Difference between revisions of "Sonic the Hedgehog 3/Production credits"
From Sega Retro
(→Breakdown: added Yuji Naka) |
(→Breakdown: added Hirokazu Yasuhara) |
||
Line 39: | Line 39: | ||
====[[Yuji Naka]]==== | ====[[Yuji Naka]]==== | ||
*Came up with the concept for [[sonic:Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]] that would have the player running across a tiny planet.{{magref|ssmjp|1997-23|043}}{{ref|https://shmuplations.com/sonic/}} | *Came up with the concept for [[sonic:Special Stage (Sonic the Hedgehog 3 & Knuckles)|Special Stages]] that would have the player running across a tiny planet.{{magref|ssmjp|1997-23|043}}{{ref|https://shmuplations.com/sonic/}} | ||
+ | |||
+ | ====[[Hirokazu Yasuhara]]==== | ||
+ | *"Managed whole project schedule, including the schedules of artists and programmers.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Designed 2 thirds of all zones (includes ''[[Sonic & Knuckles]]''.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Designed enemy patterns.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *Designed gameplay mechanics.{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
+ | *"Developed game story and play structure."{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}} | ||
====[[Takashi Iizuka]]==== | ====[[Takashi Iizuka]]==== |
Revision as of 01:41, 31 October 2023
- Back to: Sonic the Hedgehog 3.
Contents
- Executive Producer: Hayao Nakayama
- Project Manager: Hisashi Suzuki, Shinobu Toyoda, Masaharu Yoshii
- Producer: Yuji Naka
- Director: Hirokazu Yasuhara
- Lead Game Designer: Hirokazu Yasuhara
- Senior Game Designers: Hisayoshi Yoshida, Takashi Iizuka
- Lead Programmer: Yuji Naka
- Senior Programmers: Hiroshi Nikaidoh, Masanobu Yamamoto
- Character Designer: Takashi Thomas Yuda
- CG Artist: Kunitake Aoki
- Animator: Takashi Thomas Yuda
- Enemy Artist: Satoshi Yokokawa
- Scene Artists: Kunitake Aoki, Chie Yoshida, Tsuneko Aoki, Shigeru Okada, Takashi Thomas Yuda, Satoshi Yokokawa
- Art Assistant: Osamu Ohashi
- Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco
- SEGA Sound Team: Bo, Sachio Ogawa, Milpo, Masaru Setsumaru, Tatsuyuki Maeda, Tomonori Sawada, Masayuki Nagao, Jun Senoue
- Sound Project Coordinator: Hisaki Nimiya
- Marketing: Pamela Kelly
- Executive Management: Shouichirou Irimajiri, Tom Kalinske
- Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A Fornasier, Roger Hector, Takaharu Utsunomiya
- Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp. (Masanori Hikichi, Miyoko Takaoka), Opus Corp., Masanori Nakayama (Studio Who), Howard Drossin
- Special Thanks: Deborah McCracken, Emi Kawamura, Jina Ishiwatari
- Presented by: Sega
Uncredited
- Music: Michael Jackson
Breakdown
Yuji Naka
- Came up with the concept for Special Stages that would have the player running across a tiny planet.[2][3]
Hirokazu Yasuhara
- "Managed whole project schedule, including the schedules of artists and programmers.[4]
- Designed 2 thirds of all zones (includes Sonic & Knuckles.[4]
- Designed enemy patterns.[4]
- Designed gameplay mechanics.[4]
- "Developed game story and play structure."[4]
Takashi Iizuka
- Came up with the concept of each playable character having slightly different abilities and slightly different level paths.[5]
- Was one of the designers who came up with Lock-On Technology,[5][6] including the concept that it would have different operations depending on the game it was used on.[5][7]
Kunitake Aoki
- Created the CG art used on the title screen and data select screen.[8][9]
- Created scene art used for Carnival Night Zone.[8][9]
- Created scene art used for Launch Base Zone.[8][9]
- Created scene art used for the Special Stage.[8][9]
Masaru Setsumaru
Tatsuyuki Maeda
Jun Senoue
- Created music.[12]
Music credits
ID | Description | Credits | Used | Comments |
---|---|---|---|---|
01 | Angel Island Zone Act 1 | Yes | ||
02 | Angel Island Zone Act 2 | Yes | ||
03 | Hydrocity Zone Act 1 | Yes | ||
04 | Hydrocity Zone Act 2 | Yes | ||
05 | Marble Garden Zone Act 1 |
|
Yes | |
06 | Marble Garden Zone Act 2 |
|
Yes | |
07 | Carnival Night Zone Act 1 | Yes | ||
08 | Carnival Night Zone Act 2 | Yes | ||
09 | Flying Battery Zone Act 1 | No | ||
0A | Flying Battery Zone Act 2 | No | ||
0B | IceCap Zone Act 1 | Yes | ||
0C | IceCap Zone Act 2 | Yes | ||
0D | Launch Base Zone Act 1 | Yes | ||
0E | Launch Base Zone Act 2 | Yes | ||
0F | Mushroom Hill Zone Act 1 | No | ||
10 | Mushroom Hill Zone Act 2 | No | ||
11 | Sandopolis Zone Act 1 | No | ||
12 | Sandopolis Zone Act 2 | No | ||
13 | Lava Reef Zone Act 1 | No | ||
14 | Lava Reef Zone Act 2 | No | ||
15 | Sky Sanctuary Zone | No | ||
16 | Death Egg Zone Act 1 | No | ||
17 | Death Egg Zone Act 2 | No | ||
18 | Sub-boss theme | Yes | ||
19 | Boss theme | Yes | ||
1A | The Doomsday Zone | No | ||
1B | Bonus Stage (Glowing Spheres) | No | ||
1C | Special Stage | Yes | ||
1D | Bonus Stage (Slot Machine) | No | ||
1E | Bonus Stage (Gumball Machine) |
|
Yes | |
1F | Azure Lake | Yes | ||
20 | Balloon Park | Yes | ||
21 | Desert Palace | Yes | ||
22 | Chrome Gadget | Yes | ||
23 | Endless Mine | Yes | ||
24 | Knuckles' theme | Yes | ||
25 | Title screen |
|
Yes | |
26 | Staff roll | Yes | ||
27 | Game over | Yes | ||
28 | Competition results | Yes | ||
29 | Act clear | Yes | ||
2A | 1-UP | Yes | ||
2B | Chaos Emerald | Yes | ||
2C | Invincibility theme | Yes | ||
2D | Competition screen | Yes | ||
2E | Sub-boss theme | Yes | ||
2F | Data select | Yes | ||
30 | Final boss theme | Yes | ||
31 | Drowning countdown | Yes | ||
32 | All clear | Yes |
References
- ↑ File:Sonic the Hedgehog 3 MD credits.pdf
- ↑ Sega Saturn Magazine, "1997-23 (1997-07-11)" (JP; 1997-06-27), page 043
- ↑ https://shmuplations.com/sonic/
- ↑ 4.0 4.1 4.2 4.3 4.4 https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/
- ↑ 5.0 5.1 5.2 Sega Saturn Magazine, "1997-17 (1997-05-30)" (JP; 1997-05-16), page 25
- ↑ https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx
- ↑ https://www.scribd.com/article/663156072/Locked-And-Loaded
- ↑ 8.0 8.1 8.2 8.3 http://wasurete.com/games.html (Wayback Machine: 2023-10-12 15:35)
- ↑ 9.0 9.1 9.2 9.3 @VGDensetsu on Twitter (Wayback Machine: 2022-05-13 06:42)
- ↑ 10.0 10.1 htt (Wayback Machine: 2004-05-29 09:21)
- ↑ 11.0 11.1 htt (Wayback Machine: 2003-11-28 09:58)
- ↑ htt (Wayback Machine: 2004-06-28 06:48)
- ↑ 13.0 13.1 @soundforest1 on Twitter (Wayback Machine: 2019-11-18 14:01)
- ↑ Jun Senoue interview by LOst (June 2002)
Sonic the Hedgehog 3 | |
---|---|
Main page | Comparisons | Maps | Achievements | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Technical information | Bootlegs
Music: Wonderman (1994)
Prototypes: 1993-11-03
|