Difference between revisions of "Street Fighter Zero 3"

From Sega Retro

m (Text replacement - " Wataru Takagi" to " Wataru Takagi")
(button templates)
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{{ScreenThumb|Street Fighter Zero 3 Saturn, Dramatic Battle.png|width=200|Dramatic Battle}}
 
{{ScreenThumb|Street Fighter Zero 3 Saturn, Dramatic Battle.png|width=200|Dramatic Battle}}
 
The game has multiple modes:
 
The game has multiple modes:
*'''Arcade Mode:''' The single-player mode consists of ten matches against computer-controlled opponents, mostly against randomly chosen characters with random Isms. The fifth and ninth battles are against predetermined opponents depending on the character being played, and they are preceded by brief dialogue scenes between the two characters, similar to the rival battles of the previous ''Zero'' games. The final battle is also against a predetermined opponent, which is Final Vega for most characters, sometimes preceded by a two-on-one fight against the Shadaloo Dolls Juli & Juni. A second player can join the game to challenge the other player to a fight by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
+
*'''Arcade Mode:''' The single-player mode consists of ten matches against computer-controlled opponents, mostly against randomly chosen characters with random Isms. The fifth and ninth battles are against predetermined opponents depending on the character being played, and they are preceded by brief dialogue scenes between the two characters, similar to the rival battles of the previous ''Zero'' games. The final battle is also against a predetermined opponent, which is Final Vega for almost every character (except the hidden character Evil Ryu, who faces Shin Gouki, and Vega himself, who faces Ryu). The final battle is sometimes preceded by a two-on-one fight against the the Shadaloo enforcer M. Bison or the Shadaloo Dolls Juli & Juni. The game can be continued an unlimited number of times before the final battle. Losing the final battle, however, ends the game with a bad ending where Vega succeeds in taking over the world (or with Ryu's good ending when playing as Vega). A second player can join the game to challenge the other player to a fight by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
 
*'''Vs Mode:''' A dedicated two-player mode. Players choose a character, an Ism, the game speed, and a handicap. The stage is chosen based on the first player's character. The game keeps track of wins and finishers for each player.
 
*'''Vs Mode:''' A dedicated two-player mode. Players choose a character, an Ism, the game speed, and a handicap. The stage is chosen based on the first player's character. The game keeps track of wins and finishers for each player.
 
*'''Training Mode:''' A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality and Super Combo gauges that stay fully replenished. The player can select some options with {{Start}}, such as whether the opponent blocks attacks or whether the opponent stands, blocks, jumps, or can be controlled manually (using a second control pad).
 
*'''Training Mode:''' A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality and Super Combo gauges that stay fully replenished. The player can select some options with {{Start}}, such as whether the opponent blocks attacks or whether the opponent stands, blocks, jumps, or can be controlled manually (using a second control pad).
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Ken
 
| info5=Ken
| desc=Ryu is a wandering warrior who tours the world in search of the strongest fighters to challenge. His training partner, best friend, and rival is Ken Masters. He is being hunted by Vega and his Shadaloo forces, who are seeking a new body for Vega's mind.
+
| desc=Ryu is a wandering warrior who tours the world in search of new fighters to challenge in order to improve his skill. He is disciplined in his training, and in his journey to become stronger, he often struggles to resist the temptation of dark power. This inner conflict is outwardly represented by his two counterparts: Ken Masters, his high-spirited training partner and best friend, and Gouki, his cold-blooded rival who represents what Ryu could become if he succumbed to evil. Ryu is being hunted by Vega and his Shadaloo forces, who are seeking a new body for Vega's mind.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen.}}
 
{{MoveListRow | Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen.}}
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{{MoveListRow | Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}}
 
{{MoveListRow | Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}}
 
{{MoveListRow | Tatsumaki Senpuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 
{{MoveListRow | Tatsumaki Senpuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
{{MoveListRow | Hadou no Kamae | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{button|text=TAUNT}} | Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.}}
+
{{MoveListRow | Hadou no Kamae | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{Taunt}} | Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Sakotsu Wari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Sakotsu Wari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Seichuu Nidan Tsuki | {{Ism|X}} {{Ism|z}} {{Ism|V}} {{right}}+{{button|text=HP}} | Ryu slides forward with an elbow strike, potentially hitting twice.}}
+
{{MoveListRow | Seichuu Nidan Tsuki | {{Ism|X}} {{Ism|z}} {{Ism|V}} {{right}}+{{HP}} | Ryu slides forward with an elbow strike, potentially hitting twice.}}
{{MoveListRow | Senpuu Kyaku | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
+
{{MoveListRow | Senpuu Kyaku | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
{{MoveListRow | Kakato Otoshi | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=HK}} | Ryu does an axe kick, potentially hitting twice.}}
+
{{MoveListRow | Kakato Otoshi | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{HK}} | Ryu does an axe kick, potentially hitting twice.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Hiza Geri | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | E. Honda performs a knee strike that can hit up to two times.}}
+
{{MoveListRow | Hiza Geri | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{MK}} or {{right}}+{{MK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | E. Honda performs a knee strike that can hit up to two times.}}
{{MoveListRow | Harai Geri | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | E. Honda does a low kick.}}
+
{{MoveListRow | Harai Geri | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{HK}} or {{right}}+{{HK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | E. Honda does a low kick.}}
{{MoveListRow | Flying Sumo Press | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{down}}+{{button|text=MK}} while jumping diagonally<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{button|text=MK}} in midair | E. Honda falls down with a diving splash.}}
+
{{MoveListRow | Flying Sumo Press | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{down}}+{{MK}} while jumping diagonally<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{MK}} in midair | E. Honda falls down with a diving splash.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Handslap | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=LP}} or {{right}}+{{button|text=LP}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=LP}} | Blanka does a handslap.}}
+
{{MoveListRow | Handslap | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{LP}} or {{right}}+{{LP}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{LP}} | Blanka does a handslap.}}
{{MoveListRow | Rock Crush | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=MP}} or {{right}}+{{button|text=MP}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=MP}} | Blanka does a headbutt, hitting up to two times.}}
+
{{MoveListRow | Rock Crush | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{MP}} or {{right}}+{{MP}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{MP}} | Blanka does a headbutt, hitting up to two times.}}
{{MoveListRow | Knee Strike | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=LK}} or {{button|text=MK}} or {{right}}+{{button|text=LK}} or {{button|text=MK}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=LK}} or {{button|text=MK}} | Blanka does a knee strike.}}
+
{{MoveListRow | Knee Strike | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{LK}} or {{MK}} or {{right}}+{{LK}} or {{MK}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{LK}} or {{MK}} | Blanka does a knee strike.}}
{{MoveListRow | Amazon River Run | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{button|text=HP}} | Blanka slides along the ground on his back, knocking opponents over.}}
+
{{MoveListRow | Amazon River Run | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{HP}} | Blanka slides along the ground on his back, knocking opponents over.}}
 
{{MoveListRow | Surprise Forward | {{Ism|X}} {{Ism|Z}} {{Ism|V}} All three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}}
 
{{MoveListRow | Surprise Forward | {{Ism|X}} {{Ism|Z}} {{Ism|V}} All three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}}
 
{{MoveListRow | Surprise Back | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{left}} + all three {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}}
 
{{MoveListRow | Surprise Back | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{left}} + all three {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}}
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Fei Long
 
| info5=Fei Long
| desc=Chun-Li is an expert martial artist and an Interpol officer who seeks revenge for the death of her father at the hands of Vega. She has teamed up with the American soldiers Nash and Guile against Shadaloo.
+
| desc=Chun-Li is an expert martial artist and a young new Interpol officer who seeks revenge for the death of her father at the hands of Vega. She has teamed up with the American soldiers Nash and Guile against Shadaloo.
  
 
In X-ism, she uses her classic sprite, where she wears her qipao from ''[[Street Fighter II]]''.
 
In X-ism, she uses her classic sprite, where she wears her qipao from ''[[Street Fighter II]]''.
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Sankaku Tobi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 
{{MoveListRow | Sankaku Tobi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
{{MoveListRow | Yosokyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
+
{{MoveListRow | Yosokyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
{{MoveListRow | Kouhou Kaiten Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{button|text=MK}} | Chun-Li flips backwards high into the air, coming down with a kick.}}
+
{{MoveListRow | Kouhou Kaiten Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{MK}} | Chun-Li flips backwards high into the air, coming down with a kick.}}
{{MoveListRow | Kaku Kyaku Raku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{button|text=HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}}
+
{{MoveListRow | Kaku Kyaku Raku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Flying Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=HP}} while jumping diagonally | Zangief falls down with a diving splash.}}
+
{{MoveListRow | Flying Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{HP}} while jumping diagonally | Zangief falls down with a diving splash.}}
{{MoveListRow | Double Knee Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=LK}} or {{button|text=MK}} while jumping diagonally | Zangief falls with his knees forward.}}
+
{{MoveListRow | Double Knee Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{LK}} or {{MK}} while jumping diagonally | Zangief falls with his knees forward.}}
{{MoveListRow | Russian Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downleft}}+{{button|text=MK}} or {{button|text=HK}} | Zangief does a low kick.}}
+
{{MoveListRow | Russian Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downleft}}+{{MK}} or {{HK}} | Zangief does a low kick.}}
{{MoveListRow | Headbutt | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{right}}+{{button|text=HP}}<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Zangief hops into the air and does a headbutt.}}
+
{{MoveListRow | Headbutt | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{right}}+{{HP}}<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}}+{{MP}} | Zangief hops into the air and does a headbutt.}}
{{MoveListRow | Kuuchuu Headbutt | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{up}}+{{button|text=MP}} or {{button|text=HP}} in midair | Zangief performs a headbutt in midair.}}
+
{{MoveListRow | Kuuchuu Headbutt | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{up}}+{{MP}} or {{HP}} in midair | Zangief performs a headbutt in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Kuuchuu Chouhatsu | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{button|text=TAUNT}} | Dhalsim can perform his taunt in midair.}}
+
{{MoveListRow | Kuuchuu Chouhatsu | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{Taunt}} | Dhalsim can perform his taunt in midair.}}
 
{{MoveListRow | Short Attacks | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}}+{{punch}} or {{kick}} | Dhalsim can perform shorter, quicker attacks without stretching his arms by holding {{left}}. This works while standing, crouching, or jumping.}}
 
{{MoveListRow | Short Attacks | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}}+{{punch}} or {{kick}} | Dhalsim can perform shorter, quicker attacks without stretching his arms by holding {{left}}. This works while standing, crouching, or jumping.}}
{{MoveListRow | Forward Chop | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=LP}} | Dhalsim quickly jabs his open hand forward.}}
+
{{MoveListRow | Forward Chop | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{LP}} | Dhalsim quickly jabs his open hand forward.}}
{{MoveListRow | Downward Chop | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=LP}} | Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack (though he chops eventually even if the button is still held). If held for at least a second, it is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Downward Chop | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{left}}+{{LP}} | Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack (though he chops eventually even if the button is still held). If held for at least a second, it is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Headbutt | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}}+{{button|text=HP}} | Dhalsim headbutts his opponent, hitting up to two times.}}
+
{{MoveListRow | Headbutt | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{left}}+{{HP}} | Dhalsim headbutts his opponent, hitting up to two times.}}
{{MoveListRow | Yoga Mummy | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=HP}} in midair | Dhalsim spins downward head first like a drill.}}
+
{{MoveListRow | Yoga Mummy | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}}
{{MoveListRow | Yoga Spear | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}}
+
{{MoveListRow | Yoga Spear | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} being the closest to 0° and {{HK}} being the closest to 270°.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Ryu
 
| info5=Ryu
| desc=Ken Masters studied karate under the master Gouken, along with his best friend and rival Ryu. He traveled to the United States to compete in martial arts tournaments while Ryu traveled to Thailand to defeat Sagat, the Emperor of Muay Thai. While searching for his old friend, he is captured by Shadaloo and brainwashed in order to lure Ryu to them.
+
| desc=Ken Masters studied karate under the master Gouken, along with his best friend and rival Ryu. Ken is a foil to Ryu: while Ryu is serious and stoic, has no family, and has no possessions, Ken is brash and stylish, has a girlfriend, and comes from a wealthy family. Ken traveled to the United States to compete in martial arts tournaments while Ryu traveled to Thailand to defeat Sagat, the Emperor of Muay Thai. While searching for his old friend, Ken is captured by Shadaloo and brainwashed in order to lure Ryu to them.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}}
 
{{MoveListRow | Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen.}}
{{MoveListRow | Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{button|text=HP}}, Ken has a flaming fist and can hit his opponent up to three times.}}
+
{{MoveListRow | Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}}
{{MoveListRow | Tatsumaki Senpuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with {{button|text=HK}}. This move can be performed in midair.}}
+
{{MoveListRow | Tatsumaki Senpuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with {{HK}}. This move can be performed in midair.}}
 
{{MoveListRow | Zenpou Tenshin | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Ken rolls forward, the distance depending on the strength of the punch used.}}
 
{{MoveListRow | Zenpou Tenshin | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Ken rolls forward, the distance depending on the strength of the punch used.}}
{{MoveListRow | Zentou | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{button|text=TAUNT}} | Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.}}
+
{{MoveListRow | Zentou | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{Taunt}} | Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Inazuma Kakato Wari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Inazuma Kakato Wari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Izumu Kakato Wari | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=MK}} | Ken performs a roundhouse kick, hitting up to two times.}}
+
{{MoveListRow | Izumu Kakato Wari | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{MK}} | Ken performs a roundhouse kick, hitting up to two times.}}
{{MoveListRow | Ushiro Mawashi-geri | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | Ken turns around with a heel kick that knocks down opponents.}}
+
{{MoveListRow | Ushiro Mawashi-geri | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | Ken turns around with a heel kick that knocks down opponents.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Gen
 
| info5=Gen
| desc=Gouki is a cold and emotionless warrior who has mastered the dark and violent art of the Satsui no Hadou. He is searching for Ryu, hoping to tempt him to embrace the Satsui no Hadou.
+
| desc=Gouki is a cold and emotionless warrior who has mastered the dark and violent art of the Satsui no Hadou. He wants only to obtain as much power as possible and has been completely consumed by darkness as a result. He is searching for Ryu, hoping to tempt him to embrace the Satsui no Hadou.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Gou Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}}
 
{{MoveListRow | Gou Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}}
 
{{MoveListRow | Zankuu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.}}
 
{{MoveListRow | Zankuu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.}}
 
{{MoveListRow | Shakunetsu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCB}} {{punch}} | Gouki shoots a flaming variant of the Hadouken, which knocks down opponents on impact.}}
 
{{MoveListRow | Shakunetsu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCB}} {{punch}} | Gouki shoots a flaming variant of the Hadouken, which knocks down opponents on impact.}}
{{MoveListRow | Gou Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards. Hits up to two times with {{button|text=MP}} or three times with {{button|text=HP}}.}}
+
{{MoveListRow | Gou Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards. Hits up to two times with {{MP}} or three times with {{HP}}.}}
 
{{MoveListRow | Tatsumaki Zankuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 
{{MoveListRow | Tatsumaki Zankuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 
{{MoveListRow | Hyakki Shuu | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can throw them with {{left}}+{{punch}} or {{kick}} or {{right}}+{{punch}} or {{kick}} instead.}}
 
{{MoveListRow | Hyakki Shuu | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can throw them with {{left}}+{{punch}} or {{kick}} or {{right}}+{{punch}} or {{kick}} instead.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Tenma Kuujin Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=MK}} before the apex of the jump while flipping forward in the air | Gouki dive kicks diagonally downward.}}
+
{{MoveListRow | Tenma Kuujin Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Gouki dive kicks diagonally downward.}}
{{MoveListRow | Zugai Hasatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Zugai Hasatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
+
{{MoveListRow | Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Shun Goku Satsu | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
+
{{MoveListRow | Shun Goku Satsu | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
 
{{MoveListRow | Messatsu Gou Hadou | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{HCB}} {{HCB}} {{punch}} | Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Messatsu Gou Hadou | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{HCB}} {{HCB}} {{punch}} | Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Gouki performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Gouki performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Dash | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}} {{right}} | Nash dashes forward.}}
 
{{MoveListRow | Dash | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}} {{right}} | Nash dashes forward.}}
{{MoveListRow | Knee Bazooka | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{button|text=LK}} or {{right}}+{{button|text=LK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{kick}} while dashing | Nash hops forward with a knee strike.}}
+
{{MoveListRow | Knee Bazooka | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{LK}} or {{right}}+{{LK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{kick}} while dashing | Nash hops forward with a knee strike.}}
{{MoveListRow | Jump Sobat | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Nash hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Jump Sobat | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{left}}+{{MK}} or {{right}}+{{MK}} | Nash hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Step Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Nash takes a step forward and kicks.}}
+
{{MoveListRow | Step Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{left}}+{{HK}} or {{right}}+{{HK}} | Nash takes a step forward and kicks.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Birdie
 
| info5=Birdie
| desc=M. Bison is a former heavyweight boxing champion, barred from fighting after killing someone in the ring. He worked his way up the ranks in Shadaloo and became Vega's personal bodyguard. He has been sent to investigate Gen and to apprehend Birdie.
+
| desc=M. Bison is a former heavyweight boxing champion, barred from fighting after killing someone in the ring. He worked his way up the ranks in Shadaloo and became Vega's personal bodyguard. He has been sent to investigate Gen and to apprehend Birdie. All of his attacks are performed with his upper body (punches, elbow strikes, headbutts, and so forth), including those executed with the kick buttons.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Dash Straight or Upper | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | M. Bison dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
 
{{MoveListRow | Dash Straight or Upper | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | M. Bison dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Rolento
 
| info5=Rolento
| desc=Balrog is a narcissistic Shadaloo enforcer who manages the assassin group, the Dolls. He fights with a claw and wears a mask to protect his face. He has been sent to apprehend a rogue Doll named Cammy.
+
| desc=Balrog is a narcissistic Shadaloo enforcer who manages the assassin group, the Dolls. He fights with a claw and wears a mask to protect his face. He has been sent to apprehend a rogue Doll named Cammy. His claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can collect his claw after it breaks off and reattach it.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Rolling Crystal Flash | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Balrog rolls along the ground, ending with a claw thrust.}}
 
{{MoveListRow | Rolling Crystal Flash | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Balrog rolls along the ground, ending with a claw thrust.}}
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Sankaku Tobi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in the opposite direction when jumping onto the edge of the screen | Balrog can jump off the edges of the screen.}}
 
{{MoveListRow | Sankaku Tobi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in the opposite direction when jumping onto the edge of the screen | Balrog can jump off the edges of the screen.}}
{{MoveListRow | Cosmic Smart | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | Balrog does a leaping turnaround kick.}}
+
{{MoveListRow | Cosmic Smart | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | Balrog does a leaping turnaround kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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{{MoveListRow | Tiger Shot | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling.}}
 
{{MoveListRow | Tiger Shot | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling.}}
 
{{MoveListRow | Tiger Uppercut | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over.}}
 
{{MoveListRow | Tiger Uppercut | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over.}}
{{MoveListRow | Tiger Blow | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to five times with {{button|text=MP}} or seven times with {{button|text=HP}} before knocking the opponent down.}}
+
{{MoveListRow | Tiger Blow | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, hitting up to five times with {{MP}} or seven times with {{HP}} before knocking the opponent down.}}
 
{{MoveListRow | Tiger Knee | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over.}}
 
{{MoveListRow | Tiger Knee | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over.}}
 
{{MoveListRow | Tiger Crush | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}}
 
{{MoveListRow | Tiger Crush | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.}}
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{{MoveListRow | Tiger Cannon | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Sagat fires a large Tiger Shot that can hit multiple times.}}
 
{{MoveListRow | Tiger Cannon | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Sagat fires a large Tiger Shot that can hit multiple times.}}
 
{{MoveListRow | Tiger Raid | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}}
 
{{MoveListRow | Tiger Raid | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick.}}
{{MoveListRow | Angry Charge | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{button|text=TAUNT}} | The scar on Sagat's chest glows, momentarily pausing gameplay, and he clutches it, which empowers his next Tiger Uppercut.}}
+
{{MoveListRow | Angry Charge | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{Taunt}} | The scar on Sagat's chest glows, momentarily pausing gameplay, and he clutches it, which empowers his next Tiger Uppercut.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting his opponent's attack, Sagat performs a standing kick.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting his opponent's attack, Sagat performs a standing kick.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting his opponent's attack, Sagat performs a Tiger Blow.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting his opponent's attack, Sagat performs a Tiger Blow.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Jaguar Crunch | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Adon takes a step forward and strikes with his elbow, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Jaguar Crunch | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} | Adon takes a step forward and strikes with his elbow, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=HP}} | Birdie falls down with a diving splash.}}
+
{{MoveListRow | Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{HP}} | Birdie falls down with a diving splash.}}
{{MoveListRow | Bull Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | Birdie kicks downward.}}
+
{{MoveListRow | Bull Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | Birdie kicks downward.}}
{{MoveListRow | Bad Hammer | {{Ism|X}} {{Ism|z}} {{Ism|v}} Hold {{up}} while hitting opponent with standing {{button|text=HP}} | After hitting his opponent with his standing {{button|text=HP}}, which knocks them into the air, Birdie jumps and bashes them with both fists.}}
+
{{MoveListRow | Bad Hammer | {{Ism|X}} {{Ism|z}} {{Ism|v}} Hold {{up}} while hitting opponent with standing {{HP}} | After hitting his opponent with his standing {{HP}}, which knocks them into the air, Birdie jumps and bashes them with both fists.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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{{MoveListRow | Bad Stone | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} when not holding a knife | Cody picks a clump of rocks off the ground and throws them at his opponent.}}
 
{{MoveListRow | Bad Stone | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} when not holding a knife | Cody picks a clump of rocks off the ground and throws them at his opponent.}}
 
{{MoveListRow | Knife Nage | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} when holding a knife | Cody plays with the knife in his hand, then throws it across the screen. It bounces off his opponent (if it hits) or the side of the screen (if it misses) and must be collected again to use.}}
 
{{MoveListRow | Knife Nage | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} when holding a knife | Cody plays with the knife in his hand, then throws it across the screen. It bounces off his opponent (if it hits) or the side of the screen (if it misses) and must be collected again to use.}}
{{MoveListRow | Fake Throw | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{button|text=TAUNT}} | Cody crouches and pretends to pick something off the ground (when not holding a knife) or plays with the knife in his hand (when holding a knife), without throwing anything. The purpose of this move is to confuse opponents.}}
+
{{MoveListRow | Fake Throw | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{Taunt}} | Cody crouches and pretends to pick something off the ground (when not holding a knife) or plays with the knife in his hand (when holding a knife), without throwing anything. The purpose of this move is to confuse opponents.}}
 
{{MoveListRow | Ruffian Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{kick}} | Cody skids forward while kicking high into the air.}}
 
{{MoveListRow | Ruffian Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{kick}} | Cody skids forward while kicking high into the air.}}
 
{{MoveListRow | Criminal Upper | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Cody throws an uppercut that creates a tall cyclone in front of him.}}
 
{{MoveListRow | Criminal Upper | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Cody throws an uppercut that creates a tall cyclone in front of him.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Stomach Blow | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} when not holding a knife | Cody does a stomach punch.}}
+
{{MoveListRow | Stomach Blow | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} when not holding a knife | Cody does a stomach punch.}}
{{MoveListRow | Crack Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | Cody does a jumping kick forward.}}
+
{{MoveListRow | Crack Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | Cody does a jumping kick forward.}}
 
{{MoveListRow | Yoke | {{Ism|x}} {{Ism|z}} {{Ism|V}} Hold {{left}} or {{downleft}} when attacked | Cody can dodge moves, including projectiles.}}
 
{{MoveListRow | Yoke | {{Ism|x}} {{Ism|z}} {{Ism|V}} Hold {{left}} or {{downleft}} when attacked | Cody can dodge moves, including projectiles.}}
 
}}
 
}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Bushin Izuna Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing {{punch}}: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).}}
 
{{MoveListRow | Bushin Izuna Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing {{punch}}: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).}}
{{MoveListRow | Hayagake | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{kick}} | Guy runs towards his opponent, which can be followed up with another {{kick}}. The effect of the follow-up depends on the initial button used: Guy stops short with {{button|text=LK}} (Kyuuteishi), does a sweep kick with {{button|text=MK}} (Kage Sukui), or does a jumping turnaround kick with {{button|text=HK}} (Kubikari).}}
+
{{MoveListRow | Hayagake | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{kick}} | Guy runs towards his opponent, which can be followed up with another {{kick}}. The effect of the follow-up depends on the initial button used: Guy stops short with {{LK}} (Kyuuteishi), does a sweep kick with {{MK}} (Kage Sukui), or does a jumping turnaround kick with {{HK}} (Kubikari).}}
 
{{MoveListRow | Bushin Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Tatsumaki Senpuukyaku performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).}}
 
{{MoveListRow | Bushin Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Tatsumaki Senpuukyaku performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).}}
 
{{MoveListRow | Houzantou | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Guy crouches and spins around, then charges at his opponent with his shoulder.}}
 
{{MoveListRow | Houzantou | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Guy crouches and spins around, then charges at his opponent with his shoulder.}}
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Wall Jump | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in the opposite direction when jumping onto the edge of the screen | Guy can jump off the edges of the screen.}}
 
{{MoveListRow | Wall Jump | {{Ism|X}} {{Ism|Z}} {{Ism|V}} D-Pad in the opposite direction when jumping onto the edge of the screen | Guy can jump off the edges of the screen.}}
{{MoveListRow | Hiji Otoshi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=MP}} in midair | Guy thrusts downward with an elbow.}}
+
{{MoveListRow | Hiji Otoshi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{MP}} in midair | Guy thrusts downward with an elbow.}}
{{MoveListRow | Kubi Kudaki | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Kubi Kudaki | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} | Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Kamaitachi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{button|text=HK}} | Guy does a backflip kick.}}
+
{{MoveListRow | Kamaitachi | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{HK}} | Guy does a backflip kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Balrog
 
| info5=Balrog
| desc=Rolento is former member of the Mad Gear Gang who is now building an army in order to establish a military utopian nation. Remembering his encounters with Cody in the past, he is now seeking him to try to recruit him into his army.
+
| desc=Rolento is former member of the Mad Gear Gang who is now building an army in order to establish a military utopian nation. Remembering his encounters with Cody in the past, he now wants to try to recruit him into his army.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Patriot Circle | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Rolento twirls his staff in circles around him.}}
 
{{MoveListRow | Patriot Circle | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Rolento twirls his staff in circles around him.}}
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{{MoveListRow | Mekon Delta Escape | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Rolento jumps back to the corner of the screen and then drops back down.}}
 
{{MoveListRow | Mekon Delta Escape | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Rolento jumps back to the corner of the screen and then drops back down.}}
 
{{MoveListRow | Mekon Delta Attack | {{Ism|X}} {{Ism|Z}} {{Ism|V}} All three {{kick}} simultaneously | Rolento performs a backflip. If the player presses {{punch}} again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.}}
 
{{MoveListRow | Mekon Delta Attack | {{Ism|X}} {{Ism|Z}} {{Ism|V}} All three {{kick}} simultaneously | Rolento performs a backflip. If the player presses {{punch}} again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.}}
{{MoveListRow | Stinger | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{kick}} | Rolento high into the air. Pressing {{punch}} or {{kick}} before he lands throws a knife at an angle. The angle depends on the button used, with {{button|text=HP}} and {{button|text=HK}} being the closest to 0° and {{button|text=LP}} and {{button|text=LK}} being the closest to 270°.}}
+
{{MoveListRow | Stinger | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{kick}} | Rolento jumps high into the air. Pressing {{punch}} or {{kick}} before he lands throws a knife at an angle. The angle depends on the button used, with {{HP}} and {{HK}} being the closest to 0° and {{LP}} and {{LK}} being the closest to 270°.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | High Jump | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{down}} {{up}} | Rolento flips high into the air forward (potentially leaping over his opponent).}}
 
{{MoveListRow | High Jump | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{down}} {{up}} | Rolento flips high into the air forward (potentially leaping over his opponent).}}
{{MoveListRow | Spike Rod | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=MK}} in midair | Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.}}
+
{{MoveListRow | Spike Rod | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{MK}} in midair | Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.}}
{{MoveListRow | Fake Rod | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Rolento jabs his staff into the ground and uses it to support his weight.}}
+
{{MoveListRow | Fake Rod | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Rolento jabs his staff into the ground and uses it to support his weight.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| desc=Rose is an Italian fortuneteller who wields a mysterious energy known as Soul Power. She has learned that she shares some of her soul with Vega and now seeks the dictator to destroy him.
 
| desc=Rose is an Italian fortuneteller who wields a mysterious energy known as Soul Power. She has learned that she shares some of her soul with Vega and now seeks the dictator to destroy him.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Soul Reflect | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles with {{button|text=LP}} or reflect them back toward her opponent with {{button|text=MP}} or {{button|text=HP}}.}}
+
{{MoveListRow | Soul Reflect | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{punch}} | Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles with {{LP}} or reflect them back toward her opponent with {{MP}} or {{HP}}.}}
 
{{MoveListRow | Soul Spark | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCF}} {{punch}} | Rose lashes her scarf straight out as a soul sphere shoots down it.}}
 
{{MoveListRow | Soul Spark | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCF}} {{punch}} | Rose lashes her scarf straight out as a soul sphere shoots down it.}}
 
{{MoveListRow | Soul Throw | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.}}
 
{{MoveListRow | Soul Throw | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Slide Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{button|text=MK}} | Rose does a slide kick forward.}}
+
{{MoveListRow | Slide Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{downright}}+{{MK}} | Rose does a slide kick forward.}}
{{MoveListRow | Soul-piette | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | Rose does a rotating high kick while leaning on a hand.}}
+
{{MoveListRow | Soul-piette | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | Rose does a rotating high kick while leaning on a hand.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Flower Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Flower Kick | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Tsumujigari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Karin hops up and does a rotating kick. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Tsumujigari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Karin hops up and does a rotating kick. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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{{MoveListRow | Kouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}}
 
{{MoveListRow | Kouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact.}}
 
{{MoveListRow | Dankuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}}
 
{{MoveListRow | Dankuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of three kicks in midair.}}
{{MoveListRow | Zenten Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{button|text=TAUNT}} | Dan rolls forward, then performs his taunt.}}
+
{{MoveListRow | Zenten Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{Taunt}} | Dan rolls forward, then performs his taunt.}}
{{MoveListRow | Kouten Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{button|text=TAUNT}} | Dan rolls backwards, then performs his taunt.}}
+
{{MoveListRow | Kouten Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{Taunt}} | Dan rolls backwards, then performs his taunt.}}
 
{{MoveListRow | Saikyou-ryuu Bougyo | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + all three {{punch}} simultaneously | Dan pushes his opponent back (but does no damage). This move can be performed in midair.}}
 
{{MoveListRow | Saikyou-ryuu Bougyo | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + all three {{punch}} simultaneously | Dan pushes his opponent back (but does no damage). This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{button|text=TAUNT}} | Dan's taunt uniquely can be performed multiple times per round and increases the power in his Super Combo gauge.}}
+
{{MoveListRow | Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{Taunt}} | Dan's taunt uniquely can be performed multiple times per round and increases the power in his Super Combo gauge.}}
{{MoveListRow | Kuuchuu Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{button|text=TAUNT}} in midair | Dan can perform his taunt in midair.}}
+
{{MoveListRow | Kuuchuu Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{Taunt}} in midair | Dan can perform his taunt in midair.}}
{{MoveListRow | Shami Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=TAUNT}} | Dan can perform his taunt while crouching.}}
+
{{MoveListRow | Shami Chouhatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{Taunt}} | Dan can perform his taunt while crouching.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListRow | Hisshou Buraiken | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{kick}} | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}}
 
{{MoveListRow | Hisshou Buraiken | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{kick}} | Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.}}
{{MoveListRow | Chouhatsu Densetsu | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{button|text=TAUNT}} | Dan rolls forward multiple times, stopping each time to taunt.}}
+
{{MoveListRow | Chouhatsu Densetsu | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{Taunt}} | Dan rolls forward multiple times, stopping each time to taunt.}}
{{MoveListRow | Chouhatsu Shinwa | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{button|text=TAUNT}} (at max level) | All of Dan's attacks are replaced by taunts. He can roll along the ground with {{downleft}}+{{kick}} or {{downright}}+{{kick}} while this effect is active. Similar to an Original Combo, the taunts cancel into each other so they can be performed more quickly. The Super Combo gauge must be at level 3 to perform this move.}}
+
{{MoveListRow | Chouhatsu Shinwa | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{Taunt}} (at max level) | All of Dan's attacks are replaced by taunts. He can roll along the ground with {{downleft}}+{{kick}} or {{downright}}+{{kick}} while this effect is active. Similar to an Original Combo, the taunts cancel into each other so they can be performed more quickly. The Super Combo gauge must be at level 3 to perform this move.}}
 
{{MoveListRow | Shinkuu Gadouken | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Shinkuu Gadouken | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Kouryuu Rekka | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}}
 
{{MoveListRow | Kouryuu Rekka | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Flying Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=HP}} while jumping diagonally | R. Mika falls down with a diving splash.}}
+
{{MoveListRow | Flying Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{HP}} while jumping diagonally | R. Mika falls down with a diving splash.}}
{{MoveListRow | Knee Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=LK}} while jumping diagonally | R. Mika falls with her knees forwawrd.}}
+
{{MoveListRow | Knee Drop | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{LK}} while jumping diagonally | R. Mika falls with her knees forwawrd.}}
{{MoveListRow | Rainbow Sobat | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | R. Mika hops into the air with a spinning kick.}}
+
{{MoveListRow | Rainbow Sobat | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{left}}+{{MK}} or {{right}}+{{MK}}<br>{{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | R. Mika hops into the air with a spinning kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListRow | Heavenly Dynamite | {{Ism|X}} {{Ism|Z}} {{Ism|v}} D-Pad in a 360° rotation twice, then {{punch}} (close) | R. Mika grabs her opponent and does a series of headbutts, dizzying her opponent, and following with a finishing move (depending on the level). Pressing {{punch}} and {{kick}} during the hold does more damage.}}
 
{{MoveListRow | Heavenly Dynamite | {{Ism|X}} {{Ism|Z}} {{Ism|v}} D-Pad in a 360° rotation twice, then {{punch}} (close) | R. Mika grabs her opponent and does a series of headbutts, dizzying her opponent, and following with a finishing move (depending on the level). Pressing {{punch}} and {{kick}} during the hold does more damage.}}
 
{{MoveListRow | Rainbow Hip Rush | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | R. Mika throws a series of backhands, followed by two Shooting Peaches that hit multiple times.}}
 
{{MoveListRow | Rainbow Hip Rush | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | R. Mika throws a series of backhands, followed by two Shooting Peaches that hit multiple times.}}
{{MoveListRow | Sardine's Beach Special | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | R. Mika runs toward her opponent. While running, she can perform a dropkick with {{button|text=LP}}, a sliding sweep with {{button|text=MP}}, a clothesline with {{button|text=HK}}, or a front flip with {{kick}}. If she knocks over her opponent, she jumps to the edge of the screen, where a wrestling ring slides into view, and rebounds off the rope for an unblockable backflip drop. Otherwise, she vaults over her opponent and runs to the end of the screen before turning around and running to the other side, and the player can again attempt to knock the opponent over or vault over them. The move ends when R. Mika drops on her opponent or if time runs out or her opponent hits her.}}
+
{{MoveListRow | Sardine's Beach Special | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | R. Mika runs toward her opponent. While running, she can perform a dropkick with {{LP}}, a sliding sweep with {{MP}}, a clothesline with {{HK}}, or a front flip with {{kick}}. If she knocks over her opponent, she jumps to the edge of the screen, where a wrestling ring slides into view, and rebounds off the rope for an unblockable backflip drop. Otherwise, she vaults over her opponent and runs to the end of the screen before turning around and running to the other side, and the player can again attempt to knock the opponent over or vault over them. The move ends when R. Mika drops on her opponent or if time runs out or her opponent hits her.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, R. Mika performs an elbow smash.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, R. Mika performs an elbow smash.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, R. Mika performs a sliding sweep.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, R. Mika performs a sliding sweep.}}
Line 1,035: Line 1,035:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Falling Arc | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Juli kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Falling Arc | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Juli kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 1,041: Line 1,041:
 
{{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juli performs a Spiral Arrow followed by a Cannon Spike.}}
 
{{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juli performs a Spiral Arrow followed by a Cannon Spike.}}
 
{{MoveListRow | Psycho Roll<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Juli & Juni roll into a ball and launch themselves forward in an arc.}}
 
{{MoveListRow | Psycho Roll<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Juli & Juni roll into a ball and launch themselves forward in an arc.}}
{{MoveListRow | Death Cross Dance<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Juli slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.}}
+
{{MoveListRow | Death Cross Dance<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Juli slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juli warps behind them.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juli warps behind them.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juli performs a Cannon Spike.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juli performs a Cannon Spike.}}
Line 1,064: Line 1,064:
 
{{MoveListRow | Spiral Arrow | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Juni spirals forward feet first like a spinning arrow. This move can be performed in midair.}}
 
{{MoveListRow | Spiral Arrow | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Juni spirals forward feet first like a spinning arrow. This move can be performed in midair.}}
 
{{MoveListRow | Cannon Spike | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Juni leaps into the air with a front kick.}}
 
{{MoveListRow | Cannon Spike | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Juni leaps into the air with a front kick.}}
{{MoveListRow | Mach Slide | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{kick}} | Juni disappears. She reappears in the same place with {{button|text=LK}}, a short distance forward with {{button|text=MK}}, and a farther distance forward with {{button|text=HK}}.}}
+
{{MoveListRow | Mach Slide | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{kick}} | Juni disappears. She reappears in the same place with {{LK}}, a short distance forward with {{MK}}, and a farther distance forward with {{HK}}.}}
 
{{MoveListRow | Cannon Strike | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{QCB}} {{kick}} before the apex of the jump while flipping forward in the air | Juni dive kicks diagonally downward.}}
 
{{MoveListRow | Cannon Strike | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{QCB}} {{kick}} before the apex of the jump while flipping forward in the air | Juni dive kicks diagonally downward.}}
 
{{MoveListRow | Psycho Shield | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}} + all three {{punch}} simultaneously while blocking | Juni generates an energy shield that pushes her opponent away (but does no damage). In Z-ism and V-ism, this move can be performed in midair.}}
 
{{MoveListRow | Psycho Shield | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}} + all three {{punch}} simultaneously while blocking | Juni generates an energy shield that pushes her opponent away (but does no damage). In Z-ism and V-ism, this move can be performed in midair.}}
Line 1,072: Line 1,072:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Falling Arc | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Juni kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Falling Arc | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Juni kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 1,078: Line 1,078:
 
{{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juni performs a Spiral Arrow followed by a Cannon Spike.}}
 
{{MoveListRow | Spin Drive Smasher | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{kick}} | Juni performs a Spiral Arrow followed by a Cannon Spike.}}
 
{{MoveListRow | Psycho Roll<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Juli & Juni roll into a ball and launch themselves forward in an arc.}}
 
{{MoveListRow | Psycho Roll<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Juli & Juni roll into a ball and launch themselves forward in an arc.}}
{{MoveListRow | Death Cross Dance<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Juni slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.}}
+
{{MoveListRow | Death Cross Dance<br>(Dramatic Battle only) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Juni slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juni warps behind them.}}
 
{{MoveListRow | Zero Counter (Z-ism) | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juni warps behind them.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juni performs a Cannon Spike.}}
 
{{MoveListRow | Zero Counter (V-ism) | {{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}} + {{punch}} and {{kick}} of the same strength while blocking | After interrupting her opponent's attack, Juni performs a Cannon Spike.}}
Line 1,107: Line 1,107:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Sakotsu Wari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Sakotsu Wari | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Seichuu Nidan Tsuki | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HP}} | Ryu slides forward with an elbow strike, potentially hitting twice.}}
+
{{MoveListRow | Seichuu Nidan Tsuki | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HP}} | Ryu slides forward with an elbow strike, potentially hitting twice.}}
{{MoveListRow | Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
+
{{MoveListRow | Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Shun Goku Satsu | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
+
{{MoveListRow | Shun Goku Satsu | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
 
{{MoveListRow | Shinkuu Hadouken | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Shinkuu Hadouken | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{Ism|x}} {{Ism|Z}} {{Ism|v}} {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
Line 1,141: Line 1,141:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Chokka Raku Shou | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Fei Long jumps into the air and performs an axe kick.}}
+
{{MoveListRow | Chokka Raku Shou | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{MK}} or {{right}}+{{MK}}<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{right}}+{{MK}} | Fei Long jumps into the air and performs an axe kick.}}
{{MoveListRow | En Geki Shuu  | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HK}} | Fei Long steps forward and performs a kick that can hit two times.}}
+
{{MoveListRow | En Geki Shuu  | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HK}} | Fei Long steps forward and performs a kick that can hit two times.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 1,171: Line 1,171:
 
{{MoveListRow | Machine Gun Upper | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}}
 
{{MoveListRow | Machine Gun Upper | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}}
 
{{MoveListRow | Double Rolling Sobat | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}}
 
{{MoveListRow | Double Rolling Sobat | {{Ism|X}} {{Ism|Z}} {{Ism|V}} Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}}
{{MoveListRow | Jackknife Maximum | {{Ism|X}} {{Ism|z}} {{Ism|V}} Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{button|text=LK}} or two spinning kicks with {{button|text=MK}} or {{button|text=HK}}.}}
+
{{MoveListRow | Jackknife Maximum | {{Ism|X}} {{Ism|z}} {{Ism|V}} Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Knee Shot | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=LK}} while jumping diagonally | Dee Jay attacks with his knee.}}
+
{{MoveListRow | Knee Shot | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{LK}} while jumping diagonally | Dee Jay attacks with his knee.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 1,206: Line 1,206:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Heavy Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=HP}} while jumping diagonally | T. Hawk falls down with a diving splash.}}
+
{{MoveListRow | Heavy Body Press | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{HP}} while jumping diagonally | T. Hawk falls down with a diving splash.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 1,235: Line 1,235:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Knee Bazooka | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=LK}} or {{right}}+{{button|text=LK}}<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops forward with a knee strike.}}
+
{{MoveListRow | Knee Bazooka | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{LK}} or {{right}}+{{LK}}<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops forward with a knee strike.}}
{{MoveListRow | Jump Sobat | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops toward his opponent with a turning kick.}}
+
{{MoveListRow | Jump Sobat | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops toward his opponent with a turning kick.}}
{{MoveListRow | Reverse Spin Kick | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} (close) | Guile does an upside-down spin kick.}}
+
{{MoveListRow | Reverse Spin Kick | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down spin kick.}}
{{MoveListRow | High Kick | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{button|text=HK}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{button|text=HK}} | Guile does a high kick toward his opponent's head.}}
+
{{MoveListRow | High Kick | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{HK}} (close)<br>{{Ism|x}} {{Ism|z}} {{Ism|V}} {{left}}+{{HK}} | Guile does a high kick toward his opponent's head.}}
{{MoveListRow | Spin Back Knuckle | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=HP}} | Guile rotates around and swings his fist like a club.}}
+
{{MoveListRow | Spin Back Knuckle | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 1,266: Line 1,266:
 
| info5name=Dramatic Battle partner
 
| info5name=Dramatic Battle partner
 
| info5=Evil Ryu
 
| info5=Evil Ryu
| desc=Shin Gouki is Gouki when he is using the full extent of his power rather than holding back as he usually does to avoid ending fights prematurely. He moves more quickly than regular Gouki and can fire Zankuu Hadouken two at a time, more closely resembling his original appearance as a secret boss character in ''Super Street Fighter II X''.
+
| desc=Shin Gouki is Gouki when he is using the full extent of his power rather than holding back as he usually does to avoid ending fights prematurely. He moves more quickly than regular Gouki and can fire Zankuu Hadouken two at a time, more closely resembling his original appearance as a secret boss character in ''[[Super Street Fighter II X]]''.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Gou Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}}
 
{{MoveListRow | Gou Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}}
 
{{MoveListRow | Zankuu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing {{punch}} again in quick succession.}}
 
{{MoveListRow | Zankuu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing {{punch}} again in quick succession.}}
 
{{MoveListRow | Shakunetsu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCB}} {{punch}} | Gouki shoots a flaming variant of the Hadouken, which knocks down opponents on impact.}}
 
{{MoveListRow | Shakunetsu Hadouken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{HCB}} {{punch}} | Gouki shoots a flaming variant of the Hadouken, which knocks down opponents on impact.}}
{{MoveListRow | Gou Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards. Hits up to two times with {{button|text=MP}} or three times with {{button|text=HP}}.}}
+
{{MoveListRow | Gou Shouryuuken | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards. Hits up to two times with {{MP}} or three times with {{HP}}.}}
 
{{MoveListRow | Tatsumaki Zankuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 
{{MoveListRow | Tatsumaki Zankuukyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
 
{{MoveListRow | Hyakki Shuu | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can throw them with {{left}}+{{punch}} or {{kick}} or {{right}}+{{punch}} or {{kick}} instead.}}
 
{{MoveListRow | Hyakki Shuu | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{upright}} {{punch}} | Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. When Gouki is near his opponent, he can throw them with {{left}}+{{punch}} or {{kick}} or {{right}}+{{punch}} or {{kick}} instead.}}
Line 1,277: Line 1,277:
 
{{MoveListRow | Ashura Senkuu Forward | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Backward | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Backward | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
{{MoveListRow | Hadou no Kamae | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{button|text=TAUNT}} | Gouki performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.}}
+
{{MoveListRow | Hadou no Kamae | {{Ism|x}} {{Ism|Z}} {{Ism|V}} {{QCF}} {{Taunt}} | Gouki performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Tenma Kuujin Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{button|text=MK}} before the apex of the jump while flipping forward in the air | Gouki dive kicks diagonally downward.}}
+
{{MoveListRow | Tenma Kuujin Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Gouki dive kicks diagonally downward.}}
{{MoveListRow | Zugai Hasatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Zugai Hasatsu | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{button|text=MK}} | Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
+
{{MoveListRow | Senpuu Kyaku | {{Ism|X}} {{Ism|Z}} {{Ism|V}} {{right}}+{{MK}} | Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Shun Goku Satsu | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
+
{{MoveListRow | Shun Goku Satsu | {{Ism|X}} {{Ism|z}} {{Ism|v}} {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.}}
 
{{MoveListRow | Messatsu Gou Hadou | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{HCB}} {{HCB}} {{punch}} | Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Messatsu Gou Hadou | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{HCB}} {{HCB}} {{punch}} | Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Gouki performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{Ism|X}} {{Ism|Z}} {{Ism|v}} {{QCF}} {{QCF}} {{punch}} | Gouki performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}

Revision as of 17:26, 5 September 2023

For the Sega Dreamcast game, see Street Fighter Alpha 3.

n/a

Sf3titlesaturn.png

Street Fighter Zero 3
System(s): Sega Saturn
Publisher: Capcom
Developer:
Original system(s): Capcom CPS-2
Sound driver: SCSP (1Track)
Peripherals supported: Extended RAM Cartridge (4MB only)
Genre: Fighting/Taisen Kakutou (対戦格闘)[2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1247G
Sega Rating: All Ages
Sega Saturn
JP
(RAM Pack)
¥7,8007,800 T-1246G
Sega Rating: All Ages
Non-Sega versions

Street Fighter Zero 3 (ストリートファイターZERO 3) is a 1998 fighting game by Capcom originally released for Capcom CPS-2 arcade hardware. It is the third and final game in the Street Fighter Zero (Street Fighter Alpha in the West) series, following Street Fighter Zero and Street Fighter Zero 2.

This Sega Saturn version of Street Fighter Zero 3 was released in 1999 in Japan only, shortly after a Dreamcast version. It requires the use of the 4MB Extended RAM Cartridge to function.

Story

The megalomaniacal dictator Vega, leader of the crime syndicate Shadaloo, has infused his body with a dark energy called Psycho Power in order to dominate the world and rule over mankind. His insatiable thirst for power has weakened his body, so he has ordered his scientists to transfer his mind into the body of Cammy, a genetically engineered assassin created using his own DNA as a template. However, Cammy has developed self-awareness and gone rogue, so Vega instead turns his sights to Ryu, one of the strongest fighters in the world and the personal nemesis of his right-hand man Sagat.

Shadaloo scientists have also created a diabolical machine called the Psycho Drive, whose purpose is to channel psychic energies to Vega. The Psycho Drive can be used as an ultimate weapon to shoots beams of deadly psychic energy anywhere in the world, and it can also be used to regenerate Vega and make him essentially invincible. The evil energy emitted by the Psycho Drive and the encroaching threat of Shadaloo has drawn a diverse group of warriors into each other's paths.

Like the previous Zero games, the story serves as a prelude to the events of Street Fighter II, but it presents a more focused narrative rather than the sparingly interconnected story threads of the earlier games. The story takes inspiration from the 1994 anime Street Fighter II: The Animated Movie.

Gameplay

Street Fighter Zero 3 Saturn, Character Select.png

Character select

Street Fighter Zero 3 Saturn, Final Vega.png

Street Fighter Zero 3 Saturn, Raging Demon.png

Gameplay

The gameplay system from the previous Zero games was given a complete overhaul with the addition of three selectable fighting styles known as "Isms" (X-ism, Z-ism, and V-ism), a greatly expanded roster of characters, and for the first time since Street Fighter II, new theme music for all of the returning characters.

The controls for some actions has been modified from previous games. The level of a Super Combo move in Z-ism is now determined by the strength of the attack button pressed (for example, medium punch or kick for a level 2 Super Combo), rather than the number of buttons pushed. The button combinations for throwing, ground recoveries, and Zero Counters have also been changed. Several new mechanics have been added, such as air recoveries, Counter Hits, and the Guard Power gauge.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce), and L is equivalent to holding all three punch buttons at once. Kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Interrupting an opponent's attack with another attack performs a Counter Hit, which does additional damage (and knocks the opponent back if the counter attack is a hard punch or kick). Special moves for each character are done by pairing specific directional combinations with an attack button. Fireballs have been significantly weakened and now do less damage when they travel a longer distance. Characters can perform a taunt once per round with R (except in X-ism), which is a short animation during which the character is vulnerable to attack.

Throws and grabs are done by holding Left or Right when near an opponent and pressing two punch or two kick buttons simultaneously. The character is vulnerable to attack while trying to grab. Different characters have different throws available to them, and characters can throw in midair as well. Grapple moves cannot be blocked (including special moves involving grappling), but a player can reduce the damage taken from a fall by likewise holding Left or Right and pressing two punch or two kick buttons simultaneously. In Z-ism and V-ism, after being hit or blocking in the air, it is possible to roll toward the opponent after landing by pressing two kick buttons simultaneously. After being knocked into the air from the ground, characters can recover by pressing two punch buttons simultaneously (optionally paired with Left or Right to flip out of the way).

Blocking is done by holding the D-Pad away from the opponent. Blocking can also be done in midair (except in X-ism), but characters cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Special moves still do a small amount of "chip damage" if blocked. The game introduces a Guard Power gauge that depletes each time the character blocks. The gauge starts to replenish after not blocking for a moment. If the gauge is completely depleted, then the character is vulnerable to attacks and cannot block. When broken, the bar shrinks, and it is refilled to its new maximum. It can be shrunk a number of times. The initial size of the Guard Power gauge varies depending on the Ism and the character being played. The Guard Power gauge does not exist in the Survival and Dramatic Battle modes. Blocking an attack right when it is about to hit rather than in advance reduces the amount of Guard Power lost (the character flashes blue when this is successful). Characters can also reduce damage taken by pressing any direction and an attack button simultaneously when being hit (the character flashes red when this is successful). In Z-ism and V-ism, characters can perform Zero Counters, special counterattacks that interrupt the opponent's attack while blocking at the expense of some of the Super Combo gauge. Each character has a different Zero Counter for each Ism.

Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Characters have a Super Combo gauge (or an Original Combo gauge in V-ism) that fills as the character performs regular and special techniques or takes damage. The Super Combo gauge is used in different ways depending on which Ism is being played. The Super Combo gauge carries over between rounds (but not between battles). Each character starts the match with a fully filled gauge (though this can be changed to empty in the options).

Fighting styles

After selecting a character, the player is presented with the choice of three fighting styles, called "Isms." Characters often have slightly different normal and special moves depending on the chosen Ism. Some special moves are performed with different button combinations. Characters have different color schemes depending on the selected Ism (and Chun-Li and Sodom have unique sprites when played in X-ism).

Boss characters such as Juli, Juni, and Final Vega use a special "Shadaloo-ism" when fought, which gives them access to special moves unavailable in standard play.

Additional Isms called "Ism-Pluses" can be unlocked in the World Tour mode.

Street Fighter Zero 3, Isms.png
X-ism
X-ism is a simple style based on Super Street Fighter II X. X-ism has the highest attack power but least defense. All attacks do more damage, and characters have single-level Super Combo gauges with access to a single but powerful Super Combo move (equivalent to the level 3 move in Z-ism). However, characters cannot air block, perform ground recovery rolls or air recoveries, reduce damage taken from hits or blocks, or use Zero Counters. They also take slightly more damage from attacks, though the Guard Power gauge is longer so they can block more. Characters also cannot taunt in this style, with the exception of Dan.
Street Fighter Zero 3, Isms.png
Z-ism
Z-ism is the standard playing style, based on the previous Zero games. Characters have three-level Super Combo gauges with access to multiple Super Combo moves. Characters have access to air blocking, ground and air recoveries, and Zero Counters. Performing a Zero Counter costs one level of the Super Combo gauge and one notch of the Guard Power gauge. Damage done per hit is average (in between the other two styles).

Each Super Combo technique has three levels, chosen based on the strength of the punch or kick button used to execute the move. Some Super Combos can only be performed at max level. The Super Combo gauge recharges faster than in X-ism, and characters have access to every Super Combo move in Z-ism but one (Dhalsim's Yoga Tempest is exclusive to X-ism).

Street Fighter Zero 3, Isms.png
V-ism
V-ism (for "variable" style) is a unique style that allows the player to perform Original Combos, similar to Street Fighter Zero 2. Characters have a single-level Original Combo gauge and cannot perform Super Combo techniques in this style. Many characters have a wider range of normal moves that can be performed in V-ism (with additional normals often being available by holding away from the opponent while pressing a punch or kick button). Characters have access to air blocking, ground and air recoveries, and Zero Counters. Performing a Zero Counter costs half of the Original Combo gauge and one notch of the Guard Power gauge. Damage done per hit is the lowest of the three styles.

Original Combos can be started by pressing a punch and kick button of the same strength simultaneously when the gauge is at least half full. This causes the character to move more quickly and attack with much less recovery time, making it easier to chain moves together. There is a moment of invulnerability after initiating an Original Combo. The Original Combo gauge drains while it is active, and the combo ends when the gauge is empty or if the character is hit out of it. The Original Combo gauge recharges quickly, faster than in the other styles. Characters cannot block while performing an Original Combo, but unlike the previous game, they can move backwards. Charge moves can be performed without charging (for example, the player only needs to press Left Right P for a Sonic Boom).

Modes

Street Fighter Zero 3 Saturn, Survival Mode, 10 Battle.png

Survival Mode, 10 Battle

Street Fighter Zero 3 Saturn, Dramatic Battle.png

Dramatic Battle

The game has multiple modes:

  • Arcade Mode: The single-player mode consists of ten matches against computer-controlled opponents, mostly against randomly chosen characters with random Isms. The fifth and ninth battles are against predetermined opponents depending on the character being played, and they are preceded by brief dialogue scenes between the two characters, similar to the rival battles of the previous Zero games. The final battle is also against a predetermined opponent, which is Final Vega for almost every character (except the hidden character Evil Ryu, who faces Shin Gouki, and Vega himself, who faces Ryu). The final battle is sometimes preceded by a two-on-one fight against the the Shadaloo enforcer M. Bison or the Shadaloo Dolls Juli & Juni. The game can be continued an unlimited number of times before the final battle. Losing the final battle, however, ends the game with a bad ending where Vega succeeds in taking over the world (or with Ryu's good ending when playing as Vega). A second player can join the game to challenge the other player to a fight by pressing  START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
  • Vs Mode: A dedicated two-player mode. Players choose a character, an Ism, the game speed, and a handicap. The stage is chosen based on the first player's character. The game keeps track of wins and finishers for each player.
  • Training Mode: A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality and Super Combo gauges that stay fully replenished. The player can select some options with  START , such as whether the opponent blocks attacks or whether the opponent stands, blocks, jumps, or can be controlled manually (using a second control pad).
  • World Tour: A single-player mode where the player chooses a character and travels to 19 different locations around the world. Each location consists of one to three stages, which are matches against characters there with different conditions. The player earns experience for the selected character and Ism whenever a stage is completed. Clearing all of the stages in a location unlocks a new location. Each Ism can be leveled up to level 6, and the character can be leveled up to level 32. As the character levels up, the player unlocks Power Balance points, which can be spent on increasing the character's attack or defense, and additional Isms called "Ism-Pluses." Ism-Pluses modify the gameplay in various ways, such as adding back the chain combos from Street Fighter Zero, giving characters unlimited Guard Power, or allowing characters to perform Original Combos outside of V-ism. Characters created in World Tour mode can saved to Entry Slots for use in the other game modes.
  • Team Battle: A two-player mode where each player selects two characters and plays a single match against each other. The first round pits each player's first character against each other. The winner continues with the same character in the next round, while the loser loses their first character and continues the fight with their second. The match ends when one player has lost both of their characters.
  • Survival Mode: A single-player mode where the player chooses any character and fights a series of opponents in one-round matches. The character's vitality gauge is restored by a certain amount after each match depending on the player's performance: time remaining, vitality remaining, the biggest combo performed, and the finisher used (with Super Combo or Original Combo finishes awarding the most health). The player only has one chance to succeed; the game ends and cannot be continued if the player loses a match. There are multiple courses available. Three of the courses are against single opponents: Arcade (against all of the characters from the original arcade game), Original (against every character in the home version), and Boss (against M. Bison, Balrog, Sagat, Juli & Juni, Gouki, Final Vega, Evil Ryu, and Shin Gouki). The remaining courses are against multiple opponents per match, with one or two in battle at a time and the others entering the match when another is defeated: 10 Battle, 20 Battle, 30 Battle, 50 Battle, and ∞ Battle (which determines the number of total opponents fought). The game keeps track of the best playthroughs for each course (determined by completion time and score). There are no Guard Power gauges in this mode, so characters have unlimited blocking.
  • Dramatic Battle: A two-on-one fighting mode that can be played by one player or by two players (if the second player presses  START  on the menus or the character select screen). In single-player games, each character is assigned a predetermined partner (for example, Ryu is partnered with Ken, and Sakura is partnered with Karin). In two-player games, each player can choose any character. Players face a series of opponents in two-on-one fights, with all characters present simultaneously. Characters have separate vitality and Super Combo gauges, and the computer controls the partner character in one-player games. Matches are played to the best of three rounds, and a round is only lost if both characters are defeated. There are no Guard Power gauges in this mode, so characters have unlimited blocking. Players can choose between Arcade Dramatic Battle (six boss fights culminating in a battle against Final Vega) and Original Dramatic Battle (a series of matches against every character in the game). When played by a single player, there is also a Reverse Dramatic Battle mode, where the player chooses a single character and fights matches against every Dramatic Battle team. For any mode, players can choose between the Normal or Survival courses, with the latter following rules similar to the Survival Mode.
  • Final Battle: A single-player mode where the player can choose any character and skip straight to the final battle (which is against Final Vega for most characters and not including the fight against Juli & Juni when applicable). The match is not preceded by dialogue as it would be in the Arcade Mode, but the player is rewarded with the character's ending if the battle is won.

Records, including high scores and the player's progress in the World Tour mode are saved to the Saturn's internal memory.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.

All 21 characters from Street Fighter Zero 2 return (including Cammy from Street Fighter Zero 2 Dash and the hidden characters Evil Ryu and Shin Gouki). E. Honda, Blanka, M. Bison, Balrog, Fei Long, Dee Jay, T. Hawk, and Guile return from Super Street Fighter II, completing the roster from that series, and Cody returns from Final Fight. The characters Karin, R. Mika, and the Shadaloo "Dolls," Juli & Juni, debut in this game.

Evil Ryu, Shin Gouki, Dee Jay, Fei Long, T. Hawk, and Guile were all exclusive to the console releases of the game. Additionally, M. Bison, Juli, and Juni, who were playable in the arcade version but had no storylines, have been made part of the default roster and given individual stories and endings.

Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Ryu.gif
Originally appeared in:
Street Fighter
Fifth battle:
Rose
Ninth battle:
Ken
Final battle:
Final Vega
Dramatic Battle partner:
Ken
Ryu
Ryu is a wandering warrior who tours the world in search of new fighters to challenge in order to improve his skill. He is disciplined in his training, and in his journey to become stronger, he often struggles to resist the temptation of dark power. This inner conflict is outwardly represented by his two counterparts: Ken Masters, his high-spirited training partner and best friend, and Gouki, his cold-blooded rival who represents what Ryu could become if he succumbed to evil. Ryu is being hunted by Vega and his Shadaloo forces, who are seeking a new body for Vega's mind.
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken X-ism Z-ism V-ism Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hadou no Kamae X-ism Z-ism V-ism Down Down-right Right  TAUNT  Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Move list (Command normals)
Name Command Description
Sakotsu Wari X-ism Z-ism V-ism Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Seichuu Nidan Tsuki X-ism Z-ism V-ism Right+ HP  Ryu slides forward with an elbow strike, potentially hitting twice.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Kakato Otoshi X-ism Z-ism V-ism Left+ HK  Ryu does an axe kick, potentially hitting twice.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times.
Shinkuu Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Metsu Shouryuuken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K (at max level) Ryu slides forward with an elbow strike, then follows it up with a Shouryuuken. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Ryu performs a Dragon Punch.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Ryu performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, E. Honda.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Ryu
Ninth battle:
Sodom
Final battle:
Final Vega
Dramatic Battle partner:
Sodom
E. Honda
E. Honda is a sumo wrestler who is hoping to someday become the greatest sumo wrestler in the world. He has achieved the second-highest rank of Ozeki. He is searching for tough opponents to show the world the strength of sumo wrestling.
Move list (Special moves)
Name Command Description
Hyakuretsu Harite X-ism Z-ism V-ism PPPPP E. Honda unleashes a flurry of hand slaps.
Super Zutsuki X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P E. Honda propels himself forward head first like a torpedo.
Super Hyakkan Otoshi X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and uses his weight to flatten an opponent.
Ooichou Nage X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
Move list (Command normals)
Name Command Description
Hiza Geri X-ism Z-ism V-ism Left+ MK  or Right+ MK 
X-ism Z-ism V-ism Right+ MK 
E. Honda performs a knee strike that can hit up to two times.
Harai Geri X-ism Z-ism V-ism Left+ HK  or Right+ HK 
X-ism Z-ism V-ism Right+ HK 
E. Honda does a low kick.
Flying Sumo Press X-ism Z-ism V-ism Down+ MK  while jumping diagonally
X-ism Z-ism V-ism  MK  in midair
E. Honda falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Oni Musou X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P E. Honda performs two consecutive Super Zutsukis followed by an advancing Hyakuretsu Harite.
Fuji Oroshi X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K E. Honda does a low leaping headbutt and an upward claw attack, juggling his opponent into the air, followed by a Super Hyakkan Otoshi.
Orochi Kudaki X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P (close, at max level) E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, E. Honda performs a downward hand chop.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, E. Honda performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Zero 3, Sprites, Blanka.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Dan
Ninth battle:
Zangief
Final battle:
M. Bison, Final Vega
Dramatic Battle partner:
Dan
Blanka
Blanka is a beastman from the jungles of Brazil. He was once a young boy named Jimmy who was raised by animals after surviving a plane crash. After climbing onto a poacher's truck to eat a melon, he unwittingly travels back to civilization.
Move list (Special moves)
Name Command Description
Electricity X-ism Z-ism V-ism PPPPP Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight into his opponent.
Backstep Rolling Attack X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Blanka does a handstand, then leaps high into the air for a rolling attack.
Vertical Rolling Attack X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Blanka launches upwards to hit an airborne opponent (or drop on them from above).
Move list (Command normals)
Name Command Description
Handslap X-ism Z-ism V-ism Left+ LP  or Right+ LP  (close)
X-ism Z-ism V-ism Left+ LP 
Blanka does a handslap.
Rock Crush X-ism Z-ism V-ism Left+ MP  or Right+ MP  (close)
X-ism Z-ism V-ism Left+ MP 
Blanka does a headbutt, hitting up to two times.
Knee Strike X-ism Z-ism V-ism Left+ LK  or  MK  or Right+ LK  or  MK  (close)
X-ism Z-ism V-ism Left+ LK  or  MK 
Blanka does a knee strike.
Amazon River Run X-ism Z-ism V-ism Down-right+ HP  Blanka slides along the ground on his back, knocking opponents over.
Surprise Forward X-ism Z-ism V-ism All three K simultaneously Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back X-ism Z-ism V-ism Left + all three K simultaneously Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super Combos)
Name Command Description
Ground Shave Rolling X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Blanka rolls into the air, then rolls along the ground toward his opponent.
Tropical Hazard X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Blanka jumps to the corner of the screen and shakes the scenery for fruits (mostly watermelons) to fall randomly if the player presses P or K rapidly. He then dives toward his opponent.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Blanka performs a Rolling Attack.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Blanka does a low kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Chun-Li.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Birdie
Ninth battle:
Cammy
Final battle:
Juli & Juni, Final Vega
Dramatic Battle partner:
Fei Long
Chun-Li
Chun-Li is an expert martial artist and a young new Interpol officer who seeks revenge for the death of her father at the hands of Vega. She has teamed up with the American soldiers Nash and Guile against Shadaloo.

In X-ism, she uses her classic sprite, where she wears her qipao from Street Fighter II.

Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku X-ism Z-ism V-ism KKKKK Chun-Li unleashes a flurry of rapid kicks.
Tenshou Kyaku X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks. In X-ism, this move can only be performed as a reversal.
Kikouken X-ism Z-ism V-ism Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu X-ism Z-ism V-ism Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg.
Spinning Bird Kick X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair.
Sou Hakkei X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Chun-Li thrusts her palms out, repelling opponents.
Move list (Command normals)
Name Command Description
Sankaku Tobi X-ism Z-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yosokyaku X-ism Z-ism V-ism Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kouhou Kaiten Kyaku X-ism Z-ism V-ism Down-right+ MK  Chun-Li flips backwards high into the air, coming down with a kick.
Kaku Kyaku Raku X-ism Z-ism V-ism Down-right+ HK  Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Senretsu Kyaku X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Kikoushou X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Hazan Tenshou Kyaku X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Tenshou Kyaku.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Chun-Li thrusts both hands out.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Chun-Li performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Zangief.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Rolento
Ninth battle:
Chun-Li
Final battle:
Final Vega
Dramatic Battle partner:
R. Mika
Zangief
Zangief is a Soviet wrestler and national hero. He has been sent by the Russian President to combat the looming danger of Shadaloo.
Move list (Special moves)
Name Command Description
Double Lariat X-ism Z-ism V-ism All three P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat X-ism Z-ism V-ism All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Powerbomb X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Banishing Fist X-ism Z-ism V-ism Right Down-right Down Down-left Left P
X-ism Z-ism V-ism Right Down Down-right P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Flying Body Press X-ism Z-ism V-ism Down+ HP  while jumping diagonally Zangief falls down with a diving splash.
Double Knee Drop X-ism Z-ism V-ism Down+ LK  or  MK  while jumping diagonally Zangief falls with his knees forward.
Russian Kick X-ism Z-ism V-ism Down-left+ MK  or  HK  Zangief does a low kick.
Headbutt X-ism Z-ism V-ism Right+ HP 
X-ism Z-ism V-ism Right+ MP 
Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt X-ism Z-ism V-ism Up+ MP  or  HP  in midair Zangief performs a headbutt in midair.
Move list (Super Combos)
Name Command Description
Final Atomic Buster X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.
Aerial Russian Slam X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Zangief performs a standing kick.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Zangief performs a standing punch.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Dhalsim.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Rose
Ninth battle:
Birdie
Final battle:
Juli & Juni, Final Vega
Dramatic Battle partner:
Rose
Dhalsim
Dhalsim is an Indian Yogi who has left his village to investigate the disturbance caused by the Psycho Drive.
Move list (Special moves)
Name Command Description
Yoga Fire X-ism Z-ism V-ism Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches. It travels the full width of the screen with X-ism, but it stops slightly shorter with Z-ism and V-ism.
Yoga Flame X-ism Z-ism V-ism Left Down-left Down Down-right Right P
X-ism Z-ism V-ism Right Down-right Down Down-left Left P
Dhalsim breathes a large mass of flame in front of him.
Yoga Blast X-ism Z-ism V-ism Left Down-left Down Down-right Right K
X-ism Z-ism V-ism Right Down-right Down Down-left Left K
Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Yoga Escape X-ism Z-ism V-ism Left Down Down-left K when knocked down Dhalsim teleports away after being knocked down.
Move list (Command normals)
Name Command Description
Kuuchuu Chouhatsu X-ism Z-ism V-ism  TAUNT  Dhalsim can perform his taunt in midair.
Short Attacks X-ism Z-ism V-ism Left+P or K Dhalsim can perform shorter, quicker attacks without stretching his arms by holding Left. This works while standing, crouching, or jumping.
Forward Chop X-ism Z-ism V-ism Right+ LP  Dhalsim quickly jabs his open hand forward.
Downward Chop X-ism Z-ism V-ism Left+ LP  Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack (though he chops eventually even if the button is still held). If held for at least a second, it is an overhead strike that can hit characters who are crouch blocking.
Headbutt X-ism Z-ism V-ism Left+ HP  Dhalsim headbutts his opponent, hitting up to two times.
Yoga Mummy X-ism Z-ism V-ism Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear X-ism Z-ism V-ism Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  being the closest to 0° and  HK  being the closest to 270°.
Move list (Super Combos)
Name Command Description
Yoga Tempest X-ism Z-ism V-ism Left Down-left Down Down-right Right Left Down-left Down Down-right Right P Dhalsim breathes a large mass in front of him, similar to the Yoga Flame but lasting longer and potentially hitting more times.
Yoga Inferno X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Dhalsim belches a chain of fireballs in front of him.
Yoga Strike X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Yoga Stream X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Dhalsim sets the ground in front of him on fire with his breath, which can hit opponents who are blocking high.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Dhalsim performs a knee strike followed by an upward hand chop.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Dhalsim performs a knee strike followed by a ground slide.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Ken.gif
Originally appeared in:
Street Fighter
Fifth battle:
Karin
Ninth battle:
Sakura
Final battle:
Final Vega
Dramatic Battle partner:
Ryu
Ken
Ken Masters studied karate under the master Gouken, along with his best friend and rival Ryu. Ken is a foil to Ryu: while Ryu is serious and stoic, has no family, and has no possessions, Ken is brash and stylish, has a girlfriend, and comes from a wealthy family. Ken traveled to the United States to compete in martial arts tournaments while Ryu traveled to Thailand to defeat Sagat, the Emperor of Muay Thai. While searching for his old friend, Ken is captured by Shadaloo and brainwashed in order to lure Ryu to them.
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen.
Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Ken rises off the ground while punching upwards. When performed with  HP , Ken has a flaming fist and can hit his opponent up to three times.
Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with  HK . This move can be performed in midair.
Zenpou Tenshin X-ism Z-ism V-ism Down Down-left Left P Ken rolls forward, the distance depending on the strength of the punch used.
Zentou X-ism Z-ism V-ism Down Down-right Right  TAUNT  Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari X-ism Z-ism V-ism Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Izumu Kakato Wari X-ism Z-ism V-ism Left+ MK  Ken performs a roundhouse kick, hitting up to two times.
Ushiro Mawashi-geri X-ism Z-ism V-ism Right+ HK  Ken turns around with a heel kick that knocks down opponents.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Shouryuuken that ascends upward, drawing in nearby opponents.
Shippuujinrai Kyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K (at max level) Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Ken performs a Dragon Punch.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Ken performs a roundhouse kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Akuma.gif
Originally appeared in:
Super Street Fighter II X
Fifth battle:
Adon
Ninth battle:
Guy
Final battle:
Final Vega
Dramatic Battle partner:
Gen
Gouki (Akuma)
Gouki is a cold and emotionless warrior who has mastered the dark and violent art of the Satsui no Hadou. He wants only to obtain as much power as possible and has been completely consumed by darkness as a result. He is searching for Ryu, hoping to tempt him to embrace the Satsui no Hadou.
Move list (Special moves)
Name Command Description
Gou Hadouken X-ism Z-ism V-ism Down Down-right Right P Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken X-ism Z-ism V-ism Down Down-right Right P in midair Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken X-ism Z-ism V-ism Right Down-right Down Down-left Left P Gouki shoots a flaming variant of the Hadouken, which knocks down opponents on impact.
Gou Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Gouki rises off the ground while punching upwards. Hits up to two times with  MP  or three times with  HP .
Tatsumaki Zankuukyaku X-ism Z-ism V-ism Down Down-left Left K Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu X-ism Z-ism V-ism Down Down-right Right Up-right P Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Gouki is near his opponent, he can throw them with Left+P or K or Right+P or K instead.
Zenpou Tenshin X-ism Z-ism V-ism Down Down-left Left P Gouki jumps forward, then rolls along the ground.
Ashura Senkuu Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku X-ism Z-ism V-ism Down+ MK  before the apex of the jump while flipping forward in the air Gouki dive kicks diagonally downward.
Zugai Hasatsu X-ism Z-ism V-ism Right+ MP  Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super Combos)
Name Command Description
Shun Goku Satsu X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.
Messatsu Gou Hadou X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Gouki performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P in midair Gouki fires a larger, more powerful Zankuu Hadouken at his opponent.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gouki performs a Gou Shouryuuken.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gouki performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Charlie.gif
Originally appeared in:
Street Fighter Zero
Fifth battle:
Cammy
Ninth battle:
Rolento
Final battle:
Final Vega
Dramatic Battle partner:
Guile
Nash (Charlie)
Charlie Nash is a Captain in the United States Air Force. He has been investigating Shadaloo and their connections to the military. He is tracking Vega with the intention of finding and destroying Shadaloo's secret base.
Move list (Special moves)
Name Command Description
Sonic Boom X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Nash fires a circular energy wave across the screen by swinging his arm.
Somersault Shell X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Nash somersaults upward while performing two kicks.
Move list (Command normals)
Name Command Description
Dash X-ism Z-ism V-ism Right Right Nash dashes forward.
Knee Bazooka X-ism Z-ism V-ism Left+ LK  or Right+ LK 
X-ism Z-ism V-ism K while dashing
Nash hops forward with a knee strike.
Jump Sobat X-ism Z-ism V-ism Left+ MK  or Right+ MK  Nash hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.
Step Kick X-ism Z-ism V-ism Left+ HK  or Right+ HK  Nash takes a step forward and kicks.
Move list (Super Combos)
Name Command Description
Somersault Justice X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Nash performs two Somersault Shells in succession.
Sonic Barrage X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Nash fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press P.
Crossfire Blitz X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Nash dashes forward while performing a series of fast kicks.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Nash performs a Spin Back Knuckle.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Nash performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Cammy.gif
Originally appeared in:
Super Street Fighter II
Fifth battle:
Dhalsim
Ninth battle:
Balrog
Final battle:
Juli & Juni, Final Vega
Dramatic Battle partner:
Vega
Cammy
Cammy is a Shadaloo Doll, a genetically engineered assassin for Vega. However, Dhalsim used his spiritual powers to break Shadaloo's mental control over her after she was sent to assassinate him. Newly self-aware, she is resolved to free the other Dolls and confront Vega with them.
Move list (Special moves)
Name Command Description
Spiral Arrow X-ism Z-ism V-ism Down Down-right Right K Cammy spirals forward feet first like a spinning arrow.
Cannon Spike X-ism Z-ism V-ism Right Down Down-right K Cammy leaps into the air with a front kick.
Axle Spin Knuckle X-ism Z-ism V-ism Right Down-right Down Down-left Left P Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.
Cannon Revenge X-ism Z-ism V-ism Down Down-left Left P Cammy holds her arm up and taunts her opponent. If she is attacked from above while holding her arm up, she counters with a Cannon Spike.
Cannon Strike X-ism Z-ism V-ism Down Down-left Left K before the apex of the jump while flipping forward in the air Cammy dive kicks diagonally downward.
Hooligan Combination X-ism Z-ism V-ism Left Down-left Down Down-right Right Up-right P Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Super Combos)
Name Command Description
Spin Drive Smasher X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Cammy performs a Spiral Arrow followed by a Cannon Spike.
Reverse Shaft Breaker X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Cammy performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.
Killer Bee Assault X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K (at max level) Cammy jumps to the corner of the screen, then performs four side-to-side flying kicks and finishes with a stomp. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Cammy performs a backfist.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Cammy performs a Cannon Spike.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Gen
Ninth battle:
Birdie
Final battle:
Final Vega
Dramatic Battle partner:
Birdie
M. Bison (Balrog)
M. Bison is a former heavyweight boxing champion, barred from fighting after killing someone in the ring. He worked his way up the ranks in Shadaloo and became Vega's personal bodyguard. He has been sent to investigate Gen and to apprehend Birdie. All of his attacks are performed with his upper body (punches, elbow strikes, headbutts, and so forth), including those executed with the kick buttons.
Move list (Special moves)
Name Command Description
Dash Straight or Upper X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P or K M. Bison dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Dash Ground Straight or Upper X-ism Z-ism V-ism Hold Left for 2 seconds, then Down-right+P or K M. Bison dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+P M. Bison jumps up with a shoulder smash. In X-ism, this move can only be performed as a reversal.
Turn Punch Hold all three P or K simultaneously, then release M. Bison turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name Command Description
Crazy Buffalo X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P or K
X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P
M. Bison performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Gigaton Blow X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K (at max level) M. Bison performs a single powerful Turn Punch that hits multiple times and throws his opponent spinning backward. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, M. Bison performs a Buffalo Headbutt.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, M. Bison performs a sweep punch.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, Balrog.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Zangief
Ninth battle:
Cammy
Final battle:
Final Vega
Dramatic Battle partner:
Rolento
Balrog (Vega)
Balrog is a narcissistic Shadaloo enforcer who manages the assassin group, the Dolls. He fights with a claw and wears a mask to protect his face. He has been sent to apprehend a rogue Doll named Cammy. His claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can collect his claw after it breaks off and reattach it.
Move list (Special moves)
Name Command Description
Rolling Crystal Flash X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Balrog rolls along the ground, ending with a claw thrust.
Sky High Claw X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+P Balrog jumps to the edge of the screen and then dives at his opponent with a claw.
Flying Barcelona Attack X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K, then P Balrog jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K, then D-Pad towards opponent + P Balrog jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Kabe Hari Tsuki X-ism Z-ism V-ism Hold Down for 2 seconds, then Up + all three K simultaneously (in Balrog's stage) Balrog climbs onto the fence in the background, then jumps off. He can perform a claw dive after jumping with P or an air suplex by holding the D-Pad toward the opponent with P.
Backslash X-ism Z-ism V-ism All three P or K simultaneously Balrog performs a backflip. He backflips once with K and twice with P. He is invulnerable while performing this move.
Scarlet Terror X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Right+K Balrog backflips into the air.
Move list (Command normals)
Name Command Description
Sankaku Tobi X-ism Z-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen Balrog can jump off the edges of the screen.
Cosmic Smart X-ism Z-ism V-ism Right+ HK  Balrog does a leaping turnaround kick.
Move list (Super Combos)
Name Command Description
Flying Barcelona Special X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then P Balrog jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with P.
Rolling Izuna Drop X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then D-Pad towards opponent + P Balrog jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
Kabe Hari Tsuki X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right + all three K simultaneously (in Balrog's stage) Balrog climbs onto the fence in the background, then jumps off. He can perform the Flying Barcelona Special after jumping with P or the Rolling Izuna Drop by holding the D-Pad toward the opponent with P.
Scarlet Mirage X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Balrog advances on his opponent with a series of backflips.
Red Impact X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P (close, at max level) Balrog stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Balrog performs a standing claw swipe.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Balrog performs a sliding sweep.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Sagat.gif
Originally appeared in:
Street Fighter
Fifth battle:
Dan
Ninth battle:
Ryu
Final battle:
Final Vega
Dramatic Battle partner:
Adon
Sagat
Sagat is the "Emperor of Muay Thai" and Vega's right-hand man. After being scarred and defeated by Ryu, he seeks him out again for a rematch.
Move list (Special moves)
Name Command Description
Tiger Shot X-ism Z-ism V-ism Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Uppercut X-ism Z-ism V-ism Right Down Down-right P Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over.
Tiger Blow X-ism Z-ism V-ism Right Down Down-right P Sagat rises off the ground while punching upwards, hitting up to five times with  MP  or seven times with  HP  before knocking the opponent down.
Tiger Knee X-ism Z-ism V-ism Down Down-right Right Up-right K Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over.
Tiger Crush X-ism Z-ism V-ism Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.
Move list (Super Combos)
Name Command Description
Tiger Genocide X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow.
Tiger Cannon X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Sagat fires a large Tiger Shot that can hit multiple times.
Tiger Raid X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick.
Angry Charge X-ism Z-ism V-ism Down Down-right Right  TAUNT  The scar on Sagat's chest glows, momentarily pausing gameplay, and he clutches it, which empowers his next Tiger Uppercut.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Sagat performs a standing kick.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Sagat performs a Tiger Blow.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Gouki
Ninth battle:
Sagat
Final battle:
Ryu
Dramatic Battle partner:
Cammy
Vega (M. Bison)
Vega is the dictatorial leader of the criminal organization Shadaloo. In his quest for limitless power, he has been infusing his body with a dark energy called Psycho Power. As his body can no longer withstand this, he has been searching for a new body to use as a host, with the aid of his Psycho Drive.
Move list (Special moves)
Name Command Description
Psycho Crusher X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Vega spirals toward his opponent while infused with psycho energy.
Psycho Shot X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Vega throws a fireball across the screen.
Double Knee Press X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Vega leaps forward while kicking.
Head Stomp X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Skull Diver X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+P Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Warp Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Vega disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Warp Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Vega disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Knee Press Nightmare X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Vega does two consecutive Double Knee Press maneuvers.
Psycho Crusher X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Vega spirals toward his opponent while infused with psycho energy.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Vega warps behind them.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Vega performs a standing punch.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Adon.gif
Originally appeared in:
Street Fighter
Fifth battle:
Ken
Ninth battle:
Rose
Final battle:
Final Vega
Dramatic Battle partner:
Sagat
Adon
Adon is a Muay Thai master. After defeating his former master Sagat, Adon is now seeking to challenge Gouki, hoping to incorporate the Shun Goku Satsu and perfect the Muay Thai fighting style.
Move list (Special moves)
Name Command Description
Rising Jaguar X-ism Z-ism V-ism Right Down Down-right K Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down.
Jaguar Tooth X-ism Z-ism V-ism Right Down-right Down Down-left Left K Adon somersaults forward while swinging his leg around.
Jaguar Kick X-ism Z-ism V-ism K in midair
X-ism Z-ism V-ism Left Down Down-left K
Adon jumps high into the air and thrusts downward toward his opponent with a kick.
Move list (Command normals)
Name Command Description
Jaguar Crunch X-ism Z-ism V-ism Right+ MP  Adon takes a step forward and strikes with his elbow, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Jaguar Variable Assault X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.
Jaguar Revolver X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Adon performs a high Jaguar Kick followed by two quick Jaguar Kicks.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Adon performs a Rising Jaguar.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Adon performs multiple quick hand strikes.
Street Fighter Zero 3, Characters, Victory.png
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Originally appeared in:
Street Fighter
Fifth battle:
Ryu
Ninth battle:
Gouki
Final battle:
Final Vega
Dramatic Battle partner:
Gouki
Gen
Gen is an aging Chinese martial arts master. He is searching for a worthy opponent to fight in a "Death Match." Gouki is among those he has deemed worthy, and Gen is wishing to encounter him again.

Gen has two fighting stances with entirely different movesets that he can switch between at any time.

The Mantis stance is a more defensive stance with faster but lighter attacks.

Move list (Special moves (Mantis stance))
Name Command Description
Ansatsu Ken: Ki-ryuu X-ism Z-ism V-ism All three K simultaneously Gen changes to his Crane stance.
Hyakurenkou X-ism Z-ism V-ism PPPPP Gen chops his hand furiously in front of him.
Gekirou X-ism Z-ism V-ism Right Down Down-right K Gen jumps into the air while kicking diagonally upward.
Move list (Super Combos (Mantis stance))
Name Command Description
Zan'ei X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Gen charges through his opponent, continuing to cause injury even after he has moved through them.
Shitenshuu X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gen performs a rising kick.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gen performs a palm thrust.

The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.

Move list (Special moves (Crane stance))
Name Command Description
Ansatsu Ken: Sou-ryuu X-ism Z-ism V-ism All three P simultaneously Gen changes to his Mantis stance.
Jyasen X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Gen rolls along the ground, then unravels with an open-handed strike.
Ouga X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If Left is held, he drops down to the ground. If Right is held, he kicks downward across the screen. If Up is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If Down is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If Down-left or Down-right is held, Gen does a diagonal kick in either direction.
Move list (Super Combos (Crane stance))
Name Command Description
Kouga X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K in midair Gen does multiple wall jumps and diving kicks.
Jakouha X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gen performs a jumping kick.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gen performs a shoulder charge.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Birdie.gif
Originally appeared in:
Street Fighter
Fifth battle:
E. Honda
Ninth battle:
Blanka
Final battle:
M. Bison, Final Vega
Dramatic Battle partner:
M. Bison
Birdie
Birdie is an overweight British punk rocker and Shadaloo member who fights using chains. He is trying to find the Psycho Drive in order to overthrow Vega and become the new lord of Shadaloo.
Move list (Special moves)
Name Command Description
Bullhead X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Birdie dashes forward and headbutts his opponent.
Bullhorn X-ism Z-ism V-ism Hold any two P or K buttons for 1 second, then release Birdie turns around and headbutts his opponent. It does more damage if the buttons are held for longer.
Murderer Chain X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Bandit Chain X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) Birdie grabs his opponent and slams them to the ground multiple times with his chain.
Move list (Command normals)
Name Command Description
Body Press X-ism Z-ism V-ism Down+ HP  Birdie falls down with a diving splash.
Bull Drop X-ism Z-ism V-ism Right+ HK  Birdie kicks downward.
Bad Hammer X-ism Z-ism V-ism Hold Up while hitting opponent with standing  HP  After hitting his opponent with his standing  HP , which knocks them into the air, Birdie jumps and bashes them with both fists.
Move list (Super Combos)
Name Command Description
The Birdie X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Birdie dashes forward and headbutts his opponent multiple times.
Bull Revenger X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P or K Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He leaps close with P and far with K.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Birdie performs a headbutt.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Birdie does a front kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, Cody.gif
Originally appeared in:
Final Fight
Fifth battle:
Birdie
Ninth battle:
Guy
Final battle:
Final Vega
Dramatic Battle partner:
Guy
Cody
Cody is a former vigilante who became incarcerated after his addiction to street fighting spiraled out of control. He breaks out during a prison riot and looks for new competitors to fight.
Move list (Special moves)
Name Command Description
Knife Hiroi X-ism Z-ism V-ism Down + any two P simultaneously when standing over a knife A knife appears in between the two fighters at the start of any round when Cody is present. Cody can pick up the knife, which changes all of his P normals. The knife does chip damage when blocked. He loses the knife if he throws it or if he is knocked down.
Bad Stone X-ism Z-ism V-ism Down Down-right Right P when not holding a knife Cody picks a clump of rocks off the ground and throws them at his opponent.
Knife Nage X-ism Z-ism V-ism Down Down-right Right P when holding a knife Cody plays with the knife in his hand, then throws it across the screen. It bounces off his opponent (if it hits) or the side of the screen (if it misses) and must be collected again to use.
Fake Throw X-ism Z-ism V-ism Down Down-right Right  TAUNT  Cody crouches and pretends to pick something off the ground (when not holding a knife) or plays with the knife in his hand (when holding a knife), without throwing anything. The purpose of this move is to confuse opponents.
Ruffian Kick X-ism Z-ism V-ism Down Down-right Right K Cody skids forward while kicking high into the air.
Criminal Upper X-ism Z-ism V-ism Down Down-left Left P Cody throws an uppercut that creates a tall cyclone in front of him.
Bad Spray X-ism Z-ism V-ism Left Down-left Down P when knocked down Cody tosses a handful of dirt at his opponent after being knocked down.
Move list (Command normals)
Name Command Description
Stomach Blow X-ism Z-ism V-ism Right+ MP  when not holding a knife Cody does a stomach punch.
Crack Kick X-ism Z-ism V-ism Right+ HK  Cody does a jumping kick forward.
Yoke X-ism Z-ism V-ism Hold Left or Down-left when attacked Cody can dodge moves, including projectiles.
Move list (Super Combos)
Name Command Description
Final Destruction X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Cody moves forward with a series of rapid jabs, then alternating punches, and finally an uppercut. If he is holding a knife, he drops it before starting this move.
Dead End Irony X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Cody performs a series of quick kicks. At levels 1 and 2, he starts with a Ruffian Kick. At level 3, he starts with a Crack Kick and launches his opponent into the air.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Cody does a shoulder throw.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Cody does a crouching kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Guy.gif
Originally appeared in:
Final Fight
Fifth battle:
Karin
Ninth battle:
Gen
Final battle:
Final Vega
Dramatic Battle partner:
Cody
Guy
Guy is a master of the Bushin form of ninjutsu. Sensing a disturbance in the balance of the world, he speaks to his old friend Mike Haggar and learns about a mysterious organization called Shadaloo that Haggar has been investigating for drug trafficking.
Move list (Special moves)
Name Command Description
Bushin Izuna Drop X-ism Z-ism V-ism Down Down-right Right P Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Hayagake X-ism Z-ism V-ism Down Down-right Right K Guy runs towards his opponent, which can be followed up with another K. The effect of the follow-up depends on the initial button used: Guy stops short with  LK  (Kyuuteishi), does a sweep kick with  MK  (Kage Sukui), or does a jumping turnaround kick with  HK  (Kubikari).
Bushin Senpuu Kyaku X-ism Z-ism V-ism Down Down-left Left K Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Tatsumaki Senpuukyaku performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).
Houzantou X-ism Z-ism V-ism Down Down-left Left P Guy crouches and spins around, then charges at his opponent with his shoulder.
Move list (Command normals)
Name Command Description
Wall Jump X-ism Z-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen Guy can jump off the edges of the screen.
Hiji Otoshi X-ism Z-ism V-ism Down+ MP  in midair Guy thrusts downward with an elbow.
Kubi Kudaki X-ism Z-ism V-ism Right+ MP  Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Kamaitachi X-ism Z-ism V-ism Down-right+ HK  Guy does a backflip kick.
Move list (Super Combos)
Name Command Description
Bushin Muso Renge X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Guy performs a barrage of punches and kicks, with the screen flashing on each attack.
Bushin Hassou Ken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Guy pummels his opponent high into the air with a series of strikes.
Bushin Gourai Kyaku X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Guy performs an elbow strike.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Guy performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Rolento.gif
Originally appeared in:
Final Fight
Fifth battle:
Sodom
Ninth battle:
Cody
Final battle:
M. Bison, Final Vega
Dramatic Battle partner:
Balrog
Rolento
Rolento is former member of the Mad Gear Gang who is now building an army in order to establish a military utopian nation. Remembering his encounters with Cody in the past, he now wants to try to recruit him into his army.
Move list (Special moves)
Name Command Description
Patriot Circle X-ism Z-ism V-ism Down Down-right Right P Rolento twirls his staff in circles around him.
Mekon Delta Air Raid X-ism Z-ism V-ism Down Down-left Left P Rolento rolls backwards. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward.
Mekon Delta Escape X-ism Z-ism V-ism Down Down-left Left K Rolento jumps back to the corner of the screen and then drops back down.
Mekon Delta Attack X-ism Z-ism V-ism All three K simultaneously Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
Stinger X-ism Z-ism V-ism Right Down Down-right K Rolento jumps high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with  HP  and  HK  being the closest to 0° and  LP  and  LK  being the closest to 270°.
Move list (Command normals)
Name Command Description
High Jump X-ism Z-ism V-ism Down Up Rolento flips high into the air forward (potentially leaping over his opponent).
Spike Rod X-ism Z-ism V-ism Down+ MK  in midair Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.
Fake Rod X-ism Z-ism V-ism Right+ MK  Rolento jabs his staff into the ground and uses it to support his weight.
Move list (Super Combos)
Name Command Description
Take No Prisoners X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground. This move cannot be blocked by Cody.
Mine Sweeper X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P Rolento rolls backwards while dropping several grenades.
Steel Rain X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Rolento throws a bundle of knives into the air, which rain down wherever his opponent is standing.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Rolento performs a baton strike.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Rolento leaps to the other side of his opponent.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Sodom.gif
Originally appeared in:
Final Fight
Fifth battle:
Rolento
Ninth battle:
Chun-Li
Final battle:
Final Vega
Dramatic Battle partner:
E. Honda
Sodom
Sodom is an American Japanophile and trucker. He is trying to revive the Mad Gear Gang and travels the world seeking out potential recruits.

In X-ism, he fights with two katanas, recalling his original appearance in Final Fight. In Z-ism and V-ism, he fights with a pair of jitte.

Move list (Special moves)
Name Command Description
Jigoku Scrape X-ism Z-ism V-ism Down Down-right Right P Sodom charges forward and performs a downward strike with a weapon. The strike performed depends on the strength of the punch used.
Butsumetsu Buster X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) Sodom grabs his opponent, jumps up, and slams them into the ground.
Daikyou Burning X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) Sodom grabs his opponent, then runs across the screen while dragging them into the ground.
Shiraha Catch X-ism Z-ism V-ism Right Down Down-right K Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.
Kouten Okiagari X-ism Z-ism V-ism Right Down-right Down P when knocked down Sodom rolls away from his opponent.
Tengu Walking X-ism Z-ism V-ism Left Down-left Down K when knocked down Sodom catches himself by sticking his weapons into the ground, then uses them to walk forward.
Yagura Reverse X-ism Z-ism V-ism Left Down Down-left K Sodom stands on his weapons. This is a fake version of Tengu Walking, meant to confuse opponents, and cannot do damage unless the opponent is performing a low attack at the same time.
Move list (Super Combos)
Name Command Description
Meido no Miyage X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Sodom performs a series of weapon strikes in succession, with multiple hits.
Tenchuu Satsu X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P (close) Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Sodom performs a Jigoku Scrape.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Sodom performs a low sliding kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Rose.gif
Originally appeared in:
Street Fighter Zero
Fifth battle:
Guy
Ninth battle:
Balrog
Final battle:
Juli & Juni, Final Vega
Dramatic Battle partner:
Dhalsim
Rose
Rose is an Italian fortuneteller who wields a mysterious energy known as Soul Power. She has learned that she shares some of her soul with Vega and now seeks the dictator to destroy him.
Move list (Special moves)
Name Command Description
Soul Reflect X-ism Z-ism V-ism Down Down-left Left P Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles with  LP  or reflect them back toward her opponent with  MP  or  HP .
Soul Spark X-ism Z-ism V-ism Left Down-left Down Down-right Right P Rose lashes her scarf straight out as a soul sphere shoots down it.
Soul Throw X-ism Z-ism V-ism Right Down Down-right P Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
Soul Spiral X-ism Z-ism V-ism Down Down-right Right K Rose steps forward and spins her scarf like a drill.
Move list (Command normals)
Name Command Description
Slide Kick X-ism Z-ism V-ism Down-right+ MK  Rose does a slide kick forward.
Soul-piette X-ism Z-ism V-ism Right+ HK  Rose does a rotating high kick while leaning on a hand.
Move list (Super Combos)
Name Command Description
Aura Soul Throw X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Rose pummels her opponent into the air, then throws them back toward the ground.
Aura Soul Spark X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P Rose does a version of her Soul Spark that can hit multiple times.
Soul Illusion X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Rose grabs and switches positions with them.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Rose performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Sakura.gif
Originally appeared in:
Street Fighter Zero 2
Fifth battle:
E. Honda
Ninth battle:
Ryu
Final battle:
Final Vega
Dramatic Battle partner:
Karin
Sakura
Sakura Kasugano is a Japanese schoolgirl with an intense fixation on Ryu. She has copied many of his techniques and travels the world hoping to encounter and prove herself to him.
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Sakura shoots a fireball that travels most of the width of the screen.
Shouoken X-ism Z-ism V-ism Right Down Down-right P Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches.
Shunpuu Kyaku X-ism Z-ism V-ism Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc.
Sakura Otoshi X-ism Z-ism V-ism Right Down Down-right K Sakura leaps high into the air with her arms and legs back. This move can be followed up with P to perform a knifehand strike with both hands as she is landing.
Move list (Command normals)
Name Command Description
Flower Kick X-ism Z-ism V-ism Right+ MK  Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Midare Zakura X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken.
Shinkuu Hadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.
Haru Ichiban X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Sakura performs a jumping uppercut.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Sakura performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Zero 3, Sprites, Karin.gif
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
Blanka
Ninth battle:
Sakura
Final battle:
Juli & Juni, Final Vega
Dramatic Battle partner:
Sakura
Karin
Karin Kanzuki is a wealthy and elitist Japanese schoolgirl and a friend and rival of Sakura (in an analogue to the relationship between Ryu and Ken). She is the only daughter and heir of the Kanzuki Zaibatsu. When Shadaloo threatens her family's corporate interests, she decides to use the family fortune to investigate the organization (bringing the family butler, Ishizaki, along with her). She fights in a style of her own design, called Kanzuki-ryuu.
Move list (Special moves)
Name Command Description
Guren Ken X-ism Z-ism V-ism Down Down-right Right P Karin advances with a palm strike, which can be followed by at most two other moves (advancing more with each attack). She can follow up with a palm strike with the other hand with P again, then the Guren Hou Shou (a final palm strike that knocks her opponent over) with P a final time. She can perform the Guren Hou Shou as the second (and final) move with Right+P after the first strike. Or she can follow the first or second strikes with the Guren Chuu (elbow strike) with Down-right+P, then P for a final elbow strike with the opposite arm. Or she can follow up the first or second strikes with the Guren Mujin Kyaku (a rising kick that hits twice) with K, the Guren Daisoku Barai (a sliding sweep) with Down+K, or the Guren Sen Ha (a forward leap with two hand swipes)} with Up+K. Or can can follow up the first or second strikes with the Guren Yasha (standing) with Left+P or Guren Yasha (crouching) with Left+K (both counters if her opponent hits back).
Hou Shou X-ism Z-ism V-ism Right Down Down-right P Karin does a quick palm strike that can knock her opponent over.
Mujin Kyaku X-ism Z-ism V-ism Right Down Down-right K Karin steps forward with a high kick that potentially hits twice and knocks her opponent over.
Ressen Chou X-ism Z-ism V-ism Left Down Down-left P Karin dashes forward with an elbow strike. This can be followed up with P for an elbow strike with the opposite arm.
Ressen Ha X-ism Z-ism V-ism Down Down-right Right Up-right P Karin leaps forward with two hand swipes.
Yasha Gaeshi X-ism Z-ism V-ism Down Down-left Left P or K Karin holds her arms in a V while standing with P or while crouching with K. If her opponent attacks her while she is doing this, she closes her arms, then opens them again, throwing her opponent backward.
Arakuma Inashi X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) Karin grabs her opponent, hits them twice with her knee, then drops them to the ground.
Move list (Command normals)
Name Command Description
Tsumujigari X-ism Z-ism V-ism Right+ MK  Karin hops up and does a rotating kick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Kanzuki-ryuu Shinpikaibyaku X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Karin advances on her opponent with a series of rapid palm strikes.
Kanzuki-ryuu Kou'ou Ken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Karin jumps into the air with multiple hand swipes.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Karin performs a standing punch.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Karin performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Dan.gif
Originally appeared in:
Street Fighter Zero
Fifth battle:
Chun-Li
Ninth battle:
Sagat
Final battle:
M. Bison, Final Vega
Dramatic Battle partner:
Blanka
Dan
Dan Hibiki is an arrogant, self-taught martial artist. He created the fighting style Saikyou-ryuu ("Strongest Style"). After avenging his father's death at the hands of Sagat, he now travels in search of new students for his dojo and to prove that Saikyou-ryuu is the best fighting style in the world.
Move list (Special moves)
Name Command Description
Gadouken X-ism Z-ism V-ism Down Down-right Right P Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
Kouryuuken X-ism Z-ism V-ism Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact.
Dankuukyaku X-ism Z-ism V-ism Down Down-left Left K Dan leaps forward and performs a sequence of three kicks in midair.
Zenten Chouhatsu X-ism Z-ism V-ism Down Down-right Right  TAUNT  Dan rolls forward, then performs his taunt.
Kouten Chouhatsu X-ism Z-ism V-ism Down Down-left Left  TAUNT  Dan rolls backwards, then performs his taunt.
Saikyou-ryuu Bougyo X-ism Z-ism V-ism Right + all three P simultaneously Dan pushes his opponent back (but does no damage). This move can be performed in midair.
Move list (Command normals)
Name Command Description
Chouhatsu X-ism Z-ism V-ism  TAUNT  Dan's taunt uniquely can be performed multiple times per round and increases the power in his Super Combo gauge.
Kuuchuu Chouhatsu X-ism Z-ism V-ism  TAUNT  in midair Dan can perform his taunt in midair.
Shami Chouhatsu X-ism Z-ism V-ism Down+ TAUNT  Dan can perform his taunt while crouching.
Move list (Super Combos)
Name Command Description
Hisshou Buraiken X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
Chouhatsu Densetsu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Chouhatsu Shinwa X-ism Z-ism V-ism Down Down-left Left Down Down-left Left  TAUNT  (at max level) All of Dan's attacks are replaced by taunts. He can roll along the ground with Down-left+K or Down-right+K while this effect is active. Similar to an Original Combo, the taunts cancel into each other so they can be performed more quickly. The Super Combo gauge must be at level 3 to perform this move.
Shinkuu Gadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
Kouryuu Rekka X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Dan knocks his opponent away by flexing his bicep.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Dan performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Zero 3, Sprites, R. Mika.gif
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
Karin
Ninth battle:
Zangief
Final battle:
M. Bison, Final Vega
Dramatic Battle partner:
Zangief
R. Mika
Rainbow Mika is a rookie wrestler who admires Zangief. She wants to make a name for herself to go pro.
Move list (Special moves)
Name Command Description
Flying Peach X-ism Z-ism V-ism Down Down-left Left P R. Mika turns around, then launches herself across the screen with her rear, knocking her opponent over on impact. This move has a short delay at the beginning but none at the end.
Shooting Peach X-ism Z-ism V-ism Down Down-left Left K R. Mika turns around, then launches herself across the screen with her rear, knocking her opponent over on impact. This move has a short delay at the end but none at the beginning.
Paradise Hold X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) R. Mika does a front flip and grabs her opponent between her legs, then slams them to the ground, and rolls over for another slam.
Daydream Headlock X-ism Z-ism V-ism D-Pad in a 360° rotation, then K (close) R. Mika grabs her opponent in a headlock, then leaps and slams the opponent into the ground. Pressing P and K during the hold does more damage.
Wingless Airplane X-ism Z-ism V-ism Right Down-right Down Down-left Left K in midair (close) R. Mika wraps her legs around her opponent's head and suplexes them to the ground.
Move list (Command normals)
Name Command Description
Flying Body Press X-ism Z-ism V-ism Down+ HP  while jumping diagonally R. Mika falls down with a diving splash.
Knee Drop X-ism Z-ism V-ism Down+ LK  while jumping diagonally R. Mika falls with her knees forwawrd.
Rainbow Sobat X-ism Z-ism V-ism Left+ MK  or Right+ MK 
X-ism Z-ism V-ism Right+ MK 
R. Mika hops into the air with a spinning kick.
Move list (Super Combos)
Name Command Description
Heavenly Dynamite X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P (close) R. Mika grabs her opponent and does a series of headbutts, dizzying her opponent, and following with a finishing move (depending on the level). Pressing P and K during the hold does more damage.
Rainbow Hip Rush X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P R. Mika throws a series of backhands, followed by two Shooting Peaches that hit multiple times.
Sardine's Beach Special X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K R. Mika runs toward her opponent. While running, she can perform a dropkick with  LP , a sliding sweep with  MP , a clothesline with  HK , or a front flip with K. If she knocks over her opponent, she jumps to the edge of the screen, where a wrestling ring slides into view, and rebounds off the rope for an unblockable backflip drop. Otherwise, she vaults over her opponent and runs to the end of the screen before turning around and running to the other side, and the player can again attempt to knock the opponent over or vault over them. The move ends when R. Mika drops on her opponent or if time runs out or her opponent hits her.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, R. Mika performs an elbow smash.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, R. Mika performs a sliding sweep.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Zero 3, Sprites, Juli.gif
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
T. Hawk
Ninth battle:
Cammy
Final battle:
Final Vega
Dramatic Battle partner:
Juni
Juli
Juli is a Shadaloo Doll who has been sent on a mission to assassinate the rogue Cammy. In her travels, she learns that she was once a member of T. Hawk's tribe before being brainwashed to serve Shadaloo. She is fought simultaneously with Juni as a sub-boss in the stories of several characters.
Move list (Special moves)
Name Command Description
Sniping Arrow X-ism Z-ism V-ism Down Down-right Right K Juli leaps forward with a flying kick.
Cannon Spike X-ism Z-ism V-ism Right Down Down-right K Juli leaps into the air with a front kick.
Axle Spin Knuckle X-ism Z-ism V-ism Right Down-right Down Down-left Left P Juli hops forward and does an elbow smash and a punch. This move passes through projectiles.
Psycho Charge Beta
(Dramatic Battle only)
All three P simultaneously Juli infuses herself with psycho power and replenishes part of her Super Combo gauge. She is vulnerable while doing this.
Move list (Command normals)
Name Command Description
Falling Arc X-ism Z-ism V-ism Right+ MK  Juli kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Reverse Shaft Breaker X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Juli performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.
Spin Drive Smasher X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Juli performs a Spiral Arrow followed by a Cannon Spike.
Psycho Roll
(Dramatic Battle only)
X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Juli & Juni roll into a ball and launch themselves forward in an arc.
Death Cross Dance
(Dramatic Battle only)
X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Juli slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Juli warps behind them.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Juli performs a Cannon Spike.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Zero 3, Sprites, Juni.gif
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
E. Honda
Ninth battle:
Ryu
Final battle:
Final Vega
Dramatic Battle partner:
Juli
Juni
Juni is a Shadaloo doll who has been assigned to find Ryu so that Shadaloo can obtain more information about him. She is fought simultaneously with Juli as a sub-boss in the stories of several characters.
Move list (Special moves)
Name Command Description
Spiral Arrow X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Juni spirals forward feet first like a spinning arrow. This move can be performed in midair.
Cannon Spike X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Juni leaps into the air with a front kick.
Mach Slide X-ism Z-ism V-ism Down Down-right Right K Juni disappears. She reappears in the same place with  LK , a short distance forward with  MK , and a farther distance forward with  HK .
Cannon Strike X-ism Z-ism V-ism Down Down-left Left K before the apex of the jump while flipping forward in the air Juni dive kicks diagonally downward.
Psycho Shield X-ism Z-ism V-ism Right + all three P simultaneously while blocking Juni generates an energy shield that pushes her opponent away (but does no damage). In Z-ism and V-ism, this move can be performed in midair.
Hooligan Combination X-ism Z-ism V-ism Left Down-left Down Down-right Right Up-right P Juni curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Juni is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Earth Direct X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) Juni grabs her opponent, takes them into the air while spinning into a ball, then slams them into the ground with a knee strike.
Psycho Charge Alpha
(Dramatic Battle only)
All three K simultaneously Juni infuses herself with psycho power and replenishes part of her vitality gauge. She is vulnerable while doing this.
Move list (Command normals)
Name Command Description
Falling Arc X-ism Z-ism V-ism Right+ MK  Juni kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Psycho Streak X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Vega warps in front of Juni and performs a Psycho Crusher.
Spin Drive Smasher X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Juni performs a Spiral Arrow followed by a Cannon Spike.
Psycho Roll
(Dramatic Battle only)
X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Juli & Juni roll into a ball and launch themselves forward in an arc.
Death Cross Dance
(Dramatic Battle only)
X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Juni slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Juni warps behind them.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting her opponent's attack, Juni performs a Cannon Spike.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Alpha 2, Sprites, Evil Ryu.gif
Originally appeared in:
Street Fighter Zero 2
Fifth battle:
Sagat
Ninth battle:
Vega
Final battle:
Shin Gouki
Dramatic Battle partner:
Shin Gouki
Evil Ryu
Evil Ryu is a hypothetical form of Ryu if he ever succumbed to the evil spirit of the Satsui no Hadou. He seeks to challenge Shin Gouki to determine which of them is the "supreme master of the fist."
Move list (Special moves)
Name Command Description
Hadouken X-ism Z-ism V-ism Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken X-ism Z-ism V-ism Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Ashura Senkuu Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Sakotsu Wari X-ism Z-ism V-ism Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Seichuu Nidan Tsuki X-ism Z-ism V-ism Right+ HP  Ryu slides forward with an elbow strike, potentially hitting twice.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super Combos)
Name Command Description
Shun Goku Satsu X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.
Shinkuu Hadouken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times.
Shinkuu Tatsumaki Senpuukyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
Messatsu Gou Shouryuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right K Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Ryu performs a Dragon Punch.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Ryu performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Zero 3, Sprites, Fei Long.gif
Originally appeared in:
Super Street Fighter II
Fifth battle:
M. Bison
Ninth battle:
Balrog
Final battle:
Final Vega
Dramatic Battle partner:
Chun-Li
Fei Long
Fei Long is a kung fu practitioner from Hong Kong. He fought in the streets to develop his skills, attracting the attention of Shadaloo.
Move list (Special moves)
Name Command Description
Rekka Ken X-ism Z-ism V-ism Down Down-right Right P Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
Rising Dragon Kick X-ism Z-ism V-ism Left Down Down-left K Fei Long unleashes a flaming kick that spirals upwards.
Rekku Kyaku X-ism Z-ism V-ism Down-left Down Down-right Right Up-right K Fei Long jumps into the air with a rolling kick.
Move list (Command normals)
Name Command Description
Chokka Raku Shou X-ism Z-ism V-ism Left+ MK  or Right+ MK 
X-ism Z-ism V-ism Right+ MK 
Fei Long jumps into the air and performs an axe kick.
En Geki Shuu X-ism Z-ism V-ism Right+ HK  Fei Long steps forward and performs a kick that can hit two times.
Move list (Super Combos)
Name Command Description
Rekka Shinken X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Fei Long performs a rapid series of Rekka Kens.
Shien Renkyaku X-ism Z-ism V-ism Down Down-left Left Down Down-left Left K Fei Long spins high into the air with multiple Rising Dragon Kicks.
Ryuu Yassai X-ism Z-ism V-ism Down Down-left Left Down Down-left Left P (close, at max level) Fei Long does a flaming punch and an uppercut, throwing his opponent into the air, then finishes with a flaming flying kick.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Fei Long does a version of his Rising Dragon Kick without the fire effect.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Fei Long performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, Dee Jay.gif
Originally appeared in:
Super Street Fighter II
Fifth battle:
Adon
Ninth battle:
Sagat
Final battle:
Final Vega
Dramatic Battle partner:
T. Hawk
Dee Jay
Dee Jay is a Jamaican kickboxer who combines fighting and dancing. After rising to the top of his division, he begins traveling the world looking for new challengers.
Move list (Special moves)
Name Command Description
Air Slasher X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Dee Jay thrusts his fist upwards to launch a projectile.
Machine Gun Upper X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+PPPPP Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Rolling Sobat X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+K Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
Jackknife Maximum X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Dee Jay jumps into the air while delivering a single spinning kick with  LK  or two spinning kicks with  MK  or  HK .
Move list (Command normals)
Name Command Description
Knee Shot X-ism Z-ism V-ism Down+ LK  while jumping diagonally Dee Jay attacks with his knee.
Move list (Super Combos)
Name Command Description
Sobat Carnival X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+K Dee Jay hops forward while performing a series of kicks.
Climax Break X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+P Dee Jay punches his opponent high into the air, then performs a Machine Gun Upper when they land.
Theme of Sunrise X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Dee Jay does a series of spinning kicks while rising diagonally upward.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Dee Jay performs a Jackknife Maximum.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Dee Jay performs a crouching kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, T. Hawk.gif
Originally appeared in:
Super Street Fighter II
Fifth battle:
Nash
Ninth battle:
Juli
Final battle:
Final Vega
Dramatic Battle partner:
Dee Jay
T. Hawk
T. Hawk is a member of the Thunderfoot tribe, who have fallen on hard times as villagers have started disappearing under mysterious circumstances. Believing that Shadaloo, which forcefully relocated his tribe from their homeland, is responsible, T. Hawk begins his search for its leader, Vega.
Move list (Special moves)
Name Command Description
Condor Dive X-ism Z-ism V-ism All three P simultaneously in midair T. Hawk dives down onto his opponent from the air.
Tomahawk Buster X-ism Z-ism V-ism Right Down Down-right P T. Hawk launches upward to strike his opponent head first.
Condor Spire X-ism Z-ism V-ism Left Down Down-left P T. Hawk leaps forward with a two-handed chop.
Mexican Typhoon X-ism Z-ism V-ism D-Pad in a 360° rotation, then P (close) T. Hawk swings his opponent high into the air, then slams them into the ground.
Move list (Command normals)
Name Command Description
Heavy Body Press X-ism Z-ism V-ism Down+ HP  while jumping diagonally T. Hawk falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Raging Typhoon X-ism Z-ism V-ism D-Pad in a 360° rotation twice, then P (close) T. Hawk performs two successive Mexican Typhoons.
Canyon Splitter X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P (close) T. Hawk does a Condor Spire followed by a Tomahawk Buster.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, T. Hawk performs a standing kick.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, T. Hawk performs a sweep kick.
Street Fighter Zero 3, Characters, Select.png
Street Fighter Zero 3, Sprites, Guile.gif
Originally appeared in:
Street Fighter II
Fifth battle:
Chun-Li
Ninth battle:
Nash
Final battle:
Final Vega
Dramatic Battle partner:
Nash
Guile
Guile is a Commander in the United States Air Force. He has been sent to retrieve his superior and friend Nash, who has supposedly gone AWOL.
Move list (Special moves)
Name Command Description
Sonic Boom X-ism Z-ism V-ism Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick X-ism Z-ism V-ism Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick.
Move list (Command normals)
Name Command Description
Knee Bazooka X-ism Z-ism V-ism Left+ LK  or Right+ LK 
X-ism Z-ism V-ism Left+ MK  or Right+ MK 
Guile hops forward with a knee strike.
Jump Sobat X-ism Z-ism V-ism Left+ MK  or Right+ MK  Guile hops toward his opponent with a turning kick.
Reverse Spin Kick X-ism Z-ism V-ism Left+ HK  or Right+ HK  (close) Guile does an upside-down spin kick.
High Kick X-ism Z-ism V-ism  HK  (close)
X-ism Z-ism V-ism Left+ HK 
Guile does a high kick toward his opponent's head.
Spin Back Knuckle X-ism Z-ism V-ism Right+ HP  Guile rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Somersault Strike X-ism Z-ism V-ism Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Guile performs a series of advancing Somersault Kicks.
Sonic Hurricane X-ism Z-ism V-ism Hold Left for 2 seconds, then Right Left Right+P Guile shoots a massive Sonic Boom that whirls in place in front of him.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Guile performs a Spin Back Knuckle.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Guile performs a standing kick.

Hidden

Main article: Street Fighter Zero 3/Hidden content.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, Shin Akuma.gif
Originally appeared in:
Super Street Fighter II X
Fifth battle:
Adon
Ninth battle:
Guy
Final battle:
Final Vega
Dramatic Battle partner:
Evil Ryu
Shin Gouki (Shin Akuma)
Shin Gouki is Gouki when he is using the full extent of his power rather than holding back as he usually does to avoid ending fights prematurely. He moves more quickly than regular Gouki and can fire Zankuu Hadouken two at a time, more closely resembling his original appearance as a secret boss character in Super Street Fighter II X.
Move list (Special moves)
Name Command Description
Gou Hadouken X-ism Z-ism V-ism Down Down-right Right P Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken X-ism Z-ism V-ism Down Down-right Right P in midair Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing P again in quick succession.
Shakunetsu Hadouken X-ism Z-ism V-ism Right Down-right Down Down-left Left P Gouki shoots a flaming variant of the Hadouken, which knocks down opponents on impact.
Gou Shouryuuken X-ism Z-ism V-ism Right Down Down-right P Gouki rises off the ground while punching upwards. Hits up to two times with  MP  or three times with  HP .
Tatsumaki Zankuukyaku X-ism Z-ism V-ism Down Down-left Left K Gouki jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Hyakki Shuu X-ism Z-ism V-ism Down Down-right Right Up-right P Gouki somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Gouki is near his opponent, he can throw them with Left+P or K or Right+P or K instead.
Zenpou Tenshin X-ism Z-ism V-ism Down Down-left Left P Gouki jumps forward, then rolls along the ground.
Ashura Senkuu Forward X-ism Z-ism V-ism Right Down Down-right + all three P or K simultaneously Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward X-ism Z-ism V-ism Left Down Down-left + all three P or K simultaneously Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Hadou no Kamae X-ism Z-ism V-ism Down Down-right Right  TAUNT  Gouki performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku X-ism Z-ism V-ism Down+ MK  before the apex of the jump while flipping forward in the air Gouki dive kicks diagonally downward.
Zugai Hasatsu X-ism Z-ism V-ism Right+ MP  Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku X-ism Z-ism V-ism Right+ MK  Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Move list (Super Combos)
Name Command Description
Shun Goku Satsu X-ism Z-ism V-ism  LP   LP  Right  LK   HP  (at max level) Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move. This move is treated as a grab and cannot be blocked.
Messatsu Gou Hadou X-ism Z-ism V-ism Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Gouki fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P Gouki performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu X-ism Z-ism V-ism Down Down-right Right Down Down-right Right P in midair Gouki fires a larger, more powerful Zankuu Hadouken at his opponent.
Zero Counter (Z-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gouki performs a Gou Shouryuuken.
Zero Counter (V-ism) X-ism Z-ism V-ism Right + P and K of the same strength while blocking After interrupting his opponent's attack, Gouki performs a sweep kick.
Street Fighter Zero 3, Characters, Victory.png
Street Fighter Alpha 2, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter Zero 3
Fifth battle:
Gouki
Ninth battle:
Sagat
Final battle:
Ryu


Final Vega (Final Bison)
Final Vega is the boss form fought by characters in the Arcade Mode. His heavy punches are imbued with Psycho Power, and he has access to the devastating Final Psycho Crusher.
Move list (Special moves)
Name Command Description
Psycho Crusher Shadaloo-ism Hold Left for 2 seconds, then Right+P Vega spirals toward his opponent while infused with psycho energy.
Psycho Shot Shadaloo-ism Hold Left for 2 seconds, then Right+P Vega throws a fireball across the screen.
Double Knee Press Shadaloo-ism Hold Left for 2 seconds, then Right+K Vega leaps forward while kicking.
Head Stomp Shadaloo-ism Hold Down for 2 seconds, then Up+K Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Skull Diver Shadaloo-ism Hold Down for 2 seconds, then Up+P Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Warp Forward Shadaloo-ism Right Down Down-right + all three P or K simultaneously Vega disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Warp Backward Shadaloo-ism Left Down Down-left + all three P or K simultaneously Vega disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Knee Press Nightmare Shadaloo-ism Hold Left for 2 seconds, then Right Left Right+K Vega does two consecutive Double Knee Press maneuvers.
Final Psycho Crusher Shadaloo-ism Hold Left for 2 seconds, then Right Left Right+P Vega spirals toward his opponent while infused with psycho energy. This is a much more powerful version of the Psycho Crusher that covers the entire screen and inflicts severe damage, even when blocked. It cannot be air blocked.

Stages

Each character has his or her own stage where matches are hosted in single-player games.

Street Fighter Zero 3 Saturn, Stages, Ryu.png

Ryu
Street Fighter Zero 3 Saturn, Stages, Ryu.png

Street Fighter Zero 3 Saturn, Stages, E. Honda.png

E. Honda
Street Fighter Zero 3 Saturn, Stages, E. Honda.png

Street Fighter Zero 3 Saturn, Stages, Blanka.png

Blanka
Street Fighter Zero 3 Saturn, Stages, Blanka.png

Street Fighter Zero 3 Saturn, Stages, Chun-Li.png

Chun-Li
Street Fighter Zero 3 Saturn, Stages, Chun-Li.png

Street Fighter Zero 3 Saturn, Stages, Zangief.png

Zangief
Street Fighter Zero 3 Saturn, Stages, Zangief.png

Street Fighter Zero 3 Saturn, Stages, Dhalsim.png

Dhalsim
Street Fighter Zero 3 Saturn, Stages, Dhalsim.png

Street Fighter Zero 3 Saturn, Stages, Ken.png

Ken
Street Fighter Zero 3 Saturn, Stages, Ken.png

Street Fighter Zero 3 Saturn, Stages, Gouki.png

Gouki
Street Fighter Zero 3 Saturn, Stages, Gouki.png

Street Fighter Zero 3 Saturn, Stages, Nash.png

Nash
Street Fighter Zero 3 Saturn, Stages, Nash.png

Street Fighter Zero 3 Saturn, Stages, Cammy.png

Cammy
Street Fighter Zero 3 Saturn, Stages, Cammy.png

Street Fighter Zero 3 Saturn, Stages, M. Bison.png

M. Bison
Street Fighter Zero 3 Saturn, Stages, M. Bison.png

Street Fighter Zero 3 Saturn, Stages, Balrog.png

Balrog
Street Fighter Zero 3 Saturn, Stages, Balrog.png

Street Fighter Zero 3 Saturn, Stages, Sagat.png

Sagat
Street Fighter Zero 3 Saturn, Stages, Sagat.png

Street Fighter Zero 3 Saturn, Stages, Adon.png

Adon
Street Fighter Zero 3 Saturn, Stages, Adon.png

Street Fighter Zero 3 Saturn, Stages, Gen.png

Gen
Street Fighter Zero 3 Saturn, Stages, Gen.png

Street Fighter Zero 3 Saturn, Stages, Birdie.png

Birdie
Street Fighter Zero 3 Saturn, Stages, Birdie.png

Street Fighter Zero 3 Saturn, Stages, Cody.png

Cody
Street Fighter Zero 3 Saturn, Stages, Cody.png

Street Fighter Zero 3 Saturn, Stages, Guy.png

Guy
Street Fighter Zero 3 Saturn, Stages, Guy.png

Street Fighter Zero 3 Saturn, Stages, Rolento.png

Rolento
Street Fighter Zero 3 Saturn, Stages, Rolento.png

Street Fighter Zero 3 Saturn, Stages, Sodom.png

Sodom
Street Fighter Zero 3 Saturn, Stages, Sodom.png

Street Fighter Zero 3 Saturn, Stages, Rose.png

Rose
Street Fighter Zero 3 Saturn, Stages, Rose.png

Street Fighter Zero 3 Saturn, Stages, Sakura.png

Sakura
Street Fighter Zero 3 Saturn, Stages, Sakura.png

Street Fighter Zero 3 Saturn, Stages, Karin.png

Karin
Street Fighter Zero 3 Saturn, Stages, Karin.png

Street Fighter Zero 3 Saturn, Stages, Dan.png

Dan
Street Fighter Zero 3 Saturn, Stages, Dan.png

Street Fighter Zero 3 Saturn, Stages, R. Mika.png

R. Mika
Street Fighter Zero 3 Saturn, Stages, R. Mika.png

Street Fighter Zero 3 Saturn, Stages, Juli & Juni.png

Juli & Juni
Street Fighter Zero 3 Saturn, Stages, Juli & Juni.png

Street Fighter Zero 3 Saturn, Stages, Evil Ryu.png

Evil Ryu
Street Fighter Zero 3 Saturn, Stages, Evil Ryu.png

Street Fighter Zero 3 Saturn, Stages, Fei Long.png

Fei Long
Street Fighter Zero 3 Saturn, Stages, Fei Long.png

Street Fighter Zero 3 Saturn, Stages, Dee Jay.png

Dee Jay
Street Fighter Zero 3 Saturn, Stages, Dee Jay.png

Street Fighter Zero 3 Saturn, Stages, T. Hawk.png

T. Hawk
Street Fighter Zero 3 Saturn, Stages, T. Hawk.png

Street Fighter Zero 3 Saturn, Stages, Guile.png

Guile
Street Fighter Zero 3 Saturn, Stages, Guile.png

Street Fighter Zero 3 Saturn, Stages, Shin Gouki.png

Shin Gouki
Street Fighter Zero 3 Saturn, Stages, Shin Gouki.png

Street Fighter Zero 3 Saturn, Stages, Final Vega.png

Final Vega
Street Fighter Zero 3 Saturn, Stages, Final Vega.png

Versions

The Saturn game contains most of the features added to the previous PlayStation port of the game, except for supporting the PocketStation peripheral and using polygons instead of sprites for hit indicators (which was done in the PlayStation port to save memory). It uses the extra RAM provided by the 4MB Extended RAM Cartridge to include more frames of animation than the PlayStation version. In the PlayStation version, the Dramatic and Final Battle modes must be unlocked by completing the Arcade Mode on its maximum difficulty setting, and the Team Battle and Survival modes must be unlocked by completing the World Tour mode. Similarly, Guile, Evil Ryu, and Shin Akuma (with a simple button combination) are selectable by default in the Saturn version but must be unlocked through the World Tour mode in the Saturn version. Only Final Vega must be unlocked in the Saturn version (by completing the World Tour mode with a level 32 character).

While the World Tour and Survival modes are virtually unchanged from the PlayStation version, the Saturn version has an improved Dramatic Battle mode with the addition of an Original Dramatic Battle mode (where players fight every character in the game rather than the six boss characters of the arcade version) and Reverse Dramatic Battle (where the player selects a single character and fights every Dramatic Battle team in the game). Every Dramatic Battle mode can also be played with Survival Mode rules in the Saturn version.

Production credits

Arcade Staff
  • Producer: Noritaka Funamizu
  • Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
  • Visual Planner: Haruo Murata
  • Programmer: Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
  • Character Design: Akiman, Osusi
  • Title Design: Shoei
  • Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
  • Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
  • Main Music Compose: Anarchy Takapon
  • Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
  • Sound Direction: Hiroaki "X68K" Kondo
  • Sound design: Moe.T, Satoshi Ise
  • Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
  • Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
  • Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
  • Market Producer: Kouji Nakajima
  • General Producer: Noritaka Funamizu, Yoshiki Okamoto
  • Presented by: Capcom
Source:
In-game credits
SFZ3 Saturn JP SSEnding.pdf
[4]

Consumer Staff
  • Producer: Noritaka Funamizu
  • Planner: Ohko 06, Bu Ru Ma
  • Visual Planner: Haruo Murata
  • Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
  • Character Design: Wsu, Edayan, Harumaru
  • Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
  • Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
  • Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
  • Sound Design: Hiroaki Kondo
  • Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
  • Software Manual Design: A.Iwasaki, M.Toyonaga
  • Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
  • IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
  • Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
  • Market Producer: Kouji Nakajima
  • General Producer: Noritaka Funamizu, Yoshiki Okamoto
  • Presented by: Capcom
Source:
In-game credits
SFZ2 Saturn JP SSEnding Dramatic.pdf
[5]

Magazine articles

Main article: Street Fighter Zero 3/Magazine articles.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR) NTSC-J
92
[6]
Dreamcast Magazine (JP) NTSC-J
73
[7]
Famitsu (JP) NTSC-J
75
[8]
GameFan (US) NTSC-J
94
[9]
Sega Saturn Magazine (JP) NTSC-J
84
[10]
Sega Saturn
84
Based on
5 reviews

Street Fighter Zero 3

Saturn, JP
Sfzero3 sat jp backcover.jpgSfzero3 sat jp frontcover.jpg
Cover
SFZero3SaturnJPSpine.jpg
Spinecard
SFZero3SaturnJPDisc.jpg
Disc
StreetFighterZero3 Saturn JP Manual.pdf
Manual
Saturn, JP (4MB RAM Pack)
SFZ3 Saturn JP Box Back 4MB.jpgSFAlpha3 Saturn JP Box Spine 4MBPack.jpgSFZ3 Saturn JP Box Front 4MB.jpg
Cover
Sfzero3 sat jp disc.jpg
Disc
SFAlpha3 Saturn JP JC Back 4MBPack.jpgSFZ3 Saturn JP Box Front 4MB JewelCase.jpg
Jewel Case

Technical information

Main article: Street Fighter Zero 3/Technical information.

References


Street Fighter Zero 3

Sf3titlesaturn.png

Main page | Comparisons | Magazine articles | Reception | Technical information


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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)