Difference between revisions of "Shadow of the Beast II"
From Sega Retro
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{{Bob | {{Bob | ||
| bobscreen=ShadowOfTheBeastII_MDTitleScreen.png | | bobscreen=ShadowOfTheBeastII_MDTitleScreen.png | ||
− | | publisher={{MD}} [[Electronic Arts]] {{MCD}} [[Psygnosis]] | + | | publisher={{MD}} [[Electronic Arts]] {{MCD}} [[Psygnosis]], [[Victor Musical Industries]] (JP) |
| developer=[[Reflections Interactive]]/[[Psygnosis]] {{MD}} [[WJS Design]] {{MCD}} [[Digital Developments]] | | developer=[[Reflections Interactive]]/[[Psygnosis]] {{MD}} [[WJS Design]] {{MCD}} [[Digital Developments]] | ||
| system=[[Sega Mega Drive]], [[Sega Mega-CD]] | | system=[[Sega Mega Drive]], [[Sega Mega-CD]] | ||
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| romsize={{MD}} 1MB,{{MCD}} 578MB(JP) | | romsize={{MD}} 1MB,{{MCD}} 578MB(JP) | ||
| genre=Action | | genre=Action | ||
+ | | originalpublishers=[[Psygnosis]] | ||
+ | | originaldevelopers=[[Reflections Interactive]] | ||
+ | | consolescompilation=Amiga | ||
| releases={{releases | | releases={{releases | ||
− | | md_date_us=1992-11{{fileref|SegaVisions US 10.pdf|page=93}} | + | | md_date_us=1992-11 {{fileref|SegaVisions US 10.pdf|page=93}} |
| md_rrp_us=49.95 {{fileref|GamePro US 044.pdf|page=48}} | | md_rrp_us=49.95 {{fileref|GamePro US 044.pdf|page=48}} | ||
| md_code_us=716401 | | md_code_us=716401 | ||
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| elspa=11 | | elspa=11 | ||
}} | }} | ||
− | '''''Shadow of the Beast II''''' (シャドー・オブ・ザ・ビーストII 獣神の呪縛) is a 1992 action game by [[Psygnosis]], originally released for the Commodore Amiga before being ported to the [[Sega Mega Drive]] and [[Sega Mega-CD]], and also the Atari ST and FM-Towns computers. It is the sequel to the original ''[[Shadow of the Beast]]'' and the second game in the ''Shadow of the Beast'' trilogy (the third game was an Amiga exclusive, though it was also going to be released for the Mega Drive). | + | '''''Shadow of the Beast II''''' (シャドー・オブ・ザ・ビーストII 獣神の呪縛) is a 1992 action game by [[Psygnosis]], originally released for the Commodore Amiga before being ported to the [[Sega Mega Drive]] and [[Sega Mega-CD]], and also the Atari ST and FM-Towns computers. It is the sequel to the original ''[[Shadow of the Beast]]'' and the second game in the ''Shadow of the Beast'' trilogy (the third game was an Amiga exclusive, though it was also going to be released for the Mega Drive). |
− | At the end of the first game, you manage to free yourself from a life of serving the Beast Lord, only to find your baby sister has been kidnapped by Zelek to take your place as a Beast Messenger. Infuriated, you set out to find your sister and destroy Zelek. | + | At the end of the first game, you manage to free yourself from a life of serving the Beast Lord, only to find your baby sister has been kidnapped by Zelek to take your place as a Beast Messenger. Infuriated, you set out to find your sister and destroy Zelek. |
==Gameplay== | ==Gameplay== | ||
*[[Sega Mega Drive]] version: | *[[Sega Mega Drive]] version: | ||
− | The controls are simple: {{A}} jumps, {{B}} fires, {{C}} selects a weapon to fire. A slingshot weapon replaces the punches from the first game. Items can be offered to certain characters by pausing the game, | + | The controls are simple: {{A}} jumps, {{B}} fires, {{C}} selects a weapon to fire. A slingshot weapon replaces the punches from the first game. Items can be offered to certain characters by pausing the game, Gimmick sections from the first game have been removed. |
The game is now even more open-worlded and non-linear. Due to this openness, limited hints and the failed puzzles not killing the player, it's possible to get stuck easily. | The game is now even more open-worlded and non-linear. Due to this openness, limited hints and the failed puzzles not killing the player, it's possible to get stuck easily. | ||
− | *[[Sega Mega-CD]] | + | *[[Sega Mega-CD]] version: |
TODO | TODO | ||
− | == | + | ==Versions== |
− | *The [[Sega Mega-CD]] and [[Sega Mega Drive]] version are largely different, with the [[Sega Mega-CD]] having more content, optimized graphics, slightly altered gameplay, cutscenes, | + | *The [[Sega Mega-CD]] and [[Sega Mega Drive]] version are largely different, with the [[Sega Mega-CD]] having more content, optimized graphics, slightly altered gameplay, cutscenes, extra dialogue etc. It's gener |
− | *Compared to the Amiga original, both versions feature a different player sprite, with the [[Sega Mega-CD]]'s hero being slightly armored, and the [[Sega Mega Drive]]'s hero only wearing pants. | + | *Compared to the Amiga original, both versions feature a different player sprite, with the [[Sega Mega-CD]]'s hero being slightly armored, and the [[Sega Mega Drive]]'s hero only wearing pants. |
*For the [[Sega Mega Drive]] version, cutscenes and background graphics were removed. | *For the [[Sega Mega Drive]] version, cutscenes and background graphics were removed. | ||
==Trivia== | ==Trivia== | ||
− | Around a quarter of the screen of the | + | Around a quarter of the screen of the [[Sega Mega Drive]] is covered by a black bar that serves no purpose. Reasons for this are unknow, although it can be assumed this is due to the [[Sega Mega Drive]] version running at a higher resolution than the Amiga original and the developers not compensation this. |
==Production credits== | ==Production credits== | ||
Line 60: | Line 63: | ||
'''Thanks To:''' Leo Skirenko, Philip Watts<br/> | '''Thanks To:''' Leo Skirenko, Philip Watts<br/> | ||
− | ===Mega CD version=== | + | ===Mega-CD version=== |
'''Amiga Original:''' Reflections<br/> | '''Amiga Original:''' Reflections<br/> | ||
'''Sega Conversion By:''' [[Digital Developments]]<br/> | '''Sega Conversion By:''' [[Digital Developments]]<br/> | ||
Line 76: | Line 79: | ||
'''Project Management:''' John White, Mike Simpson, Tony Parkes, Steve Cain<br/> | '''Project Management:''' John White, Mike Simpson, Tony Parkes, Steve Cain<br/> | ||
Copyright 1994 [[Psygnosis]] Ltd<br/> | Copyright 1994 [[Psygnosis]] Ltd<br/> | ||
− | |||
==Physical scans== | ==Physical scans== | ||
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| joypad_source={{num|15}} | | joypad_source={{num|15}} | ||
| joystick=86 | | joystick=86 | ||
− | | joystick_source={{num|34|page=237}} | + | | joystick_source={{num|34|page=237|pdf=Joystick FR 034.pdf|pdfpage=237}} |
| mdag=60 | | mdag=60 | ||
| mdag_source={{num|6|page=28/29/30/31}} | | mdag_source={{num|6|page=28/29/30/31}} | ||
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| mms_source={{num|4|page=58/59|pdf=MeanMachinesSega04UK.pdf|pdfpage=58}} | | mms_source={{num|4|page=58/59|pdf=MeanMachinesSega04UK.pdf|pdfpage=58}} | ||
| playerone=82 | | playerone=82 | ||
− | | playerone_source={{num|27|page=94/95}} | + | | playerone_source={{num|27|page=94/95|pdf=PlayerOne FR 027.pdf|pdfpage=90}} |
| sfsw=98 | | sfsw=98 | ||
| segapower=51 | | segapower=51 | ||
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| icon=MCD | | icon=MCD | ||
| consolesplus=89 | | consolesplus=89 | ||
− | | consolesplus_source={{num|31|page=130/131}} | + | | consolesplus_source={{num|31|page=130/131|pdf=ConsolesPlus FR 031.pdf|pdfpage=130}} |
| cvg=34 | | cvg=34 | ||
| cvg_source={{num|153|page=67|pdf=CVG UK 153.pdf}} | | cvg_source={{num|153|page=67|pdf=CVG UK 153.pdf}} | ||
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| megapower_source={{num|10|page=26/27/28}} | | megapower_source={{num|10|page=26/27/28}} | ||
| nextgeneration=20 | | nextgeneration=20 | ||
− | | nextgeneration_source={{num|4|page=94}} | + | | nextgeneration_source={{num|4|page=94|pdf=NextGeneration US 04.pdf|pdfpage=96}} |
| playerone=70 | | playerone=70 | ||
− | | playerone_source={{num|40|page=114}} | + | | playerone_source={{num|40|page=114|pdf=PlayerOne FR 040.pdf|pdfpage=114}} |
| segamaguk=62 | | segamaguk=62 | ||
| segamaguk_source={{num|7|page=78}} | | segamaguk_source={{num|7|page=78}} | ||
Line 164: | Line 166: | ||
| back=SotB2 MCD US Box Back.jpg | | back=SotB2 MCD US Box Back.jpg | ||
| disc=SotB2 MCD US Disc.jpg | | disc=SotB2 MCD US Disc.jpg | ||
− | | | + | | manual=Sotb2 mcd us manual.pdf |
}} | }} | ||
{{Scanbox | {{Scanbox | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
Revision as of 17:06, 10 April 2016
This short article is in need of work. You can help Sega Retro by adding to it.
Shadow of the Beast II | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega Mega-CD | ||||||||||||||||||||
Publisher: Electronic Arts Psygnosis, Victor Musical Industries (JP) | ||||||||||||||||||||
Developer: Reflections Interactive/Psygnosis WJS Design Digital Developments | ||||||||||||||||||||
Developer(s) of original games: Reflections Interactive | ||||||||||||||||||||
Sound driver: Sound Images v1.2 | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
| ||||||||||||||||||||
Shadow of the Beast II (シャドー・オブ・ザ・ビーストII 獣神の呪縛) is a 1992 action game by Psygnosis, originally released for the Commodore Amiga before being ported to the Sega Mega Drive and Sega Mega-CD, and also the Atari ST and FM-Towns computers. It is the sequel to the original Shadow of the Beast and the second game in the Shadow of the Beast trilogy (the third game was an Amiga exclusive, though it was also going to be released for the Mega Drive).
At the end of the first game, you manage to free yourself from a life of serving the Beast Lord, only to find your baby sister has been kidnapped by Zelek to take your place as a Beast Messenger. Infuriated, you set out to find your sister and destroy Zelek.
Contents
Gameplay
- Sega Mega Drive version:
The controls are simple: jumps,
fires,
selects a weapon to fire. A slingshot weapon replaces the punches from the first game. Items can be offered to certain characters by pausing the game, Gimmick sections from the first game have been removed.
The game is now even more open-worlded and non-linear. Due to this openness, limited hints and the failed puzzles not killing the player, it's possible to get stuck easily.
- Sega Mega-CD version:
TODO
Versions
- The Sega Mega-CD and Sega Mega Drive version are largely different, with the Sega Mega-CD having more content, optimized graphics, slightly altered gameplay, cutscenes, extra dialogue etc. It's gener
- Compared to the Amiga original, both versions feature a different player sprite, with the Sega Mega-CD's hero being slightly armored, and the Sega Mega Drive's hero only wearing pants.
- For the Sega Mega Drive version, cutscenes and background graphics were removed.
Trivia
Around a quarter of the screen of the Sega Mega Drive is covered by a black bar that serves no purpose. Reasons for this are unknow, although it can be assumed this is due to the Sega Mega Drive version running at a higher resolution than the Amiga original and the developers not compensation this.
Production credits
Mega Drive version
Original Game: Reflections
MegaDrive Conversion: WJS Design
Programming: Rob Povey
Music and Sound Effects: Tony Williams
Graphics: Lee Carus Westcott, Nicky Carus Westcott
Bits N Pieces: Noel Hines
Ohters Involved: Wayne Smithson, John White, Mike Simpson
Thanks To: Leo Skirenko, Philip Watts
Mega-CD version
Amiga Original: Reflections
Sega Conversion By: Digital Developments
Written By: Tim Swan, Andrew Bond
Graphics: Andrew Bond, Lee Doyle
FM Towns Graphics: Nicky and Lee Carus Westcott
Sound Effects: Tim Swan, Kavin Collier
Music: Derek Austin, Jimmy Jaketh
Guitar: Ray Deefholts
Music Produced By: Derek Austin, Bob Butterworth
Recorded In: Roland RSS Stereo at Boxmead Studios UK
Character Speech By: Tim Bentinck
Quality Control: Pat Russell, Paul Euason, Graeme Love
Story and Documentation: Nick Wild
Project Management: John White, Mike Simpson, Tony Parkes, Steve Cain
Copyright 1994 Psygnosis Ltd
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
68 | |
---|---|
Based on 25 reviews |
Mega Drive, SE (Rental) |
---|
|
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
58 | |
---|---|
Based on 19 reviews |
References
- ↑ File:CVG UK 155.pdf, page 82
- ↑ 2.0 2.1 File:CVG UK 135.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 135.pdf_p76" defined multiple times with different content - ↑ 3.0 3.1 File:GamePro US 044.pdf, page 48 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 044.pdf_p48" defined multiple times with different content - ↑ 4.0 4.1 File:Joystick FR 034.pdf, page 237 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 034.pdf_p237" defined multiple times with different content - ↑ 5.0 5.1 File:Mega UK 04.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 04.pdf_p56" defined multiple times with different content - ↑ 6.0 6.1 File:MeanMachinesSega04UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega04UK.pdf_p58" defined multiple times with different content - ↑ File:PlayerOne FR 027.pdf, page 90
- ↑ 8.0 8.1 File:SegaForce UK 14.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 14.pdf_p78" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 203
- ↑ Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 74
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 87
- ↑ Game Power, "Gennaio 1993" (IT; 199x-xx-xx), page 54
- ↑ Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 46
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 98
- ↑ MegaTech, "January 1993" (UK; 1992-12-20), page 40
- ↑ Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 64
- ↑ Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 94
- ↑ Play Time, "6/93" (DE; 1993-05-05), page 106
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 50
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Zone, "December 1992" (UK; 1992-11-xx), page 44
- ↑ Sega Force, "2/93" (SE; 1993-03-18), page 8
- ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 75
- ↑ Supersonic, "Janvier 1993" (FR; 199x-xx-xx), page 12
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 154
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 88
- ↑ 28.0 28.1 File:ConsolesPlus FR 031.pdf, page 130 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 031.pdf_p130" defined multiple times with different content - ↑ 29.0 29.1 File:CVG UK 153.pdf, page 67 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 153.pdf_p67" defined multiple times with different content - ↑ 30.0 30.1 File:NextGeneration US 04.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 04.pdf_p96" defined multiple times with different content - ↑ 31.0 31.1 File:PlayerOne FR 040.pdf, page 114 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 040.pdf_p114" defined multiple times with different content - ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 22
- ↑ Electronic Entertainment, "July 1995" (US; 1995-0x-xx), page 86
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Famitsu, "1994-08-05" (JP; 1994-07-22), page 1
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 56
- ↑ Joypad, "2/1994" (HU; 1994-xx-xx), page 12
- ↑ Mega, "June 1994" (UK; 1994-05-19), page 39
- ↑ Mega Power, "May 1994" (UK; 1994-04-21), page 26
- ↑ MegaTech, "June 1994" (UK; 1994-05-19), page 62
- ↑ Sega Magazine, "July 1994" (UK; 1994-06-16), page 78
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 96
- ↑ Sega Power, "June 1994" (UK; 1994-04-28), page 36
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 56
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 48
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 80
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