Difference between revisions of "Alien Storm (Mega Drive)"
From Sega Retro
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Unlike other ports of the game, the Mega Drive version overhauls virtually all of the levels from the arcade game, while also changing graphical elements so that the game is more suited to the Mega Drive's hardware. Though the game plays almost identically (save for differing enemy placements and tweaks), it is shorter in length, and drops some audio tracks in favour of brand new ones presumably to fit the new levels. The changes are not as distinct as those found in other early arcade-to-Mega Drive conversions, namely ''[[ESWAT: City Under Siege]]'' or ''[[Shadow Dancer: The Secret of Shinobi]]'', but they are significant enough for it to be classed as a different ''Alien Storm'' game. | Unlike other ports of the game, the Mega Drive version overhauls virtually all of the levels from the arcade game, while also changing graphical elements so that the game is more suited to the Mega Drive's hardware. Though the game plays almost identically (save for differing enemy placements and tweaks), it is shorter in length, and drops some audio tracks in favour of brand new ones presumably to fit the new levels. The changes are not as distinct as those found in other early arcade-to-Mega Drive conversions, namely ''[[ESWAT: City Under Siege]]'' or ''[[Shadow Dancer: The Secret of Shinobi]]'', but they are significant enough for it to be classed as a different ''Alien Storm'' game. | ||
+ | |||
+ | ==Gameplay== | ||
+ | Gameplay is virtually identical to the Arcade version of [[Alien Storm]]. The mixture of brawler gameplay and first person sections, as well as the limited amount of weapon energy available, sets these games appart for the competiton and similar inhouse games. Health restoring items are very sparse and given out randomly during first person sections. | ||
+ | |||
+ | ===Brawler sections=== | ||
+ | {{A}} damages all enemies on screen but consumes a big amount of weapon energy. {{B}} is a standard weapoon attack that can be chained. It consumes a bit of weapon energy. {{C}} makes the character dash. Double tapping a direction is for running. Attacking with {{B}} while running or dashing consumes no weapon energy. | ||
+ | |||
+ | ===First person sections=== | ||
+ | {{B}} is used for shooting. | ||
==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | This version of the game was | + | This version of the game was included in [[Mega Games 3]] and [[Mega Games 6 Vol. 2]]. It was also rereleased for the [[Wii]]'s [[Virtual Console]] service in 2007/2008, and was also bundled as part of ''[[Sega Mega Drive Ultimate Collection]]'' for the [[PlayStation 3]]/[[Xbox 360]]. |
+ | |||
+ | ==Version differences== | ||
+ | The game is identical in all regions and not region protected. | ||
==Production Credits== | ==Production Credits== |
Revision as of 08:46, 30 September 2014
- For other versions of the game, see Alien Storm.
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Alien Storm | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Team Shinobi | |||||
Genre: Action | |||||
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CERO
Missing Parameter! |
Alien Storm (エイリアンストーム) for the Sega Mega Drive is an interpretation of the 1990 Sega System 18 game, Alien Storm.
Unlike other ports of the game, the Mega Drive version overhauls virtually all of the levels from the arcade game, while also changing graphical elements so that the game is more suited to the Mega Drive's hardware. Though the game plays almost identically (save for differing enemy placements and tweaks), it is shorter in length, and drops some audio tracks in favour of brand new ones presumably to fit the new levels. The changes are not as distinct as those found in other early arcade-to-Mega Drive conversions, namely ESWAT: City Under Siege or Shadow Dancer: The Secret of Shinobi, but they are significant enough for it to be classed as a different Alien Storm game.
Contents
Gameplay
Gameplay is virtually identical to the Arcade version of Alien Storm. The mixture of brawler gameplay and first person sections, as well as the limited amount of weapon energy available, sets these games appart for the competiton and similar inhouse games. Health restoring items are very sparse and given out randomly during first person sections.
Brawler sections
damages all enemies on screen but consumes a big amount of weapon energy.
is a standard weapoon attack that can be chained. It consumes a bit of weapon energy.
makes the character dash. Double tapping a direction is for running. Attacking with
while running or dashing consumes no weapon energy.
First person sections
History
Legacy
This version of the game was included in Mega Games 3 and Mega Games 6 Vol. 2. It was also rereleased for the Wii's Virtual Console service in 2007/2008, and was also bundled as part of Sega Mega Drive Ultimate Collection for the PlayStation 3/Xbox 360.
Version differences
The game is identical in all regions and not region protected.
Production Credits
Mega Drive Version
Main Programmer: Top
Sub Programmer: M.R.N.
Game Designer: Valents
Character Designer: Miyapon
Music Composer: Psychedelic Chung, Souseki
Thanks to: Bros.400
Special Thanks to: Team Shinobi
Presented for You by: Sega
Physical Scans
Mega Drive Version
69 | |
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Based on 42 reviews |
Mega Drive, AU |
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Mega-Tech version
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