Difference between revisions of "Marvel vs. Capcom 2: New Age of Heroes"
From Sega Retro
(stages, assist types) |
(→Gameplay: character descriptions) |
||
Line 61: | Line 61: | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | {{ScreenThumb|Marvel vs Capcom 2 DC, Full Character Select.png|width=200|Character select}} | ||
− | ''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the [[GD-ROM]]-based NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version features online play through Capcom's [[Matching Service]] network, though only for the Japanese version. | + | ''Marvel vs. Capcom 2: New Age of Heroes'' is the fourth installment in the ''Marvel vs. Capcom'' series of tag team fighting games. It is Capcom's first 2D fighting game since the original ''Street Fighter'' not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the [[GD-ROM]]-based NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version features online play through Capcom's [[Matching Service]] network, though only for the Japanese version. |
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner. | Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner. | ||
− | The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from ''[[Marvel vs. Capcom: Clash of Super Heroes]]'', the game reintroduces a similar system to ''[[Marvel Super Heroes vs. Street Fighter]]'', where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or | + | The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from ''[[Marvel vs. Capcom: Clash of Super Heroes]]'', the game reintroduces a similar system to ''[[Marvel Super Heroes vs. Street Fighter]]'', where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or Heal Type). |
Characters move with {{left}} and {{right}}. They dash with {{right}} {{right}} (or {{X}}+{{Y}}) and backstep with {{left}} {{left}} (or {{left}}+{{X}}+{{Y}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}}. They crouch with {{down}}. Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with {{X}} (light) and {{Y}} (hard) and kicks are done with {{A}} (light) and {{B}} (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button. | Characters move with {{left}} and {{right}}. They dash with {{right}} {{right}} (or {{X}}+{{Y}}) and backstep with {{left}} {{left}} (or {{left}}+{{X}}+{{Y}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}}. They crouch with {{down}}. Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with {{X}} (light) and {{Y}} (hard) and kicks are done with {{A}} (light) and {{B}} (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button. | ||
Line 79: | Line 79: | ||
Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{left}} {{downleft}} {{down}} (or {{right}} {{downright}} {{down}} if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons ({{L}}+{{R}} by default) simultaneously. This costs two levels of the gauge. | Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{left}} {{downleft}} {{down}} (or {{right}} {{downright}} {{down}} if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons ({{L}}+{{R}} by default) simultaneously. This costs two levels of the gauge. | ||
− | Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again. | + | Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with {{QCF}} (or {{QCB}} if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again. |
===Modes=== | ===Modes=== | ||
Line 95: | Line 95: | ||
*'''Balance Type:''' A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter. | *'''Balance Type:''' A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter. | ||
*'''Capture Type:''' A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon. | *'''Capture Type:''' A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon. | ||
− | *'''Dash Type:''' An | + | *'''Dash Type:''' An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken. |
*'''Enhance Type:''' A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-up Fruit and Ruby Heart's Power-up Orb. | *'''Enhance Type:''' A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-up Fruit and Ruby Heart's Power-up Orb. | ||
− | *'''Expansion Type:''' An attack | + | *'''Expansion Type:''' An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku. |
− | *'''Ground Type:''' An attack that covers a | + | *'''Ground Type:''' An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo. |
*'''Heal Type:''' A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-up Fruit, Jill's Life-up, and SonSon's Life-up Peach. | *'''Heal Type:''' A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-up Fruit, Jill's Life-up, and SonSon's Life-up Peach. | ||
*'''Launcher Type:''' A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut. | *'''Launcher Type:''' A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut. | ||
Line 251: | Line 251: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Blackheart | + | | desc=Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{button|text=LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{button|text=HP}}, Blackheart fires the blast at a diagonal upward angle.}} | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{button|text=LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{button|text=HP}}, Blackheart fires the blast at a diagonal upward angle.}} | ||
Line 271: | Line 271: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=Cable | + | | desc=Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gun Fire | {{button|text=HP}} | Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.}} | {{MoveListRow | Gun Fire | {{button|text=HP}} | Cable shoots his handgun, up to four times in a row. He shoots it at an upward angle when crouched. When performed in midair, he only shoots his gun once.}} | ||
Line 293: | Line 293: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Captain America | + | | desc=Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{button|text=LP}} and at an upward angle with {{button|text=HP}}. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. He throws it straight ahead with {{button|text=LP}} and at an upward angle with {{button|text=HP}}. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} | ||
Line 317: | Line 317: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Colossus | + | | desc=Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | {{MoveListRow | Giant Swing | {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | ||
Line 335: | Line 335: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Cyclops | + | | desc=Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Optic Bullet | {{button|text=HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | {{MoveListRow | Optic Bullet | {{button|text=HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} | ||
Line 360: | Line 360: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Doctor Doom | + | | desc=Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Laser Gun | {{button|text=HP}} in midair | Dr. Doom shoots his laser gun across the screen.}} | {{MoveListRow | Laser Gun | {{button|text=HP}} in midair | Dr. Doom shoots his laser gun across the screen.}} | ||
Line 373: | Line 373: | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Electric Cage | {{QCF}} + both {{punch}} simultaneously | Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.}} | {{MoveListRow | Electric Cage | {{QCF}} + both {{punch}} simultaneously | Dr. Doom throws an energy ball across the screen that grabs and electrocutes his opponent on contact.}} | ||
− | {{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly | + | {{MoveListRow | Sphere Flame | {{QCF}} + both {{kick}} simultaneously | Dr. Doom shoots a large fireball directly upward, which carries his opponent into the air and hits multiple times if it connects.}} |
{{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}} | {{MoveListRow | Photon Array | {{HCB}} + both {{punch}} simultaneously | Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.}} | ||
}} | }} | ||
Line 382: | Line 382: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
− | | desc=Gambit | + | | desc=Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}} | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}} | ||
Line 401: | Line 401: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Hulk | + | | desc=Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
Line 419: | Line 419: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Iceman | + | | desc=Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{button|text=LP}} and diagonally upward with {{button|text=HP}}. He can also perform the move in midair, which is fired in the same straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}} | {{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. Iceman fires the blast straight ahead with {{button|text=LP}} and diagonally upward with {{button|text=HP}}. He can also perform the move in midair, which is fired in the same straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}} | ||
Line 439: | Line 439: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Iron Man | + | | desc=Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}} | {{MoveListRow | Uni-Beam | {{HCF}} {{punch}} | Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.}} | ||
Line 462: | Line 462: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Juggernaut | + | | desc=Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Earthquake | {{right}} {{downright}} {{down}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} | {{MoveListRow | Earthquake | {{right}} {{downright}} {{down}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} | ||
Line 481: | Line 481: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Magneto | + | | desc=Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant." |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Electromagnetic Disruptor | {{HCF}} {{punch}} | Magneto fires an energy beam across the screen. This move can be performed in midair.}} | {{MoveListRow | Electromagnetic Disruptor | {{HCF}} {{punch}} | Magneto fires an energy beam across the screen. This move can be performed in midair.}} | ||
Line 503: | Line 503: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=Marrow | + | | desc=Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}} | {{MoveListRow | Bonerang | {{QCF}} {{punch}} | Marrow tosses a bone boomerang that flies about half of a screen width away and spins in place for a moment before disappearing. It passes through opponents if they are closer than that. When thrown in midair, Marrow throws it straight ahead with {{button|text=LP}} and diagonally downward with {{button|text=HP}}.}} | ||
Line 524: | Line 524: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Omega Red | + | | desc=Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LP}}, he throws the whip directly in front of him. When used with {{button|text=HP}}, he throws the whip diagonally upward. When used with {{button|text=LP}}+{{button|text=HP}}, he throws the whip directly upward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}} | {{MoveListRow | Carbonadium Coil | {{QCF}} {{punch}} | Omega Red ensnares his opponent with a metal whip. When used with {{button|text=LP}}, he throws the whip directly in front of him. When used with {{button|text=HP}}, he throws the whip diagonally upward. When used with {{button|text=LP}}+{{button|text=HP}}, he throws the whip directly upward. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their Hyper Combo gauge. Holding a direction while pressing {{punch}} throws the opponent. This move can be performed in midair.}} | ||
Line 544: | Line 544: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Psylocke | + | | desc=Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{button|text=LP}}, she fires the blast diagonally downward. When used with {{button|text=HP}}, she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.}} | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{button|text=LP}}, she fires the blast diagonally downward. When used with {{button|text=HP}}, she fires the blast straight ahead. She can also perform the move in midair, which is fired in the same directions with the same buttons.}} | ||
Line 567: | Line 567: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
− | | desc=Rogue | + | | desc=Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in ''[[X-Men vs. Street Fighter]]'' to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}} | {{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}} | ||
Line 602: | Line 602: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men vs. Street Fighter'' | | info1=''X-Men vs. Street Fighter'' | ||
− | | desc=Sabretooth | + | | desc=Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Berserker Claw | {{QCF}} {{punch}} | Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.}} | {{MoveListRow | Berserker Claw | {{QCF}} {{punch}} | Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.}} | ||
Line 622: | Line 622: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc= | + | | desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{button|text=LP}}, the Sentinel shoots the arm diagonally downward. When used with {{button|text=HP}}, the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} | {{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{button|text=LP}}, the Sentinel shoots the arm diagonally downward. When used with {{button|text=HP}}, the Sentinel shoots the arm straight ahead. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} | ||
Line 641: | Line 641: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Shuma-Gorath | + | | desc=Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.}} | {{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen. The eyes deal no damage but attach to the opponent. They explode after 4 seconds, unless Shuma-Gorath is hit, in which case they are removed without doing any damage.}} | ||
Line 661: | Line 661: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Silver Samurai | + | | desc=Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in ''[[X-Men: Children of the Atom]]'' to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}} | {{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}} | ||
Line 685: | Line 685: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Spider-Man | + | | desc=Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} | ||
Line 707: | Line 707: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Spiral | + | | desc=Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{button|text=LP}}. This move can be performed in midair.}} | {{MoveListRow | Dancing Swords | {{HCB}} + both {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword with {{button|text=LP}}. This move can be performed in midair.}} | ||
Line 730: | Line 730: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Storm | + | | desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}} | {{MoveListRow | Typhoon | {{QCF}} {{kick}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}} | ||
Line 752: | Line 752: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel Super Heroes'' | | info1=''Marvel Super Heroes'' | ||
− | | desc=Thanos | + | | desc=Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Titan Crush | {{HCF}} {{punch}} | Thanos dashes forward head first. This move can be performed in midair.}} | {{MoveListRow | Titan Crush | {{HCF}} {{punch}} | Thanos dashes forward head first. This move can be performed in midair.}} | ||
Line 774: | Line 774: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
− | | desc=Venom | + | | desc=Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-man first, Venom absorbed some of Spiderman's unique abilities. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | {{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | ||
Line 793: | Line 793: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Marvel vs. Capcom'' | | info1=''Marvel vs. Capcom'' | ||
− | | desc=War Machine | + | | desc=War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots missiles across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
Line 817: | Line 817: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''X-Men: Children of the Atom'' | | info1=''X-Men: Children of the Atom'' | ||
− | | desc=Wolverine | + | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's ''[[:Category:X-Men (franchise)|X-Men]]'' and Marvel fighting games. He has two versions in this game, a version with adamantium claws that plays as he did in ''[[Marvel vs. Capcom]]'' and a version with bone claws that plays as he did in ''[[X-Men vs. Street Fighter]]''. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
Line 851: | Line 851: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Akuma | + | | desc=Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} | ||
Line 881: | Line 881: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=Amingo | + | | desc=Amingo is a "Man-Plant" resembling a rotund cactus wearing a sash and a wide-brimmed sombrero. He is on a journey to find the cause of the dying plant life in the land. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shout of the Wind | {{QCF}} {{punch}} | Amingo changes into a form resembling an onion and shoots across the screen. This move can be performed in midair.}} | {{MoveListRow | Shout of the Wind | {{QCF}} {{punch}} | Amingo changes into a form resembling an onion and shoots across the screen. This move can be performed in midair.}} | ||
Line 899: | Line 899: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc=Anakaris | + | | desc=Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the ''[[:Category:Darkstalkers|Darkstalkers]]'' games. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{button|text=LP}} (closest), {{button|text=HP}}, {{button|text=LK}}, and {{button|text=HK}} (furthest). This move can be performed in midair.}} | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{button|text=LP}} (closest), {{button|text=HP}}, {{button|text=LK}}, and {{button|text=HK}} (furthest). This move can be performed in midair.}} | ||
Line 926: | Line 926: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc= | + | | desc=Baby Bonnie Hood is a Darkhunter, a monster bounty hunter. She resembles Little Red Riding Hood but carries an arsenal of modern weaponry such as an Uzi submachine gun and missile launcher in her picnic basket. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Smile and Missile | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | B.B. Hood launches a missile from her basket that travels most of the width of the screen. The missile is fired high with {{punch}} and low with {{kick}}.}} | {{MoveListRow | Smile and Missile | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | B.B. Hood launches a missile from her basket that travels most of the width of the screen. The missile is fired high with {{punch}} and low with {{kick}}.}} | ||
Line 953: | Line 953: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Cammy | + | | desc=Cammy is a deadly assassin who works for Shadaloo under the code name "Killer Bee." |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. This move can be performed in midair.}} | {{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. This move can be performed in midair.}} | ||
Line 977: | Line 977: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Captain Commando'' | | info1=''Captain Commando'' | ||
− | | desc=Captain Commando | + | | desc=Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}} | {{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}} | ||
Line 996: | Line 996: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Charlie | + | | desc=Charlie is a United States Air Force officer investigating Shadaloo, who would capture and experiment on him, turning him into the psycho-charged cyborg called Shadow. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Charlie fires a circular energy wave across the screen by swinging his arm.}} | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Charlie fires a circular energy wave across the screen by swinging his arm.}} | ||
Line 1,019: | Line 1,019: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Chun-Li | + | | desc=Chun-Li is an expert martial artist known for her high agility and strong kicks. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}} | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}} | ||
Line 1,046: | Line 1,046: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Dan | + | | desc=Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou Ryuu ("Strongest Style"). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}} | {{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a small, slow-moving, and short-ranged fireball directly in front of him.}} | ||
Line 1,073: | Line 1,073: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Dhalsim | + | | desc=Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.}} | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.}} | ||
Line 1,098: | Line 1,098: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc=Felicia | + | | desc=Felicia is a catwoman who dreams of becoming a musical star. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing {{button|text=LP}}, an uppercut by pressing {{button|text=HP}}, or a ground slide by pressing {{kick}}.}} | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with a low punch by pressing {{button|text=LP}}, an uppercut by pressing {{button|text=HP}}, or a ground slide by pressing {{kick}}.}} | ||
Line 1,121: | Line 1,121: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Guile | + | | desc=Guile is a United States Air Force officer investigating the disappearance of his friend Charlie. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen.}} | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen.}} | ||
Line 1,147: | Line 1,147: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Star Gladiator'' | | info1=''Star Gladiator'' | ||
− | | desc=Hayato | + | | desc=Hayato is a Japanese bounty hunter from the year 2348 who wields a plasma sword. He can perform Plasma Combos, similar to those from ''Star Gladiator'' (which was only ported to the [[PlayStation]], though its sequel, ''[[Plasma Sword]]'', was a Dreamcast exclusive). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shiden | {{QCF}} {{punch}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.}} | {{MoveListRow | Shiden | {{QCF}} {{punch}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut.}} | ||
Line 1,184: | Line 1,184: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Resident Evil]]'' | | info1=''[[Resident Evil]]'' | ||
− | | desc=Jill | + | | desc=Jill is a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can be held down to charge the attack, then released to perform it. Jill travels farther and hits more if charged for longer. This move can be performed in midair.}} | {{MoveListRow | Charging S.T.A.R.S. | {{QCF}} {{punch}} | Jill charges forward with a shoulder tackle. When performed with {{button|text=HP}}, the button can be held down to charge the attack, then released to perform it. Jill travels farther and hits more if charged for longer. This move can be performed in midair.}} | ||
Line 1,204: | Line 1,204: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Cyberbots]]'' | | info1=''[[Cyberbots]]'' | ||
− | | desc=Jin | + | | desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}} | {{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}} | ||
Line 1,225: | Line 1,225: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Ken | + | | desc=Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | ||
Line 1,247: | Line 1,247: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=M. Bison | + | | desc=M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{button|text=LP}}, the fireball arcs downward. When used with {{button|text=HP}}, the fireball arcs upward.}} | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | M. Bison throws a fireball across the screen. When used with {{button|text=LP}}, the fireball arcs downward. When used with {{button|text=HP}}, the fireball arcs upward.}} | ||
Line 1,269: | Line 1,269: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | | info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | ||
− | | desc=Mega Man | + | | desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}} | {{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}} | ||
Line 1,293: | Line 1,293: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Darkstalkers'' | | info1=''Darkstalkers'' | ||
− | | desc=Morrigan | + | | desc=Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | ||
Line 1,318: | Line 1,318: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man'' | | info1=''Mega Man'' | ||
− | | desc=Roll | + | | desc=Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}} | {{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}} | ||
Line 1,343: | Line 1,343: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=Ruby Heart | + | | desc=Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Schwarzaile | {{QCF}} {{punch}} | Ruby shoots forward like a comet. She shoots straight ahead with {{button|text=LP}} or diagonally upward with {{button|text=HP}}. If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing {{punch}}, which can be done up to two times.}} | {{MoveListRow | Schwarzaile | {{QCF}} {{punch}} | Ruby shoots forward like a comet. She shoots straight ahead with {{button|text=LP}} or diagonally upward with {{button|text=HP}}. If performed in midair, she shoots straight ahead regardless of which button is used. She can shoot herself again by holding any direction while pressing {{punch}}, which can be done up to two times.}} | ||
Line 1,362: | Line 1,362: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Ryu | + | | desc=Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | ||
Line 1,385: | Line 1,385: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Sakura | + | | desc=Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | {{MoveListRow | Hadouken<br>(Sakura only) | {{QCB}} {{punch}} | Sakura shoots a large fireball diagonally upwards. If performed in midair, she shoots the fireball diagonally downwards.}} | ||
Line 1,411: | Line 1,411: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
− | | desc= | + | | desc=Servbots are small, indestructible robots made by Tron Bonne to serve as her minions. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Servbot Fire | {{QCF}} {{punch}} | The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.}} | {{MoveListRow | Servbot Fire | {{QCF}} {{punch}} | The Servbot blasts a plume of flame diagonally upwards. This move can be performed in midair.}} | ||
Line 1,430: | Line 1,430: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Marvel vs. Capcom 2'' | | info1=''Marvel vs. Capcom 2'' | ||
− | | desc=SonSon | + | | desc=SonSon is a monkey girl who carries a bo staff. She is based on a character from the Capcom arcade game of the same name (which was released for the [[Saturn]] as part of ''[[Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru]]''), both based on the Monkey King, Sun Wukong, from the Chinese novel ''Journey to the West''. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | {{MoveListRow | Fuusetsu Zan | {{repeat|{{punch}}}} | SonSon stabs her staff rapidly in front of her. This move can be performed in midair.}} | ||
Line 1,454: | Line 1,454: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Strider]]'' | | info1=''[[Strider]]'' | ||
− | | desc=Strider | + | | desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}} | {{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}} | ||
Line 1,484: | Line 1,484: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Mega Man Legends'' | | info1=''Mega Man Legends'' | ||
− | | desc=Tron Bonne | + | | desc=Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Bandit Boulder | Hold {{button|text=HK}}, then release | Tron raises a large boulder above her head, then throws it at her opponent when the button is released.}} | {{MoveListRow | Bandit Boulder | Hold {{button|text=HK}}, then release | Tron raises a large boulder above her head, then throws it at her opponent when the button is released.}} | ||
Line 1,505: | Line 1,505: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Zangief | + | | desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Double Lariat | Both {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | {{MoveListRow | Double Lariat | Both {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
Line 1,538: | Line 1,538: | ||
====Bosses==== | ====Bosses==== | ||
− | {{InfoTable | + | {{InfoTable| |
{{InfoRow | {{InfoRow | ||
| title=Abyss | | title=Abyss | ||
− | | | + | | sprite={{sprite|Marvel vs Capcom 2, Sprites, Abyss, Abyss.gif}} |
− | | desc= | + | | desc=Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. |
}} | }} | ||
}} | }} |
Revision as of 21:57, 29 August 2023
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
Marvel vs. Capcom 2: New Age of Heroes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Visual Memory Unit Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Dreamcast Keyboard, Dreamcast Modem | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Marvel vs. Capcom 2: New Age of Heroes (マーヴル vs. カプコン2 ニューエイジオブヒーローズ) is a Sega NAOMI and Sega Dreamcast fighting game and a sequel to Marvel vs. Capcom: Clash of Super Heroes.
Contents
Story
An evil entity named Abyss has begun consuming life on Earth, holding it within a mysterious sphere that it possesses. A pirate named Ruby Heart, while searching for an ancient artifact called the Armor of Erosion, discovered Abyss and the devastation that it wrought upon the land. Unable to defeat it alone, she calls upon the strongest heroes from the Marvel and Capcom universes to unite and end the threat.
Gameplay
Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team fighting games. It is Capcom's first 2D fighting game since the original Street Fighter not to use their CPS arcade hardware, and it makes several significant changes from earlier entries in the series, such as three-on-three gameplay, a new character assist system, and a simplified control scheme. The character artwork uses traditional 2D sprites, while backgrounds and visual effects are rendered in 3D. The change to the GD-ROM-based NAOMI and Dreamcast hardware enabled a much larger roster, incorporating all of the characters from the previous entries as well as several new entrants. However, some character-specific elements were cut back, such as unique musical themes and endings for each character. Most of the characters, an extra color scheme for each character, and alternate versions of stage backgrounds must now be unlocked through earning experience points by playing the game. The Dreamcast version features online play through Capcom's Matching Service network, though only for the Japanese version.
Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the previous entries. At the start of the match, the first selected character is controlled by the player, but the player can switch to one of the other two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, the team members not in play slowly regenerate the red portion of their life gauges (but this recoverable portion is lost if the team member is tagged back in before it recovers). A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the team with the most remaining health is declared the winner.
The game introduces a more refined version of the assist systems from previous games, which allows players to tag in other team members at any point during the match. Unlike the unplayable assist characters from Marvel vs. Capcom: Clash of Super Heroes, the game reintroduces a similar system to Marvel Super Heroes vs. Street Fighter, where players can call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ. One of these assist types is chosen for each character that a player selects. Every character has a different selection of assist moves, which are given basic descriptions (such as Projectile Type, Anti-air Type, or Heal Type).
Characters move with and . They dash with (or +) and backstep with (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with . They crouch with . Instead of using six attack buttons separated into three pairs of low, medium, and high-strength punches and kicks, as was traditionally done in Capcom fighting games, the game uses a setup of four attack buttons and two assist buttons. Punches are done with (light) and (hard) and kicks are done with (light) and (hard). If a light attack connects with an opponent, pressing another light attack button performs a medium attack. Special moves for each character are done by pairing specific directional combinations with an attack button.
The game supports chain combos in a similar manner to the Darkstalkers games, where moves can be linked in a sequence from light to hard and punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Not all characters can perform the full chain since some attacks push away or knock down the opponent. Characters can initiate an air combo, called an Aerial Rave, by pressing with the hard punch or kick button (or if facing left) when next to an opponent. This launches the opponent high into the air, which can be followed up with to pursue the opponent for a midair combo.
Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker (sometimes called an advancing guard) by pushing both punch buttons simultaneously. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack. Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
At any time during the match, the player can execute the Variable Attack by pressing the light punch and kick buttons simultaneously (+ by default) for the first partner or the hard punch and kick buttons simultaneously (+ by default) for the second partner. This causes the partner character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing one of the dedicated partner assist buttons, for partner A or for partner B. This causes the partner character to quickly jump into battle, perform an assist ability, and jump back out, without switching characters. The assist ability depends on the character and the assist type chosen when the character was selected. Assist characters take extra damage if struck by an opponent. Partner A is the character whose vitality bar is right under the current character, while Partner B is the character whose vitality bar on the bottom; switching characters swaps the order of the two characters.
Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the Hyper Combo gauge gradually fills. When the meter is full, the player can use it to perform several special techniques. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can also now perform "delayed Hyper Combos," where one character initiates a Hyper Combo, then one or both of the partner characters jump on screen to perform their own Hyper Combos at the same time. This is done by performing the Hyper Combo inputs for the second and third characters during the first character's Hyper Combo.
Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with (or if facing left) and the partner A or partner B button, which summons the partner character to jump in and attack the opponent. This switches the characters and costs one level of the gauge. Players can also perform a Variable Combination, where the player's entire team performs a Hyper Combo simultaneously, by pressing both partner buttons (+ by default) simultaneously. This costs two levels of the gauge.
Finally, the game introduces a new ability called the "snap back," which is a close-ranged attack that banishes the opponent's active character, forcing the opponent to switch to another character and disabling the use of that character (including for assist attacks) for a short duration. This costs one level of the gauge. Snap backs are performed with (or if facing left) and the partner A or partner B button. Only one character can be banished at a time; banishing one character when another is already banished makes that character immediately available for use again.
Modes
The Dreamcast version of the game has multiple modes:
- Arcade Mode: A single-player mode where the player faces seven other teams in best of three matches before battling Abyss in a two-part battle. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Vs Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. The game keeps track of wins, losses, and draws for each player.
- Training Mode: A practice mode where the player can choose three characters to play and three characters to fight against. The player can set the whether the dummy opponent is non-hostile, hostile (with adjustable difficulty), or controlled by a second control pad. The player can also toggle unlimited Hyper Combo gauge use (vitality is always unlimited), the number of delayed Hyper Combos possible (3 or unlimited), and whether to show attack data (damage inflicted by the last attack, total damage done, and the longest combo).
- Secret Factor: This mode shows the player's experience points, shop points, total play time, which is tracked and saved to a VMU. Shop points are earned from experience points and can be spent in the Store to unlock characters, color schemes, and alternate stage backgrounds. Unlockables can also be traded with another VMU. The Japanese version uses three types of points: N-Points, earned by playing the arcade version (which is compatible with Dreamcast VMUs); D-Points, earned by playing the Dreamcast version; and V-Points, earned by playing online multiplayer. However, these were consolidated into a single category of points for the Western versions.
- Network Battle: The Japanese version featured online play though Capcom's Matching Service dial-up matchmaking service.
Assist types
Each character has three selectable assist types, which can be any of the following:
- Air Throw Type: An aerial grab that tries to catch an airborne opponent for an unblockable slam. There is only one ability of this type in the game, Zangief's Aerial Russian Slam.
- Anti-air Type: An attack that hits airborne opponents, usually rising upward, such as Psylocke's Psi-Blade Spin or Cammy's Cannon Spike.
- Balance Type: A combination of the character's other two assist moves, using one for the Variable Assist and one for the Variable Counter. For example, Morrigan's Anti-air Type is the Shadow Blade and her Projectile Type is the Soul Fist, so her Balance Type is a Soul Fist for the Variable Assist and the Shadow Blade for the Variable Counter.
- Capture Type: A ranged attack that stuns the opponent, such as Spider-man's Web Ball or Ruby Heart's Rafale Cannon.
- Dash Type: An side-to-side charging attack, such as Captain America's Charging Star or Sakura's Shouoken.
- Enhance Type: A support ability that improves a characteristic of the active character for a short duration. There are only two abilities of this type in the game: Amingo's Defense-up Fruit and Ruby Heart's Power-up Orb.
- Expansion Type: An advancing attack that can hit multiple times, such as Gambit's Cajun Slash or Ken's Tatsumaki Senpuukyaku.
- Ground Type: An attack against a grounded opponent that covers a wide area, such as Silver Samurai's Hyakuretsuto or Strider Hiryuu's Ame no Murakumo.
- Heal Type: A support ability that restores some of the active character's red health. There are only three abilities of this type in the game: Amingo's Life-up Fruit, Jill's Life-up, and SonSon's Life-up Peach.
- Launcher Type: A close-ranged normal attack that knocks the opponent into the air for an Aerial Rave combo. Examples include Iron Man's standing hard kick and Jin's crouching uppercut.
- Projectile Type: A projectile attack, such as a fireball or a beam. Examples include Cable's Viper Beam and Mega Man's Charged Shot.
- Throw Type: An attempt to grab the opponent for an unblockable throw. Examples include Anakaris' Miira Drop and Rogue's Power Drain.
- Variety Type: An irregular move particular to the character, such as Iceman's Ice Avalanche or Felicia's Cat Spike.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
For moves that require using the TAUNT button, LK must be held for the entire button combination, finishing with the START button.
The game features 56 playable characters (if both versions of Wolverine are counted separately), which remains the largest roster of any Capcom fighting game (though it was nearly matched by Street Fighter X Tekken in 2012, which has 55 characters).
Every character from X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes returns, with the exception of palette-swapped hidden characters and the Japan-only joke character Norimaro.
Availability
In the arcade version, 28 characters are unlocked by default, while the remaining 28 must be unlocked by earning experience points. Every 100 experience points gains a level, and every four levels unlocks a character or a color scheme for an existing character.
In the Dreamcast version, 24 characters are unlocked by default, while the remaining 32 can be purchased from an in-game store using points earned from playing the game.
Marvel
Character | Initially playable in NAOMI version |
Initially playable in Dreamcast version |
---|---|---|
Blackheart | No | No |
Cable | Yes | Yes |
Captain America | Yes | Yes |
Colossus | No | No |
Cyclops | Yes | Yes |
Doctor Doom | Yes | Yes |
Gambit | Yes | No |
Hulk | Yes | Yes |
Iceman | Yes | Yes |
Iron Man | No | No |
Juggernaut | Yes | No |
Magneto | Yes | No |
Marrow | Yes | Yes |
Omega Red | No | No |
Psylocke | No | Yes |
Rogue | No | Yes |
Sabretooth | No | No |
Sentinel | No | No |
Shuma-Gorath | Yes | No |
Silver Samurai | No | No |
Spider-Man | Yes | Yes |
Spiral | No | No |
Storm | No | No |
Thanos | No | No |
Venom | Yes | Yes |
War Machine | No | No |
Wolverine (Adamantium claws) | No | No |
Wolverine (Bone claws) | Yes | Yes |
Capcom
Character | Initially playable in NAOMI version |
Initially playable in Dreamcast version |
---|---|---|
Akuma (Gouki) | Yes | No |
Amingo | Yes | Yes |
Anakaris | Yes | Yes |
B.B. Hood (Bulleta) | Yes | No |
Cammy | No | No |
Captain Commando | Yes | No |
Charlie Nash | No | No |
Chun-Li | No | No |
Dan Hibiki | No | No |
Dhalsim | No | No |
Felicia | No | No |
Guile | Yes | Yes |
Hayato Kanzaki | Yes | Yes |
Jill Valentine | No | Yes |
Jin Saotome | Yes | No |
Ken Masters | No | No |
M. Bison (Vega) | No | No |
Mega Man (Rockman) | No | No |
Morrigan Aensland | Yes | No |
Roll | No | No |
Ruby Heart | Yes | Yes |
Ryu | Yes | Yes |
Sakura Kasugano | No | Yes |
Servbot (Kobun) | No | No |
SonSon | Yes | Yes |
Strider Hiryuu | Yes | Yes |
Tron Bonne | No | Yes |
Zangief | Yes | Yes |
Marvel
Marvel characters are on the right side of the character select screen.
Cable and Marrow are new additions.
Blackheart | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Blackheart is an immortal demon, born of sin. He is the son of a demon lord called Mephisto, the ruler of an extradimensional hell. | |||||||||||||||||||||||||||||||||||||||||||||
Cable | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||
Cable is the son of Scott Summers (Cyclops). He was infected with a Techno-Organic Virus as an infant and sent to the future to cure it. He traveled back through time as an adult, now a trained solider and older than his father. He possesses futuristic weaponry and cybernetic enhancements, in addition to his mutant powers of telekinesis and telepathy.
| |||||||||||||||||||||||||||||||||||||||||||||
Captain America | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium. | |||||||||||||||||||||||||||||||||||||||||||||
Colossus | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Colossus is a mutant who can transform his entire body into an organic metal, giving him superhuman strength and durability.
| |||||||||||||||||||||||||||||||||||||||||||||
Cyclops | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Cyclops is a mutant with the ability to fire powerful energy beams from his eyes and wears a visor made of ruby quartz to harness this power. He is the field leader of the X-Men, a team of talented mutants. | |||||||||||||||||||||||||||||||||||||||||||||
Doctor Doom | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Doctor Doom is an arrogant sorcerer and inventor. He conceals an assortment of advanced weapons in his armor and under his tunic.
| |||||||||||||||||||||||||||||||||||||||||||||
Gambit | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men vs. Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. He is married to Rogue. | |||||||||||||||||||||||||||||||||||||||||||||
Hulk | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster. | |||||||||||||||||||||||||||||||||||||||||||||
Iceman | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
| |||||||||||||||||||||||||||||||||||||||||||||
Iron Man | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
| |||||||||||||||||||||||||||||||||||||||||||||
Juggernaut | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Juggernaut is a regular human who was empowered by a gem belonging to the deity Cyttorak, becoming a massive juggernaut with immense strength and toughness. Though not a mutant, he is allied with Magneto's Brotherhood of Mutants.
| |||||||||||||||||||||||||||||||||||||||||||||
Magneto | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Magneto is a mutant with the ability to control magnetism. He is the leader of the Brotherhood of Mutants, a group that uses extreme methods against humans it regards as "anti-mutant." | |||||||||||||||||||||||||||||||||||||||||||||
Marrow | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||
Marrow is a mutant, raised by the underground-dwelling Morlocks, with bones that grow out of her skin. She can use these bones in various ways as weapons. | |||||||||||||||||||||||||||||||||||||||||||||
Omega Red | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Omega Red is a mutant enhanced through a Soviet "Super Soldier" program. He was implanted with Carbonadium coils that he can use to siphon the life essence of his victims. | |||||||||||||||||||||||||||||||||||||||||||||
Psylocke | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Psylocke is a mutant with telepathic and telekinetic abilities who can focus her psionic powers into psychic blades. She has swapped bodies with a ninja assassin named Kwannon. | |||||||||||||||||||||||||||||||||||||||||||||
Rogue | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men vs. Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||
Rogue is a mutant who can absorb the essence of anyone through skin-to-skin contact. She is married to Gambit. Her ability in X-Men vs. Street Fighter to absorb special moves from other characters has been replaced with the ability to absorb temporary power-ups.
| |||||||||||||||||||||||||||||||||||||||||||||
Sabretooth | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men vs. Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||
Sabretooth is a mutant with beastial abilities, including rapid healing, superhuman senses, and razor-sharp fangs and claws.
| |||||||||||||||||||||||||||||||||||||||||||||
Sentinel | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
| |||||||||||||||||||||||||||||||||||||||||||||
Shuma-Gorath | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
| |||||||||||||||||||||||||||||||||||||||||||||
Silver Samurai | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Silver Samurai is a master swordsman who can channel mutant powers through his sword. His ability in X-Men: Children of the Atom to channel his sword with an element has been expanded. He can channel his sword with thunder, ice, or fire up to three times. Each element gives him different bonuses and a unique Hyper Combo.
| |||||||||||||||||||||||||||||||||||||||||||||
Spider-Man | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
| |||||||||||||||||||||||||||||||||||||||||||||
Spiral | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Spiral is a mutant with six arms and powerful mystical abilities, including teleportation and the ability to conjure magical swords.
| |||||||||||||||||||||||||||||||||||||||||||||
Storm | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
| |||||||||||||||||||||||||||||||||||||||||||||
Thanos | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
Thanos is an alien warlord with extreme strength and endurance, cursed by Death with immortality. He wields the Infinity Gauntlet and the six Infinity Gems, giving him unlimited control over Time, Space, Power, Mind, Reality, and Soul.
| |||||||||||||||||||||||||||||||||||||||||||||
Venom | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel vs. Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Venom is a journalist who bonded with an alien symbiote. Since the symbiote grafted to Spider-man first, Venom absorbed some of Spiderman's unique abilities.
| |||||||||||||||||||||||||||||||||||||||||||||
War Machine | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: Marvel vs. Capcom | |||||||||||||||||||||||||||||||||||||||||||||
War Machine is a pilot and the chief aviation engineer of Stark Industries. He uses a similar suit of armor to Iron Man and plays similarly.
| |||||||||||||||||||||||||||||||||||||||||||||
Wolverine | |||||||||||||||||||||||||||||||||||||||||||||
Originally appeared in: X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. He is the only Marvel character to appear in all of Capcom's X-Men and Marvel fighting games. He has two versions in this game, a version with adamantium claws that plays as he did in Marvel vs. Capcom and a version with bone claws that plays as he did in X-Men vs. Street Fighter.
|
Capcom
Capcom characters are on the left side of the character select screen.
All of the Capcom characters from the previous Marvel vs. Capcom games return. Anakaris, B.B. Hood, and Felicia were added from the Darkstalkers games. Guile was added from Street Fighter Alpha 3. Hayato Kanzaki, Jill Valentine, Tron Bonne, and Servbot are characters from other Capcom games who appear with new sprites and movesets.
The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a bo-wielding monkey girl.
Akuma (Gouki) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akuma is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Amingo is a "Man-Plant" resembling a rotund cactus wearing a sash and a wide-brimmed sombrero. He is on a journey to find the cause of the dying plant life in the land.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anakaris is an animated mummy who was once an Egyptian pharaoh. He moves somewhat faster and has a more conventional jump than in the Darkstalkers games.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
B.B. Hood (Bulleta) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baby Bonnie Hood is a Darkhunter, a monster bounty hunter. She resembles Little Red Riding Hood but carries an arsenal of modern weaponry such as an Uzi submachine gun and missile launcher in her picnic basket.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy is a deadly assassin who works for Shadaloo under the code name "Killer Bee."
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie Nash | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charlie is a United States Air Force officer investigating Shadaloo, who would capture and experiment on him, turning him into the psycho-charged cyborg called Shadow.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high agility and strong kicks.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan Hibiki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan is an overconfident, self-taught martial artist who created his own fighting style called Saikyou Ryuu ("Strongest Style").
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim is Yoga master with the ability to stretch his limbs and conjure fire.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Felicia is a catwoman who dreams of becoming a musical star.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guile is a United States Air Force officer investigating the disappearance of his friend Charlie.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato Kanzaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Star Gladiator | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hayato is a Japanese bounty hunter from the year 2348 who wields a plasma sword. He can perform Plasma Combos, similar to those from Star Gladiator (which was only ported to the PlayStation, though its sequel, Plasma Sword, was a Dreamcast exclusive).
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill Valentine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jill is a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) team, which had to fight a zombie invasion created by a reckless pharmaceutical company known as the Umbrella Corporation.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin Saotome | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken Masters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison (Vega) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
M. Bison is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man (Rockman) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan Aensland | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Darkstalkers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ruby Heart is a French-speaking pirate captain. She commands a flying ship called the Partenaire. While seeking the fabled Armor of Erosion, she comes across the wave of destruction left by Abyss and assembles the greatest heroes from the Marvel and Capcom universes to combat it.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura Kasugano | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sakura is a Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbot (Kobun) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Servbots are small, indestructible robots made by Tron Bonne to serve as her minions.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Marvel vs. Capcom 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SonSon is a monkey girl who carries a bo staff. She is based on a character from the Capcom arcade game of the same name (which was released for the Saturn as part of Capcom Generation: Dai 3 Shuu Koko ni Rekishi Hajimaru), both based on the Monkey King, Sun Wukong, from the Chinese novel Journey to the West. With the awakening of Abyss, her village has been afflicted by a strange diseases, so she sets out to investigate it.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strider Hiryuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Mega Man Legends | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tron Bonne is a genius mechanic and skilled pilot who is a member of the Bonne family of air pirates. She fights in a robotic walker.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
|
Bosses
Abyss | |
---|---|
Abyss is an ancient and mysterious creature that was sealed away in an underground temple in ancient times. It seeks to devour all life in the world. It is the final boss of the game and has three forms: the first is wearing the Armor of Erosion, the second is a humanoid liquid form, and the final form is a giant ooze monster. It is the only wholly original boss in the series and the only one with no dialogue. |
Stages
Stages are chosen randomly in the Arcade Mode but can be chosen manually in the Vs Mode. The final fight with Abyss takes place in the Temple stage. The Training Room stage is used for the Training Mode.
Alternate versions
The Industrial stage is the only regular stage that does not have an unlockable alternate version. The Temple stage, used for the final boss fight, and the Training Room stage, used for the Training Mode, also do not have alternate forms. Once an alternate version of a stage is unlocked, it can appear in the Arcade Mode and can be selected in the Vs Mode.
History
Legacy
The game was ported to the PlayStation 2 and Xbox in 2002. While the PlayStation 2 version allowed players to compete against one another via USB modem connections (but only in Japan), the Xbox version did not feature Xbox Live support. Like the Dreamcast version, 24 characters are unlocked initially, and the remaining 32 characters must be unlocked by earning experience points.
Backbone Entertainment ported the game to the PlayStation 3 and Xbox 360, released over each console's online store in 2009. These ports unlock all characters from the start and add sprite filtering options and widescreen support. They also supported online multiplayer in all regions, unlike previous versions of the game. However, both versions were delisted in 2013 following the expiration of Capcom's licensing contracts with Marvel.[15]
Marvel vs. Capcom 2 would be the last 2D fighting game featuring Marvel characters to be released by Capcom. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus.
Capcom would eventually reacquire the rights from Marvel (now under Disney ownership) and released the sequels Marvel vs. Capcom 3: Fate of Two Worlds in 2011 for the PlayStation 3 and Xbox 360; Ultimate Marvel vs. Capcom 3 in 2011 for PlayStation 3, Xbox 360, PlayStation Vita, PlayStation 4, Xbox One, and Windows PCs; and Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One, and Windows PCs in 2017.
Versions
On the Dreamcast, content is unlocked in Marvel vs. Capcom 2 through an in-game shop. While Western versions use a single in-game currency generated from playing the game normally, the Japanese version uses three currencies, with rewards generated from networked matches and by taking a VMU to a Marvel vs. Capcom 2 arcade machine and playing the game there.
As no forms of online play are supported outside of Japan, and the arcade cabinet significantly rarer, this feature was dropped in the overseas editions of the game (and indeed all future ports to other platforms).
Production credits
Arcade version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Shin, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Dreamcast version
- Planner: Tatsuya Nakae, Spp Iorya, Buruma, Oni-Suzuki (M・P), Shinichiro Obata, Neo-G (Ishizawa)
- Programmer: Motsu, Teruaki Hirokado, Kaw・Tld, Silver Kadontz, You!, Minomiya, Yuko Kawamura, Akihiro Yokoyama, Hyper -Shinchan-, Nishi, Reiko Toh, Ittetsu, Dice-K, Soji Seta, Cham, Hisashi Kuramoto, Komuu, Mikky
- Title Design: Shoei
- Illustrations: MF
- Instruction Card Design: Sakomizu, Y・Uchida
- Object Design: Makoto Ishii, Akemi Kurihara, F, Mizupyon, Mizuho, Igarashi, Masaru Nishimura, Hideya Takada, Rin Boku, Tagirin, Masatsugu Sato, Daichi Hirano, Imamura, Hiroki Shibaki, Tomohiko Ohsumi, Yano, Akizuki Michiru, Izumi Noda, Hiroaki Minobe, Kimo Kimo, Ball Boy, A Iwasaki, Miwa Sakaguchi, Y Yamamoto, Kaeru, Hiro, Yoshihiko Akita
- Effect Design: Sagata, Takep, R
- Scroll Design: Sawatch, Takashi Fujiwara, Yuki Kyotani, Yoko Fukumoto, Yusuke Saiwai, Makoto Tanaka, Chika Iwai, Kenji Kushiro
- Music Compose: Tetsuya Shibata, Mitsuhiko Takano
- Sound Design: Satoshi Ise, Masayuki Endo
- Voice Actor: Secret
- Recording Engineer: Kazuya Takimoto
- Voice Director: Erik (ESX) Suzuki
- Network: Shin, Net Man, Ichiro Yunde, Mineyuki Noda, Hideaki Itsuno
- Special Thanks: Takuya Shiraiwa, Miki Takano, Steve Lee, Ten Little Kobun, Bas (M・P), Daisuke Amemiya, H・Miyashita, Ozzy, Tomoya Maekawa
- Producer: Yoshihiro Sudo
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- All Capcom Staff
- And You
Magazine articles
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
84 | |
---|---|
Based on 35 reviews |
Technical information
- Main article: Marvel vs. Capcom 2: New Age of Heroes/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
2000-04-10 | GD-R | Page |
External links
References
- ↑ File:MarvelvsCapcom2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000311/ (Wayback Machine: 2014-08-03 14:37)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2000-18 (2000-05-26)" (JP; 2000-05-12), page 151
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550020 (Wayback Machine: 2000-10-19 01:10)
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 101
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2867 (Wayback Machine: 2002-06-19 17:32)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2002-09-17 15:38)
- ↑ 9.0 9.1 Computer & Video Games, "July 2000" (UK; 2000-06-14), page 106
- ↑ 10.0 10.1 DC-UK, "August 2000" (UK; 2000-07-06), page 56
- ↑ 11.0 11.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17511 (Wayback Machine: 2002-11-04 10:29)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 62
- ↑ https://www.polygon.com/2013/12/15/5213184/ultimate-marvel-vs-capcom-3-leaving-psn-and-xbla
- ↑ File:Marvel vs Capcom 2 Dreamcast credits.pdf
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 72
- ↑ Arcade, "August 2000" (UK; 2000-07-17), page 69
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 108
- ↑ Consoles +, "Juillet/Août 2000" (FR; 2000-0x-xx), page 116
- ↑ Dreamcast Monthly, "June 2000" (UK; 2000-05-11), page 98
- ↑ Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 82
- ↑ Digitiser (UK) (2000-07-24)
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 24
- ↑ Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 74
- ↑ Dreamcast Magazine, "No. 11" (UK; 2000-07-13), page 70
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 93
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 69
- ↑ Electronic Gaming Monthly, "August 2000" (US; 2000-07-04), page 145
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 122
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 35
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 92
- ↑ GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "August 2000" (US; 2000-0x-xx), page 100
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 78
- ↑ Gamers' Republic, "August 2000" (US; 2000-xx-xx), page 51
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 54
- ↑ MAN!AC, "10/2000" (DE; 2000-09-06), page 71
- ↑ Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 36
- ↑ Next Generation, "July 2000" (US; 2000-06-20), page 93
- ↑ Official Dreamcast Magazine, "August 2000" (UK; 2000-07-06), page 76
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Strana Igr, "Iyul 2000 1/2" (RU; 2000-xx-xx), page 62
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Techno (UK) (+0:00)
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 116
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 105
Marvel vs. Capcom 2: New Age of Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Artwork | Compliance | Technical information
Demos: Marvel vs. Capcom 2: New Age of Heroes Tentou Taikenban (2000)
Prototypes: 2000-04-10
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- All arcade games
- NAOMI games
- 2000 NAOMI games
- All 2000 games
- Arcade fighting games
- All fighting games
- JP Dreamcast games
- All JP games
- US Dreamcast games
- All US games
- EU Dreamcast games
- All EU games
- DE Dreamcast games
- All DE games
- FR Dreamcast games
- All FR games
- UK Dreamcast games
- All UK games
- AU Dreamcast games
- All AU games
- Dreamcast games
- 2000 Dreamcast games
- Dreamcast fighting games
- Dreamcast games with ADX audio
- Dreamcast games using Flash
- Dreamcast games with QSound support
- All games
- Credits without source
- Credits without reference
- Missing ROM hashes
- Games with known prototypes
- Old technical information
- Marvel vs. Capcom 2: New Age of Heroes
- Capcom vs.