Difference between revisions of "Kazunori Oyama"
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+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | start=1997{{ref|https://www.facebook.com/kazunori.oyama.54/about_work_and_education}} | ||
+ | | divisions=[[Sega AM2]], [[Sega AM11]], [[Sega Software R&D Dept. 4]] | ||
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+ | | company=[[Amusement Vision]] | ||
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+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
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+ | | company=[[Sega Games]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | | end=2021-05-31{{ref|https://www.facebook.com/kazunori.oyama.54/about_work_and_education}} | ||
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| role=Programmer | | role=Programmer | ||
− | | education | + | | education=[[wikipedia:Meiji University|Meiji University]] (1996){{ref|https://www.facebook.com/kazunori.oyama.54/about_work_and_education}} |
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− | {{sub-stub}}'''Kazunori Oyama''' | + | {{sub-stub}}'''Kazunori Oyama''' (大山 和紀) is a former programmer at [[Sega of Japan]]. He worked there for 14 years until 2021, and a year later became a professor at the [[wikipedia:Okayama University of Science|Okayama University of Science]], teaching a digital game/media course.{{ref|https://www.facebook.com/kazunori.oyama.54/about_work_and_education}} |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Kazunori Oyama}} | + | {{ProductionHistory|Kazunori Oyama|大山 和紀}} |
+ | |||
+ | ==Photographs== | ||
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==External links== | ||
+ | * [https://www.facebook.com/kazunori.oyama.54/ {{PAGENAME}}] on [https://www.facebook.com Facebook] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 07:05, 11 November 2023
Kazunori Oyama |
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Employment history:
Divisions:
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Role(s): Programmer |
Education: Meiji University (1996)[1] |
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Kazunori Oyama (大山 和紀) is a former programmer at Sega of Japan. He worked there for 14 years until 2021, and a year later became a professor at the Okayama University of Science, teaching a digital game/media course.[1]
Production history
- Virtua Striker 2 (Model 3; 1997) — Programmers
- Virtua Striker 2 Version '98 (Model 3; 1998) — programmers
- Virtua Striker 2 Version '99 (Model 3; 1998) — programmers
- Virtua NBA (NAOMI; 2000) — Programmers
- Virtua Striker 3 (NAOMI 2; 2001) — programmers
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- F-Zero AX (Triforce; 2003) — Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Yakuza 2 (PlayStation 2; 2006) — Adventure Mode Programming
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — キャラクタープログラム (as 大山 和紀)
- Yakuza 3 (PlayStation 3; 2009) — Characters Programming
- Yakuza 4 (PlayStation 3; 2010) — Programming Assistance
- Binary Domain (Xbox 360; 2012) — Graphics Programming
- Saka Tsuku: Pro Soccer Club o Tsukurou! (PlayStation 3; 2013) — プログラマー (as 大山 和紀)
- Saka Tsuku: Pro Soccer Club o Tsukurou! (PlayStation Vita; 2013) — プログラマー (as 大山 和紀)
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — フレームワークチーム (as 大山 和紀)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — フレームワークチーム (as 大山 和紀)
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza Kiwami (PlayStation 3; 2016) — Game Programming Team
- Yakuza Kiwami (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Game Programming Team
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Graphic Program Lead
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Graphic Program Lead
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Game Programming Team
- Yakuza: Like a Dragon (Xbox One; 2020) — Game Programming Team
- Yakuza: Like a Dragon (Steam; 2020) — Game Programming Team
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Technical Advisor
- Lost Judgment (PlayStation 4; 2021) — Game Programming
- Lost Judgment (PlayStation 5; 2021) — Game Programming
- Lost Judgment (Xbox One; 2021) — Game Programming
Photographs
- Main article: Photos of Kazunori Oyama