Difference between revisions of "Takahiro Hamano"

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{{sub-stub}}'''{{PAGENAME}}''' (はまの たかひろ) was a programmer for [[Sonic Team]]. He worked closely with [[Yuji Naka]] on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in ''[[Sonic Jam]]'' and ''[[Sonic Advance]]''. His last known credit was in ''Sonic Battle''.
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{{sub-stub}}'''{{PAGENAME}}''' (浜野 高広) was a programmer for [[Sonic Team]]. In the 90's, he was viewed as one of the top 3 programmers of [[Sega]]'s home console games, alongside [[Yuji Naka]] and [[Masanobu Yamamoto]],{{ref|https://web.archive.org/web/20220820050144/https://twitter.com/SiFi_TZK/status/1560854218990563328}} and Naka considered him his main rival{{ref|https://web.archive.org/web/20231017065221/https://twitter.com/SiFi_TZK/status/753593166767415296}}. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in ''[[Sonic Jam]]'' and ''[[Sonic Advance]]''. His last known credit was in ''Sonic Battle''.
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Takahiro Hamano|Ham Tak}}
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{{ProductionHistory|Takahiro Hamano|Tak.Ham|Tak Ham|Ham Tak|hama|はむ たく|はまの たかひろ|浜野 高広}}
 
 
* ''[[Penguin Land]]'' (1987) — Sound maker
 
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 08:01, 26 November 2024

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Takahiro Hamano
Employment history:
Divisions:
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Divisions:
Role(s): Programmer

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Takahiro Hamano (浜野 高広) was a programmer for Sonic Team. In the 90's, he was viewed as one of the top 3 programmers of Sega's home console games, alongside Yuji Naka and Masanobu Yamamoto,[1] and Naka considered him his main rival[2]. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in Sonic Jam and Sonic Advance. His last known credit was in Sonic Battle.

Production history


References