Difference between revisions of "Tomcat Alley"

From Sega Retro

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{{stub}}'''''{{PAGENAME}}''''' (トムキャットアレイ) is a flight simulator-esque game for the [[Sega Mega-CD]]. It is heavily reliant on [[full motion video]], with gameplay being little else but lining up cursors on targets within a short period of time. It was later brought in an updated form to Windows-based PCs.
+
}}
 +
'''''{{PAGENAME}}''''' (トムキャットアレイ) is a flight combat game for the [[Sega Mega-CD]]. It uses full-screen [[full-motion video]]. It was later brought in an updated form to [[Windows PC]]s.
 +
 
 +
==Story==
 +
{{ScreenThumb|Tomcat Alley, F-14 Tomcat.png|width=200|F-14 Tomcat}}
 +
A rogue Russian military officer, Colonel Alexi Povich, has deserted and taken squadrons of aircraft and other advanced weaponry with him. He has established a base of operations in the Mexican desert and has been acquiring chemicals needed to produce a deadly nerve agent to use against the United States. The US Navy's top-secret Naval Air Station Tomcat Intercepts (N.A.S.T.I.) has sent two [[wikipedia:Grumman F-14 Tomcat|F-14 Tomcat]] fighter jets, the Shadow 3 and the Shadow 5, on a mission to stop him.
  
Curiously ''Tomcat Alley'' recycles the photography from the Japanese version of ''[[After Burner III]]'' for its cover art.
+
===Characters===
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Tomcat Alley, Characters, Cdr. Remmington.png|Commander Remmington|The team's commanding officer, who provides them with their orders.}}
 +
{{ginfo|Tomcat Alley, Characters, Mr. Williams.png|Mr. Williams|A CIA agent coordinating the hunt for Povich.}}
 +
{{ginfo|Tomcat Alley, Characters, Lt. Fujimora.png|Lieutenant Fujimora|An officer who provides the team with intelligence and information about mission objectives.}}
 +
{{ginfo|Tomcat Alley, Characters, Dakota.png|"Dakota"|The pilot of the Shadow 5 and the player's crewmate.}}
 +
{{ginfo|Tomcat Alley, Characters, Ratchet.png|"Ratchet"|The pilot of the Shadow 3 and the Shadow 5's wingman.}}
 +
{{ginfo|Tomcat Alley, Characters, Buzz.png|"Buzz"|The radar intercept officer of the Shadow 3.}}
 +
}}
  
 
==Gameplay==
 
==Gameplay==
While ''Tomcat Alley'' predominantly features the [[wikipedia:Grumman F-14 Tomcat|F-14 Tomcat]], the player has no direct control over any aircraft in the game, just a target reticle. The objective is usually to lock on and fire at enemy targets within a certain time limit - failing to do so eventually leads to a game over. Aside from the HUD, all visuals are made up of full motion video, including the sequences shown when a weapon is fired.
+
{{ScreenThumb|Tomcat Alley, Lock in Intercept Course.png|width=200|Select waypoint}}
 +
{{ScreenThumb|Tomcat Alley, Lock in Waypoint.png|width=200|Select target}}
 +
{{ScreenThumb|Tomcat Alley, Lock on Target.png|width=200|Lock-on target}}
 +
{{ScreenThumb|Tomcat Alley, Bandit on Tail.png|width=200|Bandit on tail}}
 +
The game is a [[full-motion video]] flight combat simulator. The player acts as the radar intercept officer for an F-14 Tomcat air superiority fighter called the Shadow 5. In this role, the player acts as a navigator and controls the aircraft's weapons systems while the pilot, "Dakota," flies the plane. The Shadow 5 is accompanied in its missions by its wingman, the Shadow 3, crewed by "Ratchet" and "Buzz."
 +
 
 +
The player controls an aiming reticle, which can be used to target enemies as well as to select icons in the HUD. At the start of every mission, the player is presented with an overlay of waypoints, each representing a position that the pilot can fly to, and given five seconds to select one. At each waypoint, the radar system displays an overlay of targets, from which the player again has five seconds to make a selection. Each target typically leads to an encounter with enemy resistance in the form of a fighter jet or a SAM sites, which must be dispatched before choosing another target. When all targets have been destroyed, the player chooses from the remaining waypoints. Waypoints are numbered and should normally be selected in order; the player is free to select a waypoint out of sequence, but this increases the aggressiveness of the enemy response at the location.
 +
 
 +
The Tomcat is armed with a complement of weapons (which are limited in supply but restocked at the start of every mission). Weapons are selected from the bottom-left corner, with a toggle for air and ground weapons. The air weapons are Sidewinder missiles, a heat-seeking missile effective against most enemy fighter jets, and Phoenix missiles, a radar-guided long-range missile used for MiG fighters that are too far away to hit with Sidewinders. The ground weapons are Maverick missiles, laser guided missiles effective against SAM sites, and bombs, heavy ordnance used against special mission targets such as enemy facilities. Additionally, the Tomcat has a supply of flares or chaffs (selected in the bottom-right corner of the screen), which are launched as a defensive maneuver to divert enemy heat-seeking missiles. The player is alerted with a "WARNING" overlay when a bandit (an enemy fighter) is on the Shadow 5's tail and must quickly deploy a flare to avoid being hit by a missile. Traveling to another waypoint also has a 50/50 chance of evading the missile, if the player has no other countermeasures available.
 +
 
 +
The D-Pad moves the aiming reticle around the screen. The player can select an icon from the HUD (including waypoints and targets) by highlighting it with the reticle and pressing {{B}}. The HUD also contains a radio, which must be answered by the player when it flashes and the wingman is trying to radio in, and a recon cam, which is sometimes used to take intelligence photos as a mission objective. Enemy targets are "locked-on" when highlighted with the reticle while an appropriate weapon is selected (for example, a missile for an air target or a bomb for a ground target), and the player can fire while locked-on with {{A}}. The lock-on is held momentarily but lost when the target moves too much out of it, which causes the weapon to miss.
 +
 
 +
There are two difficulty levels (Easy and Hard). The game ends if the Shadow 5 or its wingman is destroyed, but the player is given the option to save the game to the console's internal memory to continue from the beginning of the last mission.
 +
 
 +
===Mission===
 +
Dogfights are randomized, so the same footage can appear in multiple missions.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Mission 1
 +
| screenshot=Tomcat Alley, Stage 1-1.png
 +
| screenshot2=Tomcat Alley, Stage 1-2.png
 +
| screenshot3=Tomcat Alley, Stage 1-3.png
 +
| screenshot4=Tomcat Alley, Stage 1-4.png
 +
| tabs=yes
 +
| desc=The team must intercept and destroy a bomber that is believed to possess a dangerous chemical weapon.
 +
}}
 +
{{InfoRow
 +
| title=Mission 2
 +
| screenshot=Tomcat Alley, Stage 2-1.png
 +
| screenshot2=Tomcat Alley, Stage 2-2.png
 +
| screenshot3=Tomcat Alley, Stage 2-3.png
 +
| screenshot4=Tomcat Alley, Stage 2-4.png
 +
| tabs=yes
 +
| desc=The team must clear the area of enemy forces and take pictures of the enemy facility with the Tomcat's recon camera.
 +
}}
 +
{{InfoRow
 +
| title=Mission 3
 +
| screenshot=Tomcat Alley, Stage 3-1.png
 +
| screenshot2=Tomcat Alley, Stage 3-2.png
 +
| screenshot3=Tomcat Alley, Stage 3-3.png
 +
| screenshot4=Tomcat Alley, Stage 3-4.png
 +
| tabs=yes
 +
| desc=The recon photos have discovered a railway bridge being used by the enemy to transport chemicals for their weapons program. The team is sent to destroy the bridge.
 +
}}
 +
{{InfoRow
 +
| title=Mission 4
 +
| screenshot=Tomcat Alley, Stage 4-1.png
 +
| screenshot2=Tomcat Alley, Stage 4-2.png
 +
| screenshot3=Tomcat Alley, Stage 4-3.png
 +
| screenshot4=Tomcat Alley, Stage 4-4.png
 +
| tabs=yes
 +
| desc=Two other Tomcats were attacked while running a reconnaissance mission over the enemy's base. The team must return to the area to take new recon photos.
 +
}}
 +
{{InfoRow
 +
| title=Rescue Mission
 +
| screenshot=Notavailable.svg
 +
| desc=If Ratchet and Buzz are shot down in the previous mission, there is a 50/50 chance that this mission will be played afterwards (rather than ending the game). In it, the Shadow 5 must provide air cover for a Blackhawk extraction team rescuing the Shadow 3's crew.
 +
}}
 +
{{InfoRow
 +
| title=Mission 5
 +
| screenshot=Tomcat Alley, Stage 5-1.png
 +
| screenshot2=Tomcat Alley, Stage 5-2.png
 +
| screenshot3=Tomcat Alley, Stage 5-3.png
 +
| screenshot4=Tomcat Alley, Stage 5-4.png
 +
| tabs=yes
 +
| desc=The team must destroy the chemical plant identified in the last mission.
 +
}}
 +
{{InfoRow
 +
| title=Mission 6
 +
| screenshot=Tomcat Alley, Stage 6-1.png
 +
| screenshot2=Tomcat Alley, Stage 6-2.png
 +
| screenshot3=Tomcat Alley, Stage 6-3.png
 +
| screenshot4=Tomcat Alley, Stage 6-4.png
 +
| tabs=yes
 +
| desc=The enemy has attacked N.A.S.T.I. headquarters. The Shadow 5 must destroy the remaining enemy resistance alone, as the Shadow 3 is unable to launch due to the damage to the facility.
 +
}}
 +
}}
  
 
==History==
 
==History==
 
===Development===
 
===Development===
 +
A [[Sega Saturn]] version was once scheduled for 1995, but cancelled for unknown reasons. It is not thought this version got very far; it was announced shortly before the Saturn's release, and disappeared from the schedules shortly afterwards. A [[Mega-CD 32X]] version was also in preproduction{{ref|https://groups.google.com/g/atl.resumes/c/HeDxGZEBeRs/m/SufooWuB8xEJ}}, but never saw release either.
  
A [[Sega Saturn]] version was once scheduled for 1995, but cancelled for unknown reasons. It is not thought this version got very far - it was announced shortly before the Saturn's release, and disappeared from the schedules shortly afterwards. A [[Mega-CD 32X]] version was also in preproduction{{ref|https://groups.google.com/g/atl.resumes/c/HeDxGZEBeRs/m/SufooWuB8xEJ}}, but never saw release either.
+
==Versions==
 +
Curiously, ''Tomcat Alley'' recycles the photography from the Japanese version of ''[[After Burner III]]'' for its cover art.
  
 
==Production credits==
 
==Production credits==

Revision as of 17:31, 26 May 2023

n/a

  • Mega-CD
  • Windows PC

TomcatAlley title.png

TomcatAlley PC Title.png

Tomcat Alley
System(s): Sega Mega-CD, Windows PC
Publisher: Sega
Windows PC
Sega PC
Developer:
Genre: Virtual Cinema (バーチャルシネマ)[1], Shooting[2]

















Number of players: 1
Official in-game languages:
Sega Mega-CD
  • English
  • Deutsch
  • Français
  • Español
  • 日本語
  • Windows PC
  • English
  • Release Date RRP Code
    Sega Mega-CD
    JP
    ¥7,8007,800 G-6039
    Sega Rating: All Ages
    Sega Mega-CD
    US
    $59.9959.99[5][6] 4429
    Videogame Rating Council: MA-13
    Sega Mega-CD
    EU
    4429
    Sega Mega-CD
    DE
    4429-18
    Sega Mega-CD
    ES
    4429-06
    ELSPA: 11+ OK
    Sega Mega-CD
    FR
    4429-09
    ELSPA: 11+ OK
    Sega Mega-CD
    PT
    Sega Mega-CD
    UK
    £49.9949.99[7] 4429
    BBFC: Universal (U)
    Sega Mega-CD
    AU
    FMEG57SMR
    OFLC: M15
    Sega Mega-CD
    BR
    063290
    Sega Mega-CD
    AS
    4429-11
    Windows PC
    US
    $39.9539.95[9]
    ESRB: Teen
    Windows PC
    UK
    £29.9929.99[11] MK-85014-50
    ELSPA: 3+ OK

    Tomcat Alley (トムキャットアレイ) is a flight combat game for the Sega Mega-CD. It uses full-screen full-motion video. It was later brought in an updated form to Windows PCs.

    Story

    Tomcat Alley, F-14 Tomcat.png

    F-14 Tomcat

    A rogue Russian military officer, Colonel Alexi Povich, has deserted and taken squadrons of aircraft and other advanced weaponry with him. He has established a base of operations in the Mexican desert and has been acquiring chemicals needed to produce a deadly nerve agent to use against the United States. The US Navy's top-secret Naval Air Station Tomcat Intercepts (N.A.S.T.I.) has sent two F-14 Tomcat fighter jets, the Shadow 3 and the Shadow 5, on a mission to stop him.

    Characters

    Tomcat Alley, Characters, Cdr. Remmington.png

    Commander Remmington
    The team's commanding officer, who provides them with their orders.

    Tomcat Alley, Characters, Mr. Williams.png

    Mr. Williams
    A CIA agent coordinating the hunt for Povich.

    Tomcat Alley, Characters, Lt. Fujimora.png

    Lieutenant Fujimora
    An officer who provides the team with intelligence and information about mission objectives.

    Tomcat Alley, Characters, Dakota.png

    "Dakota"
    The pilot of the Shadow 5 and the player's crewmate.

    Tomcat Alley, Characters, Ratchet.png

    "Ratchet"
    The pilot of the Shadow 3 and the Shadow 5's wingman.

    Tomcat Alley, Characters, Buzz.png

    "Buzz"
    The radar intercept officer of the Shadow 3.

    Gameplay

    Tomcat Alley, Lock in Intercept Course.png

    Select waypoint

    <div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:200px; height:Expression error: Unexpected < operator.px;"> 200px

    Select target

    Tomcat Alley, Lock on Target.png

    Lock-on target

    Tomcat Alley, Bandit on Tail.png

    Bandit on tail

    The game is a full-motion video flight combat simulator. The player acts as the radar intercept officer for an F-14 Tomcat air superiority fighter called the Shadow 5. In this role, the player acts as a navigator and controls the aircraft's weapons systems while the pilot, "Dakota," flies the plane. The Shadow 5 is accompanied in its missions by its wingman, the Shadow 3, crewed by "Ratchet" and "Buzz."

    The player controls an aiming reticle, which can be used to target enemies as well as to select icons in the HUD. At the start of every mission, the player is presented with an overlay of waypoints, each representing a position that the pilot can fly to, and given five seconds to select one. At each waypoint, the radar system displays an overlay of targets, from which the player again has five seconds to make a selection. Each target typically leads to an encounter with enemy resistance in the form of a fighter jet or a SAM sites, which must be dispatched before choosing another target. When all targets have been destroyed, the player chooses from the remaining waypoints. Waypoints are numbered and should normally be selected in order; the player is free to select a waypoint out of sequence, but this increases the aggressiveness of the enemy response at the location.

    The Tomcat is armed with a complement of weapons (which are limited in supply but restocked at the start of every mission). Weapons are selected from the bottom-left corner, with a toggle for air and ground weapons. The air weapons are Sidewinder missiles, a heat-seeking missile effective against most enemy fighter jets, and Phoenix missiles, a radar-guided long-range missile used for MiG fighters that are too far away to hit with Sidewinders. The ground weapons are Maverick missiles, laser guided missiles effective against SAM sites, and bombs, heavy ordnance used against special mission targets such as enemy facilities. Additionally, the Tomcat has a supply of flares or chaffs (selected in the bottom-right corner of the screen), which are launched as a defensive maneuver to divert enemy heat-seeking missiles. The player is alerted with a "WARNING" overlay when a bandit (an enemy fighter) is on the Shadow 5's tail and must quickly deploy a flare to avoid being hit by a missile. Traveling to another waypoint also has a 50/50 chance of evading the missile, if the player has no other countermeasures available.

    The D-Pad moves the aiming reticle around the screen. The player can select an icon from the HUD (including waypoints and targets) by highlighting it with the reticle and pressing B. The HUD also contains a radio, which must be answered by the player when it flashes and the wingman is trying to radio in, and a recon cam, which is sometimes used to take intelligence photos as a mission objective. Enemy targets are "locked-on" when highlighted with the reticle while an appropriate weapon is selected (for example, a missile for an air target or a bomb for a ground target), and the player can fire while locked-on with A. The lock-on is held momentarily but lost when the target moves too much out of it, which causes the weapon to miss.

    There are two difficulty levels (Easy and Hard). The game ends if the Shadow 5 or its wingman is destroyed, but the player is given the option to save the game to the console's internal memory to continue from the beginning of the last mission.

    Mission

    Dogfights are randomized, so the same footage can appear in multiple missions.

    Tomcat Alley, Stage 1-1.png

    Tomcat Alley, Stage 1-2.png

    Tomcat Alley, Stage 1-3.png

    Tomcat Alley, Stage 1-4.png

    • Tomcat Alley, Stage 1-1.png

    • Tomcat Alley, Stage 1-2.png

    • Tomcat Alley, Stage 1-3.png

    • Tomcat Alley, Stage 1-4.png

    Mission 1
    The team must intercept and destroy a bomber that is believed to possess a dangerous chemical weapon.

    Tomcat Alley, Stage 2-1.png

    Tomcat Alley, Stage 2-2.png

    Tomcat Alley, Stage 2-3.png

    Tomcat Alley, Stage 2-4.png

    • Tomcat Alley, Stage 2-1.png

    • Tomcat Alley, Stage 2-2.png

    • Tomcat Alley, Stage 2-3.png

    • Tomcat Alley, Stage 2-4.png

    Mission 2
    The team must clear the area of enemy forces and take pictures of the enemy facility with the Tomcat's recon camera.

    Tomcat Alley, Stage 3-1.png

    Tomcat Alley, Stage 3-2.png

    Tomcat Alley, Stage 3-3.png

    Tomcat Alley, Stage 3-4.png

    • Tomcat Alley, Stage 3-1.png

    • Tomcat Alley, Stage 3-2.png

    • Tomcat Alley, Stage 3-3.png

    • Tomcat Alley, Stage 3-4.png

    Mission 3
    The recon photos have discovered a railway bridge being used by the enemy to transport chemicals for their weapons program. The team is sent to destroy the bridge.

    Tomcat Alley, Stage 4-1.png

    Tomcat Alley, Stage 4-2.png

    Tomcat Alley, Stage 4-3.png

    Tomcat Alley, Stage 4-4.png

    • Tomcat Alley, Stage 4-1.png

    • Tomcat Alley, Stage 4-2.png

    • Tomcat Alley, Stage 4-3.png

    • Tomcat Alley, Stage 4-4.png

    Mission 4
    Two other Tomcats were attacked while running a reconnaissance mission over the enemy's base. The team must return to the area to take new recon photos.

    Notavailable.svg

    Rescue Mission
    If Ratchet and Buzz are shot down in the previous mission, there is a 50/50 chance that this mission will be played afterwards (rather than ending the game). In it, the Shadow 5 must provide air cover for a Blackhawk extraction team rescuing the Shadow 3's crew.

    Tomcat Alley, Stage 5-1.png

    Tomcat Alley, Stage 5-2.png

    Tomcat Alley, Stage 5-3.png

    Tomcat Alley, Stage 5-4.png

    • Tomcat Alley, Stage 5-1.png

    • Tomcat Alley, Stage 5-2.png

    • Tomcat Alley, Stage 5-3.png

    • Tomcat Alley, Stage 5-4.png

    Mission 5
    The team must destroy the chemical plant identified in the last mission.

    Tomcat Alley, Stage 6-1.png

    Tomcat Alley, Stage 6-2.png

    Tomcat Alley, Stage 6-3.png

    Tomcat Alley, Stage 6-4.png

    • Tomcat Alley, Stage 6-1.png

    • Tomcat Alley, Stage 6-2.png

    • Tomcat Alley, Stage 6-3.png

    • Tomcat Alley, Stage 6-4.png

    Mission 6
    The enemy has attacked N.A.S.T.I. headquarters. The Shadow 5 must destroy the remaining enemy resistance alone, as the Shadow 3 is unable to launch due to the damage to the facility.

    History

    Development

    A Sega Saturn version was once scheduled for 1995, but cancelled for unknown reasons. It is not thought this version got very far; it was announced shortly before the Saturn's release, and disappeared from the schedules shortly afterwards. A Mega-CD 32X version was also in preproduction[12], but never saw release either.

    Versions

    Curiously, Tomcat Alley recycles the photography from the Japanese version of After Burner III for its cover art.

    Production credits

    • Cast: Gregory Balaban, Jolie Jackunas, Mark Carlton, David L. Crowley, Diana Lee Hsu, Miguel Marcott
    • Game Design by: Sam Nicholson, John Zuur Platten, Elliot Simon Gay, Chris W. Bankston
    • Original Score & Sound Design by: Mars Lasar
    • Director of Photography: Sam Nicholson
    • Executive Producer: Chris W. Bankston
    • Engineering by: Elliot Simon Gay
    • Written by: John Zuur Platten
    • Producers: Sam Nicholson, John Zuur Platten
    • Directed by: Sam Nicholson
    Source:
    In-game credits (opening)
    TomcatAlley MCD JP SSCredits Intro.pdf
    [13]

    • Visual Effects Supervisor: Dan Schmit
    • Special Effects Supervisor: David Kuklish
    • Aerial Photography by: Clay Lacy
    • Production Coordinators: Tony Cabalu, Janette Shew
    • Production Auditor: Dorothy Duder
    • Casting by: Patrick Rush
    • Programmed by: The Code Monkeys
    • Programming: Elliot Simon Gay
    • Additional Programming: Colin Hogg, Mark Richard Kirkby
    • Graphics: Joe Lewis
    • Special Musical Appearance by: Herbie Hancock
    • Production Designer: Tom Buderwitz
    • Mechanical Effects: Michael Haase, Michael Huitron, Eric Heisler, Rocky Gonzales, John Miles, Russ Zinter
    • Conceptual Artists: Jim Chrisoulis, Robert Miller
    • Set Decorator: Billy Mitchell
    • Set Dresser: Richard Mendenhall
    • Property Master: Bill King
    • Gaffer: John Kennedy
    • Motion Control Photography: Casey Wilson
    • Camera Assistants: Joseph Clauss, Andrew Turman, Scott Smith
    • Key Grip: Jerry Vaughn
    • Grips: Michael Graef, Brad Sharbit
    • Set Construction: Ronald Record, Joshua Record
    • Script Supervisor: Christina Gunderson
    • Key Costumer: Brenna Charlesbois
    • Assistant Costumers: Molly Mitchell, Kimberly Guenther
    • Make-up Artist/Hair Stylist: Danny Mark
    • Sound Mixer: Glen Berovitz
    • Boom Operator: Brad Bryan
    • Guitars by: Emery Kyneur
    • On-Line Editor: Tony Shepherd
    • Off-Line Editor: Tim Batt
    • Digital Production/Macintosh Consultant: Randy Fugaté
    • Additional Voices: Tony Cabalu, Cyrena Vladish
    • Production Assistants: Larry Gobel, Ross Vinstein, Tina Hill, Cyrena Vladish, Susan Townsend
    • Writer's Assistant: Melinda Bell
    • Miniatures: Larry Detweiler, Ziggy Carr, Larry Addison, Joe Commando, Dana Teisch, Paul Ozzimo, Justin Kraus, Brian Ranger, Sean Frazier, Erica Loomis, Rebecca Cambruzzi, Dina Duhl, Booka Bickar, Evan Jacobs, Ted Smith
    • Painters: Rachel Kelley, Laurah Grijalva, Babette Brunelle, Paulette Fox
    • Pyrotechnics: Pete Slegle, Paul Staples
    • Computer Graphics: Rob Menapace
    • Computer Consultant: Todd Mahon
    • Computer Generated Planes by: Homer & Associates, Peter Conn, Seth Greenberg
    • "Tomcat" Stock Footage Courstesy of: Grumman Aircraft
    • "Blackhawk" Stock Footage Courtesy of: Sikorsky Aircraft
    • Aircraft Interiors Furnished by: Ernie Sheldon
    • Camera Consultant: Leon Bijou
    • Cameras Furnished by: Arriflex Corporation, Volker Bahnemann, Bill Russell
    • F-14 and MiG Model Kits Furnished by: Revell
    • Special Thanks to: Riley R. Russell
    Tomcat Alley is a trademark of Sega
    Copyright 1994 Sega
    Source:
    In-game credits
    TomcatAlley MCD JP SSCredits.pdf
    [14]

    Sega Studios
    Japanese Localization Team - AOI Advertising Promotion Inc
    • Producer: Hidomitsu Kobayashi
    • Director: Masami Higashida
    • Production Manager: Hiroko Arai, Tyomin Nakae
    • Recording Studio: Video Tech Co., Ltd.
    • Cast: Tsutomu Isobe, Osamu Kobayashi, Teseho Genda, Iomasa Kayumi, Mami Koyama, Hiroshi Isobe, Yuka Koyama, Kazunari Tanaka
    SEGA of America, Inc.
    Source:
    In-game credits (JP)
    TomcatAlley MCD JP SSCredits JP.pdf
    [15]

    Magazine articles

    Main article: Tomcat Alley/Magazine articles.

    Promotional material

    Main article: Tomcat Alley/Promotional material.

    Artwork

    Physical scans

    Mega-CD version

    Sega Retro Average 
    Publication Score Source
    60 №23, p26/27
    Sega Mega-CD
    60
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    Beep! MegaDrive (JP) NTSC-J
    63
    [16]
    Consoles + (FR)
    91
    [17]
    Computer & Video Games (UK)
    54
    [18]
    Digitiser (UK) NTSC
    55
    [19]
    Electronic Games (1992-1995) (US) NTSC-U
    100
    [20]
    Electronic Gaming Monthly (US) NTSC-U
    58
    [21]
    Famitsu (JP) NTSC-J
    60
    [22]
    Game Players (US) NTSC-U
    67
    [5]
    GamePro (US) NTSC-U
    100
    [23]
    Gamers (DE)
    53
    [24]
    GamesMaster (UK) PAL
    57
    [25]
    Game Informer (US) NTSC-U
    72
    [26]
    Hyper (AU)
    80
    [27]
    Joypad (FR) NTSC-U
    90
    [28]
    Joypad (FR) PAL
    90
    [29]
    Joypad (HU)
    88
    [30]
    MAN!AC (DE) PAL
    78
    [31]
    Mega (UK) NTSC-U
    69
    [32]
    Mega Force (FR) NTSC-U
    90
    [33]
    Mega Fun (DE) PAL
    77
    [34]
    Mega Power (UK) PAL
    90
    [35]
    MegaTech (UK) NTSC-U
    72
    [36]
    Mean Machines Sega (UK) PAL
    75
    [7]
    Player One (FR)
    86
    [37]
    Play Time (DE)
    75
    [38]
    Power Up! (UK)
    75
    [39]
    Saturn Fan (JP) NTSC-J
    66
    [40]
    Sega Magazin (DE)
    80
    [41]
    Sega Magazine (UK) PAL
    90
    [8]
    Sega News (CZ)
    90
    [42]
    Sega Power (UK) NTSC-U
    68
    [43]
    Sega Pro (UK) NTSC-U
    86
    [44]
    Sega Zone (UK) PAL
    58
    [45]
    Sega Saturn Magazine (JP) NTSC-J
    76
    [46]
    Supersonic (FR)
    80
    [47]
    The Zone (AU)The Zone (AU)
    87
    [48]
    Todo Sega (ES)
    85
    [49]
    Video Games (DE) NTSC-U
    66
    [50]
    VideoGames (US) NTSC-U
    90
    [6]
    Sega Mega-CD
    77
    Based on
    39 reviews

    Tomcat Alley

    Mega-CD, JP
    TomcatAlley MCD JP Box Back.jpgTomcatAlley MCD JP Box Front.jpg
    Cover
    TomcatAlley MCD JP Spinecard.JPG
    Spinecard
    TomcatAlley MCD JP Disc.jpg
    Disc
    Mega-CD, US
    TomcatAlley MCD US Box Back.jpgTomcatAlley MCD US Box Front.jpg
    Cover
    TomcatAlley MCD US Disc.jpg
    Disc
    Tomcatalley mcd us manual.pdf
    Manual
    Mega-CD, EU
    TomcatAlley MCD EU Box Back.jpgTomcatAlley MCD EU Box Front.jpg
    Cover
    TomcatAlley MCD EU spinecard.jpg
    Spinecard
    TomcatAlley MCD EU Disc.jpg
    Disc
    Tomcat Alley MCD EU Manual.pdf
    Manual
    Mega-CD, UK
    TomcatAlley MCD UK back.jpgNospine-small.pngTomcatAlley MCD UK front.jpg
    Cover
    TomcatAlley MCD EU Disc.jpg
    Disc
    Tomcat Alley MCD EU Manual.pdf
    Manual
    Mega-CD, FR
    TomcatAlley MCD FR Box Back.jpgTomcatAlley MCD FR Box Front.jpg
    Cover
    TomcatAlley MCD FR Disc.jpg
    Disc
    Mega-CD, DE
    TomcatAlley MCD DE Box Back.jpgTomcatAlley MCD DE Box Front.jpg
    Cover
    Mega-CD, ES
    TomcatAlley MCD ES Box Back.jpgTomcatAlley MCD ES Box Front.jpg
    Cover
    Mega-CD, PT
    TomcatAlley MCD PT front.jpg
    Cover
    Mega-CD, AU
    TomcatAlley MCD AU back.jpgNospine-small.pngTomcatAlley MCD AU front.jpg
    Cover
    Mega-CD, BR
    TomcatAlley MCD BR Box Back.jpgNospine.pngTomcatAlley MCD BR Box Front.jpg
    Cover
    SCDManualTomcatAlleyTecToy.pdf
    Manual
    Mega-CD, AS
    TomcatAlley MCD AS Box Back.jpgNospine-small.pngTomcatAlley MCD EU Box Front.jpg
    Cover
    TomcatAlley MCD AS Disc.jpg
    Disc

    PC version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Computer & Video Games (UK)
    59
    [11]
    Dimension-3 (US)
    50
    [51]
    Mean Machines Sega (UK)
    30
    [52]
    PC Gamer (UK)
    8
    [53]
    Windows PC
    37
    Based on
    4 reviews

    Tomcat Alley

    PC, US
    TomcatAlley PC US Box Back.jpgNospine.pngTomcatAlley PC US Box Front.jpg
    Cover
    PC, EU
    TomcatPC-Box-Außen.jpgNospine.pngTomcatPC-Box-Außen-Front.jpg
    Cover
    TomcatPC-CD.jpg
    Disc
    TomcatPC-Cover.jpg
    Manual
    TomcatPC-Inlay-back.jpgTomcatPC-Inlay.jpg
    Jewel Case
    TomcatPC-Cover-back.jpg
    Manual (back)

    Technical information

    Main article: Tomcat Alley/Technical information.

    External links

    References

    1. File:TomcatAlley MCD JP Box Back.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
    3. GamePro, "March 1994" (US; 1994-xx-xx), page 174
    4. https://groups.google.com/g/rec.games.video.sega/c/lncLVP7dg9Q/m/5EChs9lHAfAJ
    5. 5.0 5.1 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 40
    6. 6.0 6.1 VideoGames, "May 1994" (US; 1994-0x-xx), page 61
    7. 7.0 7.1 7.2 7.3 Mean Machines Sega, "July 1994" (UK; 1994-05-28), page 76
    8. 8.0 8.1 8.2 Sega Magazine, "June 1994" (UK; 1994-05-15), page 88
    9. Press release: 1995-11-08: Sega delivers arcade gaming action on the PC
    10. Mean Machines Sega, "April 1996" (UK; 1996-0x-xx), page 88
    11. 11.0 11.1 Computer & Video Games, "April 1996" (UK; 1996-03-14), page 58
    12. https://groups.google.com/g/atl.resumes/c/HeDxGZEBeRs/m/SufooWuB8xEJ
    13. File:TomcatAlley MCD JP SSCredits Intro.pdf
    14. File:TomcatAlley MCD JP SSCredits.pdf
    15. File:TomcatAlley MCD JP SSCredits JP.pdf
    16. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 25
    17. Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 144
    18. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 56
    19. Digitiser (UK) (1994-07-20)
    20. Electronic Games (1992-1995), "June 1994" (US; 1994-05-24), page 100
    21. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 34
    22. Famitsu, "1994-12-30" (JP; 1994-12-16), page 42
    23. GamePro, "May 1994" (US; 1994-xx-xx), page 54
    24. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 45
    25. GamesMaster, "June 1994" (UK; 1994-05-26), page 71
    26. Game Informer, "May/June 1994" (US; 1994-0x-xx), page 19
    27. Hyper, "June 1994" (AU; 1994-xx-xx), page 44
    28. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 40
    29. Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 110
    30. Joypad, "3/1994" (HU; 1994-xx-xx), page 13
    31. MAN!AC, "05/94" (DE; 1994-04-13), page 38
    32. Mega, "June 1994" (UK; 1994-05-19), page 34
    33. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 110
    34. Mega Fun, "07/94" (DE; 1994-06-22), page 40
    35. Mega Power, "May 1994" (UK; 1994-04-21), page 40
    36. MegaTech, "May 1994" (UK; 1994-04-21), page 6
    37. Player One, "Septembre 1994" (FR; 1994-0x-xx), page 48
    38. Play Time, "7/94" (DE; 1994-06-08), page 131
    39. Power Up!, "Saturday, July 30, 1994" (UK; 1994-07-30), page 1
    40. Saturn Fan, "1995 March" (JP; 1995-02-08), page 41
    41. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 22
    42. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 19
    43. Sega Power, "June 1994" (UK; 1994-04-28), page 46
    44. Sega Pro, "May 1994" (UK; 1994-04-21), page 58
    45. Sega Zone, "May 1994" (UK; 1994-04-xx), page 22
    46. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    47. Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 32
    48. The Zone (AU)The Zone (AU) "Season 1, episode 4" (1994-05-21, ) (+0:00)
    49. Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 36
    50. Video Games, "5/94" (DE; 1994-04-27), page 89
    51. Dimension-3, "Volume 1, Issue 7: December 1995" (US; 1995-xx-xx), page 30
    52. Mean Machines Sega, "April 1996" (UK; 1996-0x-xx), page 89
    53. PC Gamer, "March 1996" (UK; 1996-02-22), page 100


    Tomcat Alley

    TomcatAlley title.png

    Main page | Comparisons | Credits | Magazine articles | Video coverage | Reception | Promotional material | Technical information


    Sega Mega-CD
    Prototypes: 1994-02-10