Difference between revisions of "Sonic the Hedgehog (2013)"
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{{bob | {{bob | ||
− | | bobscreen= | + | | bobscreen=Sonic1AndroidTitleScreen.png |
− | | developer= | + | | title=Sonic the Hedgehog |
+ | | developer=[[Christian Whitehead]], [[Headcannon]] | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | system=Android, iOS | + | | system=[[Android]], [[iOS]], [[Apple TV]] |
+ | | players= | ||
+ | | genre=Arcade & Action{{ref|1=https://web.archive.org/web/20130520153901/https://play.google.com/store/apps/details?id=com.sega.sonic1}}, Action, Action & Adventure{{ref|1=https://web.archive.org/web/20200523234006/https://play.google.com/store/apps/details?id=com.sega.sonic1px}} | ||
| releases={{releasesAndroid | | releases={{releasesAndroid | ||
− | | android_date_jp=2013-05-17 {{ref|http://www.4gamer.net/games/216/G021643/}} | + | | android_date_us=2013-05-16{{ref|http://web.archive.org/web/20180130211453/http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/}} |
− | | | + | | android_rrp_us=2.99 |
− | | | + | | android_rating_us=e |
− | | | + | | android_date_uk=2013-05-16{{ref|http://web.archive.org/web/20180130211453/http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/}} |
+ | | android_rrp_uk=2.99 | ||
+ | | android_date_eu=2013-05-16{{ref|http://web.archive.org/web/20180130211453/http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/}} | ||
+ | | android_rrp_eu=2.99 | ||
+ | | android_date_jp=2013-05-17{{ref|https://web.archive.org/web/20171027175330/http://www.4gamer.net/games/216/G021643/}} | ||
+ | | android_rrp_jp=250i{{ref|https://web.archive.org/web/20171027175330/http://www.4gamer.net/games/216/G021643/}} | ||
+ | |||
+ | | android_date_us_sf=2017-06-21{{ref|1=https://web.archive.org/web/20180518230630/https://twitter.com/segaforever/status/877511700823625731?lang=en}} | ||
+ | | android_rrp_us_sf=free | ||
+ | | android_rating_us_sf=e | ||
+ | | android_date_eu_sf=2017-06-21{{ref|1=https://web.archive.org/web/20180518230630/https://twitter.com/segaforever/status/877511700823625731?lang=en}} | ||
+ | | android_rrp_eu_sf=free | ||
+ | | android_rating_eu_sf=3 | ||
+ | | android_date_de_sf=2017-06-21{{ref|1=https://web.archive.org/web/20180518230630/https://twitter.com/segaforever/status/877511700823625731?lang=en}} | ||
+ | | android_rrp_de_sf=free | ||
+ | | android_rating_de_sf=6 | ||
+ | | android_date_au_sf=2017-06-21{{ref|1=https://web.archive.org/web/20180518230630/https://twitter.com/segaforever/status/877511700823625731?lang=en}} | ||
+ | | android_rrp_au_sf=free | ||
+ | | android_rating_au_sf=g | ||
}} | }} | ||
{{releasesiOS | {{releasesiOS | ||
− | | | + | | ios_date_us=2013-05-16{{ref|1=https://web.archive.org/web/20130601001110/https://itunes.apple.com/us/app/sonic-the-hedgehog/id316025912?mt=8}}{{ref|http://web.archive.org/web/20180130211453/http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/}} |
− | + | | ios_rrp_us=2.99{{ref|1=https://web.archive.org/web/20130601001110/https://itunes.apple.com/us/app/sonic-the-hedgehog/id316025912?mt=8}} | |
− | | | + | | ios_rating_us=itunes4 |
− | | ios_rrp_us=2.99 {{ref|1=https://itunes.apple.com/ | + | | ios_date_eu=2013-05-16{{ref|http://web.archive.org/web/20180130211453/http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/}} |
− | | ios_date_eu=2013 | + | | ios_rrp_eu=2.99 |
− | | ios_rrp_uk=2.29 {{ref|1=https:// | + | | ios_rating_eu=itunes4 |
− | | | + | | ios_date_uk=2013-05-16{{ref|http://web.archive.org/web/20180130211453/http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/}} |
+ | | ios_rrp_uk=2.29 | ||
+ | | ios_rating_uk=itunes4 | ||
+ | | ios_date_jp=2013-05-17{{ref|https://web.archive.org/web/20140824051147/http://www.4gamer.net/games/216/G021644/20130517018/}} | ||
+ | | ios_rrp_jp=250i{{ref|https://web.archive.org/web/20140824051147/http://www.4gamer.net/games/216/G021644/20130517018/}} | ||
+ | | ios_rating_jp=itunes4 | ||
+ | |||
+ | | ios_date_us_sf=2017-06-21{{ref|1=https://web.archive.org/web/20180518230630/https://twitter.com/segaforever/status/877511700823625731?lang=en}} | ||
+ | | ios_rrp_us_sf=free | ||
+ | | ios_rating_us_sf=itunes4 | ||
+ | | ios_date_eu_sf=2017-06-21{{ref|1=https://web.archive.org/web/20180518230630/https://twitter.com/segaforever/status/877511700823625731?lang=en}} | ||
+ | | ios_rrp_eu_sf=free | ||
+ | | ios_rating_eu_sf=itunes4 | ||
+ | |||
+ | | appletv_date_us=2016-03-17{{ref|http://web.archive.org/web/20180806171852/http://toucharcade.com/2016/03/17/sonic-the-hedgehog-remaster-now-on-apple-tv-sonic-2-and-sonic-cd-later-this-month/}} | ||
+ | | appletv_rrp_us=2.99{{ref|http://web.archive.org/web/20170115195310/http://appletvblog.com/2016/03/21/first-look-sonic-the-hedgehog-for-apple-tv/}} | ||
}} | }} | ||
}} | }} | ||
{{sonic|Sonic the Hedgehog (2013 game)}} | {{sonic|Sonic the Hedgehog (2013 game)}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''ORIGINAL GAME DEVELOPED BY:''' [[SEGA]] | ||
+ | *'''DEVELOPED FOR DIGITAL PLATFORMS BY:''' [[Christian Whitehead]], [[Headcannon]] | ||
+ | *'''Lead Programmer:''' [[Christian Whitehead]] | ||
+ | *'''Programmer:''' [[Simon Thomley]] | ||
+ | *'''Title & Menu Music:''' [[Jane-Evelyn Nisperos|Jane-Evelyn "CHIBI-TECH" Nisperos]] ([[M2|M2 Co. Ltd.]]) | ||
+ | {{creditsheader|SEGA OF AMERICA}} | ||
+ | *'''Chairman:''' [[Naoya Tsurumi]] | ||
+ | *'''CEO:''' [[Tatsuyuki Miyazaki]] | ||
+ | *'''CCO:''' [[Masanao Maeda]] | ||
+ | *'''COO/CFO/President:''' [[John Cheng]] | ||
+ | *'''VP of Digital Business:''' [[Chris Olson]] | ||
+ | *'''Director of Digital Planning:''' [[Naoki Kameda]] | ||
+ | *'''Director of Mobile Business:''' [[David Zemke]] | ||
+ | *'''Director of PD:''' [[Todd Hartwig]] | ||
+ | *'''Director of Online Business:''' [[Tony Colafrancesco]] | ||
+ | *'''Producer:''' [[Stephen Yee]] | ||
+ | *'''Digital Brand Manager:''' [[Mike Han]] | ||
+ | *'''Digital Campaign Manager:''' [[Hilarree Wong]] | ||
+ | *'''Creative Director:''' [[Ethan Eihorn]] | ||
+ | *'''Senior Business Development:''' [[Dai Kudo]] | ||
+ | {{creditsheader|SOA QUALITY ASSURANCE}} | ||
+ | *'''Dev. Operations Supervisor:''' [[Stephen Akana]] | ||
+ | *'''Project Lead:''' [[Jason Bianchi]] | ||
+ | *'''QA Testers:''' [[Jason Lam]], [[Don Escueta]], [[Kim Reynolds]], [[John Nelson]], [[Phillip Guadagna]], [[Kseniya Lobanova]], [[Raluca Romero]] | ||
+ | {{creditsheader|SOA MASTERING GROUP}} | ||
+ | *'''Mastering Lab Supervisor:''' [[Rey Casto Buzon]] | ||
+ | *'''Mastering Lab Technicians:''' [[Dmitryi Khlynin]] | ||
+ | {{creditsheader|SEGA NETWORKS}} | ||
+ | *'''Executive Producer:''' [[Haruki Satomi]] | ||
+ | *'''Localization Director:''' [[Daisuke Mori]] | ||
+ | *'''Lineup Planning Team:''' [[Kyoko Ueno]] | ||
+ | *'''PR/WEB section:''' [[Maki Kobayashi]] | ||
+ | *'''Overseas Digital Business Team:''' [[Katsuhiro Ichinose]], [[Satomi Okuma]], [[Erika Nagata]] | ||
+ | {{creditsheader|SEGA OF EUROPE}} | ||
+ | *'''COO:''' [[Jurgen Post]] | ||
+ | *'''CFO:''' [[John Ward]] | ||
+ | *'''Senior Vice President, Business Planning:''' [[Yusuke Sai]] | ||
+ | *'''Director of Digital Distribution (Console and Mobile):''' [[Mike Evans]] | ||
+ | *'''Director of Development Services West:''' [[Jim Woods]] | ||
+ | *'''Digital PR Exclusive:''' [[Amy White]] | ||
+ | *'''Head of Studio Localisation and ESD:''' [[Charlotte O'Connor]] | ||
+ | *'''Assistant Producer:''' [[Stuart Fenn]] | ||
+ | *'''Director of Legal & Business Affairs:''' [[Nicky Ormrod]], [[Theo Shum]] | ||
+ | *'''Legal Executive:''' [[Marine Cabour]] | ||
+ | *'''Legal and Licensing Executive:''' [[Edwina Haddon]] | ||
+ | *'''Head of QA/Localisation QA:''' [[Ghulham Khan]] | ||
+ | *'''Production Manager:''' [[Teressa Wright]], [[Simon Lawrence]] | ||
+ | *'''Resource Manager:''' [[Ben Jackson]] | ||
+ | *'''Localisation Manager:''' [[Marta Lois Gonzalez]] | ||
+ | *'''Localisation Project Supervisor:''' [[Antonella Marras]] | ||
+ | *'''Lead Translators:''' [[Jesus Alvarez]], [[Luis J. Paredes]], [[Nicole Thomer]] | ||
+ | *'''Translators:''' [[Daniela Kaynert]], [[Sebastian Salguero]], [[Ronan Salon]], [[Tatjana Nath]], [[Gabriel Casas]], [[Chiara Canu]], [[Giuseppe Rosa]], [[Giulia Checchi]], [[Anais Maniaval]] | ||
+ | *'''Project Lead:''' [[James Langtry]] | ||
+ | *'''Mastering, Equipment and Submissions Manager:''' [[Phil Adams]] | ||
+ | *'''Senior Mastering Technicians:''' [[Mike Veness]] | ||
+ | *'''Assistant Mastering Technicians:''' [[Paul Hann]], [[Shaun Young]] | ||
+ | *'''Language QA Supervisor:''' [[Alessandro Irranca]] | ||
+ | *'''Localisation QA Team Lead:''' [[Rafael Bermudez Calvar]] | ||
+ | *'''Localisation QA Assistant Team Lead:''' [[Marcus Laqua]] | ||
+ | *'''Localisation QA Senior Tester:''' [[Gwladys Gaye (2013)|Gwladys Gaye]] | ||
+ | *'''Localisation QA Testers:''' [[Firas Al Sekran]], [[Melanie Schicker]], [[David Bilbao Gonzalez]], [[Fernando Sousa de Azevedo]] | ||
+ | *'''Administration and Finance Coordinator:''' [[Chris Bien]] | ||
+ | *'''QA Administrator:''' [[Chris Geiles]] | ||
+ | *'''Shift Monitors:''' [[Chris Bailey]], [[Tony Langan]] | ||
+ | *'''Special Thanks:''' [[Elizabeth Ramirez]], [[Marc Gordon]] | ||
+ | *'''Ogg Vorbis:''' (c) 2002, Xiph.Org Foundation. This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage. | ||
+ | *'''(c) SEGA''' | ||
+ | | source=In-game credits | ||
+ | | console=IOS,Android | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 22:58, 28 February 2023
Sonic the Hedgehog | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Android, iOS, Apple TV | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Christian Whitehead, Headcannon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Arcade & Action[1], Action, Action & Adventure[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Visit Sonic the Hedgehog (2013 game) on Sonic Retro for the full article. |
Production credits
- ORIGINAL GAME DEVELOPED BY: SEGA
- DEVELOPED FOR DIGITAL PLATFORMS BY: Christian Whitehead, Headcannon
- Lead Programmer: Christian Whitehead
- Programmer: Simon Thomley
- Title & Menu Music: Jane-Evelyn "CHIBI-TECH" Nisperos (M2 Co. Ltd.)
SEGA OF AMERICA
- Chairman: Naoya Tsurumi
- CEO: Tatsuyuki Miyazaki
- CCO: Masanao Maeda
- COO/CFO/President: John Cheng
- VP of Digital Business: Chris Olson
- Director of Digital Planning: Naoki Kameda
- Director of Mobile Business: David Zemke
- Director of PD: Todd Hartwig
- Director of Online Business: Tony Colafrancesco
- Producer: Stephen Yee
- Digital Brand Manager: Mike Han
- Digital Campaign Manager: Hilarree Wong
- Creative Director: Ethan Eihorn
- Senior Business Development: Dai Kudo
SOA QUALITY ASSURANCE
- Dev. Operations Supervisor: Stephen Akana
- Project Lead: Jason Bianchi
- QA Testers: Jason Lam, Don Escueta, Kim Reynolds, John Nelson, Phillip Guadagna, Kseniya Lobanova, Raluca Romero
SOA MASTERING GROUP
- Mastering Lab Supervisor: Rey Casto Buzon
- Mastering Lab Technicians: Dmitryi Khlynin
SEGA NETWORKS
- Executive Producer: Haruki Satomi
- Localization Director: Daisuke Mori
- Lineup Planning Team: Kyoko Ueno
- PR/WEB section: Maki Kobayashi
- Overseas Digital Business Team: Katsuhiro Ichinose, Satomi Okuma, Erika Nagata
SEGA OF EUROPE
- COO: Jurgen Post
- CFO: John Ward
- Senior Vice President, Business Planning: Yusuke Sai
- Director of Digital Distribution (Console and Mobile): Mike Evans
- Director of Development Services West: Jim Woods
- Digital PR Exclusive: Amy White
- Head of Studio Localisation and ESD: Charlotte O'Connor
- Assistant Producer: Stuart Fenn
- Director of Legal & Business Affairs: Nicky Ormrod, Theo Shum
- Legal Executive: Marine Cabour
- Legal and Licensing Executive: Edwina Haddon
- Head of QA/Localisation QA: Ghulham Khan
- Production Manager: Teressa Wright, Simon Lawrence
- Resource Manager: Ben Jackson
- Localisation Manager: Marta Lois Gonzalez
- Localisation Project Supervisor: Antonella Marras
- Lead Translators: Jesus Alvarez, Luis J. Paredes, Nicole Thomer
- Translators: Daniela Kaynert, Sebastian Salguero, Ronan Salon, Tatjana Nath, Gabriel Casas, Chiara Canu, Giuseppe Rosa, Giulia Checchi, Anais Maniaval
- Project Lead: James Langtry
- Mastering, Equipment and Submissions Manager: Phil Adams
- Senior Mastering Technicians: Mike Veness
- Assistant Mastering Technicians: Paul Hann, Shaun Young
- Language QA Supervisor: Alessandro Irranca
- Localisation QA Team Lead: Rafael Bermudez Calvar
- Localisation QA Assistant Team Lead: Marcus Laqua
- Localisation QA Senior Tester: Gwladys Gaye
- Localisation QA Testers: Firas Al Sekran, Melanie Schicker, David Bilbao Gonzalez, Fernando Sousa de Azevedo
- Administration and Finance Coordinator: Chris Bien
- QA Administrator: Chris Geiles
- Shift Monitors: Chris Bailey, Tony Langan
- Special Thanks: Elizabeth Ramirez, Marc Gordon
- Ogg Vorbis: (c) 2002, Xiph.Org Foundation. This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
- (c) SEGA
References
- ↑ Google Play (com.sega.sonic1) (Wayback Machine: 2013-05-20 15:39)
- ↑ Google Play (com.sega.sonic1px) (Wayback Machine: 2020-05-23 23:40)
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 http://blogs.sega.com/2013/05/16/sonic-the-hedgehog-arrives-on-android-ios/ (Wayback Machine: 2018-01-30 21:14)
- ↑ 4.0 4.1 http://www.4gamer.net/games/216/G021643/ (Wayback Machine: 2017-10-27 17:53)
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 @segaforever on Twitter (Wayback Machine: 2018-05-18 23:06)
- ↑ 6.0 6.1 https://itunes.apple.com/us/app/sonic-the-hedgehog/id316025912?mt=8 (Wayback Machine: 2013-06-01 00:11)
- ↑ 7.0 7.1 http://www.4gamer.net/games/216/G021644/20130517018/ (Wayback Machine: 2014-08-24 05:11)
- ↑ http://toucharcade.com/2016/03/17/sonic-the-hedgehog-remaster-now-on-apple-tv-sonic-2-and-sonic-cd-later-this-month/ (Wayback Machine: 2018-08-06 17:18)
- ↑ http://appletvblog.com/2016/03/21/first-look-sonic-the-hedgehog-for-apple-tv/ (Wayback Machine: 2017-01-15 19:53)
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