Difference between revisions of "Saturn Bomberman"

From Sega Retro

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====Characters====
 
====Characters====
Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.  
+
Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.
 
*'''White Bomberman'''
 
*'''White Bomberman'''
 
*'''Black Bomberman'''
 
*'''Black Bomberman'''
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Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.
 
Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.
  
==Items==
+
===Items===
 
The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. [[#Normal Game|N]] refers to [[#Normal Game|Normal Game]], [[#Battle Game|B]] refers to [[#Battle Game|Battle Game]] and [[#Master Game|M]] refers to [[#Master Game|Master Game]].
 
The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. [[#Normal Game|N]] refers to [[#Normal Game|Normal Game]], [[#Battle Game|B]] refers to [[#Battle Game|Battle Game]] and [[#Master Game|M]] refers to [[#Master Game|Master Game]].
  
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|}
 
|}
  
===Skulls===
+
====Skulls====
 
During a [[#Battle Game|Battle Game]], players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.
 
During a [[#Battle Game|Battle Game]], players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.
  
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*Involuntary Transplantation - Switch places randomly with another player
 
*Involuntary Transplantation - Switch places randomly with another player
  
===Eggs===
+
====Eggs====
During a [[#Normal Game|Normal Game]] or a [[#Battle Game|Battle Game]], an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing {{A}} on the control pad.  
+
During a [[#Normal Game|Normal Game]] or a [[#Battle Game|Battle Game]], an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing {{A}} on the control pad.
  
 
Dinosaurs also have the ability to grow. In [[#Normal Game|Normal Game]], collecting food items such as Apples Running into another egg while riding the dinosaur or in [[#Battle Game|Battle Game]], running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.
 
Dinosaurs also have the ability to grow. In [[#Normal Game|Normal Game]], collecting food items such as Apples Running into another egg while riding the dinosaur or in [[#Battle Game|Battle Game]], running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.
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*'''Pink Dinosaur''' - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.
 
*'''Pink Dinosaur''' - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.
  
==Saving Data==
+
==Technical information==
''Saturn Bomberman'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for all three modes.  
+
===Saving Data===
 +
''Saturn Bomberman'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for all three modes.
  
 
{|class="prettytable"
 
{|class="prettytable"
Line 243: Line 244:
 
| 5
 
| 5
 
|}
 
|}
 +
 
==Production credits==
 
==Production credits==
[[Category:Use Creditstable template]]
 
 
{{multicol|
 
{{multicol|
*'''Production'''
+
{{creditstable|
**'''Producer''': Jason Kuo
+
{{creditsheader|'''Production'''}}
**'''Net Link Producer''': Paul Stathacopoulos
+
*'''Producer:''' Jason Kuo
**'''Lead Tester''': Lance Nelson
+
*'''Net Link Producer:''' Paul Stathacopoulos
**'''Asst. Lead Testers''': Jeff Junio, Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
+
*'''Lead Tester:''' Lance Nelson
*'''Marketing'''
+
*'''Asst. Lead Testers:''' Jeff Junio, Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
**'''Director of Marketing''': Anne Moellering
+
{{creditsheader|'''Marketing'''}}
**'''Product Manager''': Andrew Stein
+
*'''Director of Marketing:''' Anne Moellering
**'''Product Specialist''': Mark Subotnick
+
*'''Product Manager:''' Andrew Stein
**'''Packaging''': Bob Schanfisch
+
*'''Product Specialist:''' Mark Subotnick
**'''Manual''': Richard Walker
+
*'''Packaging:''' Bob Schanfisch
*'''Special Thanks'''  
+
*'''Manual:''' Richard Walker
**Yoshi Nakano, Yutaka Yamamoto for Net Link development, Arvin Carlson, Eileen Sacman, [[Eric Smith]], Marcelyn Ditter, Geraldine Dessimoz, Undyne Stafford, Mike Markey, Lydia Gabie, Kristin McClaskey, [[Marc Sherrod]], Shin Hamanaka, Sheri Hockaday, Yusuke Kiriyama, Mark Lindstrom, [[Dave Locke]], Annie Nelson, Dave Nulty, Judie Nybo, Keith Palmer, Osamu Shibamiya, Bernie Stolar, Shuji Utsumi, Sandy Castagnola, Heather Ravenberg, Kevin Kelly, Masaaki Kawamura, and SEEDY crew
+
<br>
 
+
*'''Special Thanks:''' Yoshi Nakano, Yutaka Yamamoto for Net Link development, Arvin Carlson, Eileen Sacman, [[Eric Smith]], Marcelyn Ditter, Geraldine Dessimoz, Undyne Stafford, Mike Markey, Lydia Gabie, Kristin McClaskey, [[Marc Sherrod]], Shin Hamanaka, Sheri Hockaday, Yusuke Kiriyama, Mark Lindstrom, [[Dave Locke]], Annie Nelson, Dave Nulty, Judie Nybo, Keith Palmer, Osamu Shibamiya, Bernie Stolar, Shuji Utsumi, Sandy Castagnola, Heather Ravenberg, Kevin Kelly, Masaaki Kawamura, and SEEDY crew
*'''SOA Test Department'''  
+
*'''SOA Test Department:''' Lorne Asuncion, Nicholas Azizian, Randy Blake, Holly Burdet, Don Carmichael, Joseph Damon, Marc Dawson, Mike Dobbins, Louis Dribin, Arnold Feener, Rick Greer, Jeff Hedges, Matt Ironside, Ty Johnson, Monica Kresse, Dennis Lee, Mark Lerma, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Abe Navaaro, Wesley Ng, Mark Paniagua, Germaine Scott, Yobo Shen, Roger Sammerville, Fernando Valderrama, Paulita Villatuya, Peter Young
**Lorne Asuncion, Nicholas Azizian, Randy Blake, Holly Burdet, Don Carmichael, Joseph Damon, Marc Dawson, Mike Dobbins, Louis Dribin, Arnold Feener, Rick Greer, Jeff Hedges, Matt Ironside, Ty Johnson, Monica Kresse, Dennis Lee, Mark Lerma, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Abe Navaaro, Wesley Ng, Mark Paniagua, Germaine Scott, Yobo Shen, Roger Sammerville, Fernando Valderrama, Paulita Villatuya, Peter Young
+
{{creditsheader|'''For Hudson'''}}
 
+
*'''Planning''' Tatsumitsu Watanabe
* '''For Hudson'''
+
*'''Programming''' Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
**'''Planning''' Tatsumitsu Watanabe
+
**'''Chief Designer''' Kohei Maruyama
**'''Programming''' Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
+
**'''Design''' Mika Kakutani, Miho Nitta
***'''Chief Designer''' Kohei Maruyama
+
**'''Animation Director''' Shoji Mizuno
***'''Design''' Mika Kakutani, Miho Nitta
+
**'''Sound Direction''' Toshiaki Takimoto, Keisuke Mitsui
***'''Animation Director''' Shoji Mizuno
+
**'''Composition, Arrangement, Performance''' Jun Chikuma
***'''Sound Direction''' Toshiaki Takimoto, Keisuke Mitsui
+
**'''Cooperation''' Joe Down Studio
***'''Composition, Arrangement, Performance''' Jun Chikuma
+
**'''Special Thanks''' Hiroyuki Ota, Kazumi Sawai
***'''Cooperation''' Joe Down Studio
+
**'''Product Manager'''Haruhiko Ikeda
***'''Special Thanks''' Hiroyuki Ota, Kazumi Sawai
+
**'''Director''' Shigeki Fujiwara
***'''Product Manager'''Haruhiko Ikeda
+
**'''Executive Producer''' Hiroshi Igari
***'''Director''' Shigeki Fujiwara
+
**'''General Producer''' Yuji Kudo
***'''Executive Producer''' Hiroshi Igari
+
}}
***'''General Producer''' Yuji Kudo
 
 
}}
 
}}
  
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| egm_source={{num|100|page=191}}
 
| egm_source={{num|100|page=191}}
 
| egmbuyersguide=93
 
| egmbuyersguide=93
| egmbuyersguide_source=''1998, p83''
+
| egmbuyersguide_source={{num|1999|page=83}}
 
| egmbuyersguide_1=90
 
| egmbuyersguide_1=90
| egmbuyersguide_source_1=''1999, p128''
+
| egmbuyersguide_source_1={{num|1999|page=128}}
 
| edge=70
 
| edge=70
 
| edge_source={{num|37|page=88}}
 
| edge_source={{num|37|page=88}}
Line 312: Line 312:
 
| gamefan_2=90
 
| gamefan_2=90
 
| gamepro=75
 
| gamepro=75
| gamepro_source=[https://archive.org/stream/GamePro_Issue_109_Volume_09_Number_10_1997-10_IDG_Publishing_US#page/n147/mode/1up {{num|109|page=146}}]
+
| gamepro_source={{num|109|page=148|pdf=GamePro US 109.pdf|pdfpage=146}}
 
| gamerev=91
 
| gamerev=91
 
| gamerev_source=''[http://www.gamerevolution.com/review/saturn-bomberman 2004-06-06]''
 
| gamerev_source=''[http://www.gamerevolution.com/review/saturn-bomberman 2004-06-06]''
Line 318: Line 318:
 
| gamesmaster_source={{num|56|page=61}}
 
| gamesmaster_source={{num|56|page=61}}
 
| gi=83
 
| gi=83
| gi_source={{num|54|page=64}}
+
| gi_source={{num|54|page=64|pdf=GameInformer US 054.pdf|pdfpage=66}}
 
| hobbyconsolas=90
 
| hobbyconsolas=90
 
| megafun=87
 
| megafun=87
Line 325: Line 325:
 
| mms_source={{num|49|page=60/61|pdf=MeanMachinesSega49UK.pdf|pdfpage=60}}
 
| mms_source={{num|49|page=60/61|pdf=MeanMachinesSega49UK.pdf|pdfpage=60}}
 
| playerone=95
 
| playerone=95
| playerone_source={{num|75|page=86/87/88/89}}
+
| playerone_source={{num|75|page=86-89|pdf=PlayerOne FR 075.pdf|pdfpage=86}}
 
| playmag=90
 
| playmag=90
 
| playmag_source=[http://download.abandonware.org/magazines/PlayMag/playmag_numero006/playmag%20N6%20septembre%201996%20053.JPG {{num|6|page=109}}]
 
| playmag_source=[http://download.abandonware.org/magazines/PlayMag/playmag_numero006/playmag%20N6%20septembre%201996%20053.JPG {{num|6|page=109}}]
Line 331: Line 331:
 
| retromag_source=''[http://readretro.com/reviews/saturn-bomberman/ 2015-05-12]''
 
| retromag_source=''[http://readretro.com/reviews/saturn-bomberman/ 2015-05-12]''
 
| saturnpower=91
 
| saturnpower=91
| saturnpower_source={{num|1|page=75}}
+
| saturnpower_source={{num|1|page=75|pdf=SaturnPower UK 01.pdf|pdfpage=75}}
 
| segapower=73 <!-- 87% Multiplayer, 59% One Player -->
 
| segapower=73 <!-- 87% Multiplayer, 59% One Player -->
 
| segapower_source={{num|84|page=46/47}}
 
| segapower_source={{num|84|page=46/47}}
Line 395: Line 395:
  
 
==References==
 
==References==
 +
{{multicol|
 
<references/>
 
<references/>
 +
}}
  
 
{{Bomberman}}
 
{{Bomberman}}

Revision as of 06:25, 26 June 2016

n/a

Satbomberman01.png

Saturn Bomberman
System(s): Sega Saturn
Publisher: Hudson Soft
Developer:
Sound driver: SCSP/CD-DA (29 tracks)
Peripherals supported: Saturn 6 Player Adaptor
Genre: Action

















Number of players: 1-10
Release Date RRP Code

Saturn Bomberman (サターンボンバーマン) is a 2D action video game developed and published by Hudson exclusively for the Sega Saturn console. It is part of the Bomberman series of games.

As well as offering a single-player campaign, Saturn Bomberman is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the Saturn 6 Player Adaptor (and in Japan, Hudson made its own Bomberman-themed one). Even today some modern iterations of Bomberman lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.

It is also the only Bomberman game on the Saturn to be released outside of Japan. Other releases for the console include Saturn Bomberman Fight!! (a largely unrelated game) and Bomberman Wars (a tactical RPG).

Working titles for this game appear to have been Bomberman SS and likely just Bomberman.

Gameplay

Saturn Bomberman is divided into three modes of play, though each mode plays in the traditional Bomberman fashion. The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior.

Controls

These are the default controls. Controls can be changed to five different presets in the Options menu.

  • D-Pad - Move Character
  • C - Bomb Set, Line Bomb
  • B - Remote Control
  • A - Power Glove - Dino Ability
  • L or R - Kick Stop
  • L + R - Dismount Dinosaur

This game also supports the 3D Control Pad, however it must be switched to + mode (analog mode off) for it to function.

Normal Game

Normal Game is the story mode for Saturn Bomberman and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.

The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including Bomberman Generation, Bomberman Jetters and more.

Stages

  • Stage 1 - Amusement World
  • Stage 2 - Samurai World
  • Stage 3 - Wild West World
  • Stage 4 - Dino World
  • Stage 5 - Mr Meanie's Future World

Battle Game

Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two Saturn 6 Player Adaptors. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the Sega NetLink modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online.

Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.

Characters

Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.

  • White Bomberman
  • Black Bomberman
  • Kotetsu - Hudson Mascot
  • Miss Honey - Hudson Mascot
  • Bonk - P.C. Kid/Bonk series
  • Master Higgins- Adventure Island Series
  • Milon - Milon's Secret Castle
  • Manjimaru - Tengai Makyou Series
  • Kabuki - Tengai Makyou Series
  • Kinu - Tengai Makyou Series

In addition to the regular ten characters are two secret characters. To unlock them, navigate to the Battle Game Menu. Once it appears hold both L and R until a chime sounds. The two characters should be selectable then.

  • Yuna - Galaxy Frauline Yuna Anime Series
  • Manto - Tengai Makyou Series

When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.

Stages

  • Hold the X, Y and Z buttons for a few seconds when choosing a stage to unlock different stage variants. Press Up or Down to change the time of day. Each stage has four different variants.
  • Stage 1 - Path to Glory
  • Stage 2 - Soccer Stadium
  • Stage 3 - Jungle Trap
  • Stage 4 - Desert Twister
  • Stage 5 - Space Colony
  • Stage 6 - Bouncing Bomber
  • Stage 7 - Ninja House
  • Stage 8 - Factory Floor
  • Wide Stage - Field of Glory - Can only be played if "Wide" is selected in the rules setup. This is the only map that will fit up to 10 players.

Master Game

Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.

Items

The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. N refers to Normal Game, B refers to Battle Game and M refers to Master Game.

Bomb N, B, M
Fire N, B, M
Speed N, B, M
Sandals N, B, M
Penetrator N
1-Up N
Bomb Kick N, B, M
Power Glove N, B, M
Bomb Pass N
Block N
Remote Control N, M
Power Bomb N, B
Bead Bomb N, B
Line Bomb N, B
Fire Suit N, M
Heart N, B, M
Rubber Bomb N, B
Mine B
Clock N
Merger B
Apple N, B, M
Meat N
Ice Cream N, M
Egg N, B
Skull B
Devil B

Skulls

During a Battle Game, players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.

  • Sprint Sickness - Increases player's speed radically.
  • Sluggish Sickness - Decreses player's speed drastically.
  • Diarrhea - Sets bombs constantly
  • Paralysis - Cannot set bombs
  • Minimal Sickness - Decreases bomb explosion range
  • Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
  • Reverse Sickness - Reverses the controls
  • Short Fuse Sickness - Bombs explode quickly after setting them
  • Long Fuse Sickness - Bombs take longer to explode after setting them.
  • Involuntary Transplantation - Switch places randomly with another player

Eggs

During a Normal Game or a Battle Game, an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing A on the control pad.

Dinosaurs also have the ability to grow. In Normal Game, collecting food items such as Apples Running into another egg while riding the dinosaur or in Battle Game, running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.

Dinosaurs can be dismounted at any time by holding both L and R buttons.

  • Purple Dinosaur - Lets out ultrasonic waves that sets off bombs and reveals objects hiding under softblocks.
  • Blue Dinosaur - Able to kick bombs.
  • Green Dinosaur - Able to sprint into a wall without stopping. The higher level it is, it then provides a chance to stop a sprint and then provides the chance to turn corners.
  • Yellow Dinosaur - Able to stun opponents by roaring at them.
  • Pink Dinosaur - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.

Technical information

Saving Data

Saturn Bomberman makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for all three modes.

Saturn Bomberman Save Data
Name Comment File Size
BOMBERSS_## NORMAL 1
BOMBERSS_## BATTLE 11
BOMBERSS_## MASTER 5

Production credits

Production
  • Producer: Jason Kuo
  • Net Link Producer: Paul Stathacopoulos
  • Lead Tester: Lance Nelson
  • Asst. Lead Testers: Jeff Junio, Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
Marketing
  • Director of Marketing: Anne Moellering
  • Product Manager: Andrew Stein
  • Product Specialist: Mark Subotnick
  • Packaging: Bob Schanfisch
  • Manual: Richard Walker


  • Special Thanks: Yoshi Nakano, Yutaka Yamamoto for Net Link development, Arvin Carlson, Eileen Sacman, Eric Smith, Marcelyn Ditter, Geraldine Dessimoz, Undyne Stafford, Mike Markey, Lydia Gabie, Kristin McClaskey, Marc Sherrod, Shin Hamanaka, Sheri Hockaday, Yusuke Kiriyama, Mark Lindstrom, Dave Locke, Annie Nelson, Dave Nulty, Judie Nybo, Keith Palmer, Osamu Shibamiya, Bernie Stolar, Shuji Utsumi, Sandy Castagnola, Heather Ravenberg, Kevin Kelly, Masaaki Kawamura, and SEEDY crew
  • SOA Test Department: Lorne Asuncion, Nicholas Azizian, Randy Blake, Holly Burdet, Don Carmichael, Joseph Damon, Marc Dawson, Mike Dobbins, Louis Dribin, Arnold Feener, Rick Greer, Jeff Hedges, Matt Ironside, Ty Johnson, Monica Kresse, Dennis Lee, Mark Lerma, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Abe Navaaro, Wesley Ng, Mark Paniagua, Germaine Scott, Yobo Shen, Roger Sammerville, Fernando Valderrama, Paulita Villatuya, Peter Young
For Hudson
  • Planning Tatsumitsu Watanabe
  • Programming Satoshi Mikami, Tetsuya Wakabayashi, Yoshikazu Okeya
    • Chief Designer Kohei Maruyama
    • Design Mika Kakutani, Miho Nitta
    • Animation Director Shoji Mizuno
    • Sound Direction Toshiaki Takimoto, Keisuke Mitsui
    • Composition, Arrangement, Performance Jun Chikuma
    • Cooperation Joe Down Studio
    • Special Thanks Hiroyuki Ota, Kazumi Sawai
    • Product ManagerHaruhiko Ikeda
    • Director Shigeki Fujiwara
    • Executive Producer Hiroshi Igari
    • General Producer Yuji Kudo

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
90 AllGame
80 №179, p78[1]
100 №186, p72/73[2]
93 №100, p191
93 №1999, p83
90 №1999, p128
70 №37, p88
68 №397, p31
80 9/96, p82
90 7/97, p92/93
95 Vol 4, №10, p19
92
90
75 №109, p148[3]
91 2004-06-06
90 №56, p61
83 №54, p64[4]
90
87 №5/97, p82[5]
85 №49, p60/61[6]
95 №75, p86-89[7]
90 №6, p109
90 2015-05-12
91 №1, p75[8]
73 №84, p46/47
90 №19, p52/53[9]
73 №1996-12, p218[10]
81 №, p11[11]
81 №107, p15
85 №102, p90
70 №9/96, p91[12]
Sega Saturn
86
Based on
31 reviews
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
75
[1]
Computer & Video Games (UK)
100
[2]
Edge (UK) NTSC-J
70
[13]
Electronic Gaming Monthly (US) NTSC-U
93
[14]
Famitsu (JP) NTSC-J
68
[15]
Fun Generation (DE) NTSC-J
80
[16]
Fun Generation (DE) PAL
90
[17]
Gambler (PL)
92
[18]
GameFan (US)
92
[19]
Game Power (IT)
90
[20]
GamePro (US) NTSC-U
75
[21]
Game Informer (US) NTSC-J
80
[22]
Game Informer (US) NTSC-U
83
[4]
Gry Komputerowe (PL)
85
[23]
Hobby Consolas (ES)
90
[24]
Intelligent Gamer (US) NTSC-J
91
[25]
Joypad (FR) NTSC-J
100
[26]
MAN!AC (DE) NTSC-J
87
[27]
MAN!AC (DE) PAL
87
[28]
Mega Fun (DE) NTSC-J
87
[29]
Mega Fun (DE) PAL
87
[5]
Mean Machines Sega (UK) NTSC-J
85
[30]
Next Generation (US)
75
[31]
Next Generation (US) NTSC-U
50
[32]
Player One (FR)
95
[7]
Playmag (FR) PAL
78
[33]
Saturn Fan (JP) NTSC-J
75
[34]
Saturn Fan (JP) NTSC-J
74
[35]
Saturn+ (UK) NTSC-J
93
[36]
Saturn Power (UK)
91
[8]
Secret Service (PL)
78
[37]
Sega Magazin (DE) PAL
93
[38]
Sega Power (UK) NTSC-J
73
[39]
Świat Gier Komputerowych (PL)
70
[40]
Sega Saturn Magazine (UK) PAL
90
[41]
Sega Saturn Magazine (JP) NTSC-J
73
[42]
Sega Saturn Magazine (JP) NTSC-J
81
[11]
Sonic the Comic (UK) PAL
81
[43]
Super Power (FI)
88
[44]
Ultra Game Players (US) NTSC-U
85
[45]
Video Games (DE) NTSC-J
70
[46]
Sega Saturn
83
Based on
41 reviews

Saturn Bomberman

Saturn, US
SaturnBomberman Saturn US Box Back.jpgSaturnBomberman Saturn US Box Front.jpg
Cover
SaturnBomberman Saturn US Disc.jpg
Disc
Saturnbomberman sat us manual.pdf
Manual
Saturn, EU
Saturn Bomberman Saturn EU Box.jpg
Cover
SaturnBomberman Saturn EU Disc.jpg
Disc
SaturnBombermanSaturnEUManual3L.pdf
Manual
Saturn, JP
Satbomber sat jp backcover.jpgSatbomber sat jp frontcover.jpg
Cover
SaturnBomberman Saturn JP Spinecard.jpg
Spinecard
SaturnBomberman Saturn JP Disc.jpg
Disc
SaturnBomberman SS jp manual.pdf
Manual
Saturn, JP (Satakore)
SaturnBomberman Saturn JP Box Back Satakore.jpgSaturnBomberman Saturn JP Box Front Satakore.jpg
Cover
Saturn, JP (Party Pac)
SaturnBomberman Saturn JP Box Back PartyPac.jpgNospine.pngSaturnBomberman Saturn JP Box Front PartyPac.jpg
Cover
Saturn, JP (XBAND)
SaturnBomberman Saturn JP Box Back Xband.jpgSaturnBomberman Saturn JP Box Front Xband.jpg
Cover

References

  1. 1.0 1.1 File:CVG UK 179.pdf, page 78 Cite error: Invalid <ref> tag; name ":File:CVG UK 179.pdf_p78" defined multiple times with different content
  2. 2.0 2.1 File:CVG UK 186.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:CVG UK 186.pdf_p72" defined multiple times with different content
  3. File:GamePro US 109.pdf, page 146
  4. 4.0 4.1 File:GameInformer US 054.pdf, page 66 Cite error: Invalid <ref> tag; name ":File:GameInformer US 054.pdf_p66" defined multiple times with different content
  5. 5.0 5.1 File:MegaFun DE 1997-05.pdf, page 82 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1997-05.pdf_p82" defined multiple times with different content
  6. File:MeanMachinesSega49UK.pdf, page 60
  7. 7.0 7.1 File:PlayerOne FR 075.pdf, page 86 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 075.pdf_p86" defined multiple times with different content
  8. 8.0 8.1 File:SaturnPower UK 01.pdf, page 75 Cite error: Invalid <ref> tag; name ":File:SaturnPower UK 01.pdf_p75" defined multiple times with different content
  9. File:SSM_UK_19.pdf, page 52
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  11. 11.0 11.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 13 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p13" defined multiple times with different content
  12. File:VideoGames DE 1996-09.pdf, page 87
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  19. GameFan, "Volume 4, Issue 10: October 1996" (US; 1996-xx-xx), page 21
  20. Game Power, "Luigio 1997" (IT; 1997-0x-xx), page 38
  21. GamePro, "October 1997" (US; 1997-xx-xx), page 148
  22. Game Informer, "October 1996" (US; 1996-xx-xx), page 58
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  24. Hobby Consolas, "Mayo 1997" (ES; 1997-xx-xx), page 78
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  26. Joypad, "Septembre 1996" (FR; 1996-0x-xx), page 69
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  30. Mean Machines Sega, "November 1996" (UK; 1996-10-04), page 80
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  45. Ultra Game Players, "October 1997" (US; 1997-09-16), page 90
  46. Video Games, "9/96" (DE; 1996-08-28), page 91



Bomberman games for Sega systems
SG-1000
Bomberman Special (198x)
Sega Mega Drive
Mega Bomberman (1994) | Mega Bomberman: Special 8 Player Demo (unreleased)
Sega Saturn
Saturn Bomberman (XBAND) (1996) | Saturn Bomberman Fight!! (1997) | Bomberman Wars (1998)
Sega Dreamcast
Bomberman Online (2001)