Difference between revisions of "Super Puzzle Fighter II Turbo"

From Sega Retro

(expanded)
(→‎Gameplay: Goodies)
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The game is a "falling piece" puzzle game, similar to ''[[Puyo Puyo]]'', ''[[Baku Baku Animal]]'', or the prior Capcom arcade game ''Pnickies''. The player controls pairs of blocks ("gems" in game parlance) as they drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). The game continues until one player's field reaches the top of its fourth column (which is where all new gems first appear). That player is the loser.
 
The game is a "falling piece" puzzle game, similar to ''[[Puyo Puyo]]'', ''[[Baku Baku Animal]]'', or the prior Capcom arcade game ''Pnickies''. The player controls pairs of blocks ("gems" in game parlance) as they drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). The game continues until one player's field reaches the top of its fourth column (which is where all new gems first appear). That player is the loser.
  
Gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions. When gems are eliminated, "garbage blocks" called Counter Gems drop into the opponent's playfield. Counter Gems have a visible countdown usually starting at 5 that is reduced by one each time a new pair of gems is dropped on that board. They become normal gems when the countdown reaches zero. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so that it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem are taken out as well. Additionally, gems of the same color that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color; eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is the diamond-shaped Rainbow Gem, which eliminates all gems (normal, Power, Counter, and Crash alike) of whichever color gem it lands on. The Rainbow Gem appears every 25 pieces.
+
Gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions. When gems are eliminated, "garbage blocks" called Counter Gems drop into the opponent's playfield. Counter Gems have a visible countdown usually starting at 5 that is reduced by one each time a new pair of gems is dropped in that pit. They become normal gems when the countdown reaches zero. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so that it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem are taken out as well. When gems are eliminated, surrounding gems fall under the effect of gravity.
  
Similar to ''[[Puyo Puyo 2]]'', a player can counter and negate garbage being sent by the opponent with chains of their own (called Garbage Countering). This can also be used to send garbage back to the opponent, known as Garbage Overflow.
+
Gems of the same color form squares or rectangles (of at least two blocks tall and wide) in the pit when placed adjacent to each other, called Power Gems. Eliminating Power Gems as part of a combo increases the number of Counter Gems that would otherwise appear in the opponent's pit. The only other type of piece to appear is the diamond-shaped Rainbow Gem, which eliminates all gems (normal, Power, Counter, and Crash alike) of whichever color gem it lands on. The Rainbow Gem appears every 25 pieces.
 +
 
 +
A warning indicator appears at the top of the screen for the player that is about to receive Counter Gems after placing the next piece, depending on the number of Counter Gems that are about to drop: "Caution" means that 1-10 gems, "Warning" means 11-30 gems, and "Danger" means 31 or more gems. When this indicator is shown, the player is in defense mode, meaning that every two Counter Gems that the player sends to the opponent are used to negate a single Counter Gem that is being sent by the opponent. Any additional Counter Gems in excess of this are sent to the opponent in a one-to-one ratio, as usual.
  
 
During the game, super deformed versions of various characters from Capcom's two main fighting game series (''[[:Category:Street Fighter|Street Fighter]]'' and ''[[:Category:Darkstalkers|Darkstalkers]]'') act out a comical battle based on how the game is going. Every time a player sends Counter Gems to their opponent, their character performs a fighting game action: a taunt for 1-11 gems, a special move for 18-23 gems, and a Super Combo for 30 or more gems. These animations, however, are purely cosmetic and have no actual bearing on the gameplay other than to indicate the magnitude of the counters. Counter Gems fall on opponents in a predetermined pattern depending on the character that sent them.
 
During the game, super deformed versions of various characters from Capcom's two main fighting game series (''[[:Category:Street Fighter|Street Fighter]]'' and ''[[:Category:Darkstalkers|Darkstalkers]]'') act out a comical battle based on how the game is going. Every time a player sends Counter Gems to their opponent, their character performs a fighting game action: a taunt for 1-11 gems, a special move for 18-23 gems, and a Super Combo for 30 or more gems. These animations, however, are purely cosmetic and have no actual bearing on the gameplay other than to indicate the magnitude of the counters. Counter Gems fall on opponents in a predetermined pattern depending on the character that sent them.
  
Pieces are moved with {{left}} and {{right}}. They are rotated clockwise with {{B}} and counterclockwise with {{A}}. Pieces can be dropped more quickly with {{down}}. The character can taunt once per round with {{C}}.
+
Pieces are moved with {{left}} and {{right}}. They are rotated clockwise with {{B}} and counterclockwise with {{A}}. If pieces do not have enough room to rotate, the positions of the gems can still be swapped. Pieces can be dropped more quickly with {{down}}. The character can taunt once per round with {{C}}.
  
 
Both the Saturn and the Dreamcast versions of the game have an Arcade Mode and a Versus Mode. The Arcade Mode is a single-player mode where the player chooses any character and plays against computer-controlled opponents of increasing difficulty. On Easy difficulty, the player only faces three opponents; on Normal or Hard difficulty, the player faces eight opponents, ending with a fight against the final boss Akuma. The Versus Mode is a two-player mode where each player chooses a character and a power level (from 1 to 5) and compete against each other. By default, matches are a single round in the Arcade Mode and the best of three rounds in the Versus Mode.
 
Both the Saturn and the Dreamcast versions of the game have an Arcade Mode and a Versus Mode. The Arcade Mode is a single-player mode where the player chooses any character and plays against computer-controlled opponents of increasing difficulty. On Easy difficulty, the player only faces three opponents; on Normal or Hard difficulty, the player faces eight opponents, ending with a fight against the final boss Akuma. The Versus Mode is a two-player mode where each player chooses a character and a power level (from 1 to 5) and compete against each other. By default, matches are a single round in the Arcade Mode and the best of three rounds in the Versus Mode.
  
The Saturn version additionally has a Street Puzzle Mode. This is a single-player mode where the player can compete in matches to win prizes. After selecting a character, the player chooses a prize to play for. After winning a prize, a Goodies item appears on the main menu that explains how to use all of the acquired prizes. The game saves all won prizes to the Saturn's internal memory.
+
The Saturn version additionally has a Street Puzzle Mode. This is a single-player mode where the player can compete in matches to win prizes. After selecting a character, the player chooses one of six prizes to play for. Prizes are defended by different characters, in increasing difficulty, and can be attempted in any order. Prizes include alternative colors for each character, music and sound effects for the sound test, codes for secret characters, and the Master Arcade Mode (which is the same as the Arcade Mode except the player can no longer negate Counter Gems). After winning a prize, a Goodies item appears on the main menu. The game saves all won prizes to the Saturn's internal memory.
  
 
The Dreamcast version adds three separate modes: X-Mode, Y-Mode, and Z-Mode. Whereas X-mode is the original version of the core game, Y-Mode and Z-Mode have more drastic gameplay changes. Y-Mode makes the gems break as soon as three or more are aligned in a row, column, or diagonally, like in ''[[Columns]]'', whereas Z-mode makes lines of gems rise up from the bottom of the screen, and the player controls a 2x2 square cursor, with which they rotate already-placed pieces, similarly to ''Tetris Attack''.
 
The Dreamcast version adds three separate modes: X-Mode, Y-Mode, and Z-Mode. Whereas X-mode is the original version of the core game, Y-Mode and Z-Mode have more drastic gameplay changes. Y-Mode makes the gems break as soon as three or more are aligned in a row, column, or diagonally, like in ''[[Columns]]'', whereas Z-mode makes lines of gems rise up from the bottom of the screen, and the player controls a 2x2 square cursor, with which they rotate already-placed pieces, similarly to ''Tetris Attack''.
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| info1=''Street Fighter''
 
| info1=''Street Fighter''
 
| desc=A martial arts expert who searches the world for stronger opponents.
 
| desc=A martial arts expert who searches the world for stronger opponents.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Sakura {{!}}{{!}} Special color 2 of Sakura
 +
{{!}}-
 +
{{!}} Ken {{!}}{{!}} Music collection of Ken
 +
{{!}}-
 +
{{!}} Donovan {{!}}{{!}} Special color 1 of Donovan
 +
{{!}}-
 +
{{!}} Akuma {{!}}{{!}} Code for the hidden character Akuma
 +
{{!}}-
 +
{{!}} Chun-Li {{!}}{{!}} Special color 1 of Chun-Li
 +
{{!}}-
 +
{{!}} Ryu {{!}}{{!}} Master Arcade Mode
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1=''Street Fighter II''
 
| info1=''Street Fighter II''
 
| desc=An Interpol officer who is investigating the disappearance of her father.
 
| desc=An Interpol officer who is investigating the disappearance of her father.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Felicia {{!}}{{!}} Voice collection of Felicia
 +
{{!}}-
 +
{{!}} Donovan {{!}}{{!}} Music collection of Donovon
 +
{{!}}-
 +
{{!}} Ken {{!}}{{!}} Special color 2 of Ken
 +
{{!}}-
 +
{{!}} Hsien-Ko {{!}}{{!}} Special win icon of Hsien-Ko
 +
{{!}}-
 +
{{!}} Sakura {{!}}{{!}} Special color 1 of Sakura
 +
{{!}}-
 +
{{!}} Chun-Li {{!}}{{!}} Illustration Collection
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| info1=''Street Fighter Alpha 2''
 
| info1=''Street Fighter Alpha 2''
 
| desc=An athletic high school student who idolizes Ryu.
 
| desc=An athletic high school student who idolizes Ryu.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Chun-Li {{!}}{{!}} Special color 2 of Chun-Li
 +
{{!}}-
 +
{{!}} Felicia {{!}}{{!}} Special win icon of Felicia
 +
{{!}}-
 +
{{!}} Sakura {{!}}{{!}} Sakura's song, "I Want You to Know"
 +
{{!}}-
 +
{{!}} Morrigan {{!}}{{!}} Special color 1 of Morrigan
 +
{{!}}-
 +
{{!}} Ryu {{!}}{{!}} Voice collection of Ryu
 +
{{!}}-
 +
{{!}} Hsien-Ko {{!}}{{!}} Music collection of Hsien-Ko
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 109: Line 159:
 
| info1=''Street Fighter''
 
| info1=''Street Fighter''
 
| desc=Ryu's training partner and rival who wants to prove that he is the world's strongest warrior.
 
| desc=Ryu's training partner and rival who wants to prove that he is the world's strongest warrior.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Ryu {{!}}{{!}} Special win icon of Ryu
 +
{{!}}-
 +
{{!}} Hsien-Ko {{!}}{{!}} Special color 1 of Hsien-Ko
 +
{{!}}-
 +
{{!}} Morrigan {{!}}{{!}} Special win icon of Morrigan
 +
{{!}}-
 +
{{!}} Donovan {{!}}{{!}} Voice collection of Donovan
 +
{{!}}-
 +
{{!}} Felicia {{!}}{{!}} Special color 1 of Felicia
 +
{{!}}-
 +
{{!}} Sakura {{!}}{{!}} Voice collection of Sakura
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 117: Line 183:
 
| info1=''Darkstalkers''
 
| info1=''Darkstalkers''
 
| desc=A beautiful succubus who is enamored with the human world.
 
| desc=A beautiful succubus who is enamored with the human world.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Ken {{!}}{{!}} Special win icon of Ken
 +
{{!}}-
 +
{{!}} Devilot {{!}}{{!}} Code for the hidden character Devilot
 +
{{!}}-
 +
{{!}} Ryu {{!}}{{!}} Music collection of Ryu
 +
{{!}}-
 +
{{!}} Felicia {{!}}{{!}} Special color 2 of Felicia
 +
{{!}}-
 +
{{!}} Chun-Li {{!}}{{!}} Voice collection of Chun-Li
 +
{{!}}-
 +
{{!}} Morrigan {{!}}{{!}} Voice collection of Morrigan
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 125: Line 207:
 
| info1=''Night Warriors''
 
| info1=''Night Warriors''
 
| desc=A Chinese ghost who, along with her sister Mei-Ling (Lin-Lin), is trying to free the spirit of her mother.
 
| desc=A Chinese ghost who, along with her sister Mei-Ling (Lin-Lin), is trying to free the spirit of her mother.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Hsien-Ko {{!}}{{!}} S.E. Collection
 +
{{!}}-
 +
{{!}} Chun-Li {{!}}{{!}} Special win icon of Chun-Li
 +
{{!}}-
 +
{{!}} Sakura {{!}}{{!}} Music collection of Sakura
 +
{{!}}-
 +
{{!}} Donovan {{!}}{{!}} Special win icon of Donovan
 +
{{!}}-
 +
{{!}} Morrigan {{!}}{{!}} Special color 2 of Morrigan
 +
{{!}}-
 +
{{!}} Felicia {{!}}{{!}} Music collection of Felicia
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 133: Line 231:
 
| info1=''Night Warriors''
 
| info1=''Night Warriors''
 
| desc=A Dark Hunter who watches over the young orphan Anita.
 
| desc=A Dark Hunter who watches over the young orphan Anita.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Donovan {{!}}{{!}} Special color 2 of Donovan
 +
{{!}}-
 +
{{!}} Sakura {{!}}{{!}} Special win icon of Sakura
 +
{{!}}-
 +
{{!}} Hsien-Ko {{!}}{{!}} Voice collection of Hsien-Ko
 +
{{!}}-
 +
{{!}} Ken {{!}}{{!}} Special color 1 of Ken
 +
{{!}}-
 +
{{!}} Dan {{!}}{{!}} Code for the hidden character Dan
 +
{{!}}-
 +
{{!}} Ryu {{!}}{{!}} Special color 2 of Ryu
 +
{{!}}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 141: Line 255:
 
| info1=''Darkstalkers''
 
| info1=''Darkstalkers''
 
| desc=A friendly catwoman who wants to be a musical star.
 
| desc=A friendly catwoman who wants to be a musical star.
 +
{{{!}}
 +
{{!}}+ Street Puzzle Mode Goodies
 +
! Opponent !! Unlock
 +
{{!}}-
 +
{{!}} Felicia {{!}}{{!}} Intermission Demo Collection
 +
{{!}}-
 +
{{!}} Morrigan {{!}}{{!}} Music collection of Morrigan
 +
{{!}}-
 +
{{!}} Hsien-Ko {{!}}{{!}} Special color 2 of Hsien-Ko
 +
{{!}}-
 +
{{!}} Chun-Li {{!}}{{!}} Music collection of Chun-Li
 +
{{!}}-
 +
{{!}} Ryu {{!}}{{!}} Special color 1 of Ryu
 +
{{!}}-
 +
{{!}} Ken {{!}}{{!}} Voice collection of Ken
 +
{{!}}}
 
}}
 
}}
 
}}
 
}}

Revision as of 15:38, 22 July 2023

n/a

  • Sega Saturn
    NTSC-U
  • Sega Saturn
    NTSC-J
  • Sega Saturn
    PAL
  • Sega Dreamcast
    NTSC-J

SuperPuzzleFighterII title.png

SuperPuzzleFighterIIX Saturn JP Title.png

Notavailable.svg

SPF2X DC JP Title.png

Super Puzzle Fighter II Turbo
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom
Sega Saturn
Virgin Interactive Entertainment (Europe)
Developer:
Original system(s): Capcom CPS-2
Sound driver:
Sega Saturn
SCSP/CD-DA (2 tracks)
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit
Genre: Puzzle[1][2][3][4][5]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (5,974)5,800e[6] T-1213G
Sega Rating: All Ages
Sega Saturn
US
T-1215H
ESRB: Kids to Adults
Sega Saturn
EU
T-7030H-50
ELSPA: 3+ OK
Sega Saturn
DE
T-7030H-50
USK: 6
Sega Saturn
PT
Sega Saturn
UK
£29.9929.99[8] T-7030H-50
ELSPA: 3+ OK
Sega Saturn
PL
Sega Saturn
AU
Sega Dreamcast
JP
¥3,800 (3,990)3,800e[4] T-1250M
Sega Rating: All Ages
Non-Sega versions

Super Puzzle Fighter II Turbo, known as Super Puzzle Fighter II X (スーパーパズルファイターⅡX) in Japan, is a puzzle game developed and published by Capcom. It was brought to the Sega Saturn in 1996.

Despite its name there was never a "Super Puzzle Fighter 1." The name is a play on Capcom's earlier game, Super Street Fighter II Turbo.

Gameplay

Super Puzzle Fighter II Turbo, Character Select.png

Character select

Super Puzzle Fighter II Turbo, Gameplay.png

Gameplay

The game is a "falling piece" puzzle game, similar to Puyo Puyo, Baku Baku Animal, or the prior Capcom arcade game Pnickies. The player controls pairs of blocks ("gems" in game parlance) as they drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). The game continues until one player's field reaches the top of its fourth column (which is where all new gems first appear). That player is the loser.

Gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions. When gems are eliminated, "garbage blocks" called Counter Gems drop into the opponent's playfield. Counter Gems have a visible countdown usually starting at 5 that is reduced by one each time a new pair of gems is dropped in that pit. They become normal gems when the countdown reaches zero. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so that it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem are taken out as well. When gems are eliminated, surrounding gems fall under the effect of gravity.

Gems of the same color form squares or rectangles (of at least two blocks tall and wide) in the pit when placed adjacent to each other, called Power Gems. Eliminating Power Gems as part of a combo increases the number of Counter Gems that would otherwise appear in the opponent's pit. The only other type of piece to appear is the diamond-shaped Rainbow Gem, which eliminates all gems (normal, Power, Counter, and Crash alike) of whichever color gem it lands on. The Rainbow Gem appears every 25 pieces.

A warning indicator appears at the top of the screen for the player that is about to receive Counter Gems after placing the next piece, depending on the number of Counter Gems that are about to drop: "Caution" means that 1-10 gems, "Warning" means 11-30 gems, and "Danger" means 31 or more gems. When this indicator is shown, the player is in defense mode, meaning that every two Counter Gems that the player sends to the opponent are used to negate a single Counter Gem that is being sent by the opponent. Any additional Counter Gems in excess of this are sent to the opponent in a one-to-one ratio, as usual.

During the game, super deformed versions of various characters from Capcom's two main fighting game series (Street Fighter and Darkstalkers) act out a comical battle based on how the game is going. Every time a player sends Counter Gems to their opponent, their character performs a fighting game action: a taunt for 1-11 gems, a special move for 18-23 gems, and a Super Combo for 30 or more gems. These animations, however, are purely cosmetic and have no actual bearing on the gameplay other than to indicate the magnitude of the counters. Counter Gems fall on opponents in a predetermined pattern depending on the character that sent them.

Pieces are moved with Left and Right. They are rotated clockwise with B and counterclockwise with A. If pieces do not have enough room to rotate, the positions of the gems can still be swapped. Pieces can be dropped more quickly with Down. The character can taunt once per round with C.

Both the Saturn and the Dreamcast versions of the game have an Arcade Mode and a Versus Mode. The Arcade Mode is a single-player mode where the player chooses any character and plays against computer-controlled opponents of increasing difficulty. On Easy difficulty, the player only faces three opponents; on Normal or Hard difficulty, the player faces eight opponents, ending with a fight against the final boss Akuma. The Versus Mode is a two-player mode where each player chooses a character and a power level (from 1 to 5) and compete against each other. By default, matches are a single round in the Arcade Mode and the best of three rounds in the Versus Mode.

The Saturn version additionally has a Street Puzzle Mode. This is a single-player mode where the player can compete in matches to win prizes. After selecting a character, the player chooses one of six prizes to play for. Prizes are defended by different characters, in increasing difficulty, and can be attempted in any order. Prizes include alternative colors for each character, music and sound effects for the sound test, codes for secret characters, and the Master Arcade Mode (which is the same as the Arcade Mode except the player can no longer negate Counter Gems). After winning a prize, a Goodies item appears on the main menu. The game saves all won prizes to the Saturn's internal memory.

The Dreamcast version adds three separate modes: X-Mode, Y-Mode, and Z-Mode. Whereas X-mode is the original version of the core game, Y-Mode and Z-Mode have more drastic gameplay changes. Y-Mode makes the gems break as soon as three or more are aligned in a row, column, or diagonally, like in Columns, whereas Z-mode makes lines of gems rise up from the bottom of the screen, and the player controls a 2x2 square cursor, with which they rotate already-placed pieces, similarly to Tetris Attack.

Characters

Characters are mostly taken from the Street Fighter Alpha and the Darkstalkers games, with most Street Fighter II characters missing. Though characters from both series appear in the game, they are not controllable by the player, acting solely as avatars.

Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Ryu
Originally appeared in:
Street Fighter
A martial arts expert who searches the world for stronger opponents.
Street Puzzle Mode Goodies
Opponent Unlock
Sakura Special color 2 of Sakura
Ken Music collection of Ken
Donovan Special color 1 of Donovan
Akuma Code for the hidden character Akuma
Chun-Li Special color 1 of Chun-Li
Ryu Master Arcade Mode
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Chun-Li
Originally appeared in:
Street Fighter II
An Interpol officer who is investigating the disappearance of her father.
Street Puzzle Mode Goodies
Opponent Unlock
Felicia Voice collection of Felicia
Donovan Music collection of Donovon
Ken Special color 2 of Ken
Hsien-Ko Special win icon of Hsien-Ko
Sakura Special color 1 of Sakura
Chun-Li Illustration Collection
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Sakura
Originally appeared in:
Street Fighter Alpha 2
An athletic high school student who idolizes Ryu.
Street Puzzle Mode Goodies
Opponent Unlock
Chun-Li Special color 2 of Chun-Li
Felicia Special win icon of Felicia
Sakura Sakura's song, "I Want You to Know"
Morrigan Special color 1 of Morrigan
Ryu Voice collection of Ryu
Hsien-Ko Music collection of Hsien-Ko
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Ken
Originally appeared in:
Street Fighter
Ryu's training partner and rival who wants to prove that he is the world's strongest warrior.
Street Puzzle Mode Goodies
Opponent Unlock
Ryu Special win icon of Ryu
Hsien-Ko Special color 1 of Hsien-Ko
Morrigan Special win icon of Morrigan
Donovan Voice collection of Donovan
Felicia Special color 1 of Felicia
Sakura Voice collection of Sakura
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Morrigan
Originally appeared in:
Darkstalkers
A beautiful succubus who is enamored with the human world.
Street Puzzle Mode Goodies
Opponent Unlock
Ken Special win icon of Ken
Devilot Code for the hidden character Devilot
Ryu Music collection of Ryu
Felicia Special color 2 of Felicia
Chun-Li Voice collection of Chun-Li
Morrigan Voice collection of Morrigan
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Hsien-Ko (Lei-Lei)
Originally appeared in:
Night Warriors
A Chinese ghost who, along with her sister Mei-Ling (Lin-Lin), is trying to free the spirit of her mother.
Street Puzzle Mode Goodies
Opponent Unlock
Hsien-Ko S.E. Collection
Chun-Li Special win icon of Chun-Li
Sakura Music collection of Sakura
Donovan Special win icon of Donovan
Morrigan Special color 2 of Morrigan
Felicia Music collection of Felicia
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Donovan
Originally appeared in:
Night Warriors
A Dark Hunter who watches over the young orphan Anita.
Street Puzzle Mode Goodies
Opponent Unlock
Donovan Special color 2 of Donovan
Sakura Special win icon of Sakura
Hsien-Ko Voice collection of Hsien-Ko
Ken Special color 1 of Ken
Dan Code for the hidden character Dan
Ryu Special color 2 of Ryu
Super Puzzle Fighter II Turbo, Characters.png
Super Puzzle Fighter II Turbo, Counter Gems.png
Felicia
Originally appeared in:
Darkstalkers
A friendly catwoman who wants to be a musical star.
Street Puzzle Mode Goodies
Opponent Unlock
Felicia Intermission Demo Collection
Morrigan Music collection of Morrigan
Hsien-Ko Special color 2 of Hsien-Ko
Chun-Li Music collection of Chun-Li
Ryu Special color 1 of Ryu
Ken Voice collection of Ken

Hidden

Super Puzzle Fighter II Turbo, Characters.png
Dan
Originally appeared in:
Street Fighter Alpha
The game's instructor, tournament host, and "sensei."
Super Puzzle Fighter II Turbo, Characters.png
Akuma (Gouki)
Originally appeared in:
Super Street Fighter II Turbo
The arch-enemy of both Ryu and Ken, as well as the final boss.
Super Puzzle Fighter II Turbo, Characters.png
Devilotte
Originally appeared in:
Cyberbots
A hidden boss and playable character who is a tyrannical princess assisted by two lackies named Xavier and Jigokuu Daishi.
Anita
Originally appeared in:
Night Warriors
A young girl who accompanies Donovan wherever he goes.
Mei-Ling (Lin-Lin)
Originally appeared in:
Night Warriors
Hsien-Ko's twin sister who is actually the talisman on her hat.

History

Legacy

A fighting game spin-off, called Pocket Fighter, was released in 1997 and ported to the Saturn and the PlayStation the following year.

A high-definition remake called Super Puzzle Fighter II Turbo HD Remix was released for the Xbox 360 and PlayStation 3 in 2007. It was made backwards compatible on Xbox One in June 2019.

A successor, Puzzle Fighter, was released for mobile devices in 2017.

Super Puzzle Fighter II Turbo was included as a part of the Capcom Fighting Collection and Capcom Arcade 2nd Stadium compilations on PlayStation 4, Xbox One, Nintendo Switch, and PC in 2022.

Versions

In addition to the Saturn port, the game was brought to the Sega Dreamcast in 2001 for Capcom's Matching Service. This version was not released outside of Japan.

Localised names

Also known as
Language Localised Name English Translation
English Super Puzzle Fighter II Turbo Super Puzzle Fighter II Turbo
English (US) Super Puzzle Fighter II Turbo Super Puzzle Fighter II Turbo
Japanese スーパーパズルファイターⅡX Super Puzzle Fighter II X

Production credits

Saturn version

Arcade Staff
  • Game Design: Murasaki Umagoyasi, Spp Iorya
  • Programmer: Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirty Beret
  • Scroll Design: Nissui, Iwai, Meiko.K, Saru, Akemi Hisoya, Ojiji, S.Kuwatch, Takky, Konsutantinkun, Hiro
  • Character Design: Edayan, Goidanokei
  • Object Design: Masarusan N, Ino, Aska
  • Sound Design: Hiroaki "X68K" Kondo
  • Sound Assist: Satoshi Ise
  • Music Composer & Arrangement: Tatsuro- Suzuki, Isao Ave, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Anarchy "Takapon"
  • Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
  • Special Thanks: Shoei, Mucchi, Sakomizu, P2, Takuya Shiraiwa, Saki, Chiaki.S, Ohko!, Erik Suzuki, Matt Taylor
  • Executive Producer: Noritaka Funamizu
  • Producer: Saddy
  • Theme Song of Sakura
    • Vocal & Chorus: Sakura Kasugano (Yuko Sasamoto)
    • Guitar: Hiroyuki Taneda
    • Chorus: Akari Kaida
    • Compose & Words: Tatsuro- Suzuki
    • Arrange: Masato Koda
  • Engineer: Koji Tsujii
  • Assistant Engineer: Takashi Shinbori
  • Special Thanks: Arts Vision, Idea Sound, Sol Studio
Consumer Staff
  • Game Design: Spp Iorya, Kanetaka
  • Character: Ryugo
  • Programmer:
    • System Main: Takayuki Umezu
    • Object Trans: Shimitan
    • Game Main: Kazuhiro Tsuchiya
    • Player & Gem: Koji Hasunuma
    • Select & Street Mode: Tsuyoshi Misawa
    • Scroll: Tsutomu Terada
  • Sound Design: Hiroaki "X68K" Kondo, Moe・T
  • Music: Masato Koda, Tatsuro- Suzuki
  • Marketer: Hironobu Takeshita, Kunio Funahara, Mayumi Ohta
  • Special Thanks: Murasaki Umagoyasi, Masarusan N, Ino, Hiroko, Mucchi, Takashi Hashimoto, Yasuhiro Yanagi, S.Okamura, Hisashi Kuramoto, Syuichiro Chiboshi, Hideki Tada, Akihiro Kashimoto, And Capcom All Staff
  • General Producer: Noritaka Funamizu
  • Producer: Bamboo
  • Presented by: Capcom
Source:
In-game credits
SPF2T Saturn JP SSEnding.pdf
[9]

Dreamcast version (for Matching Service)

  • Producer: Noritaka Funamizu, Yoshihiro Sudou
  • Planner: Hideaki Itsuno, Buruma Kozy
  • Programmer: Nobuaki Minomiya, Hisashi Kuramoto, Teruaki Hirokado, Kumiko Morita
  • Scroll Design: Asae.N
  • Sound: Hiroaki Kondo
  • Music: Yuko Takehara Type-R
  • Instruction Card Design: A.Iwasaki
  • Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin., Jun Matsumoto
  • Voice: Kae Araki, Tetsuya Iwanaga, Yuko Sasamoto, Yayoi Jinguji, Tomomichi Nishimura, Souichiro Hoshi, Osamu Hosoi, Yuko Miyamura
  • Special Thanks: Wakana.N, Seg.Meg, Micchi.K, Takuji Mishima, and All Capcom Staff
  • General Producer: Noritaka Funamizu, Yoshiki Okamoto
  • Presented by: Capcom
Source:
In-game credits

Magazine articles

Main article: Super Puzzle Fighter II Turbo/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #91: "February 1997" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-21: "1996-21 (1996-12-13)" (1996-11-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1996-22: "1996-22 (1996-12-27)" (1996-12-13)
Logo-pdf.svg

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR) NTSC-J
80
[10]
Computer & Video Games (UK)
75
[8]
Electronic Gaming Monthly (US) NTSC-U
74
[11]
Famitsu (JP) NTSC-J
53
[12]
GamePro (US) NTSC-U
90
[13]
Level (TR)
75
[14]
MAN!AC (DE) NTSC-J
81
[15]
MAN!AC (DE) PAL
81
[16]
Mega Fun (DE) NTSC-J
69
[17]
Mean Machines Sega (UK) NTSC
87
[18]
neXt Level (DE) PAL
90
[19]
Saturn Fan (JP) NTSC-J
76
[20]
Saturn Fan (JP) NTSC-J
74
[21]
Saturn+ (UK)
93
[22]
Saturn Power (UK)
81
[23]
Sega Magazin (DE) PAL
69
[24]
Sega Saturn Magazine (UK) PAL
86
[25]
Sega Saturn Magazine (JP) NTSC-J
73
[26]
Sega Saturn Magazine (JP) NTSC-J
82
[27]
Sega Saturn
78
Based on
19 reviews

Super Puzzle Fighter II Turbo

Saturn, JP
SPF2T Saturn JP Box Back.jpgSPF2T Saturn JP Box Front.jpg
Cover
SPuzzleFighterIIXSaturnJPSpine.jpg
Spinecard
SuperPuzzleFighterIITurbo Saturn JP Disc.jpg
Disc
Saturn, US
SPF2T Sat US backcover.jpgSPF2T Saturn US Box Front.jpg
Cover
Superpuzzlefighter sat us manual.pdf
Manual
Saturn, EU
SPF2T Saturn EU Box.jpg
Cover
SPF2T Saturn EU Disc.jpg
Disc
Saturn, PT

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Dorimaga (JP) NTSC-J
77
[28]
Dorimaga (JP) NTSC-J
76
[29]
Famitsu (JP) NTSC-J
68
[30]
Sega Dreamcast
74
Based on
3 reviews

Super Puzzle Fighter II Turbo

Dreamcast, JP
SPF2T DC JP Box Back.jpgSPF2T DC JP Box Front.jpg
Cover
SPF2T DC JP Spine.jpg
Spinecard
SPF2T DC JP Disc.jpg
Disc

Technical information

Main article: Super Puzzle Fighter II Turbo/Technical information.

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. File:SPF2T Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. File:SPF2T DC JP Box Back.jpg
  4. 4.0 4.1 4.2 http://sega.jp/dc/010711/ (Wayback Machine: 2014-08-04 02:31)
  5. https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
  6. Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 12
  7. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  8. 8.0 8.1 8.2 Computer & Video Games, "May 1997" (UK; 1997-04-11), page 80
  9. File:SPF2T Saturn JP SSEnding.pdf
  10. Ação Games, "Março 1997" (BR; 1997-xx-xx), page 9
  11. Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 57
  12. Famitsu, "1996-12-13" (JP; 1996-11-29), page 1
  13. GamePro, "May 1997" (US; 1997-xx-xx), page 97
  14. Level, "9/97" (TR; 1997-xx-xx), page 1
  15. MAN!AC, "02/97" (DE; 1997-01-08), page 55
  16. MAN!AC, "04/97" (DE; 1997-03-12), page 76
  17. Mega Fun, "03/97" (DE; 1997-02-05), page 89
  18. Mean Machines Sega, "March 1997" (UK; 1997-01-29), page 76
  19. neXt Level, "März 1997" (DE; 1997-02-21), page 70
  20. Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 184
  21. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
  22. Saturn+, "Issue 6" (UK; 1997-02-27), page 5
  23. Saturn Power, "June 1997" (UK; 1997-xx-xx), page 70
  24. Sega Magazin, "Juni 1997" (DE; 1997-05-14), page 67
  25. Sega Saturn Magazine, "May 1997" (UK; 1997-04-12), page 64
  26. Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 270
  27. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  28. Dorimaga, "2001-04 (2001-07-13)" (JP; 2001-06-22), page 32
  29. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  30. Famitsu, "2001-07-13" (JP; 2001-06-29), page 30


Super Puzzle Fighter II Turbo

SuperPuzzleFighterII title.png

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)