Difference between revisions of "Android Assault: The Revenge of Bari-Arm"
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− | | publisher={{company|[[Human]]|region=Japan}}, {{company|[[ | + | | publisher={{company|[[Human]]|region=Japan}}, {{company|[[Big Fun Games]]|region=US}} |
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| system=[[Sega Mega-CD]] | | system=[[Sega Mega-CD]] | ||
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− | {{stub}}'''''{{PAGENAME}}''''' | + | {{stub}}'''''{{PAGENAME}}''''', known in Japan as simply '''''Bari-Arm''''' (バリ・アーム), is a [[Sega Mega-CD]] horizontal shoot-'em-up game developed by [[Human]]. First published in Japan by [[Human]] themselves in July 1993, it was later localized and brought to the United States by [[Big Fun Games]] in October 1994. |
− | The | + | The name "Bari-Arm" is a contraction of the words "barrier armor". |
==Gameplay== | ==Gameplay== | ||
+ | {{expand}} | ||
Players control a space fighter which can transform into a mecha and use it to fight against an alien civilization attacking Earth. | Players control a space fighter which can transform into a mecha and use it to fight against an alien civilization attacking Earth. | ||
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}} | }} | ||
Some bosses can change forms several times. | Some bosses can change forms several times. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | It was long-speculated that ''Bari-Arm'''s artwork and graphics, particularly in regards to the designs of player and enemy [[wikipedia:Mecha|mecha]], were created by Japanese illustrator [[wikipedia:Masami Ōbari|Masami Ōbari]]. In recent years, however, Ōbari has personally denied involvement in the game's production, and it appears the similarities were instead strongly inspired from Ōbari's general style.{{ref|https://archive.is/B8J6g|https://twitter.com/g1_bari/status/342600448194277376}}{{ref|https://archive.is/PYiQx|https://twitter.com/g1_bari/status/301617869635063808}} | ||
==Versions== | ==Versions== |
Revision as of 18:21, 5 September 2021
Android Assault: The Revenge of Bari-Arm | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Human (Japan), Big Fun Games (US) | |||||||||||||||
Developer: Human | |||||||||||||||
Genre: Shooting[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Android Assault: The Revenge of Bari-Arm, known in Japan as simply Bari-Arm (バリ・アーム), is a Sega Mega-CD horizontal shoot-'em-up game developed by Human. First published in Japan by Human themselves in July 1993, it was later localized and brought to the United States by Big Fun Games in October 1994.
The name "Bari-Arm" is a contraction of the words "barrier armor".
Contents
Gameplay
This section needs to be expanded. This section needs to be expanded to conform to a higher standard of article quality. After the section has been expanded, you may remove this message. For help, see the How to Edit a Page article. |
Players control a space fighter which can transform into a mecha and use it to fight against an alien civilization attacking Earth.
Stages
Stage 1: Ganymede | |
---|---|
Stage 2: Gravity Pagoda | |
Stage 3: Zeus Fleet | |
Stage 4: Olympus | |
Stage 5: Moon Base | |
Stage 6: Blue Wind | |
Stage 7: Bay Side City | |
Some bosses can change forms several times.
History
Legacy
It was long-speculated that Bari-Arm's artwork and graphics, particularly in regards to the designs of player and enemy mecha, were created by Japanese illustrator Masami Ōbari. In recent years, however, Ōbari has personally denied involvement in the game's production, and it appears the similarities were instead strongly inspired from Ōbari's general style.[4][5]
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | Android Assault: The Revenge of Bari-Arm | Android Assault: The Revenge of Bari-Arm |
Japanese | バリ・アーム | Bari-Arm |
Production credits
- Game Design: Bari-Arm Project Team
- Concept Game Design: Hiroshi Taniguchi, Hiroshi Ishikawa, Keisuke Ohuchi
- Chief Programmer: Jun Hirata
- Program: Tomomi Ohsawa, Kiyobumi Tsukahara, Tetsutarou Hoshino, Hideyuki Kodaira
- Chief Graphic Design: Hiroshi Ishikawa
- Graphic Design: Akira, Nozomu Azuma, Shike Tadao, Edi Otihusay, Junji Ohta, Keisuke Ohuchi
- Visual Animation: Kenichi Abe, Hiroshi Ishikawa, Keisuke Ohuchi
- Music Composed and Arranged by: Nobuhiro Makino
- Key: Nobuhiro Makino
- Drums: Tohru Tanaka
- Bass: Ataru Kindaichi, Masaaki Mizuno
- Guitar: Jirou Takada, Kenichi Ohkusu
- Sax: Seiichirou Seki
- Sound Engineers: Akio Yasuhara (CoCo Studio), Toshiaki Yamaya (CoCo Studio), Tameharu Endou (PALE GREEN Studio)
- Project Ultimo: Masao Watanabe, Kohichi Iizuka
- Voice and Narration: Jason Russell
- Sound Installation and Effects: Hiroshi Taniguchi
- Sound Producer: Hiroya Niwayama
- Composer: Hiroshi Taniguchi
- Guitar: Katunori Kitajima
- Bass: Shaka Yonezawa
- S. Engineer: Konomi Itou
- S. Adviser: Hideo Maeda
- Sub Director: Jun Hirata
- Director and Supervisor: Keisuke Ohuchi
- Special Thanks: Hiroyuki.S, Masahiko.A, Mayumi.S, Hisako.H (MOTHER BASE), Yukiyo.Nakajima (AtoZ NETWORK), Yuuichi Kobayashi, Takeshi Suzuki, Masato Masuda, Kimura Brothers., Takashi Ueno, and my Sweetheart.
- Hirosi Taniguchi / Hiroshi Ichikawa / Keisuke Ohuchi
- Bari-Arm Project Team
- ©Human Corporation 1992 1993
Note. Oversea version is only different Licensor and Copyright.
- Licensed by: Sega Enterprises, Ltd.
- ©Copyright Human and Big Fun Games 1994
Track list
1. Data track |
---|
2. Boss Fight (2:05) |
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Composed by: Nobuhiro Makino |
3. Moon Base (2:01) |
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From: Stage 5 |
Composed by: Nobuhiro Makino |
4. Opening Intro 2 (0:47) |
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Composed by: Nobuhiro Makino |
5. Bayside City (3:07) |
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From: Stage 7 |
Composed by: Nobuhiro Makino |
6. Untitled 1 (0:45) |
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Composed by: Nobuhiro Makino |
7. Boss Fight 3 (3:02) |
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Composed by: Nobuhiro Makino |
8. Stage Clear (0:13) |
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Composed by: Nobuhiro Makino |
9. Ganymede (2:50) |
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From: Stage 1 |
Composed by: Nobuhiro Makino |
10. Ending (1:50) |
---|
Composed by: Nobuhiro Makino |
11. Zeus Fleet 2 (1:58) |
---|
From: Stage 3 |
Composed by: Nobuhiro Makino |
12. Zeus Fleet 1 (3:04) |
---|
From: Stage 3 |
Composed by: Nobuhiro Makino |
13. Game Over (0:30) |
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Composed by: Nobuhiro Makino |
14. Olympus (3:03) |
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From: Stage 4 |
Composed by: Nobuhiro Makino |
15. Blue Wind (2:04) |
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From: Stage 6 |
Composed by: Nobuhiro Makino |
16. Gravity Pagoda (1:59) |
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From: Stage 2 |
Composed by: Nobuhiro Makino |
17. Boss Fight 2 (2:06) |
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Composed by: Nobuhiro Makino |
18. Opening Intro 1 (1:07) |
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Composed by: Nobuhiro Makino |
19. Untitled 2 (0:07) |
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Composed by: Nobuhiro Makino |
Magazine articles
- Main article: Android Assault: The Revenge of Bari-Arm/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
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Based on 15 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
362,589,024 | CD (JP) | T-43024 |
References
- ↑ 1.0 1.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Beep! MegaDrive, "August 1993" (JP; 1993-07-08), page 13
- ↑ Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 8
- ↑ @g1_bari on Twitter (archive.today)
- ↑ @g1_bari on Twitter (archive.today)
- ↑ File:BariArm_MCD_JP_SSEnding.pdf
- ↑ Beep! MegaDrive, "August 1993" (JP; 1993-07-08), page 22
- ↑ Dengeki Mega Drive, "August 1993" (JP; 1993-07-08), page 36
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 148
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 48
- ↑ Famitsu, "1993-08-06" (JP; 1993-07-23), page 41
- ↑ GameFan, "Volume 1, Issue 10: September 1993" (US; 1993-xx-xx), page 15
- ↑ Game Players, "Vol. 8 No. 1 January 1995" (US; 199x-xx-xx), page 56
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 90
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 138
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 42
- ↑ Hippon Super, "August 1993" (JP; 1993-07-03), page 41
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 93
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 59
- ↑ MegaTech, "October 1993" (UK; 1993-09-20), page 72
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85