Difference between revisions of "Arcade Classics"

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m (→‎External links: post-mortem link)
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==External links==
 
==External links==
*[https://web.archive.org/web/20101115232724/http://www.abaker.com/genclass.htm Arcade Classics] post-mortem by developer [[Al Baker]] at [https://web.archive.org/web/20101115232724/http://www.abaker.com/ Al Baker & Associates official website] (Wayback Machine)
+
*''[https://web.archive.org/web/20101115232724/http://www.abaker.com/genclass.htm Arcade Classics]'' post-mortem by developer [[Al Baker]] at [https://web.archive.org/web/20101115232724/http://www.abaker.com/ Al Baker & Associates official website] (Wayback Machine)
 
*''[http://gdri.smspower.org/wiki/index.php/Blog:Arcade_Classics_(Game_Gear/Genesis) Blog: Arcade Classics]'' post at [http://gdri.smspower.org/ Game Developer Research Institute]
 
*''[http://gdri.smspower.org/wiki/index.php/Blog:Arcade_Classics_(Game_Gear/Genesis) Blog: Arcade Classics]'' post at [http://gdri.smspower.org/ Game Developer Research Institute]
  

Revision as of 19:42, 29 September 2021

n/a

  • Game Gear
  • Mega Drive

ArcadeClassics GG Title.png

ArcadeClassics MD Title.png

Arcade Classics
System(s): Sega Game Gear, Sega Mega Drive
Publisher: Sega
Developer:
Original system(s): Arcade boards, Atari Ultra Pong
Developer(s) of original games: Atari
Game total: 3
Sound driver: GEMS
Peripherals supported:
Sega Game Gear
Gear-to-Gear Cable
Genre: Compilation

















Number of players: 1-2
Release Date RRP Code
Sega Game Gear
US
$29.9929.99[2] 2330
ESRB: Kids to Adults
Sega Mega Drive
US
$50.0050.00 1715
ESRB: Kids to Adults
Sega Mega Drive
EU
1715-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJSE0415

Arcade Classics is a Sega Game Gear game compilation consisting of the Atari-developed Centipede, Ultra Pong, and Missile Command, developed by Al Baker & Associates and published by Sega. Released exclusively in the United States in 1996, it was also ported to the Sega Mega Drive by the same developer and published in the United States, Europe, and Portugal later that year. While the games are recreated mostly faithfully, gameplay suffers from slowdown issues and minor inaccuracies.

The compilation is most notable for being the product of a 1993 lawsuit between Atari and Sega.[3] Atari had filed a 1980 patent for video games featuring horizontal scrolling, and while nebulous enough to generally discourage the company from the numerous lawsuits it could have launched, it was experiencing significant financial difficulties at the time, and initiated the lawsuit as a means to generate additional cash flow for the ailing company.[3] When Sega of America received notice of the lawsuit, they instead chose to settle with Atari, and the two companies entered into an agreement to license each others' game libraries. The resulting agreement only produced a single Sega game, Arcade Classics, while Atari would not produce any games with the licenses it acquired.[3]

Gameplay

Centipede

This is a recreation of the original Centipede. The player controls a spaceship who must destroy a centipede made up of several ball-shaped pieces crawling down from the top of the screen. The player can move freely with the directional pad, however is restricted to the bottom of the screen. B and C shoot and can be held down for rapidfire. Every time one piece of the centipede is destroyed, the centipede is broken at the destroyed piece, with each new piece moving independently. If hit by either a centipede or a spider which also comes up occasionally, a life is lost and the centipede reforms. The spider can be destroyed for bonus points. Mushroom barricades are scattered around the field; if they are shot, they become weaker and weaker until they are destroyed. If the centipedes reach the bottom of the screen, they will start climbing back up.

The Sega version features new graphics.

Ultrapong

This has either Pong or Hockey to be chosen from. The goal of both is simple: the player, capable of moving vertically from edge to edge, must hit the ball through the other player's goal and stop the ball from going through theirs; first to 15 wins. In Pong, the goal is the edge of the screen. In Hockey, the goal is the inside of a smaller shape resembling a hockey goal (the ball will bounce around a goal if it is shot toward the top or bottom edge of the screen). Game "Styles" merely control the number of paddles in use. Barriers can also be placed for added difficulty.

The Sega version features different sound effects for when the ball hits a paddle.

Missile Command

This is a recreation of the original Missile Command. The player controls a missile turret fixed to the bottom center of the screen. Use the D-pad to move the target crosshairs and B or C to shoot. There are two types of enemies: aliens which fly horizontally through the screen and can be destroyed normally or missed with no consequence to the player, or slowly falling ropes that must be destroyed at their tips before they hit the ground; should one hit the ground, a life will be deducted.

The Sega version features new graphics and a different title screen theme (the other games simply keep playing the main menu music).

Development

Sega wanted three Atari classics converted to the Mega Drive with as much integrity as possible. Therefore, the games used in the compilation were based directly off Atari code. The Atari 7800 version of Centipede and Atari 2600 version of Missile Command were converted from the original 6502 assembly language code to the Z80 for the Game Gear version and then from Z80 to the 68000 for the Mega Drive.

While all the code specifically associated with sound and graphics had to be re-written, the initial conversions were done using the developer's own 6502 to Z80 and Z80 to 68000 assembly language converters. Pong, a hard-wired console game which was reverse engineered for the Game Gear, was initially converted from the Game Gear to the Mega Drive using a Z80 to 68000 assembly language converter. The video and sound modules were then rewritten to complete the process.

Quotes

Sega wanted three Atari classics converted to the Genesis with as much integrity as possible. Each game would have two play modes: the orginal game and an updated version.

7800 Centipede and 2600 Missile Command were converted from the original 6502 assembly language code to the Z80 for the Game Gear version and then from the Z80 to the 68000 for the Genesis. While all the code specifically associated with sound and graphics had to be re-written, the initial conversions were done using our own 6502 to Z80 and Z80 to 68000 assembly language converters.

Pong, a hard-wired console game which was reverse engineered for the Game Gear, was initially converted from the Game Gear to the Genesis using our Z80 to 68000 assembly language converter. The video and sound modules were then rewritten to complete the process. All its play modes were faithfully reproduced.

Design update, programming and music/sound effects by Al Baker & Associates.

Al Baker & Associates Founder and head programmer Al Baker[4]


Production credits

Mega Drive version

Source:
In-game credits


Game Gear version

Source:
In-game credits


Magazine articles

Main article: Arcade Classics/Magazine articles.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[5]
Electronic Gaming Monthly (US) NTSC-U
39
[6]
Game Players (US) NTSC-U
32
[7]
GamePro (US) NTSC-U
35
[8]
Game Informer (US) NTSC-U
47
[9]
Mega Fun (DE) PAL
51
[10]
Next Generation (US) NTSC-U
0
[11]
Player One (FR)
50
[12]
VideoGames (US) NTSC-U
30
[13]
Sega Mega Drive
39
Based on
9 reviews

Arcade Classics

Mega Drive, US
ArcadeClassics MD US Box.jpg
Cover
Arcade classics us cart genesis.JPG
Cart
Arcade Classics MD US Majesco Sales Manual.pdf
Manual
Mega Drive, US (cardboard)
ArcadeClassics MD US cb back.jpgNospine.pngArcadeClassics MD US cb front.jpg
Cover
Mega Drive, EU
Arcade Classics-Megadrive-EUR.jpg
Cover
ArcadeClassics MD EU Cart.jpg
Cart
Arcade Classics MD EU Manual.jpg
Manual
Mega Drive, PT

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
70
[2]
Game Informer (US) NTSC-U
56
[14]
Mega Force (FR) NTSC-U
40
[15]
Sega Force (SE)
75
[16]
Sega Game Gear
60
Based on
4 reviews

Arcade Classics

Game Gear, US
ArcadeClassics GG US back.jpgNospine.pngArcadeClassics GG US Box Front.jpg
Cover
ArcadeClassics GG US Cart.jpg
Cart
Arcadeclassics gg us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 8aed2090
MD5 1c0b65d3cc82f56f7ad05ce63dc4d097
SHA-1 ec29aec7848dbcea6678adb4b31deba0a6ecf1e2
512kB 1996-03 Cartridge (US/EU)
Sega Game Gear
 ?
CRC32 3deca813
MD5 647847fe498841762625ae9d604b9018
SHA-1 fde19f418f4f13bbe43e6610f411065db9a6f550
256kB Cartridge (US)

External links

References


Arcade Classics

ArcadeClassics GG Title.png

Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information


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Midway, Williams and Atari compilations for Sega systems
Sega Master System
Arcade Smash Hits (1992)
Sega Mega Drive
Arcade Classics (1996) | Williams Arcade's Greatest Hits (1996)
Sega Game Gear
Arcade Classics (1996)
Sega Saturn
Midway Presents Arcade's Greatest Hits (1996) | Midway Presents Arcade's Greatest Hits: The Atari Collection 1 (1997)
Sega Dreamcast
Midway's Greatest Arcade Hits Volume 1 (2000) | Midway's Greatest Arcade Hits Volume 2 (2000) | Atari Anniversary Edition (2001) | Midway's Greatest Arcade Hits Volume 3 (unreleased)