Difference between revisions of "Takahiro Hamano"

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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]
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{{sub-stub}}'''{{PAGENAME}}''' (浜野 高広) was a programmer for [[Sonic Team]]. In the 90's, he was viewed as one of the top 3 programmers of [[Sega]]'s home console games, alongside [[Yuji Naka]] and [[Masanobu Yamamoto]],{{ref|https://web.archive.org/web/20220820050144/https://twitter.com/SiFi_TZK/status/1560854218990563328}} and Naka considered him his main rival{{ref|https://web.archive.org/web/20231017065221/https://twitter.com/SiFi_TZK/status/753593166767415296}}. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in ''[[Sonic Jam]]'' and ''[[Sonic Advance]]''. His last known credit was in ''Sonic Battle''.
  
==Production History==
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==Production history==
* [[Sonic the Hedgehog 2]] (1992) — Project Assistant
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{{ProductionHistory|Takahiro Hamano|Tak.Ham|Tak Ham|Ham Tak|hama|はむ たく|はまの たかひろ|浜野 高広}}
* [[Sonic the Hedgehog 3]] (1994) — Senior Game Designer
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* [[Sonic & Knuckles]] (1994) — Senior Programmer
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==References==
* [[NiGHTS into Dreams]] (1995) — Senior Programmer
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<references />
* [[Sonic R]] (1997) — Special Thanks
 
* [[Sonic Jam]] (1997) — Main Programmer
 
* [[Sonic Adventure]] (1999) — Technical Supervisor, Program Coordinator, Lead Field Programmer
 
* [[Samba de Amigo]] (2000) —  Programmer
 
* [[Sonic Adventure 2]] (2001) — Special Thanks
 
* [[Sonic Advance]] (2002) — Technical Director
 
* [[Sonic Advance 2]] (2003) — Programmer
 
* [[Sonic Pinball Party]] (2003) — Programmer
 
* [[Sonic Battle]] (2004) — Story Mode Programmer
 
[[Category:Developers]]
 

Latest revision as of 08:01, 26 November 2024

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Takahiro Hamano
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer

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Takahiro Hamano (浜野 高広) was a programmer for Sonic Team. In the 90's, he was viewed as one of the top 3 programmers of Sega's home console games, alongside Yuji Naka and Masanobu Yamamoto,[1] and Naka considered him his main rival[2]. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in Sonic Jam and Sonic Advance. His last known credit was in Sonic Battle.

Production history


References