat 4''. Sektor is exclusive to ''Mortal Kombat Gold''. | ||
+ | |||
+ | Goro and Noob Saibot have unknown button combinations for their Fatalities (or possibly no button combinations), but they can be performed using the one-button Fatality cheat code. | ||
+ | |||
+ | In addition to these characters, there is a cheat code to use a bloody skeleton model called "Meat" (used for some of the Fatalities) with any character, retaining the moves of the chosen character. Meat would become a full character later in the series. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow | ||
+ | | title=Goro | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=0|crop_y=240|crop_width=60|crop_height=60}} | ||
+ | | desc=A half-human, half-dragon who once served Shang Tsung and now seeks revenge against Liu Kang for his defeat in the original ''[[Mortal Kombat]]''. He is the sub-boss of the game. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Fireball | {{right}} {{left}} {{HighPunch}} | Goro belches a fireball across the screen.}} | ||
+ | {{MoveListRow | Super Uppercut | {{down}} {{down}} {{HighPunch}} | Goro uppercuts his opponent.}} | ||
+ | {{MoveListRow | Double Hand Swipe | {{right}} {{right}} {{HighPunch}} | Goro bashes his opponent into the background using two arms.}} | ||
+ | {{MoveListRow | Lunge Kick | {{left}} {{left}} {{HighKick}} | Goro kicks his opponent far away.}} | ||
+ | {{MoveListRow | Teleport Stomp | {{right}} {{right}} {{left}} {{HighKick}} | Goro flies into the air, then reappears in the air above his opponent, stomping the opponent upon landing.}} | ||
+ | {{MoveListRow | Ground Stomp | {{left}} {{right}} {{down}} {{down}} {{HighKick}} | Goro jumps and stomps onto the ground, causing the ground to shake and harming opponents on the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | | Goro kicks his opponent's torso out from the rest of their body, leaving their head and arms spinning in the air for a moment before falling.}} | ||
+ | {{MoveListRow | Fatality 2 | | Goro does an uppercut that decapitates his opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sektor | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=60|crop_y=240|crop_width=60|crop_height=60}} | ||
+ | | desc=Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He is given orders to watch and report on Cyrax. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{left}} {{right}} {{HighKick}} | Sektor draws his Laser Gun (or throws it if it is already drawn). Wielding this weapon replaces his {{HP}} with a projectile.}} | ||
+ | {{MoveListRow | Single Missile | {{right}} {{right}} {{LowPunch}} | Sektor shoots a missile across the screen.}} | ||
+ | {{MoveListRow | Double Missiles | {{left}} {{left}} {{right}} {{LowPunch}} | Sektor shoots two successive missiles across the screen.}} | ||
+ | {{MoveListRow | Heat-Seeking Missile | {{right}} {{down}} {{left}} {{HighPunch}} | Sektor shoots a missile that seeks his opponent.}} | ||
+ | {{MoveListRow | Teleport Uppercut | {{right}} {{right}} {{LowKick}} | Sektor teleports to the other side of his opponent, reappearing with an uppercut.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | {{right}} {{right}} {{down}} {{right}} {{Block}} | Sektor incinerates his opponent with a wrist-mounted flamethrower.}} | ||
+ | {{MoveListRow | Fatality 2 | {{right}} {{right}} {{right}} {{left}} {{Block}} (sweep distance) | Sektor crushes his opponent in a press that comes out from his chest.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{left}} {{right}} {{right}} {{HighKick}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{down}} {{right}} {{left}} {{LowKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Noob Saibot | ||
+ | | sprite={{sprite|MortalKombatGold DC Sprite Portraits.png|2|crop_x=120|crop_y=240|crop_width=60|crop_height=60}} | ||
+ | | desc=A Lin Kuei assassin who serves as one of Shinnok's generals. | ||
+ | {{MoveListTable | | ||
+ | {{MoveListRow | Weapon | {{right}} {{right}} {{HighKick}} | Noob Saibot draws his Scythe (or throws it if it is already drawn).}} | ||
+ | {{MoveListRow | Fireball | {{down}} {{right}} {{right}} {{LowPunch}} | Noob Saibot throws a fireball across the screen. This move can be done in midair, in which case he shoots the fireball diagonally downward.}} | ||
+ | {{MoveListRow | Disabler | {{left}} {{left}} {{right}} {{right}} {{HighKick}} | Noob Saibot shoots a cloud that disables his opponent's ability to block.}} | ||
+ | {{MoveListRow | Teleport | {{down}} {{up}} | Noob Saibot flies into the air and reappears in front of his opponent. This move can be followed up with {{Block}} to grab and slam his opponent. This move can be done in midair.}} | ||
+ | {{MoveListRow | Air Throw | {{Block}} in midair (close) | Noob Saibot grabs and throws his opponent in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Finishing moves | | ||
+ | {{MoveListRow | Fatality 1 | | Noob Saibot kicks his opponent's torso with such force that their head, arms, torso, and legs separate from each other.}} | ||
+ | {{MoveListRow | Fatality 2 | | Noob Saibot freezes his opponent, then uppercuts them into a spray of blood.}} | ||
+ | {{MoveListRow | Fan Fatality<br>(Prison stage) | {{down}} {{left}} {{left}}+{{HK}} (close)}} | ||
+ | {{MoveListRow | Spike Fatality<br>(Goro's Lair stage) | {{right}} {{down}} {{right}}+{{HighKick}} (close)}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Stages are chosen randomly. Goro is always fought in Goro's Lair, and Shinnok is always fought at the Well. Goro's Lair and the Prison have stage-specific Fatalities. | ||
+ | |||
+ | The Church, Netherealm, and Soul Chamber stages were newly added to ''Mortal Kombat Gold''. The hidden Ladder? stage, based on the background that appears during the Arcade mode towers, is also new and only accessible in two-player games using a Kombat Kode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Goro's Lair.png|Goro's Lair}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, The Well.png|The Well}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Elder Gods.png|Elder Gods}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, The Tomb.png|The Tomb}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Wind World.png|Wind World}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Reptile's Lair.png|Reptile's Lair}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Shaolin Temple.png|Shaolin Temple}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Living Forest.png|Living Forest}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, The Prison.png|The Prison}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Ice Pit.png|Ice Pit}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Church.png|The Church}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Netherealm.png|Netherealm}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Soul Chamber.png|Soul Chamber}} | ||
+ | {{gitem|Mortal Kombat Gold DC, Stages, Ladder.png|Ladder?}} | ||
}} | }} | ||
==History== | ==History== | ||
+ | ===Development=== | ||
+ | An additional character named Belokk was shown in early screenshots from ''[[Game Informer]]'' but was cut from the final game.{{ref|https://web.archive.org/web/20140219185018/http://www.gamespot.com/articles/mortal-kombat-gold-interview/1100-2450709/}} According to Ed Boon, Belokk was cut due to time constraints.{{ref|https://web.archive.org/web/20040218194532/http://www.mortalkombatonline.com/content/kom/transcripts/EdBoon_08-25-1999.html}} | ||
+ | |||
===Release=== | ===Release=== | ||
− | The game was criticised upon release for its | + | The game was criticised upon release for its subpar graphics. Rather than play to the Dreamcast's strengths, the game was said to look more like the [[Nintendo 64]] port of ''Mortal Kombat 4''. |
+ | |||
+ | Like several of Midway's Dreamcast games, the game was re-released with a "Hot! New!" label in North America, fixing many of the game's bugs (including [[VMU]] support, allowing the player to save; the manual for the initial pressing of the game warns players not to enable memory saving in the game's options). As well as the label, the game can be identified by its red-tinted disc. | ||
− | + | ==Versions== | |
+ | The game retains the improvements from the other home ports of ''Mortal Kombat 4'', including the addition of Goro as a sub-boss. It includes the prerendered [[full-motion video]] endings from the [[PlayStation]] version (the arcade and [[Nintendo 64]] versions use in-engine cutscenes). | ||
− | == | + | ==Production credits== |
− | + | {{multicol| | |
+ | {{creditstable| | ||
+ | *'''''Mortal Kombat'' was created by:''' Ed Boon, John Tobias | ||
+ | *'''''Mortal Kombat Gold'' Design Team:''' Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Tony Goskie, Dan Forden, John Tobias, Josh Tsui, Mark Loffredo, Mark Penacho, Herman Sanchez | ||
+ | *'''Executive Producers:''' Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick | ||
+ | *'''Game Analysts/Testers:''' Paulo Garcia, Eddie Ferrier, Mike Vinikour, Alex Gilliam | ||
+ | *'''Very Special Thanks:''' Tamara Michicich, Eydie Boon, Heather Boon, Mercedes Moncion, Ed Keenan, David Behr, Sal DiVita, Jim Tianis, Sara Rose, Art Tianis, Ellen Galassini, Jim Gentile, Kevin Day, Matt Booty, Mark Turmell, Dimitrios Tianis, Sean Scanlon, Jason Scanlon | ||
+ | {{creditsheader|[[Midway Home Entertainment]] Team}} | ||
+ | *'''Producer:''' Michael Gottlieb | ||
+ | *'''Associate Producer:''' Andy Kaffka | ||
+ | *'''Assistant Producer:''' Ed Tucker | ||
+ | *'''Technical Director:''' Scott Maxwell | ||
+ | *'''Print Design & Production:''' Midway Creative Services, San Diego, CA | ||
+ | *'''Test Manager:''' Rob Sablan | ||
+ | *'''Lead Tester:''' Sunny Chu | ||
+ | *'''Testers:''' Seher Basak, Nico Bihary, Weston Boucher, Aaron Orsak, Rick Waibel, Ray Veerkamp | ||
+ | *'''Product Manager:''' Derryl Depriest | ||
+ | *'''Special Thanks:''' Deborah Fulton, Ira Kalina, Kathy Lange, [[Kathy Schoback]] | ||
+ | {{creditsheader|[[Eurocom]] Team}} | ||
+ | *'''Project Management:''' Hugh Binns, Mark Hetherington, Tim Rogers | ||
+ | *'''Lead Programming:''' Mark Hetherington | ||
+ | *'''Programming:''' Chris Jackson, Tim Rogers, Kevin Stainwright | ||
+ | *'''Tools Programming:''' Chris Jackson, Kevin Marks, Andy Mitchell | ||
+ | *'''Additional Programming:''' Rob Watkins, Ian Denny, Tim Rogers | ||
+ | *'''Home Game Enhancements:''' Bill Beacham, Ken Harvey | ||
+ | *'''Textures, Art, & Animation:''' Andy Bee, Nigel Bently, Colin Garrat, Darren Hyland | ||
+ | *'''Music and Sound:''' Neil Baldwin, Guy Cockcroft | ||
+ | *'''Lead Quality Assurance:''' John Barker | ||
+ | *'''Quality Assurance:''' Michael Bothan, Andrew Walkner | ||
+ | *'''Special Thanks:''' Ed Boon, Dan Forden, Michael Gottlieb, Andy Kaffka, [[Gary Lake]], David Michicich, Kevin Stainwright, John Tobias, Ed Tucker | ||
+ | | source=US manual | ||
+ | | pdf=MortalKombatGold DC US Manual.pdf | ||
+ | | pdfpage=35 | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
Line 91: | Line 617: | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{gitem| | + | |{{gitem|MKG DC BR PrintAdvert.jpg|BR print advert}} |
|{{GalleryPrintAd | |{{GalleryPrintAd | ||
− | + | |nextlevelar|6|9 | |
}} | }} | ||
|{{GalleryPrintAd | |{{GalleryPrintAd | ||
− | + | |odmus|1|90-91 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |odmus|2|34-35 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |hyper|75|51 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |dmit|1|2-3 | |
}} | }} | ||
}} | }} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|DC}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 131: | Line 645: | ||
| disc=MKG DC US Disc.jpg | | disc=MKG DC US Disc.jpg | ||
| inlay=MKGoldDCUSInlay.jpg | | inlay=MKGoldDCUSInlay.jpg | ||
− | | | + | | manual=MortalKombatGold DC US Manual.pdf |
− | | | + | }} |
− | }}{{Scanbox | + | {{Scanbox |
+ | | console=Dreamcast | ||
+ | | region=US (Hot! New!) | ||
+ | | front= | ||
+ | | back= | ||
+ | | square=yes | ||
+ | | disc=MKG DC US Disc HotNew.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
| region=UK/ES/IT | | region=UK/ES/IT | ||
Line 140: | Line 662: | ||
| square=yes | | square=yes | ||
| disc=MKG DC EU Disc.jpg | | disc=MKG DC EU Disc.jpg | ||
− | | manual= | + | | manual=Mortal Kombat Gold DC EU Manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 149: | Line 671: | ||
| square=yes | | square=yes | ||
| disc=MKG DC EU Disc.jpg | | disc=MKG DC EU Disc.jpg | ||
+ | | manual=MortalKombat3Gold-DC-DEFRNL-Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 157: | Line 680: | ||
| square=yes | | square=yes | ||
| disc=MKG DC EU Disc.jpg | | disc=MKG DC EU Disc.jpg | ||
+ | }}{{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=AU | ||
+ | | front=MKG DC EU Box Front.jpg | ||
+ | | back=Mortal Kombat Gold Dreamcast AU Back.jpg | ||
+ | | square=yes | ||
+ | | disc=MKG DC EU Disc.jpg | ||
+ | | manual=Mortal Kombat Gold DC EU Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 168: | Line 699: | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|DC|sha1=|md5=|crc32=|size=|date=1999-08-28|source=|comments=|quality=|prototype=yes}} | + | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} |
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=1999-08-28|source=GD-R|comments=|quality=|prototype=yes}} | ||
}} | }} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/20011206191011/http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=243 Dreamcast] | ||
==References== | ==References== |
Latest revision as of 11:51, 20 November 2024
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Mortal Kombat Gold | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Midway Home Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Midway Games Eurocom Entertainment Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Metro Games (AU), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Mortal Kombat Gold is a fighting game developed by Eurocom and published by Midway Home Entertainment. It was released exclusively on the Sega Dreamcast in 1999 as a launch title in North America and Europe. It is an updated version of the 1997 arcade game Mortal Kombat 4.
Contents
Story
Thousands of years ago, the Elder God known as Shinnok attempted to conquer all the realms of the universe. The thunder god Raiden fought and defeated Shinnok in a war that spanned hundreds of years, banishing him to the Netherealm, where he would be trapped forever. Now, Shinnok has managed to escape from the Netherealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. He first conquers the realm of Edenia with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests help from the Earthrealm warriors who saved the realms from Emperor Shao Kahn in previous titles.
Gameplay
Mortal Kombat 4 was the first 3D entry in the Mortal Kombat series, though it retains the 2D gameplay of the previous titles and plays similarly. As such, it is also the first game in the series to have polygonal characters with motion-captured animations rather than the digitized actors that the earlier games famously used. It introduced a limited weapon system, sidestepping, and several new characters. Mortal Kombat Gold adds six more characters (all returning from previous Mortal Kombat games) and three new stages. It also adds a weapon select system that allows the player to select a specific weapon from the character select screen before choosing a fighter (rather than using the character's default weapon).
Characters move with and and crouch with . They jump with and jump back and forth with and . All characters have punches and kicks that can either be aimed high or low. Characters perform a low punch with , a high punch with , a low kick with , and a high kick with . Characters can sidestep to avoid projectiles by tapping . They can run by holding ; they can only run forwards. The Run meter is drained both by running and by performing combos, but the meter replenishes quickly if not used for a second. Characters block by holding . Blocking can be done while standing or crouching. Some attacks cannot be blocked while standing (such as sweeps). All attacks do a small amount of damage even when blocked.
Each character is given a weapon that can be wielded with a button combination (specific to the character). Weapons are used with the punch buttons and offer increased reach and damage. Weapons are dropped when the character is knocked over or can be thrown at the opponent with a button combination. When a weapon is dropped, it can be picked up by either player by crouching over it and pressing . Some stages contain objects such as rocks or severed heads that can be picked up and thrown in the same manner.
In contrast to the multiple different types of finishing moves last seen in Mortal Kombat 3 and its derivatives, the game pares finishing moves down to two Fatalities per character. As in previous entries, these finishing moves are performed using special button combinations after defeating the opponent in the last round of the match and kill the opponent in a particularly violent way. There are also two stage-specific Fatalities, in which a character is killed by being thrown into part of the stage.
Modes
The game has the following modes:
- Arcade: There are two variations of this mode. In 1 on 1 Kombat, the player chooses one character and fights against one computer fighter per match. In 2 on 2 Kombat, the player chooses two characters and fights against two computer opponents per match. When the first character is defeated, the second character jumps into the battle with a full vitality bar. Both characters must be defeated in every round. In either mode, the player chooses a "tower" of opponents to face (Novice, Beginner, Warrior, Master, or Master II), with the more difficult towers having more opponents. The two bosses Goro and Shinnok await at the top of the towers. The game can only be continued a limited number of times if lost. A second player can challenge the first to a fight by pressing START on a second control pad. After beating Shinnok with a character, that character's ending is unlocked for viewing in the Kombat Theater at any time (though the initial pressings of the game could not properly save the player's progress to a VMU).
- Team: A team battle mode that can be played by one player (versus the computer) or by two players. Both players form a team of one to five characters. Players start the first battle with their first characters. After a character is defeated in a match, that player plays as their next character in the next battle (while the other player continues with the same character), and so on until a player's entire roster has been eliminated.
- Endurance: A survival mode with three variations. In every variation, matches only consist of a single round and the player's vitality is never replenished. In Endurance, the player chooses any character and a tower and fights a series of opponents, similar to the Arcade mode. In Vs Endurance, two players fight each other playing as every character in the game (besides hidden characters) in a predetermined order. When one character is defeated, the player changes to the next character until one player has lost with every character. In Ultimate Endurance, the player chooses any character and fights a round against every character in the game.
- Tournament: A bracketed tournament that can be played with four fighters (with one to three human players) or eight fighters (with one to seven human players). The player can toggle whether to show the computer-versus-computer matches.
- Practice: A training mode. The player can choose both characters, set the opponent to inactive, active, or human-controlled, and play on any stage. The game shows the most recent button presses on the bottom of the screen. Both fighters have infinite vitality. The player can view a movelist for the current character by pausing the game with START . There is no ability to practice finishing moves.
The game has six difficulty settings for computer-controlled opponents (Very Easy, Easy, Medium, Hard, Very Hard, and Ultimate), and the player can also choose the number of rounds to win a match (between 2 and 9) and the number of continues for the single-player modes (between 0 and 9).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
RN | Run |
All characters can perform roundhouse kicks with + HK (which knock the opponent across the screen), leg sweeps with + LK (which cause the opponent to fall down), and uppercuts with + HP (which knock the opponent high into the air). When standing next to an opponent, the character can do a throw with LP or do a "bonebreaker" move with LK .
Fatalities often require being a certain distance from the opponent in order to execute. There are two stage-specific Fatalities: the Fan Fatality for the Prison stage and the Spike Fatality for the Goro's Lair stage.
Playable
Sonya Blade, Jax Briggs, Liu Kang, Johnny Cage, Sub-Zero, Raiden, Scorpion, and Reptile return from previous Mortal Kombat games. Cyrax, Mileena, Kitana, Kung Lao, and Baraka are returning characters that were added exclusively to Mortal Kombat Gold.
Reiko, Jarek, Tanya, Kai, Shinnok, Fujin, and Quan Chi are new characters introduced in Mortal Kombat 4. Fujin and Quan Chi originally appeared in Mortal Kombat Mythologies: Sub-Zero (which was only released for the PlayStation and Nintendo 64) but were not playable there.
Shinnok is the final boss character. Unlike bosses in previous games, he can be selected to play without the use of a cheat code.
Hidden
- Main article: Mortal Kombat Gold/Hidden content.
These characters can be played using cheat codes.
Goro appears in the single-player game as the sub-boss before Shinnok. He is exclusive to all of the home ports of Mortal Kombat 4. Sektor is exclusive to Mortal Kombat Gold.
Goro and Noob Saibot have unknown button combinations for their Fatalities (or possibly no button combinations), but they can be performed using the one-button Fatality cheat code.
In addition to these characters, there is a cheat code to use a bloody skeleton model called "Meat" (used for some of the Fatalities) with any character, retaining the moves of the chosen character. Meat would become a full character later in the series.
Goro | |||||||||||||||||||||||||||||||||
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A half-human, half-dragon who once served Shang Tsung and now seeks revenge against Liu Kang for his defeat in the original Mortal Kombat. He is the sub-boss of the game.
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Sektor | |||||||||||||||||||||||||||||||||
Unit LK-9T9, the first of three prototype cybernetic ninjas built by the Lin Kuei. He is given orders to watch and report on Cyrax.
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Noob Saibot | |||||||||||||||||||||||||||||||||
A Lin Kuei assassin who serves as one of Shinnok's generals.
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Stages
Stages are chosen randomly. Goro is always fought in Goro's Lair, and Shinnok is always fought at the Well. Goro's Lair and the Prison have stage-specific Fatalities.
The Church, Netherealm, and Soul Chamber stages were newly added to Mortal Kombat Gold. The hidden Ladder? stage, based on the background that appears during the Arcade mode towers, is also new and only accessible in two-player games using a Kombat Kode.
History
Development
An additional character named Belokk was shown in early screenshots from Game Informer but was cut from the final game.[10] According to Ed Boon, Belokk was cut due to time constraints.[11]
Release
The game was criticised upon release for its subpar graphics. Rather than play to the Dreamcast's strengths, the game was said to look more like the Nintendo 64 port of Mortal Kombat 4.
Like several of Midway's Dreamcast games, the game was re-released with a "Hot! New!" label in North America, fixing many of the game's bugs (including VMU support, allowing the player to save; the manual for the initial pressing of the game warns players not to enable memory saving in the game's options). As well as the label, the game can be identified by its red-tinted disc.
Versions
The game retains the improvements from the other home ports of Mortal Kombat 4, including the addition of Goro as a sub-boss. It includes the prerendered full-motion video endings from the PlayStation version (the arcade and Nintendo 64 versions use in-engine cutscenes).
Production credits
- Mortal Kombat was created by: Ed Boon, John Tobias
- Mortal Kombat Gold Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Tony Goskie, Dan Forden, John Tobias, Josh Tsui, Mark Loffredo, Mark Penacho, Herman Sanchez
- Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick
- Game Analysts/Testers: Paulo Garcia, Eddie Ferrier, Mike Vinikour, Alex Gilliam
- Very Special Thanks: Tamara Michicich, Eydie Boon, Heather Boon, Mercedes Moncion, Ed Keenan, David Behr, Sal DiVita, Jim Tianis, Sara Rose, Art Tianis, Ellen Galassini, Jim Gentile, Kevin Day, Matt Booty, Mark Turmell, Dimitrios Tianis, Sean Scanlon, Jason Scanlon
- Producer: Michael Gottlieb
- Associate Producer: Andy Kaffka
- Assistant Producer: Ed Tucker
- Technical Director: Scott Maxwell
- Print Design & Production: Midway Creative Services, San Diego, CA
- Test Manager: Rob Sablan
- Lead Tester: Sunny Chu
- Testers: Seher Basak, Nico Bihary, Weston Boucher, Aaron Orsak, Rick Waibel, Ray Veerkamp
- Product Manager: Derryl Depriest
- Special Thanks: Deborah Fulton, Ira Kalina, Kathy Lange, Kathy Schoback
- Project Management: Hugh Binns, Mark Hetherington, Tim Rogers
- Lead Programming: Mark Hetherington
- Programming: Chris Jackson, Tim Rogers, Kevin Stainwright
- Tools Programming: Chris Jackson, Kevin Marks, Andy Mitchell
- Additional Programming: Rob Watkins, Ian Denny, Tim Rogers
- Home Game Enhancements: Bill Beacham, Ken Harvey
- Textures, Art, & Animation: Andy Bee, Nigel Bently, Colin Garrat, Darren Hyland
- Music and Sound: Neil Baldwin, Guy Cockcroft
- Lead Quality Assurance: John Barker
- Quality Assurance: Michael Bothan, Andrew Walkner
- Special Thanks: Ed Boon, Dan Forden, Michael Gottlieb, Andy Kaffka, Gary Lake, David Michicich, Kevin Stainwright, John Tobias, Ed Tucker
Magazine articles
- Main article: Mortal Kombat Gold/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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57 | |
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Based on 19 reviews |
Dreamcast, DE/FR/NL |
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Technical information
- Main article: Mortal Kombat Gold/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (EU) | ||||||||||||
? |
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1999-08-28 | GD-R | Page |
External links
- Sega of America webpage: Dreamcast
References
- ↑ Press release: 1999-09-02: Sega Dreamcast Launch Titles and Peripherals
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=243 (Wayback Machine: 2001-12-06 19:10)
- ↑ http://www.chipsworld.co.uk/DetProd.asp?ProductCode=1187 (Wayback Machine: 2002-09-17 14:23)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/x1G_lWU6GLc/m/gfKmBOkejE4J
- ↑ 5.0 5.1 Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 54
- ↑ 6.0 6.1 Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 96
- ↑ 7.0 7.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "December 1999" (AU; 1999-xx-xx), page 62
- ↑ http://www.gamespot.com/articles/mortal-kombat-gold-interview/1100-2450709/ (Wayback Machine: 2014-02-19 18:50)
- ↑ http://www.mortalkombatonline.com/content/kom/transcripts/EdBoon_08-25-1999.html (Wayback Machine: 2004-02-18 19:45)
- ↑ File:MortalKombatGold DC US Manual.pdf, page 35
- ↑ Ação Games, "Novembro 1999" (BR; 1999-xx-xx), page 30
- ↑ Arcade, "December 1999" (UK; 1999-11-01), page 101
- ↑ Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 170
- ↑ DC-UK, "December 1999" (UK; 1999-11-22), page 38
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 102
- ↑ Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 118
- ↑ Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 220
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 135
- ↑ GameFan, "Volume 7, Issue 10: October 1999" (US; 1999-xx-xx), page 20
- ↑ GamePro, "October 1999" (US; 1999-xx-xx), page 138
- ↑ GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 71
- ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 69
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 75
- ↑ Neo Plus, "Grudzień 1999" (PL; 1999-xx-xx), page 30
- ↑ Next Generation, "October 1999" (US; 1999-09-21), page 108
- ↑ Player One, "Novembre 1999" (FR; 1999-xx-xx), page 100
Mortal Kombat Gold | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs
Prototypes: 1999-08-28
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Mortal Kombat games for Sega systems | |
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Mortal Kombat (1993) | Mortal Kombat II ( ?) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996) | |
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996) | |
Mortal Kombat (1994) | |
Mortal Kombat II ( ?) | |
Mortal Kombat II ( ?) | Mortal Kombat 3 (unreleased) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997) | |
Mortal Kombat Gold (1999) | |
Unlicensed Mortal Kombat games for Sega systems | |
Mortal Kombat 5 (1999) |
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