Difference between revisions of "Sports Jam"

From Sega Retro

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| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| peripherals={{DC}} [[Dreamcast Arcade Stick]], [[Jump Pack]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| players=1-2
 
| players=1-2
| genre=Sports
+
| genre=Sports{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 
| releases={{releasesArcade
 
| releases={{releasesArcade
 
| naomigd_date_jp=2000-12
 
| naomigd_date_jp=2000-12
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| dc_date_us=2001-07-18
 
| dc_date_us=2001-07-18
 
| dc_code_us=T-44304N
 
| dc_code_us=T-44304N
| dc_date_jp=2001-04-12
+
| dc_rating_us=e
 +
| dc_date_jp=2001-04-12{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 
| dc_code_jp=HDR-0153
 
| dc_code_jp=HDR-0153
| dc_rrp_jp=5,800{{ref|http://sega.jp/dc/010411/}}
+
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20041206042807/http://sega.jp/dc/db/010411.html}}
 
}}
 
}}
| sega=all
 
| esrb=e
 
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' (スポーツ・ジャム) is a [[Sega Dreamcast]] and [[Sega NAOMI]] release containing a number of sports games.
 
{{stub}}'''''{{PAGENAME}}''''' (スポーツ・ジャム) is a [[Sega Dreamcast]] and [[Sega NAOMI]] release containing a number of sports games.
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}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=SportsJam DC JP Box Front.jpg
 +
| back=SportsJam DC JP Box Back.jpg
 +
| square=yes
 +
| disc=
 +
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=US
 
| region=US
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| disc=
 
| disc=
 
| inlay=SportsJamDCUSInlay.jpg
 
| inlay=SportsJamDCUSInlay.jpg
}}{{Scanbox
 
| console=Dreamcast
 
| region=JP
 
| front=SportsJam DC JP Box Front.jpg
 
| back=SportsJam DC JP Box Back.jpg
 
| square=yes
 
| disc=
 
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body and 1174 polygons for the shadow.{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-con-sombra_zpse98c8443.jpg~original Character model with shadow]}}{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-sin-sombra_zpsbb543ab8.jpg~original Character model]}} This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of ''[[Shenmue]]'' (up to 14,361 polygons), up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system) which had about 20,000 polygons per character.{{ref|[https://game.watch.impress.co.jp/docs/20061025/3dvf5.htm 3Dゲームファンのための「バーチャファイター5」グラフィックス講座]}} ''Sports Jam'' also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']] on the [[Xbox]]) up until the release of the [[Xbox 360]] in 2005.{{ref|[https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ "Yes, but how many polygons?" An artist blog entry with interesting numbers]}}
+
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body{{fileref|SportsJam announcer model.png}} and 1174 polygons for the shadow.{{fileref|SportsJam announcer model with shadow.png}} This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of ''[[Shenmue]]'' (up to 14,361 polygons), up until it was surpassed the following year by ''[[Virtua Fighter 4]]'' (on the [[Sega NAOMI 2]] [[arcade]] system) which had about 20,000 polygons per character.{{ref|https://web.archive.org/web/20081208050529/http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} ''Sports Jam'' also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']] on the [[Xbox]]) up until the release of the [[Xbox 360]] in 2005.{{ref|https://web.archive.org/web/20150108013908/https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}}
  
 
==Technical information==
 
==Technical information==
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==External links==
 
==External links==
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010411/ Dreamcast]
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/db/010411.html Dreamcast]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 19:35, 24 February 2020

n/a

SportsJam title.png

Sports Jam
System(s): Sega NAOMI GD-ROM, Sega Dreamcast
Publisher:
Arcade (NAOMI GD-ROM)
Sega Dreamcast
Sega (JP)
Sega Dreamcast
Agetec (US)
Developer:
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Sports[1]

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI GD-ROM)
JP
¥? GDS-0003






















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[1] HDR-0153
Sega Dreamcast
US
T-44304N
ESRB: Everyone

This short article is in need of work. You can help Sega Retro by adding to it.


Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games.

Production credits

Dreamcast Version
Naomi Version
©Wow Entertainment/Sega 2000,2001
Source:
In-game credits

Magazine articles

Main article: Sports Jam/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2001-12: "2001-12 (2001-04-27,05-04)" (2001-04-13)
Logo-pdf.svg

Physical scans

NAOMI version

NAOMI GD-ROM, JP
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
Sports Jam NAOMI GD-ROM JP Disc.jpg
Disc
Sports Jam NAOMI GD-ROM JP Manual.pdf
Manual

Dreamcast version

Sega Retro Average 
Publication Score Source
85 №113, p90
60 [2]
68 №644, p32
73 [3]
Sega Dreamcast
72
Based on
4 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[4]
Ação Games (BR)
77
[5]
Consoles + (FR) NTSC-U
85
[6]
Dreamcast Magazine (UK) NTSC-J
82
[7]
Dorimaga (JP) NTSC-J
73
[3]
Dreamzone (FR) NTSC-J
88
[8]
Edge (UK) NTSC-J
60
[2]
Electronic Gaming Monthly (US) NTSC-U
57
[9]
Famitsu (JP) NTSC-J
68
[10]
Game Informer (US) NTSC-U
75
[11]
MAN!AC (DE) NTSC-J
60
[12]
PSX Extreme (PL) PAL
60
[13]
Sega Dreamcast
73
Based on
12 reviews

Sports Jam

Dreamcast, JP
SportsJam DC JP Box Back.jpgSportsJam DC JP Box Front.jpg
Cover
Dreamcast, US
SportsJam DC US Box Back.jpgSportsJam DC US Box Front.jpg
Cover
SportsJamDCUSInlay.jpg
Inlay

Technical information

The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body[14] and 1174 polygons for the shadow.[15] This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of Shenmue (up to 14,361 polygons), up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system) which had about 20,000 polygons per character.[16] Sports Jam also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox) up until the release of the Xbox 360 in 2005.[17]

Technical information

ROM dump status

System Hash Size Build Date Source Comments

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References