Difference between revisions of "Stellar Assault"
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===Space ships=== | ===Space ships=== | ||
− | {{sectionsNewStart|imagewidths= | + | {{sectionsNewStart|imagewidths=100px}} |
{{SectionsNew | {{SectionsNew | ||
| name=Feather 1 | | name=Feather 1 | ||
− | | image= | + | | image=StellarAssault 32X Feather1.png |
| desc=The Feather 1 is a smaller ship which is weaker, but easier to maneuver. | | desc=The Feather 1 is a smaller ship which is weaker, but easier to maneuver. | ||
}} | }} | ||
{{SectionsNew | {{SectionsNew | ||
| name=Feather 2 | | name=Feather 2 | ||
− | | image= | + | | image=StellarAssault 32X Feather2.png |
| desc=The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver. | | desc=The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver. | ||
}} | }} | ||
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*'''Mission 6 - G.L. Cannon:''' Destroy the machine in the center of the sector. | *'''Mission 6 - G.L. Cannon:''' Destroy the machine in the center of the sector. | ||
− | == | + | ==Production credits== |
{{multicol| | {{multicol| | ||
− | + | ===In-game credits=== | |
'''Game design and total direction:''' [[Koji Tsuchida|Kohji Tsuchida]]<br> | '''Game design and total direction:''' [[Koji Tsuchida|Kohji Tsuchida]]<br> | ||
'''Main SH2-Programming:''' [[Toshiyuki Kuwabara]]<br> | '''Main SH2-Programming:''' [[Toshiyuki Kuwabara]]<br> | ||
Line 67: | Line 67: | ||
'''Executive producer:''' [[Mamoru Shigeta]]<br> | '''Executive producer:''' [[Mamoru Shigeta]]<br> | ||
− | + | ===Other credits=== | |
;'''Sega of America, Inc.''' | ;'''Sega of America, Inc.''' | ||
'''Producer:''' [[Jesse Taylor]]<br> | '''Producer:''' [[Jesse Taylor]]<br> |
Revision as of 22:28, 18 February 2016
Stellar Assault | ||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||
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Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.
Stellar Assault was followed by Japan-only sequel, Stellar Assault SS released for the Sega Saturn in 1998.
Contents
Gameplay
The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including MODE .
Space ships
Feather 1 | |
---|---|
The Feather 1 is a smaller ship which is weaker, but easier to maneuver. | |
Feather 2 | |
The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver. |
Missions
- Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
- Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
- Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
- Mission 4 - Armada: Destroy all ten large ships.
- Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
- Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.
Production credits
In-game credits
Game design and total direction: Kohji Tsuchida
Main SH2-Programming: Toshiyuki Kuwabara
MC68000-Programming: Shigeru Yoshida
3D modeling: R-Ma, G-Row, Tomohiro Maki
Bitmap 2D graphics: Tomohiro Maki
Mechanical design: Art Mic, Kimitoshi Yamane
Music: Teruhiko Nakagawa, Masaru Setsumaru
Sound effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
Sound special thanks: Naofumi Hataya
Text coordinator: Ryoichi Hasegawa
Special thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
Director: Youichi Shimosato, Katsunori Yamaji
Producer: Hiroshi Asoh
Executive producer: Mamoru Shigeta
Other credits
- Sega of America, Inc.
Producer: Jesse Taylor
Assistant producer: Greg Becksted
Product manager: Jaime Wojick
Manual: John McClain
Game lead: Stephen Bourdet
Assistant leads: Philip Co, Eric Simonich, Mark Pentek
Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | Cartridge | |||||||||||
✔ |
|
2MB | 1995-03-13 | Page | ||||||||||
✔ |
|
2MB | 1995-03-13 | Page | ||||||||||
✔ |
|
2MB | 1995-03-06 | Page | ||||||||||
✔ |
|
2MB | 1995-03-02 | Page | ||||||||||
✔ |
|
2MB | 1995-02-22 | Page | ||||||||||
✔ |
|
2MB | 1995-02-13 | Page | ||||||||||
✔ |
|
2MB | 1995-02-06 | Page |
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 26 reviews |
References
- ↑ 1.0 1.1 1.2 File:CVG UK 164.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 164.pdf_p68" defined multiple times with different content - ↑ 2.0 2.1 File:CDConsoles FR 08.pdf, page 130 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 08.pdf_p130" defined multiple times with different content - ↑ 3.0 3.1 File:MegaFun DE 1995-06.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-06.pdf_p88" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega33UK.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega33UK.pdf_p74" defined multiple times with different content - ↑ 5.0 5.1 File:PlayerOne FR 055.pdf, page 115 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 055.pdf_p115" defined multiple times with different content - ↑ 6.0 6.1 File:TopConsoles FR 04.pdf, page 106 Cite error: Invalid
<ref>
tag; name ":File:TopConsoles FR 04.pdf_p106" defined multiple times with different content - ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 79
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
- ↑ Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
- ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 40
- ↑ GamePro, "July 1995" (US; 1995-xx-xx), page 48
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 38
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 66
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 60
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 71
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 110
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
- ↑ Sega Power, "August 1995" (UK; 1995-06-15), page 58
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 56
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 40
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 101
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 62
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